Salty GM's Serpent's Skull (Inactive)

Game Master Saltykid

Book 1: Smuggler's Shiv

Map

Explore Formation
Combat Grid
Camp


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Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

"I suggest that if the cook is among the living, we point out he is not in charge of the food. There is no more actual ship and i am sure we want to eat something other than what he presented us."


Male Dwarf Fighter 1 14hp/14hp | AC 18, T 12, FF 16 | Spell Resistance 6 | F +5, R +2, W +2 | Init. +3 | Perception +1

Albawar chuckles softly at the gnomes joke before moving towards the other survivors to see what he could make of them


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

"Knowing our crew, Cloony, I fear for his life if he is still breathing. The captain may insist on slaying the poor man himself, the poor man."
Kasia runs over to the bodies and examines them for danger or signs of life.
perception: 1d20 + 3 ⇒ (12) + 3 = 15

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi moves over the the fallen crew, hoping she will find some of the still breathing.


For future reference, to check for illnesses or to look for cause of death, a heal check is necessary.

The five other survivors are alive, albeit also sick as you guys. They were also passengers of the ship. Among them are the half-elf from the Shackles: Aerys, a well-dressed gnome with a sharp tongue: Gelik, a quiet Tien man who looks like have a hard life: Ishirou, a middle-aged man clapped in irons: Jask, and a red-haired woman with a cheerful personality: Sasha.

Alsa, the cook is not among them and neither is the captain, his first mate, nor the other passenger: the Varisian scholar Ieana.

I can assume you have met these people before the shipwreck. How well is up to you.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Kasia moves to the Half-Elf first. She kneels down beside it and sets her trident aside.
"Please, stay still. I am Kasia, and I'm here to help you.
Can you tell me your name?...
Do you know where you are?...
Do you know what time it is?...
What do you remember of how you got here?..."

Heal: 1d20 + 9 ⇒ (7) + 9 = 16
She does an okay job, but she's in too much of a hurry.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Baelir spots the red-haired woman and sees that she's awake.

"Good morning beautiful, do you remember me from the ship? Well I certainly remember you. Fate must have brought us here."

He flashes his pearly whites and strokes a lock of her red hair away from her face.

Diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17 Yes, I am hitting on her, no you can't stop me, yes I will also hit on the half-elf because Baelir wants to experience the world and all the people it has to offer.


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

 "Oh, more unconscious survivors," thought Lormo, moving to help other passengers in danger. He saw bright red Sasha's hair from a distance and another thought came to his mind: "It might be nice way to make some better impression." Last time they met, he just mumbled his name and couple lines about his background, but had no chance to create any good impression. This opportunity must be better. He stopped for a moment, getting waterskin out of his backpack and when he raised his eyes back to her, Baelir was around, helping her. "Damn" , elf looked disappointed so he moved past Sasha to quiet Tien man and helped him. He was looking at men's bruises and overall condition to understand does he needs cleric or other magical help.

Heal: 1d20 + 4 ⇒ (12) + 4 = 16 

@Baelir: damn, you ninja :) 


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Cloony heads for the other gnome.

Heal: 1d20 + 1 ⇒ (18) + 1 = 19
"Gelik, Gelik! Do wake up man, lying around here is not going to get you to see the surrounding marvels."

Baelir wrote:
wants to experience the world and all the people it has to offer

So if we dress a goblin or hobgoblin in a skirt you'd hit on them too?

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi walks over to the man in irons.

"please let me help you get up. Are you all right?" she asks as she helps him to his feet.

"Does anyone have a means to remove these chains? I don't think we can leave them on regardless of what he has done."


Male Dwarf Fighter 1 14hp/14hp | AC 18, T 12, FF 16 | Spell Resistance 6 | F +5, R +2, W +2 | Init. +3 | Perception +1

Albawar curses as he sees that the captain and the cook are both missing. He had sailed many a voyage with them and their deaths struck a hard blow on him, no matter how bad the cook's food was.

