Samnell's Writhing Coast (Inactive)

Game Master Samnell

Map of the Daggerford Region
Map of Daggerford
Loot spreadsheet
Present battle map


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Hum, no worries...some tweaking and customization is fully expected - not assuming cheesy b.

But we can't disengage with Chaia down, and she didn't give us advance warning either ;)

So yeah, no worries.
I was mostly wondering about wether we feel that our attacks are just glancing blows or actually effective. By my tally, we did 44 points of damage to the guy and he's still going strong, which means there's a second one waiting that probably is just as sturdy...with the kind of AC they have and the rolls we have, that will not be easy.

No complaints, it feels like a boss-fight...it's just some tension because things could turn sour quickly - they already have action economy advantage(with 4 attacks per round) and are focusing down our healers...and now I'm all out of Panache so no more parrying or dodging... :)


Female Elf Wizard (primalist) and Spellscar Oracle 3 (Gestalt) HP 30/30 | AC 17 T 13 FF 14 | CMD 14 | F +3 R +5 W +3 | Init +3| Perc +1

Hmm. If we can get the one down and someone can grab the unconscious wizard, I've no objection to fleeing in terror. Then, after a stern talking to and some healing, Chaïa can make sure that everyone's lit up with magic from now on before pushing her luck with floating armour and such. I've been playing D&D and such since I found my mum's old copy of the Basic rules when I was knee-high to a gnat: I ought to know better than to trust things moving that shouldn't!

I totally gave advance warning, though!

Chaïa Pomala, on Dec 2nd, wrote:

Anyone got a firm preference as to where they want to be? I don’t mind trying to lead off or even hold back one of these things, but Chaïa does have a wizard’s strength, so if it comes down to physically restraining the armour, well, we’ll see how it goes.

;) I guess I should have made it more obvious that it would take an explicit "That's a very bad idea!" to get her to check her impulses.


Hehe, yeah, OOC I knew exactly what you would do. IC I had no idea you would rush past, otherwise I would at least have started up a Divine Might before *shrugs*.
Doesn't help with bad rolls, though.
Waiting on wether Lu has any luck, or Saeri decides to help down this thing instead of debuffing...
Once we get this one down, I can spend 4 rounds channeling while you others debuff the one still standing/buff ourself.
But if I channel right now, depending on their exact type, I might end up healing the one we are fighting, which is not a great idea...because with 2 attacks doing 1d8+3 he will outdamage the measly 1d6 healing I can provide with a channel, meaning I would likely go down, meaning that's it with healing :/


Status: 2 Dex Damage;| *See Defensive Parry and shenanigans Hp 36/36 | AC 19*/13*/16 | CMD 19 | Fort +4 Ref +5 Will +3 | Init +2 | Perception +6 (+8 & +11 /w Arun)

Yeah! Roll is looking good. Let's see if our house estimate holds water :-)


Gay Male Inhuman
Janus Alistair Eden wrote:

Hum, no worries...some tweaking and customization is fully expected - not assuming cheesy b.

But we can't disengage with Chaia down, and she didn't give us advance warning either ;)

So yeah, no worries.
I was mostly wondering about wether we feel that our attacks are just glancing blows or actually effective. By my tally, we did 44 points of damage to the guy and he's still going strong, which means there's a second one waiting that probably is just as sturdy...with the kind of AC they have and the rolls we have, that will not be easy.

No complaints, it feels like a boss-fight...it's just some tension because things could turn sour quickly - they already have action economy advantage(with 4 attacks per round) and are focusing down our healers...and now I'm all out of Panache so no more parrying or dodging... :)

Lu's next hit is going to kill the flanked one. They have less than 44 hp.


Gay Male Inhuman

Lu's next hit is going to kill the flanked one. They have less than 44 hp.


Status: 2 Dex Damage;| *See Defensive Parry and shenanigans Hp 36/36 | AC 19*/13*/16 | CMD 19 | Fort +4 Ref +5 Will +3 | Init +2 | Perception +6 (+8 & +11 /w Arun)

That's nice : )


Status: 2 Dex Damage;| *See Defensive Parry and shenanigans Hp 36/36 | AC 19*/13*/16 | CMD 19 | Fort +4 Ref +5 Will +3 | Init +2 | Perception +6 (+8 & +11 /w Arun)

@Lu's HP!

If I kept track on things correctly Lu entered the fight with 23 hp. Janus now healed her capping her at 24 then the armour stabbed her for 8 bumping her down to 16.

