Samnell's Gestalt, Mythic Wrath of the Righteous (Inactive)

Game Master Samnell

Present Battle Map
Map of Drezen


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Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Sounds good! Don't forget that a night's sleep heals 2 hit points.


Steave Rojerz wrote:

So let's camp, loot, heal, and head towards Gwerm Manor. Do the librarians have any extra healing?

Any objections?

Cheers [/QUOTE
Sounds good tonme


Gay Male Inhuman
Steave Rojerz wrote:
So let's camp, loot, heal, and head towards Gwerm Manor. Do the librarians have any extra healing?

They had a few potions cached, but Chaleb & company drank them all.

I'll move things along then.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

From the map, I don't see that I have a way in; so I'll just delay/ready my action for this turn.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

If the GM allows Steave to reposition Anevia, there will be a place


Gay Male Inhuman
Steave Rojerz wrote:
If the GM allows Steave to reposition Anevia, there will be a place

He's going to allow that.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Continuing meta game discussion. I think summon monster is a one round casting time. But what happened is alright. The summoner started casting while everyone milled inside. Then, immediately started casting afterward. The first beetle dropped in one round while he was casting. The second one arrived on the summoner's second Round before the players.

The question I have is why don't we see and hear the summoner cast? Unless he's using the Silent Spell feat with line of sight that we can't detect.

Cheers


Gay Male Inhuman
Steave Rojerz wrote:

Continuing meta game discussion. I think summon monster is a one round casting time. But what happened is alright. The summoner started casting while everyone milled inside. Then, immediately started casting afterward. The first beetle dropped in one round while he was casting. The second one arrived on the summoner's second Round before the players.

The question I have is why don't we see and hear the summoner cast? Unless he's using the Silent Spell feat with line of sight that we can't detect.

The full sequence is something like this:

0) I read the tactics section on the Bad Dude and it seemed like a fun little scene. So I opted to do it instead of figuring out my own approach.

1) Bad Dude cast an alarm spell outside the door this morning. He refreshes it a few times a day.

2) Anevia came up, calling out. The alarm spell was tripped about the same time.

3) Bad Dude claps his hands together, smiles, and casts invisibility. While this goes on, the party discusses things briefly outside. Because you were talking and he's on the far side of the building, with a door in between at the time, I handwaved the perception checks for it.

4) Party resolves to go in, has to unlock the door. (Bad Dude used a scroll of knock to get in and he's been holed up since.) Call that a round or two, since outside of combat I doubt everyone is doing the customary elaborate dance routines at full speed.

5) Meanwhile, Bad Dude begins casting his first summons. He uses silent spell with it.

6) Party comes in, Bad Dude is still casting.

7) Party mills around briefly, Bad Dude finishes casting and beetle appears. Yridhrennor's prescience trips. Combat begins with surprise.

8) During surprise, Bad Dude begins second silent summon monster. Yridhrennor splashes acid all over.

9) Round 1: Party kills first beetle. Had Bad Dude cast a regular summon monster, beetle #2 would have appeared in here.

10) Round 2: Second beetle appears at the top of the action.

It's possible I'm a hair off. I've very rarely done much with metamagic on spells that take longer than a standard action to cast. But I erred on the side of keeping the action going rather than have a weird lull or a stop-and-go fight. Also it was dramatically a little cooler to have the second beetle appear on the heels of the first and probably not significantly to the party's disadvantage since you're not having much trouble mowing through them.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Fine - but does anyone have invisibility purge/glitterdust? Else we're going to be up to our armpits in beetle parts afore too much longer


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

Yridhrennor doesn't have glitterdust T_T


Gay Male Inhuman
Abelard Lassmar wrote:
Fine - but does anyone have invisibility purge/glitterdust? Else we're going to be up to our armpits in beetle parts afore too much longer

His invisibility isn't going to last much longer.


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

hey, i'm heading off island until Sunday for Thanksgiving. I'll have my phone so I can do posts, but they'll be spotty at best. Feel free to bot me until then.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

The beetle's not dead? Abelard critted it. I thought we were out of combat.

I'll get a Gameplay post later this morning


Gay Male Inhuman
Steave Rojerz wrote:

The beetle's not dead? Abelard critted it. I thought we were out of combat.

I'll get a Gameplay post later this morning

I just did a head count; didn't check the damage figures. You're right. I'll have a post out later tonight.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Sorry, the morning flew.


Gay Male Inhuman
Steave Rojerz wrote:
Sorry, the morning flew.

Not a problem; life happens.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

@Theran. Ha ha ha. Sorry to play a kill-steal.

