Samnell's Dragonlance Campaign (Inactive)

Game Master Samnell

It's Dragonlance. And Pathfinder. Both. At the same time.
Present Map
Map of Abanasinia, aka Misspelled Ethiopia


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F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

What about the other 2 plainsmen?


Gay Male Inhuman
Mariel Uth Kaldar wrote:
What about the other 2 plainsmen?

Sunstar and her brother are going to go off on their own now that you're on the plains. They don't want anything to do with going to Qualinesti or Wayreth. They're very grateful for your help, but this is where they hop off.


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

i totally thought Mariel said Queen Iluminati!

ILUMINATI CONFIRMED!


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

quen illumini, qualanesti name for Mishakel.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

She would not want to interfere in any way in the taking of the Test.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Jackun asked Caitlyn not to interfere, so she won't. I suspect she'll be deeply unhappy while it's going on...


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Maybe the cleric can offer Paladine's consolation to her friend?


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

I could play an NPC Wizard that has already taken the Test while the group is researching Dragons or the Gods and what not at the Tower and if Jakun dies just take over that Wizard as anew character maybe?

Maybe the group meets with the Heads of the Three Orders while I take my test in the Discussion thread?


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Lets hope Jackun makes it!

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

Mittens won't interfere.Mainly because he is to stupid to know what's going on


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

poor Mittens!


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

i like Jakun's idea


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Not really sure how to contribute at this juncture, anyone got any suggestions?

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

I am with you mittens isn't useful in a lot of situations.


Gay Male Inhuman
Caitlyn Weissman wrote:
Not really sure how to contribute at this juncture, anyone got any suggestions?

I'll think of something in very short order. Got into the back and forth with Mariel and the wizards, whilst missing that it didn't give the rest much to do.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

I don't mind being the only one to talk to them if it gives the others something more productive to do.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Enjoying the Test thus far! I think the group split is working pretty well!


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

I was wondering if Fistandantalus would show up, will be interesting to see what Jackun chooses.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Why would Fisty want to become a bovine?


Gay Male Inhuman
Mariel Uth Kaldar wrote:
Why would Fisty want to become a bovine?

There's a special someone out there for everyone.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

And besides with the bloodstone amulet he doesn't have to say in one body for very long if he feels like a change.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

No way Jakun is accepting help from the dead! Necromancer is an opposition school for him plus, if you are dead and you need my help, how powerful can you really be!


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Hmmmm, I thought I bypassed the gate with the skulls and went for the gate with the Mosaics...

Maybe you read my post wrong DM? Well I'm here now, time to crack some skulls!


Gay Male Inhuman
Jakun Stormhoof wrote:

Hmmmm, I thought I bypassed the gate with the skulls and went for the gate with the Mosaics...

Maybe you read my post wrong DM? Well I'm here now, time to crack some skulls!

You went through the mosaic gate. These are skulls in front of three doors in the area beyond it. :)


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Samnell wrote:
Jakun Stormhoof wrote:

Hmmmm, I thought I bypassed the gate with the skulls and went for the gate with the Mosaics...

Maybe you read my post wrong DM? Well I'm here now, time to crack some skulls!

You went through the mosaic gate. These are skulls in front of three doors in the area beyond it. :)

Ah OK, so many skulls I am getting confused! :-)


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Will update tonight, work is going to be super busy today.


Gay Male Inhuman

This is extremely unlikely to be relevant in-game, but I think about these things and it's implicit in Justarius' dialog. Might as well share. :)

The Nature of the Solamnic State
Solamnia is not a nation so much as a geographical expression or a traditional international fraternity. On paper, it's sovereign is the Grand Master of the Knights of Solamnia...but there hasn't been one of those in centuries and he was never a king or emperor like we might expect. Rather Grand Masters ruled over a collection of diverse, sovereign polities who had many cultural affinities and a few shared "national" institutions (mainly the knights) but were very much sovereign unto themselves and frequently at odds. There are at least half a dozen significant royal families with current possessions, and a score or more who have been dispossessed by the Cataclysm or the vicissitudes of war. Many of these have gravitated toward the Knighthood, which hasn't done much to repair its reputation. To most Solamnic elites, the Knights are a decrepit, derelict order of has-beens trying to rebuild their families at the expense of the rightful lords of the land. The common people have a more mixed relationship. Knights come along and right wrongs or otherwise shield them against nobles gone wrong, but other times the knights are the nobles gone wrong.