That is unless I missed something!

I'm thinking I might have, seeing that Lu has less hp on the map :P

One likely candidate is the round 2 attack, but that one was juuuuust not enough to hit her.

Another option is that she actually didn't enter this fight with 23 hp. That means I should do some more digging (and get better at tracking!).

Any thoughts on this : )?

ps. Lu can keep up her defences like this for a long time. If that armour continues to flail at just her (and not shouting!) the -2 to hit hex might be very useful in making Lu almost unhitable.

Then we can just rain down ranged dps from behind her!

Of course I'm not sure how much ranged dps we actually have so it might be more prudent to just switch back to a more aggressive set of actions (especially if Lu has the HP I hope she haves :P) and just race it to zero.

Thoughts on this too?


Female Human Magus 3 / Witch 3 | HP: 25/25 | AC: 16 [20]; T: 16; FF: 10 | Fort: +4, Ref: +5, Will: +4 | CMB: +3, CMD: 19 | Init: +5, Perception: +3

...I think I should memorize more healing spells once I have the chance. XD Saeri's actually got some ranged damage, though her real power hasn't quite kicked in yet.


Gay Male Inhuman
Lucrecia Willow wrote:
@Lu's HP!

It's highly likely that you topped off after a fight or rested and I forgot to adjust the totals. So likely, in fact, that going back and being sure otherwise seems like far too much bother for either of us. Sixteen it is. :)

Also the synergy between evil eye vs. attacks and fighting defensively is one of those teamwork things I love to see in action.


1.: I already stated my action previously...I'm healing again, so that Chaia gets an action this round and can start healing herself.

2.: Saeri, you may want to choose a different penalty? Such as the -2 attack? You stated AC, but it's already got the minus AC one...(which doesn't stack with itself AFAIK)


Female Elf Wizard (primalist) and Spellscar Oracle 3 (Gestalt) HP 30/30 | AC 17 T 13 FF 14 | CMD 14 | F +3 R +5 W +3 | Init +3| Perc +1

Hello, everyone! Sorry for the delay in posting! I got caught up in the last bit of my thesis prospectus for school, which proved more difficult to finally put down than I thought. It was awkward to realize how much work had to go into it before I could feel at all confident that I'm not asking my readers to follow a million crazy ideas bouncing around all over the place without rhyme or reason.

Memo to self, for the game going forward: Don't showboat flashy arcane stuff while in armour. Remember you're an oracle too.


Female Human Magus 3 / Witch 3 | HP: 25/25 | AC: 16 [20]; T: 16; FF: 10 | Fort: +4, Ref: +5, Will: +4 | CMB: +3, CMD: 19 | Init: +5, Perception: +3

Doesn't that one already have -2 Attack? Pretty sure I targeted the "less injured" one earlier...


*shrug* could be. Just going by GM's last post, where AC is already lowered.

But yeah, you are right, checking your post history, you healed me, hexed 1 with -AC, hexed 2 with -Attack, then attacked once, now hexed 2 with -AC - so everything should be in order, and, if luck has our side, it should have -2 Attack/AC.


Status: 2 Dex Damage;| *See Defensive Parry and shenanigans Hp 36/36 | AC 19*/13*/16 | CMD 19 | Fort +4 Ref +5 Will +3 | Init +2 | Perception +6 (+8 & +11 /w Arun)

Hmhmhm I guess there was just some confusion then : )


Female Human Magus 3 / Witch 3 | HP: 25/25 | AC: 16 [20]; T: 16; FF: 10 | Fort: +4, Ref: +5, Will: +4 | CMB: +3, CMD: 19 | Init: +5, Perception: +3

Most of my hex effects are pretty good, but -Attack is probably the most helpful effect I can offer. XD So I usually throw that out first.


Gay Male Inhuman

I thought they were both hexed -AC. Ah well, it'll get the -attack this round for no save and that'll be good enough. :)


Status: 2 Dex Damage;| *See Defensive Parry and shenanigans Hp 36/36 | AC 19*/13*/16 | CMD 19 | Fort +4 Ref +5 Will +3 | Init +2 | Perception +6 (+8 & +11 /w Arun)

Speaking of missed things - I forgot to add the +1 to hit from Bless! Sorry!


