Samnell's Against the Necromancers (Inactive)

Game Master Samnell

Sundabar and Environs
Setting primers
Present Battle Map


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Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

Thurvek kneels down to examine the bodies. The dwarven cleric delicately brushed the hair out of the face of one of the bodies.
"F#<king bastards!" Thurvek muttered under his breath.
Perception on bodies to determine if the bodies fought back: 1d20 + 9 ⇒ (9) + 9 = 18
Heal (assist): 1d20 + 9 ⇒ (14) + 9 = 23


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Ari smiles at Marcus's words and says, "Thank you. Between the two of us, we should be able to keep the group on track."

Once the group arrives at the site with the bodies, Ari joins the others in examining the crime scene. She tries to help Bolkvar in his examination of the bodies, but also looks for clues among the tracks left on the ground.

Heal (aid another): 1d20 + 4 ⇒ (14) + 4 = 18
Survival: 1d20 + 9 ⇒ (10) + 9 = 19

Not sure how much I can determine, but I'm seeing if it looks like the tracks were made by the people whose bodies we see or if it looks like they were dragged here by whoever burned them. And if they were dragged, were they dragged from the direction of the copper door or from the direction we came from?


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Ranek feels sorrow at the sight of the bodies - it appeared they were too late to save some of those who had gone missing. Leaving the examination to those who had studied such things, he turns his attention to the copper door, studying it to see if it had been opened recently, as well as examining the green tears.

Perception: 1d20 + 0 ⇒ (19) + 0 = 19

For the green tears, are we talking normal copper oxidation, or is this something else? Any signs the door has been opened recently?


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

"Torm have mercy!" exclaimed Marcus upon seeing the corpses. While the others bent down to determine the causes of death, Marcus decided to check for the presence of magic before keeping watch and helping Ariyana read the tracks.

Casting detect magic. Also Samnell do these corpses match the descriptions of the lost adventurers?

Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Survival: 1d20 + 7 ⇒ (18) + 7 = 25


Gay Male Inhuman

Couldn't get on last night.

Bolkvar Stonebeam wrote:

What kind of bodies? Children? Adventurers?

”Proof we are in the right place.” Bolkvar held has nose as he moved forward to investigate. ”Wonder what it is that killed these, and who they were.”

[dice=Perception on bodies to tell about who they were and for any physical loot or clues]1d20+10
[dice=Heal on bodies for what killed them]1d20+10

The corpses look to have died from a combination of battle wounds and something that burned them but didn't leave much scorching behind. Bolkvar thinks it was probably Art. The bodies are a mix of goblins and troglodytes.

Thurvek believes they were holding up their end of the fight before being dispatched; several of the wounds look like an arm was thrown up to block a blade.

Ariyana sees that the bodies do appear to have been dragged. The tracks turn into a welter of scrapes, steps out of line, and so forth that suggest a battle site. Then the bodies would have been hauled out of the way before whoever left the tracks moved on.

Ranek believes that the green tears on the door are the normal work of time and water. The door appears still functional, but he can't say if it's been used recently or not.

Marcus finds no magical auras about the bodies or door.


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Take 10 Perception to find traps on the door for 21. Take 20 disable device if a trap is found. Then open it.

”Goblins and cave-folk. Best be on our guard, our quarry aren’t the only ones down here. Let’s see what’s behind this door.”


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

"It looks like the bodies were dragged here. And a battle took place here as well. Whoever did this dragged the bodies out of the way afterwards so they could pass by."

At Bolkvar's comment, Ari says, "If these are all goblins and cave-folk, could the other adventurers still be alive? We should make haste. Every moment we linger is another that the children or adventurers could die."


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

"Maybe. More likely they ran into something nastier than they were - all the more reason to be cautious. Last thing we want is to wind up like them just because we couldn't wait another minute."


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

Aldon nods at Ariyana's statement, "It appears the Adventurer's encountered these creatures. That may be why there has been no response to the alarm. Those creatures that would normally respond have been dispatched or are deeper in the complex somewhere dealing with the result of the earlier incursion.

Still, that was days ago"...


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Marcus asks Ariyana to show him where she thinks the battle was fought and tries to follow the tracks of those who dragged the bodies to determine where they went and if the tracks are the ones they have been following.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Survival: 1d20 + 7 ⇒ (19) + 7 = 26


Gay Male Inhuman

I'm here. Promise. Got a little busier than planned.