May the seas embrace you both warmly and may you sail the eternally peaceful waters forevermore my friends

Wiping a tear from his eye so as to avoid unwanted attention Albawar busied himself with searching the wreckage for anything of use since he had no skill in healing and no desire to mingle with the others at the moment

Perception to find useful salvage: 1d20 + 2 ⇒ (15) + 2 = 17


Aerys opens her eyes and sees Kasia bombarding her with all these questions. "Ugh...I'm fine. My name is Aerys and I m.." She looks around. "...Not on the ship. Where the hell are we?"

Gelik got woken up by the sound of a fellow gnome yelling in his ear. Would it be out of character for you to slap him awake? That is what I am imagining is what happen.

Ishirou have been awake shortly before the party came and help them and he can see Lormo looking disappointed of being beaten to the red-haired lass. He puts his behind his head, looks the elf in the eyes and says, "Not pretty enough for you?"

Jask stands up, with the help of Mosi, and smiles. "I wholeheartedly agree with you."

Sasha slaps Baelir's hand out of her face. "Too close, buddy. Doesn't anyone tell you not to touch a girl's hair." She then smiles holds out her hand. "I would not mind a help up though."

Albawar found nothing of use, though he did sees what could be the survivor's gear piled up near by similar to their pile of gear.

KnowGeography DC15:
Judgeing by the route you guys were going. It would seem you are on Smuggler's Shiv.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Moving his hand away, Baelir offers it to help the red haired woman up.

"My sincerest apologies Miss or is it Mrs? And the only thing I was taught about a girl's hair was from my mother. If it's too long and you get into a scrap it's okay to yank on it. She married into the aristocracy, I can assure you I am a perfect gentleman."

He has a short chuckle thinking back to how oddly his mother stood out among his family.

Knowledge (local): 1d20 + 7 ⇒ (20) + 7 = 27 What ethnicity is she, what do I know about that ethnicity, and what can I gather from her attire or attitude on the ship. I'm not asking about the pinky thing (yes I read the player's guide) because it could be a touchy subject. And yes I would hit a goblin or hobgoblin... from 20ft away with a brick. The whole inherently evil thing on Golarion doesn't stick too well with Baelir's upbringing.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

@ GM, not really out of character. That can work too. I was thinking he'd be shaking his fellow Gnome by the shoulders.


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

"Never mind, sir", despite what happened, Lormo was polite with a man, "Are you OK now? I could not remember your name, but mine is Lormo and I'd like to help you if I can." He offered his hand and hold a grip pretty tight to help man standing up.

He helped man to get away from shore line: "It will be more safe to stay there. This way, you wont be catched by surprise, if sea scorpions will do another raid"


Male Dwarf Fighter 1 14hp/14hp | AC 18, T 12, FF 16 | Spell Resistance 6 | F +5, R +2, W +2 | Init. +3 | Perception +1

Having found the other passenger's gear he picks it up and moves it to a spot farther from the water line so as to prevent it from being washed away before calling out to the others

"Once ye've all woken up t'might be a good idea to move somewhat away from the water. I've also found yer gear so yer free to retrieve whatever is yours when ye feel good and steady enough to make it over here."

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi looks around to make sure everyone is up and moving.
"Lets grab all the supplies and move inland. We really should find some water & a source of food"


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

This may take a while.
Kasia bustles around checking the other survivors except for Sasha.
It looks like Baelir is going to try and handle that case himself...
Heal:Gelik: 1d20 + 9 ⇒ (7) + 9 = 16 She asks Cloony,"Will you assist me in examining your friend?"
Heal:Ishirou: 1d20 + 9 ⇒ (20) + 9 = 29 Kasia asks Ishirou "I wonder, do you know anything of the healing arts, Ishirou?"
Heal:Jask: 1d20 + 9 ⇒ (5) + 9 = 14 Kasia has a more stern look on her face as she examines him.

If need be, she does this for the next few rounds as time allows.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Taking his time to examine Sasha, Baelir strikes up a conversation. Mostly small talk, where are you from, all the while taking his time. Overhearing Mosi talk about food he holds his stomach.

"While food can be good, I'd rather have some Kellid cooking. Boiling it 'till the flavor is all gone. It's not tasty but it's safe. Well it would be tasty compared to the ship's cooking."

Take 20 on a heal check, this takes 2 minutes of in game time but should be enough. Man my druid would have been a great addition to this AP but that pc is in a WotR game.


