Samnell's Gestalt, Mythic Wrath of the Righteous (Inactive)

Game Master Samnell

Present Battle Map
Map of Drezen


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Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells
Steave Rojerz wrote:
@Saito, feel free to put full ooc posts here.

Ah, alright, thanks.


Gay Male Inhuman
Steave Rojerz wrote:


I think we are all at full hit points. Unless I missed the other NPC introductions, I think we only know the blind elf's name.

The blind guy is a human. I changed it because I hated trying to spell the name of the NPC in the book and wanted to try a different take on the invalid companions dynamic.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

After everyone collects their dragon scale, let's head out.

Samnell probably needs a marching order. Steave is in front. Theran is at the back. NPCs in the middle.

Please place yourselves.

forward
^^^^^^^
Steave

NPCs

Theran

cheers


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

I need to be reasonably near the front, or I won't see anything - just behind Steave, for preference:

Steave
Abelard
...
NPCs
Theran


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

Yridhrenor's best in the rear (giggity).

Steave
Abelard
...
NPCs
Yridhrennor
Theran


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

Galin would prefer to be somewhere in the front as well.
Steave
Abelard
Galin
...
NPCs
Yridhrennor
Theran


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

Alright, I'll walk with the NPCs and protect them the best I can.

Edit: So, I am in the same slot as them.


Gay Male Inhuman

I've put this in a few spoilers, but wanted to make a PSA anyways so it's not lost in the text. Just to be clear: you can decide amongst yourselves who gets what scale. I just flavor-texted the visions to the people who picked them up. It's also ok to swap them around. Enjoy. :)


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Steave pocketed the Silver dragon scale that can grant Resist Energy, but only vs. cold or electricity, three times a day, caster level of 19, because it included a vision. We can discuss who needs to use it.

I just realized that we really have no one who can sneak, disarm traps, or open locks. Interesting. We'll need an adamantine crowbar soon, I guess.

cheers


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

I have an axe...


Yes, it looks like we're a bunch o' basher-types. So some of the scales will be less useful.

As for that, I'd like the Sacred Weaponry, but I suspect that many of us would prefer that.

Dice off?


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7
Steave Rojerz wrote:

Steave pocketed the Silver dragon scale that can grant Resist Energy, but only vs. cold or electricity, three times a day, caster level of 19, because it included a vision. We can discuss who needs to use it.

I just realized that we really have no one who can sneak, disarm traps, or open locks. Interesting. We'll need an adamantine crowbar soon, I guess.

cheers

Yridhrennor did the same thing with his scale. I figure he can hold on to it for safe keeping and then give it to whoever needs levitationy-goodness. Which, since we have 3 injured/relatively inept NPCs to slog through the underdark for a bit, the levitation scale will definitely come in handy at some point.

As for opening locks and skneaing.. Yridhrennor has "open/close" and a ton of spells (some of which allow for invisibility). Traps can be solved with summonses :)


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Gay Male Inhuman
Yridhrennor Arahaelon wrote:


As for opening locks and skneaing.. Yridhrennor has "open/close" and a ton of spells (some of which allow for invisibility). Traps can be solved with summonses :)

You have three perfectly good NPCs you can use before you start wasting summons. Teofil will never see it coming. :)


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells
Philo Pharynx wrote:

Yes, it looks like we're a bunch o' basher-types. So some of the scales will be less useful.

As for that, I'd like the Sacred Weaponry, but I suspect that many of us would prefer that.

Dice off?

You guys can roll between yourselves, Saito will sit that out.


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

Galin would love the Freedom or Martyrdom scales, he'll be happy to take either. Martyrdom probably fits better with his character, but if someone else really wants it, they're welcome to it.


Gay Male Inhuman

Now that you have some, is there any preference on how to track loot? In the past, and concurrently in a certain elf's Tian Xia Kingmaker, I'm doing it via spreadsheet. That inevitably involves distributing odd numbers of potions and such, decisions that the GM probably shouldn't make.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

Spreadsheet works for me - I favour situational meritocracy for distribution of items...


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor
Samnell wrote:


Always wanted to kill a PC with his own weapon. :)

That's why I made sure. I had some awfully odd old-school DM's in the past.

As for treasure, I'm good with a spreadsheet. And with situational meritocracy. Let the people who can use the items use them. Most GM's I know have a good feel for when somebody is getting more or less than a fair share of loot. And I expect that most of us are willing to speak up.

Since nobody mentioned the scale of sacred weaponry, I listed it on my sheet.