Marcus of Torm wrote:

Marcus asks Ariyana to show him where she thinks the battle was fought and tries to follow the tracks of those who dragged the bodies to determine where they went and if the tracks are the ones they have been following.

[dice=Perception]1d20+6
[Dice=Survival]1d20+7

The tracks do continue on and appear to be the correct ones, though Marcus isn't completely sure given how confused the trail is about the bodies.


Gay Male Inhuman
Bolkvar Stonebeam wrote:

Take 10 Perception to find traps on the door for 21. Take 20 disable device if a trap is found. Then open it.

”Goblins and cave-folk. Best be on our guard, our quarry aren’t the only ones down here. Let’s see what’s behind this door.”

Bolkvar finds no sign of trickery about the door. As he steps forward to open it, a voice comes from beyond.

"What do you want?", it asks in thickly accented Illuskan.


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Ranek allows his shock at the voice to show, looking at the others who are more skilled at speaking to people than he is.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Marcus peers into the gloom behind the door, trying to locate the speaker.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

"Greetings." he replied, "We're looking for some lost children and their would be rescuers. Don't suppose you've seen them?"
There was no telling if this individual was part of the opposition or not, they'd just have to find out. Marcus listened carefully for any response, the way things where said or not said was often revealing!
Sense Motive: 1d20 + 6 ⇒ (17) + 6 = 23


hp 33E/39H/72T | AC 17, T 12, FF 15 | CMB +6, CMD 18 | F 8, R 7(9 w/ stance), W 9| imn Fear, Dis +4 psn, Elec 5 | init 7 (11 w/stance) | Dark 60' | perc 16
spells:
1st: 4/day
maneuvers:
1st: 3/readied
detect evil at will | summon monster 2 6/day

Hakon stands beside Marcus and silently lends his support to the inquiry. A heavenly glow surrounds his gleaming armor, and his eyes flash brilliantly in the darkness. He stands a vision of the angelic hosts, a loyal ans stalwart warrior of righteousness and justice.

diplomacy: 1d20 + 12 ⇒ (4) + 12 = 16
sense motive: 1d20 + 6 ⇒ (16) + 6 = 22
perception: 1d20 + 16 ⇒ (19) + 16 = 35


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

Slapping his best 'I am paid to be polite' smile on his face, Barra waits for an answer to Marcus' question while inwardly praying that the dour dwarf does the same.


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Ari's grip on her bow tightens as the voice calls out from somewhere unseen. She eases herself up against the nearest wall to cut off at least one angle of attack. Along with some of the others, she listens and watches for a response to Marcus's question.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Sense Motive: 1d20 + 10 ⇒ (2) + 10 = 12


Gay Male Inhuman
Marcus of Torm wrote:

Marcus peers into the gloom behind the door, trying to locate the speaker.

[dice=Perception]1d20+6

"Greetings." he replied, "We're looking for some lost children and their would be rescuers. Don't suppose you've seen them?"
There was no telling if this individual was part of the opposition or not, they'd just have to find out. Marcus listened carefully for any response, the way things where said or not said was often revealing!
[dice=Sense Motive]1d20+6

Marcus could see a small crack in the door, about waist high. Something was behind it but he couldn't see more than a red eye. Hakon caught a glimpse of greenish flesh.

"You mean lunch?" the voice chuckled. "No small meat here. Check with the trolls."


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Lunch, trolls? The children... The dwarf’s hands balled into fists, but he kept his temper in check. The creature was still talking, and more information could be gained. But he did not trust himself to speak just yet...


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Did that.. thing... just refer to the children as lunch?

It's all Ari can do to keep herself from firing an arrow into the crack in the door. No one worth keeping alive would ever consider a child lunch, no matter how terrible the kid was.

Ari pulls back her bowstring and aims an arrow at the crack in the door. If the creature's usefulness ends or if it decides to attack, Ari is ready to end its miserable existence.

If anyone were to look over at Ari, they would see a woman with a grim face and an iron resolve. Joking about children being lunch is one thing an Ilmatari will not tolerate.

