Samnell's Gestalt, Mythic Wrath of the Righteous (Inactive)

Game Master Samnell

Present Battle Map
Map of Drezen


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Gay Male Inhuman

Yridhrennor knows that Baphomet's cults are a diverse lot, as the Lord of Beasts imposes few stringent requirements upon them. He encourages them to breed beasts, which they raise as guardians and keep in their lairs. When they grow old, Baphomet dictates his faithful spare them the shame of aging and instead spend their lives in a sacrifice. After that, the faithful partake of the flesh and so gain their spiritual power. Beyond that, they are to remain secret and steadily gain more worldly power while waiting for the sign to rise up as one and restore the dominion of the beast. The preferred means to do so, among human cultists, involve corrupting the outwardly righteous.

More routine Baphomite worship entails chanting and sacrifice (often just an animal, but intelligent life is preferred) followed by an orgy. The sacrifice, whatever the circumstances, should bleed out slowly and might then be burned or eaten. Rituals usually include the perversion of a holy text with backwards readings followed by burning.


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

If they are chanting int there, it is probable that they are sacrificing someone or some creature. They may also be desecrating holy items. The sacrifice will take a long time, as they slowly bleed their offerings. Then they'll probably eat whatever the sacrificed and burn what they ruined.. Yridhrennor' turns green when he realizes that that probably means they're going to eat someone.

At- At least, that's what the books say.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

"That's enough for me then. Yridhrennor, can you open the door for us, while we rush inside?" Steave says and strides to the door.


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

Galin shrugs at their conversation, whispering a prayer to Arqueros as a golden glow envelops his blade. If possible, he would use his other blessing as well, would he have time before they opened the door?


Gay Male Inhuman
Galin Solatar wrote:
Galin shrugs at their conversation, whispering a prayer to Arqueros as a golden glow envelops his blade. If possible, he would use his other blessing as well, would he have time before they opened the door?

He would have time. So far as the party can tell, the bad guys haven't heard them yet. Thus initiating hostilities is up to you. If someone starts screaming or so forth that could change, of course.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |
Yridhrennor Arahaelon wrote:

If they are chanting int there, it is probable that they are sacrificing someone or some creature. They may also be desecrating holy items. The sacrifice will take a long time, as they slowly bleed their offerings. Then they'll probably eat whatever the sacrificed and burn what they ruined.. Yridhrennor' turns green when he realizes that that probably means they're going to eat someone.

At- At least, that's what the books say.

Abelard nods. "Yup. That's more or less how I remember it."

How much more or less, he does not say. Positioning himself alongside Steave by the front of the door, he readies himself to rush in as soon as Yridhrennor opens it.


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

Theran also readies himself. As the others prepare he feels blessed as the moon makes his weapon glow.

casting Light


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

Once everyone is ready, Yridhrennkr heaves open the door .


Gay Male Inhuman

Round 1
Badguy1 AC: 14, T10, F14
Badguy2 AC: 15, T12, F13

The crusaders ready themselves to assault the chanters behind the door. Theran prays and the spirits grant a glow to his earthbreaker, but as he prays the prayers from beyond the door cut off in midword, replaced by the sound of sudden movement.

At the top of the shaft, Saito remains innocent of the threat but ever-vigilant for others that might come at the crusaders' rear.

Rules Stuff:
Ok. This will be a potential surprise round. If the bad guys don't hear Theran's spell, you're golden. If they do, then regular fight ensues. Perc DC 10.

Badguy1: 1d20 + 5 ⇒ (13) + 5 = 18
Badguy2: 1d20 + 5 ⇒ (8) + 5 = 13

So much for surprise. The casting was to happen before Yridhrennor threw the door open, so I'll start from there.