Gay Male Inhuman
Theran, Clan Silverlight wrote:
Samnell wrote:


Always wanted to kill a PC with his own weapon. :)

That's why I made sure. I had some awfully odd old-school DM's in the past.

I'm not really out to get you. ...but that would be a hilarious way to go out. :)


Okay, everybody make sure to check for curses on any weapons we find. :)


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

Because it will prolly come up, perhaps even very soon lol, what's your policy on replacement characters, Samnell?


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Gay Male Inhuman
Saito Samson wrote:
Because it will prolly come up, perhaps even very soon lol, what's your policy on replacement characters, Samnell?

Planning on giving a balor a bear hug in the near future? :)

Same level, mythic tier, and typical wealth by level ought to do it.


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells
Samnell wrote:
Saito Samson wrote:
Because it will prolly come up, perhaps even very soon lol, what's your policy on replacement characters, Samnell?

Planning on giving a balor a bear hug in the near future? :)

Same level, mythic tier, and typical wealth by level ought to do it.

Lol, nah. Saito isn't suicidal, but he isn't averse to risk either and will prolly bite it at some point, and seeing as he wants to rejoin his friend in the afterlife he would prolly refuse resurrection, thus a new character may be needed=)


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

As for familiar dropping vials, animals can do the bombard trick. One that has a brain should be able to do it too.

PRD wrote:
Bombard (DC 20): A flying animal can deliver projectiles on command, attempting to drop a specified item that it can carry (often alchemist's fire or some other incendiary) on a designated point or opponent, using its base attack bonus to determine its attack roll. The animal cannot throw the object, and must be able to fly directly over the target.

Since plants are immune to mind-affecting abilities, Falfaeren won't be able to do his usual attack of talking it to death. :)


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

Just a heads up, I'll be out of town this weekend so feel free to bot me as needed.


Gay Male Inhuman

Rolld20 stuffs:

Steave Rojerz wrote:


I think there's a way to assign tokens to player's on Roll20, so we can move ourselves.

There is. Just set that up for the accounts I could guess, which left me two I couldn't. Don't know who Galin and Saito belong to over there. :)

Looks like I'd have to reset it for every new map, but that's unlikely to be a big hardship.

Resolution in the evening. Forgot about Galin's leave to bot until I saw it again just now.


Gay Male Inhuman

More Roll20 natter: I've got the tokens bound to sheets that have your current/max hp totals on them. Where I know what Roll 20 account belongs to which player, I've given you control of your PC. And I think I've got it set up so that this will all persist through different maps. That last bit changes very little on your end, but is much more convenient for me. :)

Also not sure why Abelard's hp bar is hidden when everyone else's shows.


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

Not to sure about how to use Roll20 beyond the basics but I'm Semje if that helps.


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

i'll be gone starting Tuesday night through Monday morning. I'm heading to natiional robotics competition. I'll try to keep up with things, but my postings will be spotty/intermittent at best.


Gay Male Inhuman
Saito Samson wrote:
Not to sure about how to use Roll20 beyond the basics but I'm Semje if that helps.

It does :) All you really need to know is that once I have it set up (which I did before submitting this post :) ) when you pop open the combat maps you can move your own token around for your actions. Moving the token is as simple as dragging and dropping. The technical stuff is on my end.

You don't have to do the movements if you don't want to, but it's an option.


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells
Samnell wrote:
Saito Samson wrote:
Not to sure about how to use Roll20 beyond the basics but I'm Semje if that helps.

It does :) All you really need to know is that once I have it set up (which I did before submitting this post :) ) when you pop open the combat maps you can move your own token around for your actions. Moving the token is as simple as dragging and dropping. The technical stuff is on my end.

You don't have to do the movements if you don't want to, but it's an option.

Ok, Awesome=)


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells
Samnell wrote:

That is entirely my fault. I will take two spankings and up to thirty seconds out back of the woodshed. :)

Is that how we handle rules snafus in this game?!

So much better than my home game, no arguments just...

...

...

...

...*nods at satisfying mental image*


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells
Samnell wrote:


So much paranoia! It's like you have reason to suspect foes lurking about.

Wha?! What a weird, untrue, accusation...

<.<

>.>

O_O


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Gay Male Inhuman
Saito Samson wrote:
Samnell wrote:


So much paranoia! It's like you have reason to suspect foes lurking about.

Wha?! What a weird, untrue, accusation...

<.<

>.>

O_O

*whistles innocently*


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

hmmm since the oil slick is gone can I change my action to a charge for when my turn comes up?


