Sanosuke's Mormont's Gauntlet (Inactive)

Game Master Shanosuke


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Temple Sword (two-handed) 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13; flanking.
---> Damage 1d20 + 7 ⇒ (6) + 7 = 13


Male Tengu Ranger (Trapper) / 2

"Oh no you don't!"

Bastard Sword (2H) 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22, dmg 1d10 + 3 ⇒ (5) + 3 = 8 S


AoO:1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16

Confirm: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Extra Damage if confirmed: 2d6 + 4 ⇒ (6, 6) + 4 = 16


O.o

Tam just went ape-s~!%.


Ape-scat. Demon ape-scat. Never mess with a schizophrenic halfling, my friend.


Both Martian Level 20 invader

Tam grabs the 10 foot, 500lb dino and rips it in two. He then lets out a victory roar and pounds his chest in triumph.

Dinos are dead you all are clear.


The demon ape stares at the dead dinosaur with triumph, then staggers backwards as the ape disappears, leaving only a stunned halfling. "Did...Did I? Ohmy..." Tam makes it about three steps before being suddenly and noisily sick.


Male Tengu Ranger (Trapper) / 2

"!"
"Tam! That was... Are you alright?"

Jivaji's focus temporaily shifts away from his own injuries as he eyes Tam over for injuries to his person from the savage display just moments before.
Heal 1d20 + 3 ⇒ (11) + 3 = 14

"In any event, we had best move camp, before these corpses attract scavengers to our location."

Survival to find a new campsite quickly 1d20 + 7 ⇒ (3) + 7 = 10


Male Elf Alchemist 2

Very well, let's get going then.


M Human Fighter 1

Joe just stands in awe, his mouth agape at the absolute destruction of the dino that Tam just delivered. "Dang," he manages as a big grin forms. "I shor' am glad you're on my side, little buddy! Whooo!" He slaps him on the back.

"Alright fellas, let's get the heck on outta here."


Both Martian Level 20 invader

You all make your way south and after a few hours of trudging through this dense jungle you come to a strange statue that stands about a foot tall.

Religion DC 20:

This is an unholy statue with special warding powers.

You continue to follow the map to the gypsy caravan camp.

The camp is a large clearing in the jungle with at least ten wagons and about twelve shacks and somewhere around 60 to 80 people walking about living normal lives her in the middle of a dinosaur and zombie infested jungle.


M Human Fighter 1

"Well whaddaya know. We got people right smack dab in the middle o' all this mess! Any o' you fellas got an idea on how we ought to approach them folk? I ain't to good on dipliomatic talks."


Male Elf Alchemist 2

I'm not too good either, Joe. Not to mention this is fairly weird. Oh well. Let's get moving, and hope they aren't hostile.


Male Tengu Ranger (Trapper) / 2

"Indeed."
Jivaji tightens the straps on his pack and on the horse and mule. Making sure nothing is easily accessible to wandering hands, he nods to himself contentedly.

Leading the animals into the camp slowly but confidently, Jivaji keeps his eyes open for danger.
Perception 1d20 + 9 ⇒ (9) + 9 = 18


Both Martian Level 20 invader

Jivaji takes the lead and heads into "town". As he heads in the town goes quiet. People are staring as you make your way in.

Jivaji:

You notice mixed expressions of fear, hope, shock, bewilderment. Clearly these people weren't expecting to have travelers just waltz right in. From the looks of wagons these people are nomadic gypsies.


Male Elf Alchemist 2

Eltumal will follow after him, wary.

Perception1d20 + 7 ⇒ (9) + 7 = 16


Tam wanders in as well, trying his best to look confident, but ending up looking scared and gulping a lot. Realizing this, he gives in and allows his naturally childish looks to make him appear as a scared child.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5


Both Martian Level 20 invader

Eltumal you can also read Jivaji's spoiler


M Human Fighter 1

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

As they make their way through town, Joe smiles and waves now and again, hoping they will percieve him as a friend. "Howdy. Nice to meet all y'all. Don't pay us no mind, we're just passin' on through," he says as he continues to smile and wave.