Abelard: 1d20 + 2 ⇒ (5) + 2 = 7
Galin: 1d20 + 4 ⇒ (9) + 4 = 13
Saito: 1d20 + 6 ⇒ (14) + 6 = 20
Steave: 1d20 + 2 ⇒ (16) + 2 = 18
Theran: 1d20 + 0 ⇒ (17) + 0 = 17
Yridhrennor: 1d20 + 10 ⇒ (7) + 10 = 17 always acts in surprise
Badguy1: 1d20 + 0 ⇒ (2) + 0 = 2
Badguy2: 1d20 + 6 ⇒ (7) + 6 = 13

I think I have everyone arranged on the map consistent with your posts. Because the opposition heard the casting during prep, the door remains closed. Opening it will take a move action. You can still delay to have Yridhrennor take that action on behalf of the melee guys if you like, of course.

Steave's next. Order is Saito (up top on guard), Steave, Yridhrennor, Theran, Galin, Badguy2, Abelard, Badguy1.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Steave delays for the door to open.

Corruption Resistance, 1 minute of 60


Gay Male Inhuman


Round 1
Badguy1 AC: 14, T10, F14
Badguy2 AC: 15, T12, F13

That takes us up to Yridhrennor. Assuming he still wants to open the door, he would have a move action left to spend as he will.

Yridhrennor's next. Order is Saito (up top on guard), Steave (probably coming back from his delay really soon), Yridhrennor, Theran, Galin, Badguy2, Abelard, Badguy1.


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

Saito takes care to stay alert and watch for threats at the top of the shaft.


Gay Male Inhuman

Yridhrennor?


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

gomenesai.. life ran away from me.

Yridhrennor opens the door and then withdraws to back of the group.


Gay Male Inhuman

Round 1
Dwarf AC: 14, T10, F14
Skeleton AC: 15, T12, F13

Yridhrennor threw open the door and withdrew a save distance, revealing a small cavern. A stone pedestal within supported a copper brazier that cast a ruddy light across the space. Against the western wall, an enormous pile of animal furs and thick quilts looked to serve as a bed. Sheathed weapons and stone carvings adorn the walls. The eastern half of the chamber holds a wooden desk and a long, thin iron lockbox.

Within the room stand a robed skeleton carrying a glaive, its eyes green pinpricks of hellfire, and a crazed-looking dwarf.

"You've come! You've come!" the dwarf said feverishly. "Millorn knew! I knew! Die now! Die!" He raised his hands, poised to work magic.

For its part, the skeleton stood mute.

Steave's next. Order is Saito (up top on guard), Yridhrennor, Steave, Theran, Galin, Skeleton, Abelard, Dwarf.


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

Galin steps into the room and strikes a powerful blow against the dwarf,
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Steave sees the close quarters and bottleneck and grits his teeth. He puts his shoulder down and barrels into room.

Total defense AC +4= 24 or 15 touch
move to back of the room drawing AOO's

Corruption Resistance, 1 minute of 60


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

Theran will move in after Steave, trying to dodge any attacks from them. In his mind he hears his brothers laughing at him for his bad form. Knowing that the others aren't well prepared for walking bones, he puts all his strength into the blow.

Acrobatics: 1d20 - 1 ⇒ (3) - 1 = 2 I draw AoO's if they ignored steave or if they have combat reflexes.
Power Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11 Bludgeoning, cold iron


Gay Male Inhuman

Round 1
Dwarf AC: 14, T10, F14
Skeleton AC: 15, T12, F13

Steave raised his shield and charged between dwarf and skeleton. He caught the skeleton's glaive on his shield and rushed past the dwarf's dagger too fast for it to slide home in his flesh.

Theran came in Steave's wake, ducking and tumbling as the cultists tried to bring their weapons back to bear. But Steave's charge left them too out of position to wheel around and strike when Theran's guard momentarily dropped.

Galin entered third, his slender blade dancing past the dwarf's guard and plunging into his chest. The dwarf coughed blood but remained upright.

The skeleton gave ground, making a papery rasp as it swung its glaive back into action. It swung with unnatural force, but Theran regained his bearings just in time to duck beneath the sweeping blade. He came out only a few hairs poorer.

