Gain Combat Feat (Scholar): Improved Initiative
Gained 0 Level (Message) spell and 2 3rd Level (Fireball, Stinking Cloud) Spells
11 Skills (1 rank per):
Prof - Barkeeper
Prof - Courtesan
Prof - Sailor
Craft - Alchemy
K - Arcana
K - Planes
K - Universalis
Due to increase in level:
Gained a +1 from Lore bonus to all Knowledge skills.
Gained a +1 from Trapfinding on Disable Device and Trapspotting skills.
Gained a +1 on IDing magic items.
Level 6 - Monk/Soulknife
- favored class: +1 pp (10 total)
HP rolled above - new total 64
+1 BAB (CMB, CMD)
+1 all saves
+1 Stunning Fist
+1 Ki Point
Speed Increase +10
Slow Fall +30
Monk Bonus Feat: Improved Trip, Weapon Specialization: Mindblade
New Bladeskill: Rending Blades
Skills: +1 Acro (+12), +1 Bluff (+11), +1 Escape Artist (+7), +1 Perception (+14), +1 Perform (+10), +1 Sense Motive (+13), +1 Stealth (+12)
NOTE: Acro to Jump went up to +30 due to +1 monk level and increase in land speed.
*sigh* OK, so now I'm debating my choice of retraining Protection from Evil --> Unprepared Combatant. I rarely use Pro Evil and really that kind of buff is more in Ushari's bailiwick.
I think Unprepared Combatant is too scenario-specific and I'm trying to stick with Generalist spells except for his attacks. Hmmm... decisions, decisions.
So my current list of possible replacement spells are:
Protection from Evil -->
- Feather Fall - the old standby, situational but a lifesaver when needed.
- Detect Secret Doors - very useful but again situational.
- Vanish - short term invisibility: what's not to like?
- Expeditious Retreat - very useful defensively but has some offensive uses for a spellcaster like getting in advantageous positions to hammer baddies or delivering touch spells to allies that run out ahead of the pack... *ahem* Jayse. :)
Guys, I've been keeping the Events List updated and have included notes to indicate (roughly) your level-up points. You might find it fun to use as a reference or to reflect back on certain moments. I know I've enjoyed re-reading the whole adventure.
Oh when you were fresh-faced youths desperately battling against a small handful of goblins...
Feat changes - Manyshot, instead of Imp. Precise Shot.
Suggestion and Versatile Performance (Bard) are lost with the Arcane Duelist archetype.
put 1 skill point into the following:
Hey guys, just to let you know, I'm looking for a good hiatus spot on the campaign. Work is slamming for all of us it seems. I expect to be working manic hours until my vacation and then I'm offline for a couple of weeks. So once we hit a good stop point, the game will be cooling its heels until after the middle of October.
I know the game is currently paused, but this would be a good time for us to decide what loot we want to sell and what to keep. We do have a supply of cash as well so picking up some magic gear would be wise too.
SR, did you want to wait until we resume Isles to do this or can we handle this OOC?
BTW, SR I have a question for you:
The Lady of Pleasure, the Songstress.
Symbol: The silhouette of a curvaceous woman’s body, arms raised above her head.
Alignment: Chaotic Good
Portfolios: Pleasure, music, art, hedonism
Typical Worshipers: Artists, musicians, hedonists, prostitutes, courtesans, dancers, bards
Cleric Alignments: CG, NG, CN
Domains: Charm, Community, Pleasure*, Song*, Travel
Favored Weapon: Rapier
Let me know what you think.
I know everyone is busy so I'm going to handle the selling of goods in the OOC.
Here are the items that no one has claimed and I think you guys want to sell. Let me know if I'm wrong:
- Agile Breastplate +1
- +1 Cutlass
- Handaxe +2 Dragon-Bane
- Ioun Stone*
- Potion of Heroism*
- Turkey Jerky
* The Ioun Stone and Potion of Heroism are carried by Straehan and I'm happy to keep both. The Stone could be very handy against hostile casters. However, if you guys would prefer to sell either or both, let me know.
My intention is to do a diplo roll (for both Jayse and Jofram) to see if you can get a better than average deal, sell the goods, and then divvy out the proceeds among you guys while keeping a small 'group' fund which will be used to pay for rooms, etc.
THEN, if you guys could let me know what magic items you'd like to find in town, I can do some rolls to see if they are available.
Critical diplo roll...
Ja's Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10
Jo's Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20
... and apparently some poor shopkeeper has taken a shine to Jofram and cut him a bit of a deal.
I can't think of any 'must haves' for Ushari off the top of my head but I'll give it some thought. Cleric-wise, you can't beat the Phylactery of Channeling Positive Energy... but it is hell of expensive.
Unless either Jofram or Jayse ring in with a different opinion, I'll go with your recommendation and post the total GP amount for each of you, your 'Group' fund, and all that jazz tomorrow both here and in the Game google site.
Well, in some campaigns that level of horse-power is mandatory just to survive. Isles is a little more benign so while it would be badass, you wouldn't get the day-in-day-out use of it that you might otherwise. ;)
OF COURSE, after your research is done... you may find a powerful reason to snap up a phylactery like that as quick as possible. Mwhahahahahahahahaaa...
Oh, I ran some preliminary numbers... assuming you don't sell the Ioun Stone, you guys will each be playing with about 4k GPs. :D
I'm allowing all Paizo official items as well as some 3PP stuff at my discretion. HERE is a pretty good source for your initial browsing.
Any items with a sticker price of 5k GP or less are generally available in Orfallen. Items that cost more will be at my discretion and a roll of the dice.
Hmmm... I'd take the ioun stone, but using it requires readying an action, and Jayse's economy of actions is pretty important.
He won't take it, though he will take the Potion of Heroism.
Today's gonna be another crazy one. I'll try to get a post up at some point. I just don't know when that will be.