Chotka, Last of the Blackeyes |
"Good." Chotka handed the man a fistful of coins and let him count out the 360 gold. Business concluded, Chotka stalked out to find someone that could dispel the last remnant of death from his body.
Juuuuuust enough for both restoration and masterwork transformation.
Samnell |
"Good." Chotka handed the man a fistful of coins and let him count out the 360 gold. Business concluded, Chotka stalked out to find someone that could dispel the last remnant of death from his body.
Juuuuuust enough for both restoration and masterwork transformation.
Chotka was in luck. Old Joram had suspected that the Sworn Band might need help and was ready to provide it...for the appropriate donation. In just a few minutes of praying and the use of a device that put too many sharp bronze things worryingly close to Chotka's tender eyes and tongue, he was restored.
Chotka, Last of the Blackeyes |
Chotka clapped the man on the back and readily handed over the suggested donation. Restored, the orc went out in search of his companions hoping they had found the source of the mechanical machinations.
Spidre |
Wait a minute.
As soon as Spidre made it back to town, an idea popped into her head. In a flash she was gone, passing like a shadow through the streets an alleys to find Sanvil's shop. "If we're going to save this town *again*, we're going to need everything we can get our hands on." She thought with a satisfied smile.
Since Sanvil has only been dead for a little bit, I should be the first one here to rob his place.
Samnell |
Wait a minute.
As soon as Spidre made it back to town, an idea popped into her head. In a flash she was gone, passing like a shadow through the streets an alleys to find Sanvil's shop. "If we're going to save this town *again*, we're going to need everything we can get our hands on." She thought with a satisfied smile.Since Sanvil has only been dead for a little bit, I should be the first one here to rob his place.
Spidre found Sanvil's wagon just where he'd left it that morning, shut up tight against any larcenous halflings that might happen about.
Spidre |
She nodded to raven, who produced a set of lockpicks and began examining the wagon for safeguards and points of entry.
Perception (Spidre): 1d20 + 8 ⇒ (18) + 8 = 26
Perception (Raven): 1d20 + 6 ⇒ (19) + 6 = 25
Disable Device (Raven): 1d20 + 8 ⇒ (19) + 8 = 27
EDIT: Well hot dog.
Samnell |
She nodded to raven, who produced a set of lockpicks and began examining the wagon for safeguards and points of entry.
[dice=Perception (Spidre)]1d20+8
[dice=Perception (Raven)]1d20+6
[dice=Disable Device (Raven)]1d20+8
EDIT: Well hot dog.
Spidre made swift work of the simple locks on the wagon, only to find a technological lock between her and what must be within.
She'll need Technologist or something similar to bust the lock, unless she wants to have Raven try doing it with brute strength. If someone else has picked it up, then they could assist and I'd allow a check with a penalty since Spidre's relying on borrowed knowledge.
Spidre |
Spidre returns to the group with her shoulders slumped in defeat. "Well Sanvil's wagon needs a new owner, but it's locked up with one of those metal, weird, gizmo locks. Did Sanvil have anything on him that looked like a key? He must have had some kind of key..."
Samnell |
Spidre returns to the group with her shoulders slumped in defeat. "Well Sanvil's wagon needs a new owner, but it's locked up with one of those metal, weird, gizmo locks. Did Sanvil have anything on him that looked like a key? He must have had some kind of key..."
I forgot to include Sanvil in your looting. Therefore:
chain shirtmwk longsword
iron tape
skillslot with Mark 1 Knowledge (engineering) skill chip
zipstick
1 dose torpinal
1 dose universal serum
2 doses vitality serium
5 batteries
20 gems worth 100gp each
69 silverdisks
154pp, 380gp, 250sp, 12cp
1 tech key
2 sunrods
1 pin in the shape of a black gear with a silver triangle inside
Rikal Elkhorn |
"Yes, I believe this to be some kind of key. Perhaps it is what you are looking for?"