Status: 2 Dex Damage;| *See Defensive Parry and shenanigans Hp 36/36 | AC 19*/13*/16 | CMD 19 | Fort +4 Ref +5 Will +3 | Init +2 | Perception +6 (+8 & +11 /w Arun)

Merry Christmas everyone! And Happy Holidays and so on!

And a note to next year - let's schedule our difficult fights around this time of the year, just in case :P


Gay Male Inhuman
Lucrecia Willow wrote:

Merry Christmas everyone! And Happy Holidays and so on!

And a note to next year - let's schedule our difficult fights around this time of the year, just in case :P

I always promise myself that I'll work it so that fights in multiple games don't sync up and make me resolve two or three in one sitting. This has never worked out.


Female Elf Wizard (primalist) and Spellscar Oracle 3 (Gestalt) HP 30/30 | AC 17 T 13 FF 14 | CMD 14 | F +3 R +5 W +3 | Init +3| Perc +1

Sorry for not jumping back as quickly as I would have liked. Life changes that my family is less prepared to deal with than it likes to think it is (empty nest, one parent going back to school, and so on) have made the holidays more challenging this year – not in a terrible way, but more complicated than usual. Still, things have been good on my end. I hope everyone’s hols have been or, ideally, are continuing to be nice through to now and looking ahead to New Year’s!


Gay Male Inhuman
Chaïa Pomala wrote:
Sorry for not jumping back as quickly as I would have liked. Life changes that my family is less prepared to deal with than it likes to think it is (empty nest, one parent going back to school, and so on) have made the holidays more challenging this year – not in a terrible way, but more complicated than usual. Still, things have been good on my end. I hope everyone’s hols have been or, ideally, are continuing to be nice through to now and looking ahead to New Year’s!

Very good on my end.


@All games: My apologies for the unannounced absence.
As many others, I had been visiting family during the christmas holidays.
I figured I would have some time to post in the evenings - alas, I only had my work laptop with me, and due to neglicence on my part(I don't really actually restart it all that often...hibernate FTW) my certification for the VPN-Tunnel that is enforced on all internet access was not up-to-date. Result being that I had no access to the WWW despite W-Lan availability.
I could, and should, probably have written such an update from my phone, and posted it to all my games, but honestly, I've been too lazy for that - not really a big fan of writing much without a keyboard. So, apologies for that. I came back home today, and will try and catch up with all games as soon as possible/over the next 48 hours.


Basics:
+12 HP
+1 Fortitude
+1 BaB
Nimble +1
Bonded Spirit(as per wandering spirit), daily pick + one hex from list.
+1d6 Channel Energy(2d6 total)
Feat: Selective Channel

Deeds:
Shield Catch(instead of Kip-Up): +4 CMB on disarm attempts with Buckler
Menacing Swordplay (Ex): Swift action intimidate while have Panache
Precise Strike (Ex): +level precision damage while have Panache
Swashbuckler Initiative (Ex) +2 Init while have Panache

Skills:
+1 Acrobatics, +1 Diplomacy
+1 Linguistics(Auran), +1 Heal
+1 Perception, +1 Sense Motive
+1 UMD, +1 KN(History)
+1 KN(Geography), +1 Perform(String)

(Auran obviously not instant, but I figure I'll pick up some book on it once back with Yellowknife, then start learning it(and using the book as reference until such time as I did))

Spells:
Cantrips: Purify Food and Drink
Level 1: +1 per day, and Shield of Faith

With Selective Channel, some in-combat multi-target healing becomes a possibility(for when someone drops to negative, or we're all hurt...imho Channel is one of the few truly effective means of in-combat healing...YMMV of course, but I feel it's worth picking up Selective Channeling) - with Precise Strike, I will opt to always keep a Panache Point available - with the convenient scaling, it will be a major source of damage against those targets vulnerable to it.


Female Human Magus 3 / Witch 3 | HP: 25/25 | AC: 16 [20]; T: 16; FF: 10 | Fort: +4, Ref: +5, Will: +4 | CMB: +3, CMD: 19 | Init: +5, Perception: +3

Basics:
+8 HP
FCB: +1 Skill Point

Various extra spells (including 2nd-level Witch spells) and skills

Feat: Extra Hex
New Hex: Cackle

New Magus Ability: Role Dealer
Improved Magus Ability: Canny Defense +3

New Witch Ability: Deliver Touch Spells (now I can throw Harrow cards without them being destroyed! Finally. XD)


Female Elf Wizard (primalist) and Spellscar Oracle 3 (Gestalt) HP 30/30 | AC 17 T 13 FF 14 | CMD 14 | F +3 R +5 W +3 | Init +3| Perc +1

Hmm. I’m still thinking about how Chaïa will level up. For her feat, I’m currently torn between Extra Revelation and Charge of the Righteous – the former for a bit of energy resistance, the latter because it will make running about like she does less dangerous, at least against undead and evil outsiders.

