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Samnell's Ziggurat of Worms

Game Master Samnell

Map of Unther & Environs

Present battle map

Loot Spreadsheet


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Halfling, rogue/sorcerer 2 | HP 17/20 | AC17/T15/FF13 | CMB 0/CMD 14 | F+2/R+8/W+5 |init +6 | Disable Device +16/+17 traps | Dipl./Bluff +8; Perc +8/+9 traps
Spell Use:
1st Lvl: [ ], [ ], [ ], [ ], [ ],
Electricity Ray:
[X], [X], [ ], [ ], [ ], [ ],

Trib was carrying a lot the previous day, but they rested and those who could healed the party a little. But I totally forgot to list the 4 points from earlier, so I just assumed I missed something else.

I will try and pay better attention!


1 person marked this as a favorite.
HP 24/24 | AC 17, T 13, FF 14 (uncanny dodge) | CMD 15 | F +8, R +7, W +7 | Init +2 | Perception +4 Luck 3/7 | Smite 1/1 | LoH 4/4

Trib gains a bonus feat: Possum - Your enemy never knows whether you have gone unconscious or just dropped prone, and neither do your allies!


2 people marked this as a favorite.
Gay Male Inhuman
Regin Ald wrote:
Trib gains a bonus feat: Possum - Your enemy never knows whether you have gone unconscious or just dropped prone, and neither do your allies!

"Should we heal Tribim?"

"Nah, he's just laying down."
"There's a lot of blood..."
"Oh please, everyone knows halflings leak when they sleep."
"Also his head came off."
"Normal."
"Are you sure?"
"Look, either I'm right and you're wasting healing or I'm wrong and you're wasting healing. Either way it's not worth it."
"Sorry...did that balor just cut off your arm?"
"Yes. Sorry to interrupt. They're both fine."
"Well you seem trustworthy. Good talk."


HP 24/24 | AC 17, T 13, FF 14 (uncanny dodge) | CMD 15 | F +8, R +7, W +7 | Init +2 | Perception +4 Luck 3/7 | Smite 1/1 | LoH 4/4

Makings of a Monty Python skit right there.


Monk/Oracle Gestalt 2 | HP 6/24 | AC 17, T 16, FF 11 | Fort +5, Ref +5, Will +3 | CMB +6, CMD 18 | Perc +6 | Init +2 |

I am currently without Internet access, much to my annoyance. Should be back shortly


Halfling, rogue/sorcerer 2 | HP 17/20 | AC17/T15/FF13 | CMB 0/CMD 14 | F+2/R+8/W+5 |init +6 | Disable Device +16/+17 traps | Dipl./Bluff +8; Perc +8/+9 traps
Spell Use:
1st Lvl: [ ], [ ], [ ], [ ], [ ],
Electricity Ray:
[X], [X], [ ], [ ], [ ], [ ],

Hey Samnell, I apologize, I'm sitting here looking at Tribim's page to see what he can do against the bugs and realized I never informed you of his 2nd level rogue talent, he picked up trap spotter, sorry to create more work for you. Now back to the bugs...

Benefit: Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.


Gay Male Inhuman
Tribim wrote:

Hey Samnell, I apologize, I'm sitting here looking at Tribim's page to see what he can do against the bugs and realized I never informed you of his 2nd level rogue talent, he picked up trap spotter, sorry to create more work for you. Now back to the bugs...

Benefit: Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.

I'm sure you'll remind me after the time comes. :)


12 hp| AC 14, T 14, FF 12| CMD 21| F +4, R +4, W +4| Init +8| Per: +6| Stunning Fist: 1/day| Martial Flexibility: 4/day +7 CMB| +7 Acrobatics| +5 Intimidate

I guess i shoul mention: boyfriend is taking me to Disneyland to celebrate the day of my whelping (it happened last week). So, posting will be sporadic until Thursday. Lease bot me as needed


HP 14/20 | AC 17, T 17, FF 13 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12

I tried to update the loot spreadsheet with the stuff we've found so far, but I easily could have missed stuff.

Question for you, Samnell - since we are using Automatic Bonus Progression, is the +1 chainmail that we found way back when just considered a masterwork chainmail instead?


Gay Male Inhuman
Arundel wrote:

I tried to update the loot spreadsheet with the stuff we've found so far, but I easily could have missed stuff.

Question for you, Samnell - since we are using Automatic Bonus Progression, is the +1 chainmail that we found way back when just considered a masterwork chainmail instead?

Yeah; that one slipped through. It should be masterwork.


HP 14/20 | AC 17, T 17, FF 13 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12

By the way, how far into the day are we? I know several of us are injured, and I'm short a spell since I haven't been able to prepare spells since we hit level 2, wondering if a rest is in order soon.


Gay Male Inhuman
Arundel wrote:
By the way, how far into the day are we? I know several of us are injured, and I'm short a spell since I haven't been able to prepare spells since we hit level 2, wondering if a rest is in order soon.