Male Tengu Ranger (Trapper) / 2

Old instincts kick in, and Jivaji weaves between the tents, making no threatening gestures. Locating the most brazen inhabitant, Jivaji walks within earshot and looks to them. Patting the mound of items on the mule, he says loudly and clearly: "Trade?"


Silent follows the group through the camp (in human form), keeping eyes, ears, and nose open for anything strange or threatening. He watches people's faces and body language, gauging their situation.

Perception 1d20 + 10 ⇒ (5) + 10 = 15.
Sense Motive 1d20 + 8 ⇒ (17) + 8 = 25.

Sign Language:
"These people just live out here? How do they protect themselves?"


Male Elf Alchemist 2

Sign language:
I'm not entirely sure. I hope we can find out at leisure, as opposed to finding out the hard way.


Silent gives a half-smile as he nods at Eltumal's observation, his yellow eyes continuing to scan the strange town.


Both Martian Level 20 invader

You all find a wagon with stuff out displayed in a mercantile fashion. When Jivaji speaks to "trade" the man running the wagon looks surprised. "You are from the outside. My gods. You must speak with Ofal. His home is right over there. He always wants to meet new travelers." The man is pointing to a nice looking wagon.

When you approach a large old man steps out to meet you. He is tall but scrawny. He his bald heavily bearded head sits atop a long neck. His beard is thick and very bushy but not really long his eyebrows are also very bushy. His nat hair colour is obviously light brown but the amount of grey and is apparent weight tell he must be really old.

"Greetings. Heard there were newcomers in town. Where did you hail from and how did you come to be here?


Did Silent's 25 Sense Motive give him any insights into the people here?


Both Martian Level 20 invader
Silent, the boy wrote:
Did Silent's 25 Sense Motive give him any insights into the people here?

Silent:
They seems genuinely surprised to see you. Like they weren't expecting you.

Male Tengu Ranger (Trapper) / 2

"Greetings indeed! We are quite relieved to find civilized folk in this cursed jungle. As for your question, well that's quite a story.
We joined party well far to the north of here on a beach, running for our lives. We entered this jungle, and fled through the fog wall.
We've lost several people along the way, sadly."

Sighing, Jivaji sets aside the moment of mourning to speak to Ofal once again.

"We are attempting to locate the cause of the fog, and if possible, to dismantle it. Do you know anything about it?"

Diplomacy for assistance/information 1d20 ⇒ 12
Sense Motive on the reply 1d20 + 2 ⇒ (8) + 2 = 10


Shanosuke:
Ha! I think i'd be more concerned if they acted like they DID expect us. :)


Both Martian Level 20 invader

The old man raises an eye at the talking bird for a moment. "I am sorry for you losses. We too have been trapped in here by this infernal fog. We have been here for near 50 years now. We really have no idea what is causing this fog or how to lift its effects. I am sorry. We can't do more than offer food and shelter.....for a price. We do have prospects of leaving one day after all and our goods are worth quite a bit to us in this.....place. However, we will gladly trade items as I am sure anything you bring would be more valuable than gold. What do you say?"


Male Elf Alchemist 2

We're definitely open to the possibility of Trade, but I think we need to rest a little bit first, and catch our breath, if you don't mind.

Anyone else have some input?


Both Martian Level 20 invader

Saints be praised! Someone finally posted!


Male Elf Alchemist 2

Sorry, I thought someone more diplomatic would have taken this one, but I got tired of waiting. I would've posted earlier, but I forgot too. :/


M Human Fighter 1

I thought about it myself, but I was drawing a blank. This really ain't Joe's area of expertise.

"Heck yeah, we'll trade with you! Eltumal's right though, it'd do us some good to get a bit o' rest." Joe smiles as he turns to the others and whispers, "What are we gonna trade, fellas?" He asks, clueless as to what they have that might be worth anything.


Both Martian Level 20 invader

The man stands for a moment pondering. "Well we have a shack that is....open. The owner went missing a couple of days ago looking for his missing daughters. It has been five days. I don't believe he's coming back. You can stay at his place I will show you." He takes you to the shack. It is big enough for all of you to have a bed with one master bed and a bunk bed. "You can stay here, even live here if you are willing to contribute to our survival. Now you have a place to stay, do you have any questions?"