Cheers


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

Eh, that seems to be Steave's MO. I'm used to it. :)


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

GM, is the combat over?


Gay Male Inhuman
Steave Rojerz wrote:
GM, is the combat over?

I was waiting to see if anybody wanted to do something, help Steave out, or whatever. But I suppose not. You can assume you've knocked Vagorg out or otherwise subdued him.


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

I'm good.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Same - let's get some answers if we can.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

So, fast forward to him waking up being tied up. Meanwhile, Anevia probably knows him, too.


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Gay Male Inhuman

Some thoughts on redemption
The redemption rules leave the decision of whether or not an NPC can go light side to me, but I think it's entirely reasonable for players to be able to Diplomacy (and maybe other skills) their way into creating such an intention. It's an obvious application of influencing others, after all. So here's some back of the envelope thinking.

Base DC to influence a hostile NPC is 25+Cha mod. Getting someone to reconsider their religious commitments is a pretty big ask, so I figure you'd probably have to make an NPC friendly or clue in to some pre-existing doubts. That's a step-by-step thing, with a check each day, but if you make some progress with the first one you'd know it and be able to act accordingly. I'll also use DC+Cha mod as the base DC for the following.

There are also degrees of evil involved. Let's say the system works as-is for an ordinary evil person. Maybe they're in a cult or something, but they're ordinary members. They didn't go to Evil Medical School.

Then you've got people who have gone a bit farther. Someone with a demonic obedience feat or the like, but not a full-blown divine spellcaster tuned in to the Abyss. That seems like it should be a +2 or +4 to the DC. There'd be a lesser, but stacking, adjustment for having some kind of class feature or whatever that swings the right way. Say an abyssal-blooded sorcerer. Half of the demonic obedience level penalty seems right. It doesn't make you evil...but it can help. :)

Actual divines worshiping evil gods, fiends, etc should be a +4. Since you have to work a little harder to worship an abyssal lord and company than an ordinary divinity, this stacks with the demonic obedience feat adjustment.

But worse likely case, you'd have something like an abyssal-blooded sorcerer/cleric of Pazuzu for +7 increase to the DC, possibly +10. Base DC would be in the low to mid-30s. Seems high, but we just had some +8 diplomacy mods flying around. Seems a little high, but there's lots of room for circumstance bonuses and aid another in here and this is the worst case scenario that isn't actually a fiend.

The rolls for Vagorg came to 27, which is respectable. His DC, which I eyeballed without any of the above modifiers because I hadn't thought of them yet, was 29.

NPCs that have alignment types would be harder still, of course. Some NPCs will be just irredeemable regardless, but not all that many.

So what I'm thinking in the future is that you can make an initial offer with the various penalties and bonuses. Sometimes you just get someone at the right moment. Succeed then and the NPC is on the road to goodness. Fail then and you can give it a second try if you get the NPC around to Friendly. Maybe with a +1 or +2 bonus to the attempt for each attitude away from hostile. From there the published redemption rules would take over.

I think that's a workable skeleton, but I'm open to suggestions.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

I like that; I like it a lot. May I borrow/adapt it as necessary for my own campaigns?

The only thing I would add is a Hit Dice modifier: those who have been serving the cause of evil for longer (or who have grown powerful doing so) might be less likely to seek redemption; so influencing a 7th-level cleric would be considerably harder than a first-level cultist.


Gay Male Inhuman
Abelard Lassmar wrote:
I like that; I like it a lot. May I borrow/adapt it as necessary for my own campaigns?

You may yoink away. :)

Abelard Lassmar wrote:
The only thing I would add is a Hit Dice modifier: those who have been serving the cause of evil for longer (or who have grown powerful doing so) might be less likely to seek redemption; so influencing a 7th-level cleric would be considerably harder than a first-level cultist.

That's a good idea. Otherwise you'll eventually outpace things. A low-30s DC is a long shot now, but wouldn't be when you've got 10 skill ranks and a good charisma, plus aid another Voltron.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

I too like your rules. Don't forget to add Bluff and Sense Motive. Only obstinate evil villains would not try to fake redemption, right?

So did Abelard kill Vogorg yet?

Cheers


Gay Male Inhuman
Steave Rojerz wrote:

I too like your rules. Don't forget to add Bluff and Sense Motive. Only obstinate evil villains would not try to fake redemption, right?

So did Abelard kill Vogorg yet?

Cheers

Vagorg is officially dead as of now.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Thanks DM - I have to say I hope we can get some repentance soon! Executing people is pretty hardcore...


Gay Male Inhuman
Abelard Lassmar wrote:
Thanks DM - I have to say I hope we can get some repentance soon! Executing people is pretty hardcore...