Rules Stuff:

Dwarf AoO: 1d20 + 2 ⇒ (18) + 2 = 20 miss
Skeleton AoO: 1d20 + 4 ⇒ (11) + 4 = 15 miss

Skeleton resists 5 of Theran's damage, takes 6

Skelattack: 1d20 + 4 ⇒ (12) + 4 = 16 miss

Abelard's next. Order is Saito (up top on guard), Yridhrennor, Steave, Theran, Galin, Skeleton, Abelard, Dwarf.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Abelard looks mildly interested. "Undead, huh? Sure makes a change from cultists..."

Calling on the power of his Empyreal Lady, he channels holy wrath, which manifests as an aura of brightness around him.

Smite Evil!

He swings his falchion around in a lazy-looking arc, which deceives the eye and allows him to strike with full power. He is indeed a skilled swordsman.

Falchion vs Skeleton (BAB, Str, Weapon focus, smite bonus, bless): 1d20 + 1 + 4 + 1 + 3 + 1 ⇒ (6) + 1 + 4 + 1 + 3 + 1 = 16

Damage (Str, Power Attack, Smite): 2d4 + 6 + 3 + 2 ⇒ (4, 4) + 6 + 3 + 2 = 19

Bypasses DR, gains +3 deflection AC vs Skeleton


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

Knowledge check the hell out of the dwarf!
Knowledge Arcana: 1d20 + 9 ⇒ (6) + 9 = 15
Spellcraft on spells: 1d20 + 9 ⇒ (20) + 9 = 29


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Recognizing the holy power of Abelard, Steave focuses on the dwarf. He attempts a complicated boot stomp but misses the evil dwarf.

move action to get Bleeding Attack for round 1 of 10
unarmed: 1d20 + 5 ⇒ (5) + 5 = 10

Corruption Resistance, 1 minute of 60


Gay Male Inhuman

Round 1 Recap
Dwarf AC: 14, T10, F14
Skeleton AC: 15, T12, F13

Yridhrennor threw open the door and withdrew a save distance, revealing a small cavern. A stone pedestal within supported a copper brazier that cast a ruddy light across the space. Against the western wall, an enormous pile of animal furs and thick quilts looked to serve as a bed. Sheathed weapons and stone carvings adorn the walls. The eastern half of the chamber holds a wooden desk and a long, thin iron lockbox.

Within the room stand a robed skeleton carrying a glaive, its eyes green pinpricks of hellfire, and a crazed-looking dwarf.

"You've come! You've come!" the dwarf said feverishly. "Millorn knew! I knew! Die now! Die!" He raised his hands, poised to work magic.

For its part, the skeleton stood mute as Steave raised his shield and forged into the chamber, rushing between the reach of glaive and dagger.

Theran came in Steave's wake, ducking and tumbling as the cultists tried to bring their weapons back to bear. But Steave's charge left them too out of position to wheel around and strike when Theran's guard momentarily dropped.

Galin followed, his slender blade dancing past the dwarf's guard and plunging into his chest. The dwarf coughed blood but remained upright.

The skeleton gave ground, making a papery rasp as it swung its glaive back into action. It swung with unnatural force, but Theran regained his bearings just in time to duck beneath the sweeping blade. He came out only a few hairs poorer.

Abelard invoked Reymenda and joined the fray, swinging his gleaming falchion through the skeleton's chest. Robe and rib alike tore away, laying the skeleton bare and staggering with only a few bits of spine and hate to keep it upright.

And moving to a separate post for the new round again. Look for it in a few.


Gay Male Inhuman

Round 2
Dwarf AC: 14, T10, F14
Skeleton AC: 15, T12, F13

Up above with the party's three charges, Saito's keen eyes saw the western door move ever so slightly. With everyone well clear of it and no breeze to speak of beneath the earth, it had to be someone on the other side.

The door that moved a bit is one leading back the way the crusaders came, but Saito knows there's at least one unexplored room back that way. The plight of Yridhrennor's familiar drew attention elsewhere.

Saito's next. Order is Saito (up top on guard), Yridhrennor, Steave, Theran, Galin, Skeleton, Abelard, Dwarf.


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

Saito approaches the door with blade raised, prepared for an ambush.


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

what does Yridhrennor know?


Gay Male Inhuman
Yridhrennor Arahaelon wrote:

Knowledge check the hell out of the dwarf!