In case it wasn't clear, Ari is readying to fire a durable cold iron arrow at whatever is talking should it become clear it's no longer helpful to keep it alive or in the event it decides to attack.


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Ranek's face goes grim, and his sword slowly comes out of its scabbard. The battlemage is ready to deal with whatever creatures are in here - but, if the children aren't there, they may be better off hunting down the trolls.


hp 33E/39H/72T | AC 17, T 12, FF 15 | CMB +6, CMD 18 | F 8, R 7(9 w/ stance), W 9| imn Fear, Dis +4 psn, Elec 5 | init 7 (11 w/stance) | Dark 60' | perc 16
spells:
1st: 4/day
maneuvers:
1st: 3/readied
detect evil at will | summon monster 2 6/day

Hakon girps his sword and shield, his face a dark scowl of righteous fury.

detect evil.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

What if anything did Marcus make of this reply? Was it a joke? He rolled a 23 for sense motive.


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

Barra's smile dies. "And what of those that killed your friends?"


Gay Male Inhuman
Marcus of Torm wrote:
What if anything did Marcus make of this reply? Was it a joke? He rolled a 23 for sense motive.

Forgot the roll.

Marcus thinks the goblin is being sincere and more than a little pleased at the reaction his line about meals has gotten.


Gay Male Inhuman
Hakon "Tormveir" Hakonson wrote:

Hakon girps his sword and shield, his face a dark scowl of righteous fury.

detect evil.

Hakon senses the taint of evil from the goblin.


Gay Male Inhuman
Lightfooted Barra wrote:
Barra's smile dies. "And what of those that killed your friends?"

"The trolls. Who else?"


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

I don't think, in-character, Ari knows yet that the person in question is a goblin and that he's evil, so she's still standing with bow and arrow at the ready till someone informs her of such things.


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

Aldon waits for the others to act before he acts. He does peer around to ensure that this discussion is not just some distraction from foes sneaking up on the group.

Perception 1d20 + 7 ⇒ (18) + 7 = 25


Gay Male Inhuman
Aldondrick Volharan wrote:

Aldon waits for the others to act before he acts. He does peer around to ensure that this discussion is not just some distraction from foes sneaking up on the group.

Perception 1d20+7

Aldon saw no signs of foes lurking behind, set to strike the company unawares.

But that is an excellent suggestion.


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Str test?: 1d20 + 4 ⇒ (12) + 4 = 16

Losing patience, Bollvar walked forward and shoved the door in an attempt to fling it open. There were lives at stake and he wasn’t about to let someone die because he was listening to a goblin talk about eating children .


Gay Male Inhuman
Bolkvar Stonebeam wrote:

[dice=Str test?]1d20+4

Losing patience, Bollvar walked forward and shoved the door in an attempt to fling it open. There were lives at stake and he wasn’t about to let someone die because he was listening to a goblin talk about eating children .

Bolkvar hit the door, hard. It hit back by standing fixed in place. The goblin behind it yelped and footfalls quickly faded into the distance.


hp 33E/39H/72T | AC 17, T 12, FF 15 | CMB +6, CMD 18 | F 8, R 7(9 w/ stance), W 9| imn Fear, Dis +4 psn, Elec 5 | init 7 (11 w/stance) | Dark 60' | perc 16
spells:
1st: 4/day
maneuvers:
1st: 3/readied
detect evil at will | summon monster 2 6/day

sense motive: 1d20 + 6 ⇒ (19) + 6 = 25

The warrior's eyes narrow with suspicion. What could a goblin know about these things?


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

”Bah...” The dwarf growled. ”They may yet live...” He muttered to nobody in particular.

Disable Device: 1d20 + 11 ⇒ (10) + 11 = 21


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Marcus's eye narrow, "And where are these Trolls exactly?"

Nasty little goblins were not to be trusted, but sometimes the truth could be discerned through their habitual lies...
Sense Motive for any reply: 1d20 + 6 ⇒ (13) + 6 = 19


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Ari looks over at Marcus and awkwardly says, "Uh, Marcus, I think the goblin ran away. Hopefully Bolkvar can get the door open so we can give chase. We may yet get another chance to interrogate him."

And kill him, Ari adds to herself.


Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

"Goblins are like cockroaches", spoke Thurvek, "if you see one, you can bet there are more in hiding."


