Samnell's Against the Necromancers (Inactive)

Game Master Samnell

Sundabar and Environs
Setting primers
Present Battle Map


701 to 750 of 1,982 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

"It may solve two. The children may well have been carried in by the other creatures that left tracks.

If the creature that moved that plate by itself is here. Do we pursue now or tomorrow when we are at our full strength?"


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

”The younglings are probably dead by now, but if we wait till tomorrow the chance becomes all the greater. We should press on now.”


Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

Thurvek stands proud. "I still have plenty of fight and healing arts within me this day! We shall either find the children safe or give their souls the vengeance they deserve!"


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Ari nods in agreement with the dwarves. "Agreed. We should press forward. If there's even the slightest chance the children are still alive, we have to look today."


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

"Let's go, then. And keep a wary eye out."


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Marcus didn't need to rest, he carries on forwards though the opening.
Marcus rolled a nice 22 for perception and 23 for Survival to follow the human tracks.


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

Aldon nods and files in staying towards the rear middle of the party.


Gay Male Inhuman
Ariyana Dawn wrote:

[dice=Knowledge]d20+10

Rolling for info about the copper statuette of the coiled dragon. I have arcana, dungeoneering, planes, and religion. Apply whichever one is relevant (if any). They all have the same modifier.

Ari glances over at the statuette Hakon pointed at. She studies it for a moment to see if it looks familiar.

Then she looks back at the far end of the chamber and says, "There's a rough opening that carries on. If there's nothing else in this chamber, we should keep moving."

Ariyana believes the statuette detailed enough to have been made by someone who knew what dragons looked like from experience. It's too small to say for sure, but she also thinks it might have been modeled on a particular individual. It doesn't look very much like a copper dragon to her, though.


Gay Male Inhuman

The company pressed on, across the square chamber and into a larve cave. Rotting wooden pillars stretched out above. Puddles of foul water covered the floor. Small stalactites hung from the ceiling, fifteen feet above. The only movement came from scurrying beetles.


Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

"I don't like the look of those support beams", grunted Thurvek.


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Bolkvar looked over at them. "Let me see if this place is safe enough for us..."

Take 10 on K-Engineering for 21


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Ari figuratively scratches her head at the statuette. Who or what made it, who could say? Perhaps the answer lay further inside the mine.

Keeping her dancing lights in front of the group, Ari pressed forward with the others. She had to hope they hadn't missed enemies lurking in the dark.

Taking 10 on Perception as we walk for 20.


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

Aldon concentrates to gain Psionic Focus.

Concentration 1d20 + 12 ⇒ (3) + 12 = 15

With his focus expanded while Focused gain +1 to Initiative and Perception he peers around the room.

Perception 1d20 + 8 ⇒ (2) + 8 = 10


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Entering the room, Ranek also nervously considers the support beams. He doesn't know much about mines, but he hopes they're stable.


Gay Male Inhuman

Bolkvar thinks that the support beams are mostly sound, but all the moisture here doesn't encourage him and some have clearly seen much better days. Probably enough remain to keep the ceiling up, but a battle here would be a bad idea. Especially with slaying spells.

Ariyana swept her dancing lights about, showing supports reaching off to either direction and far ahead. They came to a end at irregular intervals, matching walls that bore the marks of many picks. In the north there seemed to be something before a passage leading further in, but the state of her lights and the distance made it impossible for her to tell more than that it looked a bit like a small pile of rocks set just in the way.


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

"Well, this place is pleasant. Lets not spend any more time down here than we have to." Whispered Barra, striding forwards.


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

”Aye. Careful up north. Nay tellin’ what it might be. I’ll go check it out. Everyone follow behind, but nay too close. I wouldnae put it behind these fookers to trap the place. Especially with this ceilin’.”

Very cautious approach. Take 20 Perception for 30/31 finding traps.


hp 33E/39H/72T | AC 17, T 12, FF 15 | CMB +6, CMD 18 | F 8, R 7(9 w/ stance), W 9| imn Fear, Dis +4 psn, Elec 5 | init 7 (11 w/stance) | Dark 60' | perc 16
spells:
1st: 4/day
maneuvers:
1st: 3/readied
detect evil at will | summon monster 2 6/day

Hakon follows with a nod. Bolkvar, my eyes can see what many cannot. Let me assist what I can.

aid another perception: 1d20 + 16 ⇒ (16) + 16 = 32


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

"There's something ahead, but I can't make out what it is exactly. It sort of looks like a small pile of rocks set in the way. Be on your guard lest something take us by surprise."

Ari draws her bow string as her companions approach the rocks. She positions herself so she has a clear line of sight should something jump out to attack.

Essentially readying an attack (if that's possible) in the event something jumps out at Bolkvar or someone else.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Samnell was Marcus able to follow the human tracks?


Gay Male Inhuman
Marcus of Torm wrote:
Samnell was Marcus able to follow the human tracks?

Sorry. He was able. They go toward the tunnel at the chamber's far end.

The company pressed forward. At the chamber's end, they found that the odd stones were a pile of three severed heads. Beetles crawled over them until the adventurers drew near, at which point the dispersed and the heads all began to scream as one. The din echoed through the cavern.


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

"GAH! Morninglord bless, what in the nine hells are those? Heads? And... oh, damn. Now whatever it is knows we're here."


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Ari nearly loosed an arrow at the terrible screeching that came from the heads.

What madness or witchery caused those things to scream?

"With an alarm like that, our enemies are surely further within. We should move swiftly. If they have the children, they might try to use them against us if we don't hurry."