You've probably been at the tomb for three or four hours now, so fairly well along.


HP 14/20 | AC 17, T 17, FF 13 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12

Sorry for the delay guys! Crazy week at work.


Halfling, rogue/sorcerer 2 | HP 17/20 | AC17/T15/FF13 | CMB 0/CMD 14 | F+2/R+8/W+5 |init +6 | Disable Device +16/+17 traps | Dipl./Bluff +8; Perc +8/+9 traps
Spell Use:
1st Lvl: [ ], [ ], [ ], [ ], [ ],
Electricity Ray:
[X], [X], [ ], [ ], [ ], [ ],

ok, so does anyone have a hose and we can just syphon the water off?

That's it, that's the best idea I have...

Or do we bum rush the water elemental?


HP 24/24 | AC 17, T 13, FF 14 (uncanny dodge) | CMD 15 | F +8, R +7, W +7 | Init +2 | Perception +4 Luck 3/7 | Smite 1/1 | LoH 4/4

Fighting a water elemental in water is a scary idea. I say we just turn around and find something else interesting.


12 hp| AC 14, T 14, FF 12| CMD 21| F +4, R +4, W +4| Init +8| Per: +6| Stunning Fist: 1/day| Martial Flexibility: 4/day +7 CMB| +7 Acrobatics| +5 Intimidate

canyone got any cement?


Gay Male Inhuman
Namtar wrote:
canyone got any cement?

Tie a halfling to the end of a rope. Toss him in. The way he wiggles might just draw the elemental to come out and play.


Halfling, rogue/sorcerer 2 | HP 17/20 | AC17/T15/FF13 | CMB 0/CMD 14 | F+2/R+8/W+5 |init +6 | Disable Device +16/+17 traps | Dipl./Bluff +8; Perc +8/+9 traps
Spell Use:
1st Lvl: [ ], [ ], [ ], [ ], [ ],
Electricity Ray:
[X], [X], [ ], [ ], [ ], [ ],

that's a brilliant idea, to bad tribim is a Hobbit, or a Kender, or a Ewok or anything other than a Halfling...

So are we headed back the way we came?


Gay Male Inhuman

I'm probably fine and this is just an allergy thing, but there's a chance I'm coming down sick and posts will be slow.


Halfling, rogue/sorcerer 2 | HP 17/20 | AC17/T15/FF13 | CMB 0/CMD 14 | F+2/R+8/W+5 |init +6 | Disable Device +16/+17 traps | Dipl./Bluff +8; Perc +8/+9 traps
Spell Use:
1st Lvl: [ ], [ ], [ ], [ ], [ ],
Electricity Ray:
[X], [X], [ ], [ ], [ ], [ ],

Ok, hopefully it will pass quickly, take your time and get better.


Halfling, rogue/sorcerer 2 | HP 17/20 | AC17/T15/FF13 | CMB 0/CMD 14 | F+2/R+8/W+5 |init +6 | Disable Device +16/+17 traps | Dipl./Bluff +8; Perc +8/+9 traps
Spell Use:
1st Lvl: [ ], [ ], [ ], [ ], [ ],
Electricity Ray:
[X], [X], [ ], [ ], [ ], [ ],
Tribim wrote:

So I recommend:

Regin in front, Namtar second so he can flank, Dommer third so he can range or melee, Trib and Arundel next so they can hide cast, I was going to say cast, honest, and Amarekashu bring up the rear so he can charge, or protect Trib and Arundel if he wants to ;)

Is that ok?

Now do we want to hammer out night watch?

for inside trib will float his four dancing lights just in front so they can see down the hall.

So I actually found This reference to 'a night watch' here. but I never found if we posted one.

Arundel is the only one with enhanced sight, so do we split up based on the ability to create light and the need for continuous rest?


HP 14/20 | AC 17, T 17, FF 13 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12

Is the tunnel next to the water large enough to accommodate an Enlarged Person? Thinking about what spells I might want to prepare.


Gay Male Inhuman
Arundel wrote:
Is the tunnel next to the water large enough to accommodate an Enlarged Person? Thinking about what spells I might want to prepare.

Yes, but it would block passage for anyone else.


HP 14/20 | AC 17, T 17, FF 13 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12

Sorry guys, work is swamping me, will check in when I can but this is set up to be a busy week. Feel free to bot.


HP 24/24 | AC 17, T 13, FF 14 (uncanny dodge) | CMD 15 | F +8, R +7, W +7 | Init +2 | Perception +4 Luck 3/7 | Smite 1/1 | LoH 4/4

*Posted to all my games*

I am going on vacation this Friday until Monday the 16th. Posting may be sporadic, but since I do 90% of my posting from my phone anyway I won't be completely radio silent. If I disappear for a while, just know I'm not dead.


HP 14/20 | AC 17, T 17, FF 13 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12

I am going to be out of town overnight, probably won't be back for posting until Sunday afternoon at the earliest, maybe into Monday. Feel free to bot if needed. Thanks!

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