Salty GM's Serpent's Skull (Inactive)

Game Master Saltykid

Book 1: Smuggler's Shiv

Map

Explore Formation
Combat Grid
Camp


451 to 500 of 764 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Are we on the far beach yet? If not, let's tie up these folks before we head to check the other wreck.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi looks at the new wreck.

"I am wondering if this so called accident might be something that has repeated itself several times. I can't imagine that several ships just happened to find themselves stranded here. That is unless something or someone caused it. I would love to get a good look at this ship. That is if everyone else wants to as well."


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

"I am fine with that, who knows what wonders it may hold..provided, of course, it hasn't been looted....yes."


It's within eyeshot from where you are now.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi looks at the prisoner.
"Leave him behind. His faith is now in the hands of the gods."
She then begins to walk toward the new found ship.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Kasia looks at the ages-old wreck.

"I fear our attention is best spent elsewhere for now. For if it has not been looted already, then we are well enough leaving it another day and night for now.


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

"Could not it be, that this island is attracting different troubles?" Lormo looked over that ship, "I'm wondering how old is it?"

Can I roll any Knowledge to determine how old this ship is?

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

"I guess I am wondering if it has a whole similar to the one in our ship. But if you are not interested in looking we will move on."


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Looking the ship over Baelir ponders out loud.

"If the ship is old, how long do you think it will stay there like that? It might get washed away with the tides or in a heavy storm."


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

"If it is lodged there is no need to worry about it. We will see up close."


@Lormo Knowledge Engineering would be needed. DC is 15 since you are at a far.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi approaches the ship to get a better look at it.
"Shall we get a little closer. I dont think the ship will attack us. I am quite sure it is dead."


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

Lormo was using a sand under his feet as sheet for some equation.

Knowledge (engineering): 1d20 + 6 ⇒ (12) + 6 = 18

"Ship is not, because it is not a sheep. But there might be a sheep at the ship, which might attack us, if we come on board" he commented to Mosi's words while counting.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Kasia becomes incredibly focused on an elephant-shaped leaf she sees.
"How much time do we have left before nightfall? Let us press further out if we have time."


@Lormo The boat is old; that it is still is a miracle.

[ooc]Sun is coming down, though you still have about 7 hours of daylight.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

"I believe we should check out this wreck before anything happens to it. You never know what supplies might still be left, maybe some of the more mystical devices that can be found on the high seas are still in working condition."

Sheathing his blade, Baelir readies his morningstar instead. The heft of the weapon felt more comfortable than the thin blade of the rapier.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Cloony will move as close as one can estimate safe and look if anything is moving.
Perception: 1d20 + 3 ⇒ (7) + 3 = 10


@Cloony You don't see any movement from where you are at the moment.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

No with that low roll i'd assume not.

"All right, let us explore this wreckage. But erm, the strongest first of course, Baelir maybe? He is big and strong here."


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

"Honestly to say, from physical disciplines swimming and climbing are my worst", said Lormo. "Anyway, I'm almost ready to check out. Sometimes those ship can have something useful. But everyone, be vigilant - this ship hardly stays at it's current place. As we are there, always look for a land in case it starts to drift or submerge."

He mixed up several ingredients in small vial, creating a deep-blue concoction and put it on his belt.

I actually forgot to change my extracts for day from default, so I'll keep on playing as I have prepared endure elements and touch of the sea, which were my previous choices

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi joins Lormo as he moves forward.


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

@Salty, should we roll for Swim? Is it possible to take 10 (DC 10) if water is calm?


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

swim: 1d20 - 2 ⇒ (17) - 2 = 15
If you wish to see the wreck, then let us see what it has in store.


Lets make the swim Dc 10. It is an easy swim.


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

Lormo carefully touched water and then, satisfied with temperature, left his shoes on shore. As well he left some of other staff, taking only sap, several reagents and scroll case, which has been attached to separate belt.

"I'm ready to go, but if someone don't want to swim, he can stay here and guard our stuff", he said, attaching his sap with a weapon cord to right hand wrist. Elf started swimming clumsily, more and more getting used to his hide shirt.

Swim (Take10): 10 + 1 - 1 = 10


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

ah sorry. I've been busy with finals myself.

Swim: 1d20 ⇒ 2 add one if I can get a guidance

-Posted with Wayfinder


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Swim: 1d20 - 1 ⇒ (4) - 1 = 3
Only slightly better, but clearly Cloony and Baelir aren't meant for swimming ^^

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi would like to take 10 if possible and swim out to the ship


Lormo, Kasia and Mosi made it to the boat with some ease. Baelir and Cloony, however, are having trouble catching up to the three.

You guys want to take ten?