[dice=Knowledge Arcana]1d20+9
[dice=Spellcraft on spells]1d20+9

Yridhrennor doesn't recognize any spells currently in effect upon the dwarf. He's poised to cast, but it could be anything. He'd have to wait until the actual act of casting to know for sure.


Gay Male Inhuman

Round 2
Dwarf AC: 14, T10, F14
Skeleton AC: 15, T12, F13

Saito moved up to the door. As he approached, the door ceased its movement he heard hurried footfalls receding into the distance.

Yridhrennor's next. Order is Saito (up top on guard), Yridhrennor, Steave, Theran, Galin, Skeleton, Abelard, Dwarf.


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

Unwilling to walk into a possible ambush(at least not easily) Saito opens the door gently and peers around, instead of charging through after the footsteps.


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

Yridhrennor takes aim with his crossbow. It's OK, Yridhrennor, you can do this. Just steady yourself and fire. You're a hero, like[i] Artair Pendtarian[i]! You can't let them down! You wasted all your spells before this, but you can still help!

He breathes out, carefully, and then fires on the dwarf.

crossbow attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 ⇒ 8


Gay Male Inhuman

Round 2
Dwarf AC: 14, T10, F14
Skeleton AC: 15, T12, F13

Saito only used a move, so he can open the door now and looks.

Saito peered through the door and saw a pair of mongrelfolk cultists with their backs turned, creeping away from him.

Yridhrennor took aim and fired, hoping for his bolt to slip past the edge of the door, clear of the other crusaders, and strike the ranting dwarf. Instead the bolt lodged firmly in the wall just to the door's side.

Steave tried to stomp the dwarf's foot, but missed his mark and pounded into the floor.

Theran's next. Order is Saito (up top), Yridhrennor, Steave, Theran, Galin, Skeleton, Abelard, Dwarf.


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

Galin strikes again at the dwarf, this time plunging his blade just past his ear.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

Even through his weapon isn't ideal for this creature, Simply giving up isn't an option. He growls as he swings, but the tight space makes it hard to get an effective blow in.

attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15


Gay Male Inhuman

Round 2
Dwarf AC: 14, T10, F14
Skeleton AC: 15, T12, F13

Theran swung his earthbreaker at the robed skeleton, or what remained of it, but the undead abomination pulled back just in time and the business end of his weapon swept through the empty space where its ribcage had been.

Galin pressed on the other side of the fray, thrusting his blade within inches of the dwarf's ear.

Making a dry hiss, the skeleton threw aside its glaive and flailed at Abelard with its claws. Its damaged spine bends in the wrong places at the wrong moments, sparing the crusader.

Rules Stuff:

Claws for Abelard.
Claw1: 1d20 + 4 ⇒ (1) + 4 = 5
Claw2: 1d20 + 4 ⇒ (5) + 4 = 9

Need better monsters. :)

Abelard's next. Order is Saito (up top), Yridhrennor, Steave, Theran, Galin, Skeleton, Abelard, Dwarf.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Abelard watches the skeleton warily as it attacks him. "Huh. Lessee whatcha got." It misses him completely. "OK. Seen." He swings his falchion at the skeleton again, hoping to put it down.

Falchion: 1d20 + 10 ⇒ (18) + 10 = 28

confirm crit: 1d20 + 10 ⇒ (8) + 10 = 18

Damage: 2d4 + 6 + 3 + 1 ⇒ (3, 2) + 6 + 3 + 1 = 15

Critical Damage: 2d4 + 6 + 3 + 1 ⇒ (3, 3) + 6 + 3 + 1 = 16

Smite bypasses DR, gives +3 to AC vs the skeleton


Gay Male Inhuman

Round 2 Recap
Dwarf AC: 14, T10, F14
Skeleton AC: 15, T12, F13

Up above, Saito spotted the door through which the crusaders advanced not that long ago move curiously. He stole up to it and spotted a pair of retreating cultists.