For spells, on the oracle side, I’m hesitating between protection from evil and divine favour, and on the wizarding end of things, some sort of conjuration, because that is technically Chaïa’s school (blade tutor’s spirit? glitterdust? arrow eruption?), then perhaps aggressive thundercloud. Depending on what’s available in town, or until we get to the point we can tie Yellowknife to a chair while Chaïa browses through his library at her leisure, knock and Aram Zey’s focus might have to wait.

Thoughts? Alternative suggestions? I can’t promise not to fall in love with a harebrained idea that hasn’t occurred to me yet, but I’ll at least consider what the group wants its resident mad wizard to provide. :)


Female Human Magus 3 / Witch 3 | HP: 25/25 | AC: 16 [20]; T: 16; FF: 10 | Fort: +4, Ref: +5, Will: +4 | CMB: +3, CMD: 19 | Init: +5, Perception: +3

Personally, I suggest not crossing roles too much. o wo You don't need both a wizard and an oracle side focused on conjuration magic, for example. Other than that, go with whatever you think the party needs. For what it's worth, Saeri is pretty good at debuffing in various ways, so you probably don't need to worry about spells like that. ^^


Gay Male Inhuman
Chaïa Pomala wrote:

Hmm. I’m still thinking about how Chaïa will level up. For her feat, I’m currently torn between Extra Revelation and Charge of the Righteous – the former for a bit of energy resistance, the latter because it will make running about like she does less dangerous, at least against undead and evil outsiders.

For spells, on the oracle side, I’m hesitating between protection from evil and divine favour, and on the wizarding end of things, some sort of conjuration, because that is technically Chaïa’s school (blade tutor’s spirit? glitterdust? arrow eruption?), then perhaps aggressive thundercloud. Depending on what’s available in town, or until we get to the point we can tie Yellowknife to a chair while Chaïa browses through his library at her leisure, knock and Aram Zey’s focus might have to wait.

Thoughts? Alternative suggestions? I can’t promise not to fall in love with a harebrained idea that hasn’t occurred to me yet, but I’ll at least consider what the group wants its resident mad wizard to provide. :)

I'm not picky about availability for spells you get for free leveling up. Beyond that, Yellowknife would be the local source.


I am...not entirely convinced about your choices(but then, only saying that because you asked for input - not meddling) :)

As a Caster, should you be charging stuff all that much?
I mean, we got two frontliners in Janus and Lu - I dare say you should not get TOO much mileage out of charging things head-on with two spell lists as arsenal.

I don't know your future plans, but aside from the 'Eldritch Resistance' another thing to consider may be opting to buff summons to go with your Conjuration thing.
Going Spell Focus Conjuration for Augment Summoning + Superior Summoning/Evolved Summoned Monster may be a valid path as well, getting those to charge for you(pity you lack the Aura class Feature for Sacred Summons, though).

(Same point with Divine Favor - since it does not apply to spells, even when pre-buffing you should not be in a lot of situations where you need to stab/slash/shoot at things enough to make the slot/used action worthwhile.)

That said, it's of course entirely your decision to force her into melee during battle... :)
I just think it's dangerous enough if Chaia charges ahead out of combat ;)


Status: 2 Dex Damage;| *See Defensive Parry and shenanigans Hp 36/36 | AC 19*/13*/16 | CMD 19 | Fort +4 Ref +5 Will +3 | Init +2 | Perception +6 (+8 & +11 /w Arun)

@Spell decisions - I haven't given it too much thought, but if you are choosing between two spells for your oracle side I'd pick the one that I didn't have on my wizard side already.

@Level 3 - I distinctly remember having some sort of plan, I will dig that one up and see if it needs adjustments or not!


Gay Male Inhuman

Not feeling well tonight, sorry. Will be with you tomorrow.


Female Human Magus 3 / Witch 3 | HP: 25/25 | AC: 16 [20]; T: 16; FF: 10 | Fort: +4, Ref: +5, Will: +4 | CMB: +3, CMD: 19 | Init: +5, Perception: +3

Get better quick. ^^/ And don't forget to have lots of water!