Rikal hands Spidre the tech key.
He then takes a moment to study the pin.
Knowledge check to determine the symbol?
Spidre |
Spidre waits to see what Rikal makes of the pin, suddenly becoming a bit curious herself. Afterwards however, she departs immediately to once again attempt to burgle the wagon with her new key.
Samnell |
Spidre waits to see what Rikal makes of the pin, suddenly becoming a bit curious herself. Afterwards however, she departs immediately to once again attempt to burgle the wagon with her new key.
Perc: 1d20 + 8 ⇒ (7) + 8 = 15 Ah well.
Spidre uses the key on the final lock on Sanvil's wagon. It swings open and a metal wand springs out from the wall just beside it, mounted on an arm that whirs as it draws a bead on her. A red dot appears on her forehead for an instant before it fires, a bright azure beam sketching fire across the side of her head as she dodges back. Already it was taking aim again.
Ranged Touch: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 ⇒ (1, 6) = 7
Spidre |
I guess my earlier perceptions came too early to perceive this trap.
Spidre rolls under the wagon. "Raven, get down!" She commands, and Raven does the same.
Acro if needed: 1d20 + 5 ⇒ (15) + 5 = 20
I'm assuming this is a relatively safe maneuver, but if this is impossible or would be more apparently unwise than I am aware of, please let me know.
Samnell |
I guess my earlier perceptions came too early to perceive this trap.
Spidre rolls under the wagon. "Raven, get down!" She commands, and Raven does the same.
[dice=Acro if needed]1d20+5I'm assuming this is a relatively safe maneuver, but if this is impossible or would be more apparently unwise than I am aware of, please let me know.
Sanvill really didn't want people to find that trap. He paid extra. Also I forgot about them. This is all ranged touch attacks. The trap doesn't threaten, just shoots. :)
Spidre and Raven vanished beneath the wagon just as the metal wand fired another line of light. It whirred for a few moments, then she heard it snap back into place and its panel slide shut.
Samnell |
[dice=Knowledge (arcana)]1d20+6
[dice=Knowledge (local)]1d20+6
Rikal knows the sign as that of the Technic League, a shadowy group of those who work the Dark Arts and meddle with metal things best left untouched. They're widely believed to be the power behind the Black Sovereign and not a group to cross lightly. Those who do tend to end up dead. Or worse.
Spidre |
Spidre silently gestures to Raven to disarm the trap, as though speaking might provoke the fire-shooter again.
Raven cautiously slides out and attempts to disarm the trap.
Full defense and move out, just to see what happens. Barring further attack, Raven will then Disable Device.
Disable: 1d20 + 8 ⇒ (16) + 8 = 24
Rikal Elkhorn |
”Sanvil Trett was a member of the Technic League - a foul group that practices black magic and meddles with things they should not. Had we known of this, we would have killed him much sooner.”
Spidre |
Spidre does what she can to lock the wagon back up and heads back, more surely defeated than before.
"Well fellows, no luck with the wagon. I think I might have to learn about all this... weird, metal... stuff." She says with a dejected sigh.
Rikal Elkhorn |
"It is perhaps something we all must learn about - at least some of us." Rikal looks at Groomahk, thinking that teaching him would likely be an exercise in futility.
Samnell |
A few days later, Khonnir assembles the Sworn Band.
"As you recall," he began, tactfully not looking at Groo and expressing the doubt he must have felt, "The device we found below and righted was broadcasting energy to a relay somewhere nearby. It has taken some time and mathematics, but I have isolated its most likely destination to a warehouse on the north end of Torch. I can pass this information on to the mayor if you wish, but I felt confident you would want to see things through yourself."
Spidre |
"After Sanvil's betrayal, I don't trust anyone. I say we handle this personally." Spidre declares firmly, her halfling fist smashing into her other hand. She then looks over her shoulder at the dark figure behind her: Raven.
