Samnell's Against the Necromancers (Inactive)

Game Master Samnell

Sundabar and Environs
Setting primers
Present Battle Map


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Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Are we doing max hp?


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

As far as I know yes.

Level up (moar oradin)
+11 hp
+1 ac (armor attunement)
+1 bab
+1 cmb / cmd
+1 weapon attunement (greatsword)
+1 Fort save
+1 Will save
+1 Handle Animal
+1 Kn:Nobles
+1 Kn:Religion
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Survival

new paladin class ability: Channel wrath (2x lay on hands -> smite)
new level 1 oracle spell (via human FCB): protection from evil
new level 2 oracle spell: lesser restoration


Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

Hey everybody! My wife and I will be celebrating our 15th wedding anniversary Thursday, so no posts tomorrow from me. I'm be back on Friday.


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Happy anniversary!


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Level 4 Summary:

+1 Magus/Monk Level
+15 Health (10) +4 (from leveling up Con) +1 (FCB)
+1 Con (12)
+1 BAB
+1 Fort, Ref, Will Saves
+1 2nd level spell per day (+2 with Int bonus)
+1 Arcane Pool Points
+1 Ki Pool Points
+1 AC Bonus (from monk)

Bonus Feat: Point Blank Master (longbow)

Ki Power: High Jump - A monk with this ki power adds his level as a bonus on all Acrobatics checks to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when attempting Acrobatics checks to jump. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round.

Spell Recall: At 4th level, the magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell's level (minimum 1). The spell is prepared again, just as if it had not been cast.

Spells: Raven’s Flight, Scorching Ray

Adventuring Skills:
+2 Acrobatics
+1 Knowledge (arcana)
+1 Knowledge (dungeoneering)
+1 Knowledge (planes)
+1 Knowledge (religion)
+1 Perception
+1 Spellcraft

Background Skills:
+1 Knowledge (history)
+1 Linguistics (Infernal)


Male Dwarf| HP: 60/60 | AC: 19 (11 Tch, 18 Fl) | CMB: +5, CMD: 16 | F: +9, R: +3, W: +7 | Init: +1 | Perc: +9, Darkvision 60ft., SM: +9| Speed 30ft (30ft) | Active conditions: Inspired | Channel energy (2d6) 3/3 Gestalt Bloodrager (untouchable rager)/Cleric of Clanggedin Silverbeard/4th | Rage: 12/12 Rounds

Level 4 Summary:

+1 Bloodrager/Cleric
+15 hp (1d12 max + 2 Con + Toughness)
+1 Cha (12)
+1 BAB
+1 Fort, +1 Will
+2 rounds of rage
+1 1st-level cleric spell
+1 2nd-level cleric spell

Raging Resistance (Ex)
At 4th level, instead of gaining spells, a bloodrager becomes resistant to spells. While bloodraging, he gains spell resistance equal to 8 + his bloodrager level. Unlike normal spell resistance, the untouchable rager’s spell resistance cannot be voluntarily lowered. As long as the untouchable is bloodraging, the spell resistance is persistent, and can only be lowered by ending the bloodrage. At 7th, 10th, 13th, and 16th levels (when other bloodragers would gain bloodline spells), an untouchable rager’s spell resistance from raging resistance is increased by 1.

This ability replaces the spells, blood casting, eschew materials, and bloodline spells class features.

Celestial Resistances (Ex)
At 4th level, you gain resistance 5 to acid and cold.

Skills
+1 Diplomacy
+1 Handle Animal
+1 Intimidate
+1 Perception
+1 Knowledge (history)
+1 Sense Motive
+1 Heal
+1 Climb
+1 Knowledge (religion)

Background Skills
+1 Craft (weapons)
+1 Appraise


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

Barra has been leveled.

+1 Fighter / Bard (Rubato)
+12 HP
+1 Dex
+1 BAB
+1 Saves
+2 Rounds of Bardic Performance
+1 Maneuver (Defending the Pride)
+1 Starting Tempo
+1 Feat (Weapon Focus)
+1 Bluff, Escape Artist, Intimidate, Kn. History, Perform (Dance), Sense Motive, Sleight of Hand, and Stealth
+1 to one Shortsword and his Chain Shirt.


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

Need to level then I will address Marcus' question IC. RL keeps dragging me away from the bards these days!