@Baelir Sasha looks to be of Chelaxian descent.

All of the survivors seemed to be healthy for the time being.

Map is up for ease of navigation. The points are landmarks and points of interest. Some of the them has a number beside, meaning that they are similar events and landmarks. Going beyond 1 mile without hitting a landmark would have a chance of encountering a monster. The chances increased at 3 miles and every 2 after that.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

"With people in relative good condition, is anybody here skilled in survival or tracking? I assume we will go hunt for something edible and drinkable."


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

"Lunch is already served, M'lord."
Kasia gestures towards Lormo. She assumes he has the scorpion meat from earlier.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Okay so we have everybody all set up, are we still sickened? If so when and how does that wear off. If not I say we go to point B on the map.


Male Dwarf Fighter 1 14hp/14hp | AC 18, T 12, FF 16 | Spell Resistance 6 | F +5, R +2, W +2 | Init. +3 | Perception +1

Sounds like a plan


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Kasia pops over to where Baelir is treating Sasha and bends down for a quick word.
"We can either head up the coast or go out to the ship.
I'd prefer to let the ship wait. It is likely to be a feeding frenzy for the fish.
What do you say? Let's leave the beach?"

Then she looks up and starts waving everyone over.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Looking up at the Mwangi womam, he continues to smile.

"Of course, up the beach we might be able to find a slightly better spot for a shelter. You never know what could be up there on an uncharted island."

Turning back to Sasha he tells her that he must be going and to stay safe with a wink he grabs his sword and gets ready to head up the beach.

Quick question, I've been pouring over the boards for it but haven't found anything, can I finesse my morningstar? It's a one handed piercing that also deals bludgeoning.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

"I think we should get what supplieswe can from the ship to help us survive but if everyone else wants to move on then ok."

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

[B"I think we should get what supplies from the ship to help us survive but if everyone else wants to move on then ok."[/B]


@Baelir You can as it does piercing, as you say. It would be interesting to say the least.

Can I assume you guys are going to the ship?


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

If B is the ship, then that makes sense. I thought B. might be a cave or something else, and the ship might be out on the reefs or something.


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

"We need to gather as many stuff as we can, before making a camp. Ship can provide us with lumber, some metal and ropes we can use for construction, probably we can discover some tools, because without them it will be hard to sustain." Lormo started brainstorming idea of getting as much as possible from a ship. "Best what we can do now is recover as much as possible, because rising tide might get it away from the shore and we lose it forever."

Standing on a shore, he took position to look a bit higher. Lormo was ready to follow someone, who is ready to take responsibility as a leader, but wasn't moving while one joined him.

While walking Lormo was still talking with the one, who is leading the party I expect Baelir or Kasia:
"After we collect everything, we need to plan a camp. Probably, palisade or fence. Someone who is good hunter, need to investigate surrounding, because we would need lots of fresh water and good shade in this climate. Dehydration is a real threat. As far as I know, this is Smuggler's Shiv and we are somewhere in north part of it. During camping tonight, I will check stars position and find out more. Probably, we have a chance to make a sign for bypassing ship, so they find out we are here. After I check my records, I could say more about animals and other threats we might face in here"


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Arching his back, Baelir gets ready to head out. Not much of a worker, but he knew when work had to be done.

"Ships also have tools such as hammers, nails, fishing gear, a fully stocked kitchen, and Albawar do you remember if there were any boarding pikes attached to the main mast? Usually there's a few of those in case of emergency."

Thinking of all the equipment and gear that one might find, Baelir unpacks his backpack to lighten the load and leave room for everything else, pulling out 4 sacks. Stuffing one empty sack into his pocket he offers an empty sac to anyone else willing to grab one.

"Lighten your load, if we find anything useful we can use these and our packs. Hopefully we can find some cooking equipment and some more lamp oil. Everyone ready? When you are let's head out. The longer we dilly dally the less daylight we'll have."

I take out everything but 2 torches, my flint and steel, 1 days worth of rations, waterskin, and my weapons.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Kasia takes a sack when one is offered by B.
As everyone talks, she just smiles.
As they walk up the beach, she fills the sack with sand.

