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Starfinder Society

[SFS] Starfinder 1-03: Yesteryear's Truth

Game Master GM Red


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Sovereign Court

Race for the Runecarved Key ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

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Tick Tick Tick...

Sovereign Court

Race for the Runecarved Key ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

We're getting pretty close to release date and Gameday 6. I wanted to mention that there's no big rush in moving through this game quickly. I assume we will spend at least a few days (if not more) actually building PCs for Starfinder and reading over all of the rules. Considering there's no Hero Lab data for SF yet, building a PC gets even more complex!
We'll take our time and use this first game as a learning experience.


Hero lab is for suckers! I build from scratch anyhow. Are they coming out with a psrd for starfinder or do I need to buy it blindly hoping I'll like it...


Reporting in


Dot.


I will probably be playing a Mystic btw.

Grand Lodge

male Dork/Geek/Nerd-Pick one Level 5 Gunslinger/ Level 3 Tactician

here

Sovereign Court

Race for the Runecarved Key ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

Thanks all for reporting in.

Massee, I doubt an srd will be available at the same time the PDF is released... :(


Ya I kinda doubt it too. Which is an unfortunate thing imo, but I guess a solid business decision.

Sovereign Court

Neutral | Human Male | Samurai 7 | AC 25 (T 15/Fl 21) | hp 64/66 | Init +3 | F:+7 R:+5 W:+3 | Perception +1 | Yurei hp 45/45 | Arrows: 8 | Crown: 10/10 | Resolve 3/3 | Challenge 3/3 | Conditions: Lucky #2
Wands:
Enlarge: 42 charges | Bless Weapon: 6 charges

oh kuey is part of this grand outing. cool. it Bishop here kuey.


And I'm Luurg of course.


Haha, yeah! Hmm, have we played together before?


You had an archer playing with Dale recently on the high seas :)

Silver Crusade

Awesome! Looks like we'll have a good crew!

I'm leaning either soldier or solarian, though I'm pretty flexible on that if something really catches my eye. I'm also excited about what they've been saying about how Starfinder won't really stick to the "core 4" team build theory. Definitely puts less pressure on everyone to avoid doubling up on the same class as another player.


Partly that is because technology can cover for many things.

Cleric: You can heal all of your stamina with a 10 minute rest and a resolve point. You can heal hit points with a cure serum that is supposed to be sold pretty much everywhere and is cheap.

Fighter: Every class gets free weapon specialization at level 3. I do think there will be less "tank" style characters in SF. Hard to keep upgrading both your weapon and armor.

Rogue: There is no such thing as trapspotter in the core rules. Every class gets plenty of skill points and getting non class skills is easy.

Wizard: Swimming and Climbing can be done via affordable gear or just take a feat. Flight is affordable at mid levels. The Technomancer is a blaster but 2 classes can use grenades.

According to the devs they had a few specific design rules in mind for most Starfinder enemies.

1. Medium AC. Every class should be able to land hits but you'll start missing if you stack too many penalties. Note there are very few ways in SF to increase attack rolls and they are mostly +1 or +2.

2. High attack. Expect to get hit often unless you focus heavily on defenses.

3. Nearly all of them will face the same attack restriction as PCs. Move + attack or full attack for 2 attacks.

4. Medium damage. Probably higher then most PCs but not by much.

5. Lots of riders on attacks. Expect most attacks to require a save or for them to try a free maneuver.

I'm currently open to playing Mystic, Technomancer, or Soldier depending on what the arty needs. I may lock something specific in when I get my book.


Cool! Thanks for that overview Bigguyinblack!

I'm leaning towards Mystic, Engineer, Solarian or Technomancer. (Hmm, that's like half the available classes right now...)

Sovereign Court

Race for the Runecarved Key ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

Yeah, thanks for that, Bigguy. I know next to nothing about SF other than the few blog posts I've read and the monsters in First Contact. Our first combat encounter should be interesting :)


GM Red wrote:
Yeah, thanks for that, Bigguy. I know next to nothing about SF other than the few blog posts I've read and the monsters in First Contact. Our first combat encounter should be interesting :)

Variel has been keeping up with revealed info and sorting it in a massive document found here.

I don't have my book yet but a buddy of mine does and I've been keeping up with revealed info. So if any of you have questions I can probably answer them.


Odds are the SFS rules will stick to the starting wealth of 1,000 credits and only being able to buy item levels of character level +2.
In general enemies have a bit lower energy defenses then kinetic defenses which is why energy weapons tend to deal less damage.

You'll probably want to buy a weapon or two, some armor, basic gear such as rope, a backpack, clothes, flashlight, a com unit, and 1 or more tool kits depending on your skills. Maybe a healing serum. If you have any credits left over maybe buy a computer.

Computers and Hacking have a ton of details. Almost like a separate game in itself.

Ship combat is also very complex. It mostly involves 3 skills. Piloting, Engineering, and Computers.
Captains use social skills and Gunners can get by with just good BAB but if you are not charisma based and want to help during ship combats consider taking at least one of those 3 skills.