Gay Male Inhuman
Saito Samson wrote:
hmmm since the oil slick is gone can I change my action to a charge for when my turn comes up?

Sure.


Gay Male Inhuman

Hello, faithful players. We've sort of had three fights now, albeit not all meant to be equally challenging, so I thought it would be a good time to ask how you're feeling about the difficulty. Too much? Not enough? Just right?

I'm rebalancing encounters anyway, so it's easy enough to push the envelope more or less.


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

No one has gotten too hurt yet, I like that, I actually like my encounters being mostly easy then the big bosses being nice and challenging, that's just me though.

I was raised on Final Fantasy games=)


male | portrait, minus the ponytails elf | Wizard(diviner:Foresight)/Arcanist(school savant: Teleportation) 6 MR 2
Stats:
AC: 18 | hp: 42| F +4 R+6 W +7 Init:+15 | Perception: +10 (+13 with familiar)
Wizard:
6/6, 5/5, 4/4 |
Arcanist:
:6/6, 5/5, 3/3| Res 9/9 Mythic: 7/7

Ditto on the easy mobs and hard bosses. FF for the win!!!


M Half Elf Warpriest 7/Fighter(Dervish of Dawn)7 (HP 97/97| AC:23 | T:18 | FF:16 | CMB: 8| CMD:25 | Fort:+9 | Ref:+11 | Will:+11 | Init:+7| Perc:+15 | Speed 60)

I'm with the others, I'm fine with the difficulty thus far.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

So far so good. Cheers


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

I'm good with it as well. Abelard nearly went down, but that's within the expected swing of 1st level characters. Plus, our party has several healers.

As for the loot, I'm mostly interested in one item. If anybody objects to his action, then you can take it out of his share.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Ok. Clearer. Can the raven escape before we enter the shaft? It would tactically be better.

Otherwise, Steave would start climbing down feeling guilty for asking the raven to go before him.

If Theran asked, Steave would let him go first, because his climb speed is twice Steave 's.


Gay Male Inhuman
Steave Rojerz wrote:

Ok. Clearer. Can the raven escape before we enter the shaft? It would tactically be better.

Otherwise, Steave would start climbing down feeling guilty for asking the raven to go before him.

If Theran asked, Steave would let him go first, because his climb speed is twice Steave 's.

The raven is so small he can move through with no problem. Initiative also puts Falfaren ahead of Theran and Steave (and Theran ahead of Steave) so he'll be out and clear before they go in. His wings let him cover the distance faster than they do.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,
Samnell wrote:
Steave followed more cautiously, but even still found himself struggling to manage his weapons and his grip at once.

Steave stowed his shield, so he has both hands free to climb.


Gay Male Inhuman
Steave Rojerz wrote:
Samnell wrote:
Steave followed more cautiously, but even still found himself struggling to manage his weapons and his grip at once.
Steave stowed his shield, so he has both hands free to climb.

Ah right. Well, then his armor got in the way. :)

It's flavor text for having him take the more cautious option (opting not to take accelerated climbing) and so got him a little progress down the ladder rather than none at all.


Human Barbarian 6/Oracle 6; AC 26/16/23 (DR 4/-); Fort +9, Ref +7, Will +6* (+3 cha/comp, +2 F/W rage); Init +4; Perception +9 144/148 hp; Rage 21/23; MP 4/7; Spells: 1st 0/7, 2nd 6/6, 3rd 1/4; Current mods: shield of Faith, divine favor

... and the game turns into a silent-era slapstick comedy.


Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |
Theran, Clan Silverlight wrote:
... and the game turns into a silent-era slapstick comedy.

Well, you know what they say: Tragedy is when I cut my finger. Comedy is when the blind paladin falls down a hole and dies...

:)


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Gay Male Inhuman

In the early days of 3e, I was running a Sunless Citadel PBEM. Entrance to the dungeon involved climbing a rope down 50 feet. At one point a character, who in backstory was a failed paladin, was leaving the dungeon in a hurry and slightly ahead of others.

He fell. On the druid below. Cause of death: falling fallen paladin. Almost killed the paladin too. Player wrote a post where he looked heavenward and cursed my name. In-character. :)


Portrait M Human Figther 1/Sorcerer 1 (abyssal) 16/16 hp, 10 AC (+0 Dex), Fort +4, Ref +0, Will +3, Initiative +6, Perception +1, 3/4 1st level spells

Going out of town for the next three days, shouldn't be too much of a problem as Saito's just on guard duty, see y'all then=)

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