If things were working a they used to, the Grand Master would have significant power but still be checked by the Imperial Diet. (The Diet hasn't met since the Cataclysm.) There each sovereign in Solamnia would have a vote (or more) on weighty matters. The Grand Master can't just forfeit someone's titles or otherwise order redress. The rights of the nobility are extensive, frequently written into the law, and backed by a thousand years of tradition. Nor are they uniform. Each kingdom has its own laws, which exist in but depart from general Solamnic tradition. Within them each noble household may have its own laws. All of these are full of odd quirks, exemptions, immunities, and conditions bound to trip people up and cause controversy. It's a mess, and much of that filters down to the ordinary people through a morass of internal customs duties, feudal obligations, rights, and observances. The ways all of this stuff interacts (most especially how it interacts with knightly law, which is a whole separate thing, but also various religious orders have their own laws and things get really hairy with the dwarves, who do not recognize Solamnic overlordship at all) are similarly byzantine.

There is a sense of shared Solamnic cultural identity, but it's much more on the level of being a part of the Anglosphere or Francosphere rather than, say, modern American ideas about nationality. Identification is more with one's immediate lord or community when it comes to political conections.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

Yeah that's pretty what I had in mind for Caitlyn and her relationship with her ancestral home. She did dream of being a knight but the reality didn't live up to the stories.


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

I think it makes sense to research Dragon strengths and weaknesses here in the Towers as they are creatures of Legend, what do you all think?

I would like 3 - 4 days here...

DM:
The spells I would learn - Day 1 - Invisibility Sphere
Day 2 - Gaseous Form
Day 3 - Teleport (transcribe into spell book for later use)
Day 4 - Seeming (transcribe into spell book for later use)

I would (finally) create my Arcane Staff.

I would also speak to Justarius about this Fistandantilus character!


Gay Male Inhuman
Jakun Stormhoof wrote:

I think it makes sense to research Dragon strengths and weaknesses here in the Towers as they are creatures of Legend, what do you all think?

I would like 3 - 4 days here...

** spoiler omitted **

Spells are a-ok. You can certainly do some research on dragons too. Let's cut to the chase on that one. :)

What Jakun Learns about the Dragons of Krynn
The Gods forged Krynn and all the creatures upon it. In those days, no speaking thing existed and the world abounded only with the dumb cries of animals. The gods rested, and looked upon their work. They then wished creations which would know them, to rule and obey or to care and love the lesser lives. Thus they made the first dragons, fruits of a great coupling between Paladine and Takhisis given material form through the artifice of Reorx.

Takhisis coveted the first dragons, five in number, and wished them for herself alone. Her jealousy became a pustule that she lanced, which was Morgion, and with him breathed lies and rebellion into their souls. They swore themselves to the Dark Queen and Morgion swaddled them in corruption. Iron turned red with rust and burned with anger. Copper became blue as the storm, crackling with spite. Nickel turned green, poisonous like a snake. Lead blackened, its tongue acid with endless curses. Tin became white, emptied of warmth and remade as a thing of icy death. Thus were born the chromatic dragons.

Paladine grieved for their loss, and the gods of good built memorials to his lost children, then breathed life into them: gold and silver, bronze and brass, and copper. Paladine's joy drove him to the arms of Mishakal and from their union quickened five new spirits, which Reorx forged into the monuments. They burst to life, the metallic dragons born in love, who thus serve the Gods of Light.

The ten dragons each possess a deathly breath, their greatest power. It roils always within them, but once spent must take precious moments to gather again. Their scales are likewise proof against it. In its absence, they my rely upon their tremendous strength. A grown dragon is a dire foe, and even the smallest fresh from the egg can easily match a band of trained warriors with tooth and claw. They are cunning, often to a degree unmatched by men, and have mastery of the innate magic of their forms. Their eyes penetrate shadow and see farther by starlight than humans or elves do in the full light of the sun. Their scales are proof against the energies that kindle in their breasts, and also sovereign against many spells. They cannot be cast into ensorcelled sleep nor have their muscles frozen against their will.

You can assume that Jakun knows all the details of the dragon type, in case I forgot any, and also what sort of breath weapon and immunities to expect from a dragon with a given color of scales, as well as all this.

The weaknesses of dragons are few. They may fall prey to the same personal faults as other thinking beings. Only long-lost artifacts are any proof against them, the most famous being the Dragonorbs and Dragonlances. Both are death to dragons of any kind.

Stuff:
In the interests of moving things along, I'd like to abstract that a bit. Give me a list of things Jakun would like to know about Fistandantilus and I'll write up an IC post from Justarius with answers.