1 person marked this as a favorite.
HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

Finally some free time!

Monk (Monk of the Four Winds/Scaled Fist/Sensei) 4/Psion (Telepath) 4
HP = 9
Fort, Ref, Will all +1
BaB +1
Ki Pool (Magic) [4] YAY!
+1 Intelligence
Slow Fall 20'
Unarmed Damage 1d8
+11 PP (6 level, 1 Elan, 4 increased Int)
2 more powers known:
(1) Empathic Condition Relief
(2) Aversion

+2 more Rounds of Advice (Bardic Performance) per day

+8 Skill Points:
+1 Autohypnosis
+1 Know Psionics
+1 Know History
+1 Perception
+1 Stealth
+3 Sense Motive

Ki Pool:
By spending 1 point from his ki pool, a monk can do one of the following:

Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
Increase his speed by 20 feet for 1 round, or
Give himself a +4 dodge bonus to AC for 1 round.

Each of these powers is activated as a swift action.

(No Fast Movement No Flurry per Archtypes.)


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

GM I guess I should have said but I was kind of expecting to have an opportunity to prepare before actually seeing her. I didn't want to presume we got up the long climb unscathed and there were no random encounters. Anyway I guess that particular door has closed.


Gay Male Inhuman
Marcus of Torm wrote:
GM I guess I should have said but I was kind of expecting to have an opportunity to prepare before actually seeing her. I didn't want to presume we got up the long climb unscathed and there were no random encounters. Anyway I guess that particular door has closed.

Sorry, I thought you were holding protection from evil in reserve. :(


Shadow's Status

Wow this blew up since Halloween, will try to update tomorrow morning (latest in the evening).


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8
Ranek wrote:
"Copperdeath is the dragon Auvan Wyrmslayer is supposed to have killed, not a dragon he befriended."

Well that's an interesting question. Quoting Samnell: "Copperdeath was the Wyrmslayer's dragon".

That could mean two things, firstly Copperdeath was the dragon the Wyrmslayer fought. But in the stories Hakon and Bolkvar knew Copperdeath died, so I took Samnell's statement to mean it was his steed.

Mind you this is the realms where death is more of an inconvenience than permanent for the truly powerful, so perhaps Copperdeath came back. Bonus points in the new underwear department if Copperdeath now looks like this or this.


Gay Male Inhuman
Marcus of Torm wrote:
Ranek wrote:
"Copperdeath is the dragon Auvan Wyrmslayer is supposed to have killed, not a dragon he befriended."

Well that's an interesting question. Quoting Samnell: "Copperdeath was the Wyrmslayer's dragon".

That could mean two things, firstly Copperdeath was the dragon the Wyrmslayer fought. But in the stories Hakon and Bolkvar knew Copperdeath died, so I took Samnell's statement to mean it was his steed.

It is ambiguous, isn't it? :)

Marcus of Torm wrote:


Mind you this is the realms where death is more of an inconvenience than permanent for the truly powerful, so perhaps Copperdeath came back. Bonus points in the new underwear department if Copperdeath now looks like this or this.

What's the worst that could happen? There's that, but also lots of other ways for something to come back or become immortal. So many options...


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

I will be traveling for the Thanksgiving holiday weekend here in the US, starting tomorrow. I will have my phone, but cannot guarantee my posting availability. Please bot me if necessary.


Shadow's Status

Back from a few bad work weeks, will update now.


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Ready to kill the elf. Any objections?


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

It's smite time.


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

Totally ready :-)


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Yep. Time to fight.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

I'm taking the family on holiday to get a bit of Christmas sun. I won't be able to post till tomorrow but I expect to have internet at the villa.


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

What does everyone think of the idea of using automatic bonus progression?

Loot becomes unique items only. No need to loot everything or spend every gold piece on magic items


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

I don't mind ABP. I also don't mind virtual WBL as used in some games. I'm ok with normal loot rules too although that is a hassle at times.


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

Either way is fine for me.


Gay Male Inhuman
Aldondrick Volharan wrote:
Either way is fine for me.

I've no objection to ABP. It's been standard for most of my games, but a few I went without for a more old school feel and because finding loot is fun.


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Two kinds of ABP. One for less magic items and one for none. I think the less you works best. Nobody has to worry about rings of protection or cloaks of resistance, and the loot we find can focus on being interesting and unique.