She walks at the back of the party, trailing back and looking over her shoulder frequently.
perception: 1d20 + 3 ⇒ (11) + 3 = 14

She seems perfectly at home, bearing her sandy trident in both hands as she walks.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Cloony looks up with curiosity
Why is this woman filling a bag with sand? One puts consumables or items in those.

"Pardon miss Kasia, why are you putting sand in a bag?"


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

She winks mischieviously.
"You can do any number of things with a little sand m'lord. Check for traps, make a map, leave a trail, blind your enemies! You can exercise with it and use it as soap when you are done.

Nature's bounty is limitless Cloony. You just need to know where to look. But I think my favorite thing to do with sand is build sandcastles! How about you?"
She smiles broadly.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

O.O'.....

"I cannot say i have ever done that. Castles are usually made using..."
Cloony is summing up every single thing used in constructing castles.
....that is about it. Or is this a new method for stronger bastions?"


Male Dwarf Fighter 1 14hp/14hp | AC 18, T 12, FF 16 | Spell Resistance 6 | F +5, R +2, W +2 | Init. +3 | Perception +1

Albawar shakes his head at Baelir's question
"Nay lad can't say as I remember seeing any such weapons aboard, never imagined I'd be needing anything but me trusty dwarf steel"

He follows behind everyone else, laughing quietly at the conversation between Kasia and Cloony


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Smiling again
"No no, I think you are better off building them with stone.
There is a time and a place for a castle made of sand."

She frowns.
"and I fear that today we have neither."

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi takes a bag and follows everyone on board


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

You know, they say my uncle was captain of a ship such as this.
My father said he was a pirate, but mother claimed uncle Finlay was just a drunk merchant.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

"That is inconvenient. How is one to correctly write down the family tree in detail if there is such a discussion about specific relatives?

The dwarves and gnomes back at the academy knew clearly what certain members of their family were.
Let me see, Jiffy had an aunt who was a tavern owner, dwarf Blackbeard has a father who....."

Cloony's counting is interrupted as the canary lands on his shoulder and starts singing in his ear.


Sorry for very late post. I lost my copy of the AP so I was trying to get it replaced.

It does not take much as a glance to know that the ship will never be sea worthy again. The deck is still mostly intact though the mast is now gone and the hull have multiple large holes.

On the deck, another one of those sea scorpions is trying to get one of the doors to open. It looks a bit larger than the ones on the beach. All of a sudden it turns around. It knows your here and it is ready to attack.

Roll for initiative. Also those with know nature can you please roll for this. It's not quite the same as the other critters.

Initiative: 1d20 + 4 ⇒ (1) + 4 = 5


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Init.: 1d20 + 2 ⇒ (16) + 2 = 18
Kn. Nature: 1d20 + 8 ⇒ (10) + 8 = 18

"Wow, now that is a big one!"


Male Dwarf Fighter 1 14hp/14hp | AC 18, T 12, FF 16 | Spell Resistance 6 | F +5, R +2, W +2 | Init. +3 | Perception +1

Albawar curses at the sight of the scorpion, not being overfond of the little beasts after their last encounter

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

Sothy was thinking something, while walking. As soon as he saw a ship, smile appeared on his face. Probably, he noticed something, he thought is long gone and was happy about that, not about strange scorpion-like creature he saw standing on the deck.

Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Knowledge (nature): 1d20 + 10 + 1d6 ⇒ (20) + 10 + (2) = 32 using my inspiration point without spending, since I'm trained in Knowledge (nature)

@Salty, ship is partially on land or we need to swim to reach it?


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Ooh isn't it not a beautiful scorpion?
I wonder how it grew so large...

initiative: 1d20 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi looks shocked at the size of the new scorpion.
"What other creatures are waiting for us on this island. Why would anyone want to remain in such a place?"

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

"Maybe there are some tools in there to help cutting this thing up. Surely there is plenty of meat to be gained from such a large specimen."


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Cut him up? How could you? He's magnificent. Isnt he a beauty?


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Shocked at the large size of the scorpion Baelir can only respond to Kasia. While still keeping his usual calm demeanor, Baelir does not want to get stung.

"He may be a beauty, but he could also be our dinner. Let's be careful of the poison."

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

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