Hail hydrate!
More seriously: get well soon but don't rush things... I'll probably be hungover today and hold things up anyway... ;-)


Female Elf Wizard (primalist) and Spellscar Oracle 3 (Gestalt) HP 30/30 | AC 17 T 13 FF 14 | CMD 14 | F +3 R +5 W +3 | Init +3| Perc +1

I hope you feel better soon, but, yes, don't push yourself! Starting the new year off is stressful enough as it is, without feeling under the weather.


Gay Male Inhuman

I'm fine now. Back to murdering wild mages. :)


Female Human Magus 3 / Witch 3 | HP: 25/25 | AC: 16 [20]; T: 16; FF: 10 | Fort: +4, Ref: +5, Will: +4 | CMB: +3, CMD: 19 | Init: +5, Perception: +3

If nothing else, I appreciate how we have a consistent solution to problems. o wo~


Status: 2 Dex Damage;| *See Defensive Parry and shenanigans Hp 36/36 | AC 19*/13*/16 | CMD 19 | Fort +4 Ref +5 Will +3 | Init +2 | Perception +6 (+8 & +11 /w Arun)

Nice to hear that you are feeling better :)


@Murdering Wild Mages...do we get free refills on those, or will we have to insert coins to continue?


Gay Male Inhuman
Janus Alistair Eden wrote:
@Murdering Wild Mages...do we get free refills on those, or will we have to insert coins to continue?

Coins. In lieu of coins I would also accept Lego.


Female Elf Wizard (primalist) and Spellscar Oracle 3 (Gestalt) HP 30/30 | AC 17 T 13 FF 14 | CMD 14 | F +3 R +5 W +3 | Init +3| Perc +1
Samnell wrote:
I'm fine now. Back to murdering wild mages. :)

I'll try to make sure I continue giving you ample opportunity. :)


Status: 2 Dex Damage;| *See Defensive Parry and shenanigans Hp 36/36 | AC 19*/13*/16 | CMD 19 | Fort +4 Ref +5 Will +3 | Init +2 | Perception +6 (+8 & +11 /w Arun)

Oh bartering in Lego now that's a good idea!


Female Elf Wizard (primalist) and Spellscar Oracle 3 (Gestalt) HP 30/30 | AC 17 T 13 FF 14 | CMD 14 | F +3 R +5 W +3 | Init +3| Perc +1
Janus Alistair Eden wrote:

... That said, it's of course entirely your decision to force her into melee during battle... :)

I just think it's dangerous enough if Chaia charges ahead out of combat ;)

After having thought about it, you’re probably right. Too many fighter-mages and too much influence from when “elf” was a base class in Basic. I’ll try to aim in the general direction of being the wizardiest wizard ever, and rely on the boost from the oracle gestalt as a last resort sort of thing. I think I’ll opt for Extra Revelation this level

Spoiler for A Song of Ice and Fire:
for the resistances – extremely minor at this point, and only ever enough to take the edge off, but good enough to get Chaïa’s inner Daenerys on.

Hopefully another couple of levels will give me a better idea of what metamagic and the like might be most useful. I’ll probably dabble in summoning, but Chaïa’s got a focused school for a reason: I’m trying to branch out from my beloved transmutation, and teleportation is fun, while baseline conjuration isn’t my thing. Probably more walls, pits, and clouds and things in the long run than summoned critters.


Gay Male Inhuman
Chaïa Pomala wrote:
Janus Alistair Eden wrote:

... That said, it's of course entirely your decision to force her into melee during battle... :)

I just think it's dangerous enough if Chaia charges ahead out of combat ;)

After having thought about it, you’re probably right. Too many fighter-mages and too much influence from when “elf” was a base class in Basic. I’ll try to aim in the general direction of being the wizardiest wizard ever, and rely on the boost from the oracle gestalt as a last resort sort of thing. I think I’ll opt for Extra Revelation this level ** spoiler omitted **

Hopefully another couple of levels will give me a better idea of what metamagic and the like might be most useful. I’ll probably dabble in summoning, but Chaïa’s got a focused school for a reason: I’m trying to branch out from my beloved transmutation, and teleportation is fun, while baseline conjuration isn’t my thing. Probably more walls, pits, and clouds and things in the long run than summoned critters.