Gay Male Inhuman

Is the decision now to try going straight to Qualinesti, or did the party still want to check up on Solace? I think so, but I'm not positive and would rather dodge the confusion of mistakenly whisking you to the wrong spot. :)

Pal-Salin's warning aside, the forest will dump you in roughly the proper spot either way.


Init+2 HP98 AC19 T18 FF12 CMB 24 fort +8 ref+4 will+3
Rage:
HP119 AC17 10tch 16ff fort +11 ref+4 will+5 (+5 superstition)
Skills:
Acro+8 Climb+12 Diplo +13 Intim +12 Perc +12 Ride+8 Survival +12

I suspect Caitlyn will worry endlessly about her folks unless she sees they're ok (or not - there's a war on). But I'm happy to go straight to Qualinesti if the party prefer.

Anyway I wonder if a certain blacksmith will be at Solace?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Now we see what having minotaur with us will do.....


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

DM:
Lesser Staff check - Fortitude save DC 15 - 1d20 + 9 ⇒ (17) + 9 = 26. Success and no level drains etc.

The Staff has the following spells: Magic Missile, Enlarge Person, Resist Energy, and Bear's Endurance.

Justarius
Why do you resist aiding us against the return of Dragons?

Ladonna gave the Kender a gift, is it to follow him around the Tower or is the purpose more sinister? Is there an amulet I can receive to allow him to wear to resist any spells of divination she may cast?

Are there any arcane secrets that we as the Red share with initiates or is it simply whatever I find in the Tower on my own research?

During my test, s apirit named Fistandantilus called to me, was this part of the Test? Show him the spell book Does it have anything to do with this book I found in Xak Tsaroth while we defeated the Dragon?

Out of curiosity, may I see the Staff of Magius? He is the man who inspired me to journey here and take the Test after all.

Have you any further knowledge of the activities of the Dragons?

I will also visit Ladonna:
Tell me, should I find a Renegade working for these dark forces, how should I deal with them?

Know you of any reason why Justarius seems so neutral in these dealings? He must see that the fate of the world hangs in the balance if Dragons have returned, and they have.

Finally I will visit with Par-Salian:
Master, can you offer me any advice on dealing with Dragons outside of what I have learned in my research these past few days?

Is there any who I can seek to aid me in my travels?

Know you of any allies in Qualinesti or are our relations with the elves as bad as I fear they are? There must be some white robed elven wizards no?

Is there any aid that you can give to me? You must see that the return of the Gods of Light has some meaning more than mere coincidence, especially with the reappearance of the Dragons.


Shadow's Status

I will be away from the boards for a few days due to a surgery my daughter is getting tomorrow. I will probably be posting again on Friday. Bot me as needed till then.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Things should get a little bit less crazy as school began on TH. I have a 190 kids in 5 classes. My largest is 44.


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

Holy wow! I have 140 and my largest class is 30
Classes started 2 weeks ago for me
Where do u teach?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

I teach here in Albuquerque at a public high school.


HP 70| Init: +9| Perc:+12/+14 traps/+12 surprise | AC 22/ T20/FF14/Tr 24 Uncanny Dodge Fort +5 | Ref +13 (+15 traps) | Will +3 | immune to fear | Evasion | +27 Stealth

Nice, middle school science in Pearl city

Always great to meet a fellow educator gamer!


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

It would be interesting if she rather than Silvara becomes Gilthanas' interest. :)


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

I like how this story is developing....


Male Minotaur - Wizard 3 (T) - HP 26/26 [Temp 21/32]| AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

FYI, I will be packing and moving and then unpacking again over the next 35 - 40 days so if I have intermittent unexplained absences from the boards this is why.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

She is kinda the anti-Mina :)

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

I am still working on mittens and how he should handle things


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

I imagine Mittens like Grimlock from G1 Transformers

Liberty's Edge

oathbound(wyrms/undeath) warrior of the holy light

Honestly with mittens if it's a Dragon it's dead if its an undead it's dead and if it's evil it's dead.


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Maybe if Mittens gets smart he will be able to talk all sophisticated


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Eagerly awaiting the response from the elves. :)


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

It would be really interesting to play this game out until the characters are really high levels. Would there be a Master of Past and Present? Would there be a War of Souls or Chaos War? The Age of Dragons or the Age of Mortals?


F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep

Has Mittens gotten the chance to look at the DL PRC's in the Holy Orders of the Stars book?

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