The dice can be heavy judgers of NPCs, but there will be more chances. They saw the best minds of their generation destroyed by the Worldwound, starving hysterical, naked, dragging themselves through the Kenabres streets at dawn looking for an angry paladin, angelblooded aasimar burning for the ancient heavenly connection to the starry dynamo in the machinery of night. Hard to sell them on second chances now, I suppose.

Ok, so that was probably only funny to me. :) Suspect you could adjust most of part two (potentially NSFW) to fit by just swapping Deskari for Moloch. Part one is much more modern. Had I gone on further I'd have had to get pretty aggressive.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

No, that was pretty damn funny.

I might have gone with Eliot, but Ginsberg works.


Gay Male Inhuman

There may be a delay in posts. It seems the Windows 10 update (from Win10 to newer Win10) that kindly took six hours to install has reduced my primary machine to a brick of slowly melting ice. Takes as much as a minute to process a single keystroke. And with no indication on the task manager that I'm using more than a third of my hardware capacity.

This and my prodigious temper make for poor GMing.


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

sorry for the absences, life has sucked ths week.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |
Samnell wrote:

There may be a delay in posts. It seems the Windows 10 update (from Win10 to newer Win10) that kindly took six hours to install has reduced my primary machine to a brick of slowly melting ice. Takes as much as a minute to process a single keystroke. And with no indication on the task manager that I'm using more than a third of my hardware capacity.

This and my prodigious temper make for poor GMing.

I think for Windows-related issues, you need Shakespeare to do justice to the extent of your despair: Tomorrow, and tomorrow, and tomorrow, creeps in this petty pace from day to day; to the last syllable of recorded time...


Gay Male Inhuman
Abelard Lassmar wrote:


I think for Windows-related issues, you need Shakespeare to do justice to the extent of your despair: Tomorrow, and tomorrow, and tomorrow, creeps in this petty pace from day to day; to the last syllable of recorded time...

Were the firstlings of my heart the firstlings of my hands, I'd be short a computer. Could do with a bit more of the unprovoking than the provoking, really. Probably means I've equivocated, if not quite enough. But I feel much better now.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

I installed the Windows 10, too. It lasted 4 days, before I uninstalled it. *Expletives* Microsoft !


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

Eh, Windows 10 went pretty quick and has been working well for me. Of course I use Classic Shell to beat down all the metro style interface and make it work like Windows 7.


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

It works well for me too


Gay Male Inhuman

Forgot earlier, but you can also take second level. Enjoy your new powers. :)


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

Wait, we're all already second level, aren't we?


Gay Male Inhuman
Galin Solatar wrote:
Wait, we're all already second level, aren't we?

You are; I forgot how to count. And also possibly that I gave out a level before. So third level now. Go nuts!


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Huzzah!

LEVEL 3

+11 hit points
+1 BAB (+3 total)
+1 Reflex save
Aura of Courage
Divine Health
Mercy (Fatigued)
Revelation (Surprising Charge)
+1 1st level spell/day
+1 1st level spell known (Protection from Chaos)

5 skill points

Knowledge (planes)
Perception
Sense Motive
Diplomacy
Intimidate


Just to check, did we end up doing automatic bonus progression in addition to virtual gearing?


Gay Male Inhuman
Dragonflyer1243 wrote:
Just to check, did we end up doing automatic bonus progression in addition to virtual gearing?

Just virtual gearing. Also Defender's Heart is a perfectly good place to reconfigure your armament should you so desire. There are lots of stockpiles you could draw from without hurting the garrison's ability to defend itself.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Where are the mechanics to virtual gearing?


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Steave is leveled to 3

Weapon Focus (unarmed)
Perception
Diplomacy
Knowledge (nobility)
Sense Motive
Mercy = shaken

cheers


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Still agonising over what feat to take. Probably go for something dull, like extra lay on hands.


Gay Male Inhuman
Steave Rojerz wrote:
Where are the mechanics to virtual gearing?

It's in the camp- Oh, no it's not. Well, it is now. It's also here:

Instead of tracking individual treasures, barring plot-relevant items, we turn it all into a kind of transaction on paper where you have a gear allowance equal to your wealth by level. You can assign it how you like and reconfigure whenever you have reasonable access to shopping. We'd still track things like single-use and charged items, but much less accounting overall.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

So, we should all purchase equipment to achieve a wealth of 3,000 gp?


Gay Male Inhuman
Steave Rojerz wrote:
So, we should all purchase equipment to achieve a wealth of 3,000 gp?

That exactly. Go nuts. :)

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