The wall spells in particular are underappreciated battlefield control. Also easier to play. :)

I once had a mid-level (12ish) 3e group get in over their heads in Return to the Temple of Elemental Evil and bring half the bosses down on them in short order with some swanky mooks on top. A well-timed wall of stone saved their bacon.


Walls are fun.

I well remember a game in 3.5 where we cornered the BBGG's Leutnant on an open plane via 2 Walls in a V-shape. The only exit was then blocked by our Druid...who proceeded to wild-shape into a squirrel and started sundering Nuts as we interrogated him - good times...

That said: they also make surprisingly fun combos. Such as the classic Pit => Iron Wall => Tip Iron Wall over Pit => Laugh maniacally as Pit duration ends.
J/K, but yeah, that kind of Battlefield Control provided by Conjuration is really sweet, I fully approve(not that my approval is needed...it's more meant as a way of supporting your decision) ;)


Status: 2 Dex Damage;| *See Defensive Parry and shenanigans Hp 36/36 | AC 19*/13*/16 | CMD 19 | Fort +4 Ref +5 Will +3 | Init +2 | Perception +6 (+8 & +11 /w Arun)

Level up summary!:
+12 hp (1d10 +1 con +1 favored class bonus)

+2 rounds of performance, gain Inspire Competence

+1 1st level spell per day, +1 1st level and cantrip known

Feat: Combat Reflexes

Skills: +1 acrobatics, +1 climb, +1 intimidate, +1 know (local), perception +1, +1 use magic device

Also picking up one rank in Spellcraft for Aid Another and Disguise because maybe we do have to be paranoid in the future :P

Background: +1 perform dance and sing; gives Bluff and Sense Motive (thanks to Versatile Performance).

Features: Defensive Parry +1

Haven't 100% decided on spells yet, otherwise things are leveled up : )

@Other Spells - The nicest part of Conjuration is that some of their walls can walk and beat the snot out of enemies. The actual walls aren't half bad either :P

Speaking of walls: I've always wanted to try Wall of Sound + Telekinesis (to throw tons of junk at it). That seems fun!


Just as an heads-up(for all my games): In less than 24 hours from now, my second child will be born.
I took a one-month leave from work to stay at home, so chances are I will have opportunities to post.
But between bonding with the little one and keeping the bigger one entertained, my posting patterns MAY be erratic at times, which is why I feel it's fair to inform fellow players(and GM's).
Only the faster-moving games will find a need to bot me, I hope, but if I am responsible for delay, do move on.


Samnell wrote:
If you want to switch to spiritualist and get in touch with your sister that way, I'm cool with it.

Much appreciated. But there's also matters of efficiency to consider.

Aside from the full-casting(with significantly more spells/day) I would lose channel energy(both from mystery and archetype)...
And single-class 'allies' are often a bit lacking in Gestalt Games, (unless it's a Chained Eidolon)...

In short, I feel that I would give up a lot of utility and the main healing/positive energy source(in a undead-centric campaign) for some added flavor regarding the backstory.
(Seems like a though decision, until someone ends up dead and I blame myself.)
Plus, of course, that there's Swashbuckler/Oracle Synergy on Charisma, while Spiritualist needs Wisdom(except Fractured Mind, which does not, flavorwise, work for the purpose).

As said, I do appreciate the offer, and will think more on it when I have time.
Unfortunately, so many class Features and Emotional Focus elements are interwoven(similar to Eidolons), making it highly unlikely that there will be Feat Access to it the way it works for AC and Fam...


Status: 2 Dex Damage;| *See Defensive Parry and shenanigans Hp 36/36 | AC 19*/13*/16 | CMD 19 | Fort +4 Ref +5 Will +3 | Init +2 | Perception +6 (+8 & +11 /w Arun)

Boop. Was just made aware that Pathfinder 2.0 has been announced. Just in case you didn't know :-)


Gay Male Inhuman
Lucrecia Willow wrote:
Boop. Was just made aware that Pathfinder 2.0 has been announced. Just in case you didn't know :-)

Saw it. Right now I don't think I'm going to bother with converting. We'll see in a while, I suppose. I convert stuff on the fly all the time so it's not necessarily a big deal. Just not sure I want to do the learning curve all over again. :)


Gay Male Inhuman

So hi. I'm currently going through some relatively serious issues in my personal life and may be unavailable for a while. I also might not be. One of those things where I have no idea how it's going to shake out or when I'm going to be capable of posting. It sucks and I'm sorry, but it's unavoidable. I'll do what I can.

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