Spellcraft: 1d20 + 10 ⇒ (3) + 10 = 13

Seeing if I can identify a spell causing the heads to scream.


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Casting a spell to detect magic auras, Ranek studies the screaming heads.

Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24

"Indeed. I suspect this to be some sort of foul necromancy. There are much graver issues facing the town than we may have suspected."


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Bolkvar motions to Thurvek. ”Shut ‘em up.”


Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

Thurvek steps forward, holy symbol in hand.
"By the Lord of the Twin Axes, shut yer traps!"
Channel energy: 2d6 ⇒ (4, 1) = 5 Will save 11 for 1/2 dmg.


Gay Male Inhuman

Ariyana and Ranek believe that some form of necromancy has been worked upon the heads, though they don't seem conventionally animate. Disrupting the spell would probably silence them.

Thurvek channels his god and the screams die in an instant.


hp 33E/39H/72T | AC 17, T 12, FF 15 | CMB +6, CMD 18 | F 8, R 7(9 w/ stance), W 9| imn Fear, Dis +4 psn, Elec 5 | init 7 (11 w/stance) | Dark 60' | perc 16
spells:
1st: 4/day
maneuvers:
1st: 3/readied
detect evil at will | summon monster 2 6/day

Hakon grabs his sword and readies his shield. This is not good. Whatever chance at surprise we had, is gone.


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

"Indeed though we may still be able to lay a trap for whatever decides to come and investigate".

What's the layout of the chamber?


Gay Male Inhuman
Aldondrick Volharan wrote:

"Indeed though we may still be able to lay a trap for whatever decides to come and investigate".

What's the layout of the chamber?

You're at the end of an irregular chamber, which leads into a pretty straight mine tunnel going forward. The skulls are at just where the tunnel begins.


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

”Well then. One way in, with a party waitin’ for us. Would be rude to keep ‘em waitin.”


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

"Indeed. Let's move."

Ari lets most of the others head in before her, but is careful to keep her dancing lights active and in front of the party lest something take them by surprise from the shadows.


Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

With a low growl, Thurvek handles his battleaxe and takes rear guard.


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

Aldon shrugs and moves forward with the party retaining his place i the middle rear.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Marcus prayed, "May Lord Torm light the way." and his armor started to glow softly. He observed, "No use pretending we're not here after that racket..."

Moving to the fore, Marcus tried to keep alert to follow the tracks and keep alert for any surprises however his eyes where having a hard time adjusting to the manifold shadows in this subterranean environment.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Survival: 1d20 + 7 ⇒ (6) + 7 = 13

Marcus will follow the mine tunnel until he finds something of note.


hp 33E/39H/72T | AC 17, T 12, FF 15 | CMB +6, CMD 18 | F 8, R 7(9 w/ stance), W 9| imn Fear, Dis +4 psn, Elec 5 | init 7 (11 w/stance) | Dark 60' | perc 16
spells:
1st: 4/day
maneuvers:
1st: 3/readied
detect evil at will | summon monster 2 6/day

Hakon grimly readies himself and takes position towards the front. He nods to Bolkvar and Marcus and presses forward.


Gay Male Inhuman

The company had to walk only a few moments before the tunnel's support timbers passed by and they could see that it both continued onward and branched out to east and west. The air near to the side passages felt damper than that of the main tunnel.


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Survival: 1d20 + 9 ⇒ (17) + 9 = 26

Checking for tracks leading one way or the other.

Ari examines the pathway underneath her dancing lights to see if she can ascertain the best path for the group.

"Whether we go east or west, we should go together. We still don't know exactly what we'll be facing."


Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

From the back, Thurvek grunts in agreement.


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

"Agreed. Splitting up means courting disaster, I'm sure," Ranek says from the middle of the group, as he attempts to listen for sounds coming from any of the passages.

Perception: 1d20 + 0 ⇒ (10) + 0 = 10


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Noticing Ariyana bending down to study the tracks, Marcus does what he can to help,"Aye we should all follow the tracks, look they seem to go this way?
Survival, aid another: 1d20 + 7 ⇒ (6) + 7 = 13


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

While the others search the ground for tracks, Barra uses his elven (well, half-elven) eyes to peer down the flanking corridors in hopes of seeing the glint of light on water.


Gay Male Inhuman

The tracks continued forward. To the east the distant sound of flowing water reached out to greet them. To the west, Barra caught the glint of light on something wet.


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

"The tracks continue forward. We can check out the diverging paths later. We should continue straight."

While Ari is set on her path, she waits for the others' acquiescence, knowing it is best for someone else to take the lead.


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

”Aye then.” Bolkvar strides forward.


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

"Very well. Let's watch our backs, though. Something could come from behind to cut us off."


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

"Sounds about right. Oh, this is fun." Barra steps forwards as well.


Gay Male Inhuman
Ariyana Dawn wrote:

"The tracks continue forward. We can check out the diverging paths later. We should continue straight."

While Ari is set on her path, she waits for the others' acquiescence, knowing it is best for someone else to take the lead.

Bah, my mistake. :( The tracks turn off to the east and west as well as going forward. So really you have all three options for following them.


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

On closer inspection, Ari realizes that the tracks actually go all three ways.

"Uh... guys, we have a problem. The tracks don't just continue forward. They go all three ways. Since they do, I think we should be thorough and check out all three paths. Left to right sound good?"


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

"Left to right. A very straight-forward sweep. Let's go."

701 to 750 of 1,982 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Samnell's Against the Necromancers All Messageboards

Want to post a reply? Sign in.