Down below, Yridhrennor loaded his crossbow and tried a shot at the crazed dwarf cultist. The narrow window between the heads of his fellow crusaders and the side of the door between him and the cultist proved more than his aim could master. His bolt lodged in the wall to the door's side.

Within the room with the cultists, Steave tried to stomp the dwarf's foot. Wild eyed or not, the dwarf stepped back just in time to spare himself the harm. Galin followed in Steave's example, pressing the dwarf with his slim blade. The dwarf's mad luck held and his head twitched to one side, leaving Galin's thrust inches away from claiming his ear.

Theran pressed the skeleton, but its past injury saved it from present harm as his earthbreaker swept through where the skeleton's ribcage had been until destroyed moments before.

Making a dry hiss, the skeleton threw aside its glaive and flailed at Abelard with its claws. Its damaged spine bent in the wrong places at the wrong moments, sparing the crusader any harm.

His falchion gleaming with righteousness, Abelard swung with all his might and skill. The blade parted the skeleton's arm from its shoulder, split its spine, and cleaved through its hips. The skeleton fell in a pile of inert bones, the green fire in its eye sockets winking out.

"All will die! The Lord of Beasts claims all crusaders! Hosilla will take you! Hungry glaives drink all blood!" the dwarf shouted, laughing and gasping. He pressed his back to the wall of the cavern and incanted. The light twisted and bent about him, distorting his outline so the crusaders struggled to see where empty air ended and he truly began.

Saito's next. Order is Saito (up top), Yridhrennor, Steave, Theran, Galin, Skeleton, Abelard, Dwarf.


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

Saito moves in behind the Cultists, charging one if they notice his presence.


Gay Male Inhuman

Round 3
Dwarf AC: 14, T10, F14
Badguy AC: 13, T11, F12

Forgot to move the new badguys. Done now.

Saito eased through the door. Its hinges creaked and the cultists wheeled on him. Seeing the time for stealth had ended, Saito charged forward. His huge blade swung, but as he ended his charge in front of the nearer cultist his foot slipped on some of the blood that the crusaders had shed on the floor. His blade slipped from his control for a moment, sparing the mongrelman from harm.

Rules Stuff:

Saito stealth: 1d20 + 0 ⇒ (5) + 0 = 5
Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Saito attack with charge: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 miss

Yridhrennor's next. Order is New Badguys, Saito (up top), Yridhrennor, Steave, Theran, Galin, Skeleton, Abelard, Dwarf.


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

Biotáille de na réaltaí agus farraige, dall ar mo foes le do cumhacht mhór Yrhdhrennor speaks the words, and a gentle mist flies up form the floor about the insane dwarf's feet.

That's Daze DC 15 on Milorn.


Gay Male Inhuman
Samnell wrote:

Round 3

Dwarf AC: 14, T10, F14
Badguy AC: 13, T11, F12

I moved Yridhrennor so he could see the dwarf.

Yridhrennor chanted "Biotáille de na réaltaí agus farraige, dall ar mo foes le do cumhacht mhór," and a gentle mist flies up from the floor about the insane dwarf's feet.

Steve stepped up to the dwarf and aimed a kick at him again, dealing a painful blow to the dwarf's shin.

Steave's Attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 4 ⇒ (2) + 4 = 6

Rules Stuff:

Dwarf Will save: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 no love

From Steave's attack, the dwarf bleeds 1d4 at the top of his turn each round.

Theran's next. Order is New Badguys, Saito (up top), Yridhrennor, Steave, Theran, Galin, Skeleton, Abelard, Dwarf.


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

In frustration, he swings wildly at the skeleton. To no effect.

attack: 1d20 + 4 ⇒ (3) + 4 = 7
Sigh. I have good luck with real dice. PRNG's on the other hand...


Gay Male Inhuman

I suppose it doesn't matter considering the roll, but the skeleton's out of commission; Abelard did it in. I forgot to take it out of the initiative order. :(

Round 3
Dwarf AC: 14, T10, F14
Badguy AC: 13, T11, F12

Theran swung wildly, missing his mark.

Galin stepped forward, joining Steave in closing on the dwarf, and made a precise thrust of his blade. Somehow, despite his aching shin, the dwarf had the reflexes to throw himself back hard against the wall and clear of Galin's practiced attack.