I want to be the captain!!!


Then I suggest Envoy, Solorian, or Mystic with a good charisma score.

I'm contemplating Mystic, Technomancer, or Soldier depending on what the party needs.

Mystic can heal which is more useful at lower levels when we don't have big stamina pools to refill. They are also good at identifying magic threats. Offensively they have a lot of enchantment/charm type effects.

Technomancer gets blasts and utility spells. They are also pretty good with computers.

And Soldiers of course deal damage. Blasting things with a big gun appeals to me but I think the most effective build at low levels is the classic 2 handed weapon/cleave build. Luckily Soldiers get enough feats to do both easily.


man where is that manual so I can do a quick perusal!

Sovereign Court

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Race for the Runecarved Key ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

August 17th is when you'll see the CRB PDF. For now, Bigguyinblack linked this document. It contains quite a bit!

Grand Lodge

male Dork/Geek/Nerd-Pick one Level 5 Gunslinger/ Level 3 Tactician

After looking over the document, I would like to play Quig/ the mechanic. I like the computer slicing thing. I think my first character my be a mechanic.


I'll go ahead and lock in Technomancer.


that document is HUGE!

I'm going to be soldier with ace pilot!!!! Likely an Android.


Ok, I think I'm leaning towards an android mechanic!


kuey wrote:
Ok, I think I'm leaning towards an android mechanic!

Oh wait, looks like there's a mechanic already (and an android, too)! Then I'll do my other interest, a lashunta mystic!


My Technomancer will also be an android. What can I say, Androids are cool and they have the right stats.

Grand Lodge

male Dork/Geek/Nerd-Pick one Level 5 Gunslinger/ Level 3 Tactician

Well I have not looked at the stats yet since I do not have the core rule book. But def looking at mechanic....may reconsider the race once I get the PDF

Sovereign Court

Race for the Runecarved Key ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

Oh wow, I woke up to the scenario in my inbox... And it's pretty awesome!
I'm surprised they dropped scenarios before the CRB. 5 more days!

Silver Crusade

Wooooo!!!!

Dataphiles

Active Spells: None | RP 5/5 | folio boon 1/1 | Android Operative (Hacker) 1 | SP 6/6 | HP 10/10 | KAC 16 | EAC 15 | F +0 | R +6 | W +2 | Init +5 | Perc +5 (Low-Light, Darkvision 60 ft.) | Sense Motive -2

Cool.

So my Android Technomancer Mercenary is nearly done. I still need to pick a lvl 1 attack spell and a utility spell.

Damage spell choices are

Magic Missile is dependable, 1d4 +1 dmg per missile, Fire 2 as a standard action or 3 as a full action.

or

Supercharge Weapon: If the weapon attack hits it deals 4d6 extra damage or 2d6 in the case of an area attack. It works real well with grenades since they are just tossed on the ground. For action economy reasons I'd be supercharging an ally's weapon.

Utility choices are

Identify: Same as in Pathfinder but works on tech items also.

or

Comprehend Languages

There doesn't seem to be wands anymore and one shot spell items are no longer super cheap. So I'm leaning towards Comprehend Languages.

Cantrips are Detect Affliction, Detect Magic, Energy Ray, and Transfer Charge.

Silver Crusade

Man! You guys already have so much of your builds ready! At this point the only thing I think I have nailed down is that my character will be allergic to one of the core races, so he'll have the sniffles of one of them is on the team. Haha!

Acquisitives

Male LN Android Mechanic Bounty Hunter 2 | SP 12/12 HP 16/16 | RP 4/5 | EAC 14; KAC 15 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +8, SM: -2 | Speed 30ft | Active conditions: None.

I am in the same boat. I got most of the basics picked out, but with out the books I can not make the character yet..

Android Mechanic

Dataphiles

Active Spells: None | RP 5/5 | folio boon 1/1 | Android Operative (Hacker) 1 | SP 6/6 | HP 10/10 | KAC 16 | EAC 15 | F +0 | R +6 | W +2 | Init +5 | Perc +5 (Low-Light, Darkvision 60 ft.) | Sense Motive -2

I had actually avoided Operative because I assumed we would already have 1 or 2. But if no one else wants to play one I will. I was going to play one irl but can build something else for my local game store.
Another character option I was considering building is a Vesk melee Soldier. Depending on what kind of Soldier Karmic Knight builds I still might. Consistent damage + tank and little or no dependence on ammo. Would be useful in many groups. Start with a tactical pike and buy an extra set of arms later on.

Sovereign Court

Race for the Runecarved Key ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

Hehe, I can see the temptation to try one of everything is pretty high right now. I'll probably put together a PC when I get the CRB as well, seeing as I will be joining other games once more GMs start GMing SFS on the boards. I'm leaning towards mechanic for my first PC. Having a hacker, techie type of PC sounds fun.


Well, I presume the option to rebuild level 1 characters would still be there, so I guess we can experiment around! I'm already thinking of a mechanic with a battle droid, oops, I mean drone, and a mystic. Really tempted to play with a solarian also. Sigh, options options options...