M Human Fighter 1

A big ol' Joe smile forms at the man's generosity. "Why that's mighty kind of you, mister! We 'preciate this!" He looks around at the place. His brow then wrinkles as the missing daughters he just spoke of registered within. "Yessiree! I shor' do. These missing daughters you talked about, how many of 'em were there?"


Male Elf Alchemist 2

Thank you very much sir. Eltumal sets his bag down inside, and then listens to Joe as he asks his question.


Both Martian Level 20 invader

"Two daughter. Jemi and Amy. Their father was Raylof and he was a strong man and a very talented carpenter. It is a big loss to lose someone who has contributed so much to our survival."


M Human Fighter 1

"You got any idea which way they all went? 'Cause if you want us too, we can sure give it a whirl in findin' 'em for you. " Joe offers without a second's thought.


Male Tengu Ranger (Trapper) / 2

Sorry, I know I kinda took the lead there, then disappeared. I got super busy with work and home life.
By the way, Jivaji only mentioned trading because it's the universal sign of "we don't want to kill you." Though it's entirely likely we can still get some good trading relationship going on here.

Jivaji patiently waits for Ofal to finish telling Joe the story of the carpenter before adding to the conversation.

"Thank you so kindly for your generosity. The hospitality is most welcome. As our eager friend has pointed out, we are concerned for the loss of your Raylof and his daughters."

"As my friends have mentioned, we are terribly exhausted, if you do not mind, and if no one else has questions?..." Jivaji turns to the rest of the party, offering a moment to comment. "we would like to rest before anything else."

EVERYONE READ THIS!:
OK, I just weeded through the previous posts in the campaign and the discussion thread to determine what all has gone on with our possessions.
From what I can determine:
  • We picked up a bunch of goodies from the abandoned caravan, along with 2 items that have not been investigated (a magic sword and 1 chest?)
  • We never found Nye or his corpse, so his items are gone.
  • Jivaji grabbed about 50 pounds of stuff without paying much attention, all stuffed in a sack I suppose. Never figured out might be worthwhile from that.
    --Should we bunker down in that house, investigate this stuff, make claims and organize our goods, then try to head out?

  • Male Elf Alchemist 2

    Re:Spoiler, Sounds good to me, Jivaji.


    "I... I am a carpenter, by trade. I could help here, if you need aid." Tam abandons his child-like stance and awkwardly asserts himself.


    Read the Mormont spoiler in this profile. I've sorted our goods into categories for easier perusal


    Relieved that the group wasn't in fact going to rely on the mute lycanthrope to handle the negotiations, Silent follows them into the house, letting his nose wander a bit.

    Sign Language:
    "I like Jivaji's idea."

    He pokes around at some of the random stuff in the shack -- pulling back curtains, opening drawers, just general nosing around. The story of the two daughters catches his attention, and his hands fly through a couple of thoughts.

    Sign Language:
    "You think those girls may have gotten caught up with that tribe of women back there? If one of their scouting groups ran across a couple of lost girls, I think they'd be all about helping. Ask this guy what those girls look like. Maybe we saw them and didn't even know it."

    Resting up, ID'ing the gear, and divvying up/selling the equipment is a good call.


    Male Tengu Ranger (Trapper) / 2

    Jivaji watches Silent's question, and replies "That is possible, there were all types of women in that woman-village. The daughters very well could be amongst them. We shall have to ask Ofal for a description"

    Once settled into the house, Jivaji shows visible signs of relaxation. He begins bringing in goods from his equine friends.

    As the items are sorted out, he poses an idea to the group.

    "So, I have an idea. It appears that the people in this camp are quite industrious, and so far I think we can trust them more than the elven village.
    I'm wondering if we can work out a deal where they can craft some of the items we will need. I know I haven't had the opportunity to work on some of my traps, and I'm pretty certain that I could show them what I need.
    Also, Gylwinth's lab may prove more useful here, if we can have them create potions for us. Perhaps if we help them out with their missing people, or carpentry, or what have you, we can make a ...beneficial arrangement?
    "

    Jivaji pauses for a minute to let the idea sink in. After a long pause he adds in.

    "Also, I was thinking that perhaps we should rest a few days to heal our wounds without using potions, and maybe even use that time to replenish our stock?" Jivaji turns his questioning, beaked face to Eltumal as his question is raised. "During such time, we could further show the people here what we would need, if we could strike such a bargain."