"I'll have to send Raven back so I can be more in touch with nature." She says with a disheartened tone.
Raven had been around since the rescue, tinkering with Sanvil's wagon and learning what he could. The mysterious figure, whatever else he might be, was a quick learner. He'd even practiced with the stun gun the group had found before they sold it. In the process he'd all but forsaken his bow, seeming much more interested in the technological workings they'd uncovered.
Presently Raven nods to Spidre, some gesture of emotionless understanding, but makes no other move.
Samnell |
"After Sanvil's betrayal, I don't trust anyone. I say we handle this personally." Spidre declares firmly, her halfling fist smashing into her other hand. She then looks over her shoulder at the dark figure behind her: Raven.
"I'll have to send Raven back so I can be more in touch with nature." She says with a disheartened tone.Raven had been around since the rescue, tinkering with Sanvil's wagon and learning what he could. The mysterious figure, whatever else he might be, was a quick learner. He'd even practiced with the stun gun the group had found before they sold it. In the process he'd all but forsaken his bow, seeming much more interested in the technological workings they'd uncovered.
Presently Raven nods to Spidre, some gesture of emotionless understanding, but makes no other move.
"Well reasoned," Khonnir said. "The warehouse belongs to Garmen Ulreth. I don't know him well, but don't think he's had many prior dealings with Sanvil."
Khonnir provided directions.
Rikal Elkhorn |
"Thank you, Khonnir Bhaine. We will visit this warehouse and see what can be found."
Rikal looked to Chotka and said, "Shall we proceed, warleader?"
Chotka, Last of the Blackeyes |
"Yes, let us see what metal magics are hidden there. Thank you, Khonnir, Lightreader."
Unless someone else suggests otherwise, Chotka will lead the warband to the warehouse's front door and try to open it.
Spidre |
The front door?
Are you going to knock too?
Before approaching the warehouse, Spidre pauses the group. "Cover me. I'll take a look around."
She draws up her cloak and sneaks about, looking for signs of suspicious activity (beyond her own).
Some of you might want to make sure there's no town guard or such nearby.
Stealth T10: 10 + 14 = 24
Perception T10: 10 + 8 = 18
Samnell |
The front door?
Are you going to knock too?Before approaching the warehouse, Spidre pauses the group. "Cover me. I'll take a look around."
She draws up her cloak and sneaks about, looking for signs of suspicious activity (beyond her own).Some of you might want to make sure there's no town guard or such nearby.
[dice=Stealth T10]10+14
[dice=Perception T10]10+8
Is the sworn band waiting for Spidre to do it the quiet way? :)
Rikal Elkhorn |
"Let us give the little time to ensure the area is clear, Warleader. She may find valuable information," Rikal says, looking about the area himself from nearby.
Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Samnell |
"Let us give the little time to ensure the area is clear, Warleader. She may find valuable information," Rikal says, looking about the area himself from nearby.
[dice=Perception]1d20+11
Rikal didn't see anyone outside that looked likely to be a threat. Most people ignored the Sworn Band or got out of their way, particularly those who got a good look at Groo.
Spidre |
Is there anyone/any activity inside that I can tell?
Spidre returns to the group with a shrug. "I didn't see anything around. But let's be careful on our way in."
Rikal Elkhorn |
Rikal nods. "Good. We can come at our foes from a direction they don't expect." He will follow Spidre to the other entrance.
Spidre |
"...Well, there has to be something in here. Unless he got the wrong place." Spidre says in a hushed tone. She then begins to creep around & scout it out, just as she had the outside.
T10 on stealth & percep, moving a bit ahead. Probably can't hide those other guys, but at least I might not get ambushed.
Groomahk |
Groomahk sniffs the air, trying to sense anythign waiting in the darkness that he can't see with his mighty eyes.
Rikal Elkhorn |
Rikal contents himself with looking about, trying to use his sight and ears to find danger.
Perception: 1d20 + 11 ⇒ (13) + 11 = 24