Galin's Attack: 1d20 + 6 ⇒ (4) + 6 = 10

Abelard's next. Order is New Badguys, Saito (up top), Yridhrennor, Steave, Theran, Galin, Abelard, Dwarf.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Sorry guys! Completely missed it was my go.

Satisfied that the skeleton is indeed no longer a threat, Abelard steps up to face the dwarf, his falchion weaving through the air to strike its new target.

Falchion: 1d20 + 6 ⇒ (14) + 6 = 20

Damage: 2d4 + 6 + 3 ⇒ (1, 4) + 6 + 3 = 14


Gay Male Inhuman

Round 3 Recap
Dwarf AC: 14, T10, F14
New Badguy AC: 13, T11, F12

Saito eased through the door. Its hinges creaked and the cultists wheeled on him. Seeing the time for stealth had ended, Saito charged forward. His huge blade swung, but as he ended his charge in front of the nearer cultist his foot slipped on some of the blood that the crusaders had shed on the floor. His blade slipped from his control for a moment, sparing the mongrelman from harm.

Yridhrennor chanted "Biotáille de na réaltaí agus farraige, dall ar mo foes le do cumhacht mhór," and a gentle mist flies up from the floor about the insane dwarf's feet.

Steve stepped up to the dwarf and aimed a kick at him again, dealing a painful blow to the cultist's shin.

Theran turned from the destroyed skeleton to the dwarf, but swung wildly and missed his mark.

Galin stepped forward, joining Steave in closing on the dwarf, and made a precise thrust of his blade. Somehow, despite his aching shin, the dwarf had the reflexes to throw himself back hard against the wall and clear of Galin's practiced attack.

Abelard, like Theran, turned on the dwarf. With a mighty stroke, he slew the cultist.

Round 4 actions in a post to come, as usual.


Gay Male Inhuman

Round 4
New Badguy AC: 13, T11, F12

The two cultists above wheeled on Saito. One bolted for the other door and escape, but the other stood firm and swung a heavy cudgel with bruising force.

Rules Stuff:

Badguy vs. Saito: 1d20 + 4 ⇒ (11) + 4 = 15

Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Now that your own battle is done, those below can hear the sound of Saito's fray.

Yridhrennor's next. Order is New Badguys, Saito (up top), Yridhrennor, Steave, Theran, Galin, Abelard.


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

Carving a figure of eight in the air with his blade Saito brings it down on his foe in a retaliatory strike.

greatsword PA: 1d20 + 4 ⇒ (12) + 4 = 16

damage: 2d6 + 9 ⇒ (2, 5) + 9 = 16


Gay Male Inhuman

Whoops. Mistakenly said Yridhrennor's next. He's next after this post.

Round 4
New Badguy AC: 13, T11, F12

Saito's blow nearly fells the cultist, but the mongrelman pulls back just at the right time to spare his throat and instead take a great, bleeding gash across the chest.

Yridhrennor's next. Order is New Badguys, Saito (up top), Yridhrennor, Steave, Theran, Galin, Abelard.


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

"Saito must have found something." he says, sprinting to climb up.

double move


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Seeing the evil dwarf felled by Abelard, Steave compliments, "excellent strike." He watches Theran run from the room to support Saito but knows that he cannot catch the Clan. "While Theran is supporting Saito, I'll check out this other door where I didn't hear anything." He moves toward the south door.

double moves

Bleeding Attack for round 2 of 10

Corruption Resistance, 1 minute of 60


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

Yridhrennor grits his teeth in frustration. You can do this! You have to do something! . He pulls on his mystic connection to magic, the years of studying and his mastery of the words, infusing the spell with even greater power. Biotáille de na réaltaí agus farraige, dall ar mo foes le do cumhacht mhór!. Once more, Yrhdhrennor speaks the words, and a gentle mist flies up form the floor about the insane dwarf's feet.

Using Arcane Reservoir as a free actio to boost DC of Daze to 16. Again, cast on the dwarf guy.

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