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Yeah, I'll just take 10. I have the Str bonus to do it in my armor without my buckler equipped.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Swim: 1d20 - 1 ⇒ (15) - 1 = 14

Cloony finally peddles his way over.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

I attempt to use my Survival experience to determine how long this boat has been here. Survival: 1d20 + 7 ⇒ (11) + 7 = 18 Kasia takes in the weathered wood, the quality of the rope, and peeling paint on the sun-bleached deck. (assuming all these things.)


Judging by the wood, it would seem to be here for at least a decade. About as old as those nice zombies over there!

Roll for initiative. Combat Grid has been updated.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

init: 1d20 + 1 ⇒ (9) + 1 = 10

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

1d20 + 2 ⇒ (11) + 2 = 13

if I can, I'd like to roll Knowledge religion: 1d20 + 6 ⇒ (8) + 6 = 14, to determine creatures special features; where they come from, vulnerabilities, etc


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Init: 1d20 + 2 ⇒ (9) + 2 = 11


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Init: 1d20 + 5 ⇒ (5) + 5 = 10

-Posted with Wayfinder


Albawar Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Zombie Initiative: 1d20 ⇒ 3

Zombie

It seems to be your standard zombie.

Albawar moves up and smashes one of the zombies

Attack: 1d20 + 4 ⇒ (2) + 4 = 6

He misses the zombie completely.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi fire twice in quick succession.
Firing at zombie who is 10 from the bottem and 7 from the left

Bow: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19
Damage: 1d6 ⇒ 3

Bow: 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18
Damage: 1d6 ⇒ 2


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Moving in close to the zombie Baelir swings his morningstar. The weapons heavy head should do some hefty damage if it connects.

"It appears to be some sort of undead creature too foul to walk this earth. We should let the soul rest by putting the creature out of it's misery."

Morningstar: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 2 ⇒ (7) + 2 = 9 Of course not, because this character has absolutely no luck with dice.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Cloony aims for the nearest not in melee.
"Err...i recall some tales saying we have to 'slice them up', they just take Mosi's arrows easily. :(

Ranged touch: 1d20 + 3 ⇒ (14) + 3 = 17
Frosty dmg: 1d3 ⇒ 1


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Kasia is going to delay until the end of round, move & channel energy vs the undead. Channel Positive vs Undead:DC12 Will save halves: 1d6 ⇒ 6


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

"Those undeads, I cannot hurt them with my sap, unless I hit them hard enought" said Lormo, moving back to Cloony and Mosi. "I'll try to protect our ranged warriors"

Ready on Zombie approach:

Attack (-lethal): 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17 DMG: 1d6 + 1 ⇒ (6) + 1 = 7
Confirm (-lethal): 1d20 + 1 - 4 ⇒ (18) + 1 - 4 = 15 DMG: 1d6 + 1 ⇒ (1) + 1 = 2


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

"Warriors, mister Lomo? I am hardly that. But ranged attacks i do prefer, especially with the prospect of walking corpses eager to eat our flesh."


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Let us lay them below the tide.


Zombie 1 Will Save: 1d20 + 3 ⇒ (1) + 3 = 4
Zombie 2 Will Save: 1d20 + 3 ⇒ (10) + 3 = 13
Zombie 3 Will Save: 1d20 + 3 ⇒ (5) + 3 = 8
Zombie 4 Will Save: 1d20 + 3 ⇒ (13) + 3 = 16

Kasia's holy energy weakens the horde, though half looked a bit better than the other. Cloony's pitiable frost chilled on of them at least. The others ignore the arrows flying at them as the shuffle towards the party.

The zombie that was attacked by Baelir slams into him.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
It was too slow to hit Baelir.

Albawar's zombie also trys to hit him.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
It end up just brushing against the armor.

One zombie moves up beside Albawar and the other to Kasia.

Albawar attempts to attack the same zombie again.
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 4 ⇒ (4) + 4 = 8


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Assuming it's our turn again?

Cloony tries to decide which zombie to toss his next frost ray at.
"Ah well, here goes another."
Aiming for the one left of Albawar.

Ranged touch, into melee: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Dmg: 1d3 ⇒ 2


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Baelir steps carefully to the side of the zombie and turns to the one facing Kasia and Albawar swinging his morningstar as he turned.

"Let's try and focus our attacks on one at a time. That way we can bring them down a bit faster. Oh, clumsy weapon, by the gods why do I seem to still be affected by that poison."

Morningstar: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 2 ⇒ (4) + 2 = 6


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

Lormo stepped forward, trying to find better balance on slippery wood. He waived his sap, trying to crash that on zombie's head.

Attack (-lethal) : 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16 DMG: 1d6 + 1 ⇒ (2) + 1 = 3

"Hold on, Cloony, I will try to delay him as possible".

Do I understand my sap is useless in this fight, due to their DR?

451 to 500 of 764 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Serpent's Skull campaign All Messageboards

Want to post a reply? Sign in.