Dataphiles

Active Spells: None | RP 5/5 | folio boon 1/1 | Android Operative (Hacker) 1 | SP 6/6 | HP 10/10 | KAC 16 | EAC 15 | F +0 | R +6 | W +2 | Init +5 | Perc +5 (Low-Light, Darkvision 60 ft.) | Sense Motive -2

I got a glance at the SFS rules.
Same 10 point buy system as in the CRB: confirmed.
Day job = Double your profession roll in credits.
There are boons that anyone can get based on your overall influence and each faction has boons you can buy depending on your influence with them.
And they are all in the guide.

Since it is fully built (Except for faction, I won't pick that until I can fully read the guide.) I'll play my Operative.

Chronicle: #1
Player name: Edward McGee
Character name: Colthan Becknar
Organized play #: # 145373-702
Faction: TBD
XP: 0
Fame: 0
Credits: 214 left (But I might buy a computer once I grok that section.)
Day job: Profession Corporate Professional: 1d20 + 9 ⇒ (4) + 9 = 13 26 credits. I'll be buying a physical copy of the character folio at my local store. If it grants a reroll and I don't use it in the adventure I'll reroll the day job.

Colthan is an Android Ghost Operative with high Dex and medium Int.
He is a scholar focusing in Xenobiology.
He is wearing Second Skin armor and is armed with a semi-automatic pistol and a survival knife.


Ya I've got no real idea what I'm going to play until I see the rule book and the options. Whatever I do play will likely be more of a character than something optimal, I think.


The pregens are out though. That should help to give an idea of the different races and classes.

Dataphiles

Active Spells: None | RP 5/5 | folio boon 1/1 | Android Operative (Hacker) 1 | SP 6/6 | HP 10/10 | KAC 16 | EAC 15 | F +0 | R +6 | W +2 | Init +5 | Perc +5 (Low-Light, Darkvision 60 ft.) | Sense Motive -2

And the guide. http://paizo.com/products/btpy9vlp?Starfinder-Society-Roleplaying-Guild

My main interest is in party balance and I like making characters. So while I'm currently set on Operative I have no problems switching if someone else wants to play one. Not that more then one is a bad thing.


Had a look at the pregens. Going to create a Ysoki Soldier or Ysoki Operative. I see him with a big gun and a big knife. Don't call him a rat!

Sovereign Court

Race for the Runecarved Key ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

Reading through the guild guide, the idea of Infamy is an intruging one. PFS is catered towards dogooders, but it looks like we'll actually be able to bend ethically with SFS. No need to second guess robbing or killing someone ... If that's what your PC wants to do, they can. There are penalties for infractions, but at least the option is there.

Do kasathas all have four arms? Does that mean they can wield four melee weapons? ;)


1 person marked this as a favorite.

I'm actually liking what little I have seen I think I'll get the PDF CRB just so I can bug GM Red and force him to GM forever!!!!!!

Dataphiles

Active Spells: None | RP 5/5 | folio boon 1/1 | Android Operative (Hacker) 1 | SP 6/6 | HP 10/10 | KAC 16 | EAC 15 | F +0 | R +6 | W +2 | Init +5 | Perc +5 (Low-Light, Darkvision 60 ft.) | Sense Motive -2

They all have 4 arms baring accident/vorpal weapons etc... You can hold whatever you want in each hand but it doesn't grant them more attacks. Not directly anyway, If you are using a ranged weapon but have a melee weapon in 1 or 2 hands you can take an opportunity attack.

Sovereign Court

Race for the Runecarved Key ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

Cool. Still liking the mechanic a lot, especially the pregen's AI drone, and that he can literally stuff "1 bulk" worth of items into his cheeks. I assume that's a racial ability. Who needs a handy haversack...

To Karmic Knight's point, I'm considering leading this group right into 1-02 for the second session of GD6 if you guys like the first game enough to continue.


Yeah, I can imagine his teammates picking the item up after that, with it all dripping ... :p

It seems that 1-02 would not be evergreen? 'cos I've signed up for that scenario for the 2nd session already. But if this group is continuing, I am more than game to. Would just withdraw from the other one.

Dataphiles

Active Spells: None | RP 5/5 | folio boon 1/1 | Android Operative (Hacker) 1 | SP 6/6 | HP 10/10 | KAC 16 | EAC 15 | F +0 | R +6 | W +2 | Init +5 | Perc +5 (Low-Light, Darkvision 60 ft.) | Sense Motive -2

I'm also signed up for 1-02 at my local store.
And yes it's a racial ability. Since there is a pregen for each race it should be okay to share racial abilities. At least in general.

Ysoki get the cheek pouch thing. Note the 1 bulk counts against your encumbrance. Darkvision, They adapt well to zero-gee, are good at tumbling, and get bonuses to Engineering, Stealth, and Survival.

The fact that they are small has no mechanical effects in Starfinder. Speed 30, no size bonuses, and no change to weapon damage.

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