    Shrugging briefly, he adds "It is just a thought. What do you fellows think?"


    Tam looks suddenly excited. "It would be nice to sleep in a real bed, to not be travelling, if only for a little while. And they seem nice enough. I say yes."


    Male Elf Alchemist 2
    Jivaji Varesh wrote:


    "Also, I was thinking that perhaps we should rest a few days to heal our wounds without using potions, and maybe even use that time to replenish our stock?" Jivaji turns his questioning, beaked face to Eltumal as his question is raised. "During such time, we could further show the people here what we would need, if we could strike such a bargain."

    That's doable. If I can get the materials, I can make more potions. I can make a few more things than cure potions, as well. In any case, my vote is also yes.

    If asked, Eltumal will describe the potions he can make as:

    Potions:
    Cure Light Wounds
    Reduce Person
    Enlarge Person
    Ant Haul


    M Human Fighter 1

    "Sounds good to me, Jivaji ol' buddy. The only thing that worries me is; if that there fella and his daughters are out there, how long do we wait 'afore we go after 'em? I'd shor' hate to wait too long and wind up findin' 'em dead."


    Male Tengu Ranger (Trapper) / 2

    Enlarge Person is always a great potion. It's a standard action to drink instead of a full-round to cast. Plus the melee dudes can drink when they choose. CLW is always a winner.

    Jivaji begins tinkering with the as-yet unlocked chest from before, now that he has the time to.

    Perception for traps 1d20 + 9 ⇒ (16) + 9 = 25

    If there are no traps (whether I see them or not)::

    ->I'll take 20 on the chest (28 Disable Device check).

    If there ARE traps (whether I see them or not)::

    ->If Jivaji detects a trap: Disable Trap 1d20 + 8 ⇒ (12) + 8 = 20.
    ->Then, to open chest: Disable Lock 1d20 + 8 ⇒ (5) + 8 = 13.

    After that, Jivaji hunts around on his mule for the sack that he randomly stuffed items in from the caravan.
    It was about 50 lbs of random crap. Anything good in there Shanosuke?


    Male Tengu Ranger (Trapper) / 2

    "Ah, Joe, you bring up a good point. Perhaps over the next couple of days, Silent could seek the tracks of the carpenter and his daughters? This would still give us time to heal, and also give us a good solid lead on finding these people."

    Jivaji gestures philosophically with his be-taloned hand.
    "Now, I could understand heading out immediately if the girls had only been missing for a couple days. But Ofal said he was gone for 5 days now, and the girls must have been missing for longer."

    Jivaji then shrugs, as if weighing a difficult decision.
    "We take risks either way. We could leave tomorrow, bruised and bleeding if we do not use potions, or dangerously low on potions if we do. Or we could leave in a couple days, raising the risk slightly that the girls could have been killed in these two coming days. I truly do understand your moral plight, but we must also consider our own survival. It is most certainly not news that this jungle is supremely dangerous; it will literally eat us alive if we are caught unprepared."

    Jivaji then stands up, hold his hands out in a gesture to include the attention of everyone in the house.
    "My opinion I think is obvious. I am willing to submit to a vote, if anyone else feels that it would be... let's say irresponsible?... to delay our task. Should the group's opinion be that we leave; If I may but make the request that we take at least one day to heal and replenish supplies?"
    His head tilts greatly to one side, waiting for responses.


    Both Martian Level 20 invader

    At the questions about the daughters, Ofal responds. Just a bit northwest of here mostly west. I told Raylof not to go. There are unspeakable dangers out there but he wouldn't listen. Again it was a shame to lose such a valuable member of our team. "

    He listens to Tam's offer and nods. "If you have skills to offer then We will gladly accept. Now you just take it easy and rest. Again if you do make yourselves useful then we would be to let you stay on. Now I have a village to attend to. Good day."

    he leaves.

    You try and unlock the chest but it is just a tad too difficult to open. After trying for awhile you realize it will take just a bit more to open.

    Random Crap for Jivaji:

    Mostly nice cloths and some jewlry and a few valuable nick nacks. Appraise will tell you what it is worth.

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