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

"Should we even be wasting time chasing the Goblin? If trolls are about, and they are more likely to have the children, we should find the trolls. The goblins can likely wait, and we'll kill them later. Surely if trolls slaughtered these, there are tracks we can follow to their lair?"


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Doh! Well I guess Marcus said that to the wall.

"You may be right. I suppose we just need to follow the tracks and see where they lead. I can well believe where might be trolls in here somewhere, we shall have to be careful." replied Marcus.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Survival: 1d20 + 7 ⇒ (3) + 7 = 10

He then attempted to follow the tracks but found the footprints of his companions to have obscured the earlier ones of the group they had been following.


Gay Male Inhuman

The tracks basically led you to here.

Bolkvar tried his best, but it seemed that the door was securely barred from the far side and had its hinges hidden away. It would take main strength to get through, or a good axe.


Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

Thurvek steps forward through the group to the small door. Unhooking his battleaxe and jamming it between the door and surrounding wall, the battle cleric intones a prayer to Clanggedin Silverbeard.

Dwarven:
"Oh Lord of the Twin Axes, I ask for you favor to remove all barrier between us and your justice, and may justice be delivered to those whom harm innocents."

Taking both hands of the battleaxe, Thurvek enters a bloodrage as he attempts to pry the door open.
Strength check (raging): 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14


hp 33E/39H/72T | AC 17, T 12, FF 15 | CMB +6, CMD 18 | F 8, R 7(9 w/ stance), W 9| imn Fear, Dis +4 psn, Elec 5 | init 7 (11 w/stance) | Dark 60' | perc 16
spells:
1st: 4/day
maneuvers:
1st: 3/readied
detect evil at will | summon monster 2 6/day

aid anofher: 1d20 + 3 ⇒ (10) + 3 = 13
”Here, let’s work together on this. Hakon grabs part of the door and hauls on it with all of his strength


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Assist: 1d20 + 4 ⇒ (3) + 4 = 7

Bolkvar goes to lend his weight, but can’t seem to find a good handle on it. Or at least, that would be his excuse...

Aid second attempt: 1d20 + 4 ⇒ (13) + 4 = 17

Taking a moment to find a good hold, he redoubled his efforts to much better effect.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Marcus tries to help, but like Bolkvar he simply can't get a good grip and having used too much force ends up on is back.
Str: 1d20 + 4 ⇒ (4) + 4 = 8

Marcus picked himself up and tried again to much the same result.
Str: 1d20 + 4 ⇒ (5) + 4 = 9

On the floor once again, he grins, "Think I've been here before, but I'm too stubborn to know when to stop!" He picked himself up again and whispered a prayer to Torm for guidance and with the insight of his patron he adjusted his stance slightly and this time he was able to get a proper grip!
Str: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22


Gay Male Inhuman

After some less than dignified attempts that future bards may neglect to mention, the company force the copper door inward. A bear behind cracks, then breaks and everyone spills into a large, square chamber empty save for various bits of debris and what looks to be a none too comfortable bedroll. Rough stone tunnels lead out to the west, north, and east.


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Ari's shoulders slouch once they enter the new room. How many different passageways can this blasted place have?

A moment later, she reminders herself, Well, this is a mine.

Squatting down, Ari examines the room's floor, trying to ascertain which way the goblin went.

Survival (to follow the goblin's tracks): 1d20 + 9 ⇒ (14) + 9 = 23


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Ranek sighs. There were two other perfectly valid paths back the way they came that would probably lead to the trolls, but the others insisted on going after the goblins. He just hoped this wasn’t a waste of time.

”Shall we follow the tracks, then?”


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Well the tracks did come here and unless we've got epicly unlucky with rolls I suspect they carry on down one of the passageways.

Marcus does what he can to help Ariyana follow the tracks, "Look My Lady, that appears to be a boot mark over there..."

Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Survival aid another: 1d20 + 6 ⇒ (13) + 6 = 19


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

"Yes, lets run towards the monsters..." Barra mutters under his breath, nonetheless moving forwards with the others.


Gay Male Inhuman

The tracks led the company to the east, into a tangle of old mine tunnels that seemed like as not to double back on each other. It looked like a splendid place for an ambush.

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