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

I'm fine with ABP if we go that route.

I actually already have ABP calculated into my stat block, apparently, so I must have thought we were using it.


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

I have no objection to ABP; buying gear is always my least favorite part of Pfinder.


Gay Male Inhuman
Lightfooted Barra wrote:
I have no objection to ABP; buying gear is always my least favorite part of Pfinder.

Let's make it official then: The game now uses ABP of the "you still get some magic items" version.


HP 48/48 | AC 16, T 16, FF 15 | CMD 22 | F +5, R +6, W +9 | Init +5 | Perc +11
Resources:
Arcane Pool (6/6) | Ki Pool (6/6) | Perfect Strike (3/3) | Spells Prepared (Conc +8) - 0 Level: 4, 1st Level: 4/4, 2nd Level: 2/2

Hey folks, I hope everyone had a happy New Year.

First of all, I want to apologize for the gap in posting. It's unacceptable by any standard. I've thought about this for a while, and want to go ahead and make it official so you all don't have to wait on me going forward.

I'm withdrawing from the campaign. I could go into specific reason(s), but I don't think that would be helpful.

Thank you, Samnell, for GM'ing the campaign. This is certainly an ambitious adventure and I wish you all well.

When you have time, Samnell, please set Ari as inactive. Thank you!


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Sorry to see you go, you'll be missed.


Gay Male Inhuman

Ok. Sorry to see you go, Ari.


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Yup, wish you the best


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

So, think we’re ready for the roll of initiative and/or the explosion


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

I guess I'll wait for the goblin to act before posting Marcus' action.


Gay Male Inhuman
Marcus of Torm wrote:
I guess I'll wait for the goblin to act before posting Marcus' action.

The goblin acted. He lost his power while trying to do it defensively.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Did Marcus manage to connect? Was his attack effective?


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Going to wait until I find out what we're up against :)


Gay Male Inhuman
Marcus of Torm wrote:
Did Marcus manage to connect? Was his attack effective?

Looks like I accidentally skipped you. Will fix that...right now actually.


Gay Male Inhuman

I used to be very regular about my PBPs. Most days I could get to all six, though there were occasional slips where I missed that I had a declaration or RL intervened. The past year and change of my life have not been all that great, including repeated illness for myself and loved ones, a lot of difficult family stuff, and generally poor mental health. It’s been a regular crap tsunami. As all of you know, I’ve struggled to keep up even after shifting to resolving each game every other day. You have all been great; I just don’t have it in me to keep going as I have been.

Every GM makes a promise when they start a game that they’re going to be here and try to give you a good experience. This is me breaking it because I just can’t anymore. I have told myself many times that next round or next week I’ll be back on the d20. I recruited for replacement players on that premise. It hasn’t happened. You deserve better than I can give.

I’m sorry. Thank you all for putting up with me and I hope I was able to bring some happiness to your lives through these games. Know that you brought some to mine.


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Thank you for the heads up. So much better than ghosting. I wish all the best to you and yours.


Male Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 | Arcane pool 5/6 |
Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Thanks for the heads up, Samnell. Best to you and yours in the future.


Shadow's Status

Sorry to hear that Samnell get some well deserved rest, I have certainly been entertained and enjoyed gaming with you. I understand completely what RL tsunamis can do :-(


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Likewise I'm sorry to hear this but I understand, I've been finding it hard to get the tome to post too of late. Thanks for letting us know and god speed!


Half-Elf Bard (Rubato) 4 // Fighter 4 | AC: 21, 16 Tch, 15 Fl | CMD: 20 | F: +7, R: +9, W: +7 (Situational) | Init: +4 | Low-Light Vision, Perc: +6 | Bardic Performance: 14/15 | Active conditions: None

I'm sorry to hear that. Thanks for telling us, and good luck!


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

@Samnell would you mind marking this (and the other) campaign as inactive? Thanks!


Wounds (1) HP (25) AC (17/12/15, +1 will rage) Saves (+6/+4/+2, +2 Fear/Emotion, +2 Hardy,) CMD (16, +1 v slow) Initiative (+2) Rage (4/7) Sanity Threshhold (26/28) Edge (14)

Or better yet...we found the ashes. Mark it as complete. Feels better to say we completed the quest than to say the campaign just ended :)


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

To be fair that is a possibility.

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