[SFS] SFS103 Yesteryear's Truth (Inactive)

Game Master Kludde

Opening Crawl

Maps and Handouts


151 to 200 of 202 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Opening that door would require another engineering check, then.

Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier

"I'll take a look at it" Shelldrake moves over with her backpack and starts pulling out all her various tools.

Engineering 1d20 + 5 ⇒ (14) + 5 = 19

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"I don't know anything about opening locked doors." admits Gunnz.

She pulls out a blaster.

"Apart from this way... but our hosts might be upset by that."


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Shelldrake starts working on the door, but is almost immediately halted by an electric discharge. She manages to open the door though, and disable the live wire that was causing the malfunction.

Electricity malfunction: 3d6 ⇒ (3, 4, 4) = 11 RFX 12 for half

Four pillars, each covered in glowing circuitry, break up the floor of this chamber. Though slightly out of date by modern Pact Worlds standards, the four power generators in between the pillars nevertheless hum with energy. The room is illuminated from below, and doors lead east and west.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Ohh... Shell, are you okay?" says Gunnz rushing forward to help.

Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier

Ref 1d20 + 3 ⇒ (6) + 3 = 9
Zap!

The smoking android looks unsurprised "That is exactly what I was trying to avoid, there's obviously a problem with their power supply and its creating surges, think we keep clear of any interaction with electronics"

SP0 HP8.

That's nasty for a 1st level adventure LOL


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Do you want to hold and recover, or move into the room?

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Lets take a breather here, so Shelldrake can recover. We have to be careful going in, it seems this place has not been visited in centuries"

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

"That looked nasty. Do you want to take a break and get some wind back into you..do androids need to catch their breath? Or do you recharge batteries or something?"

Savot continues to mumble something to himself as he debates if androids dream and have a need to sleep

He does keep his focus on the just unlocked door, just in case something nasty decides to come out from the other side.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The party takes a moment to recover, and finally enters the room. Two closets open as they do so, revealing two robots.

DC 16 Life science or DC 20 Perception:

These robots resemble a physiology that is part husk, part membrane: thick shells, but winglike appendages.

The robots' eyes light up, and one of them utters a command in Ghibrani Intruder! Leave this area!

Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier
Savoy wrote:
"That looked nasty. Do you want to take a break and get some wind back into you..do androids need to catch their breath? Or do you recharge batteries or something?"

"We don't catch our breath like humans do, but it does take a while for our systems to reset. Takes about the same time"

***

Shelldrake is a bit over the dodgy electronics of this place and decides to turn these robots into scrap metal.

Pew pew

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

perception: 1d20 + 5 ⇒ (17) + 5 = 22

"Weird, it is like someone took bits of husk, and membranes and shaped the robots after a combination of them."

She draws but doesn't fire.

"I wonder how they would feel about us messing up their robots... probably not happy."


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

As soon as Gunnz draws her gun, the eyes of the closest robot flare up brightly, a move that is clearly hostile

init:

init, Sirion: 1d20 + 6 ⇒ (14) + 6 = 20
init, Savoy: 1d20 + 2 ⇒ (11) + 2 = 13
init, Shelldrake: 1d20 + 3 ⇒ (3) + 3 = 6
init, Gunnz: 1d20 + 4 ⇒ (8) + 4 = 12
init: 1d20 + 8 ⇒ (7) + 8 = 15

---
Sirion
---
Robot
Robot
---
Savoy
Gunnz
Shelldrake
---

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

I positioned us around the doors
"Gunnz! Did you have to live up to your name?"

I am glad we rested for the night

Sirion projects his mental energy to the nearest construct, trying to overload it's circuits with his power.

Mind Thrust I, Will DC 14: 2d10 ⇒ (5, 7) = 12

It seems that it should work on constructs as long as they have an Int score (or modifier for NPCs)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

WIll: 1d20 - 1 ⇒ (9) - 1 = 8

Sirion's psychic blast wreaks havoc on the sensitive wiring of the robot, and a small tinge of smoke emerges from its ears.

The frontmost robot's eyes light up, and shoot a laser beam at Shelldrake, while the other robot moves around, then shoots its eyelasers at Gunnz.

Eye, Shelldrake: 1d20 + 9 ⇒ (7) + 9 = 161d4 + 1 ⇒ (4) + 1 = 5
Eye, Gunnz: 1d20 + 9 ⇒ (2) + 9 = 11

---
Savoy
Gunnz
Shelldrake <-- Can one of you bot?
Sirion

---
Robot (12)
Robot
---
---

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Well..." says Gunnz diving for cover.

"They shot first!"
From cover she tries a tricky shot.
trick shot? DC 20+CR: 1d20 + 16 ⇒ (16) + 16 = 32
attack: 1d20 + 4 ⇒ (6) + 4 = 10

But misses the robot.

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

"So just letting them know we are supposed to be here is out of the question? Yes?, ok, guns it is then"

Savoy aims his gun and fires around the corner at the red robot

To hit EAC red: 1d20 + 1 ⇒ (3) + 1 = 4
Fire damage red if hit: 1d4 ⇒ 2

before backing away and getting his back solidly against the wall between him and the shooting robots

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion attempts to overload the construct's circuits again

Mind Thrust I, Will DC 14: 2d10 ⇒ (2, 1) = 3


Botting Guide

Shelldrake raises her canon and shoots the robot with the red insignia on it's chest. The shot bounces harmlessly of the wall

Artillery laser, azimuth vs EAC: 1d20 + 5 ⇒ (3) + 5 = 8
Fire: 1d10 ⇒ 5


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Will: 1d20 - 1 ⇒ (12) - 1 = 11

Sirion's mental blast is the only thing that hurts the robot in the next few moments, as Savoy, Shelldrake and Gunnz all miss their shots.

The red robot eyes light up once more, and this time Gunnz doesn't manage to dodge the shot.
Eye, Shelldrake: 1d20 + 9 ⇒ (5) + 9 = 14
Eye, Gunnz: 1d20 + 9 ⇒ (17) + 9 = 261d4 + 1 ⇒ (3) + 1 = 4

---
Savoy
Gunnz
Shelldrake <-- Can one of you bot?
Sirion

---
Robot (15)
Robot
---

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Ouch!" cries out Gunnz.

"No fair!"

She slips the gun into her other hand trying to outfox the robot

trick shot, DC 20+CR: 1d20 + 16 ⇒ (7) + 16 = 23
attack: 1d20 + 4 ⇒ (5) + 4 = 9
But again the shot goes wide.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Shelldrake

She points her large piece of artillery at the robot and fires
artillery attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d10 ⇒ 9

"See, that is how to do it." she says.

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

Lining up his shot Savoy moves to get a better angle and pulls the trigger once more, hoping to hit a robot

To hit EAC red: 1d20 + 1 ⇒ (10) + 1 = 11
Fire damage red if hit: 1d4 ⇒ 2


Botting Guide

Click - - Bot Buddy 2001 is learning new game - - This was Bot Buddy's first Starfinder bot - - - Whirr

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion draws his pistol and fires at the red security robot. The robot ducks away behind Shelldrake and the shot misses.

Semi-auto pistol, Tactical: 1d20 + 2 ⇒ (13) + 2 = 15
Damage (P): 1d6 ⇒ 6


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Gunnz tries another trick, but hits the ceiling. The artillery shell manages to hit the chest of the nearest robot, and send part flying, leaving little of function behind.

Savoy barely misses the next construct, and it's Savoy that first damages the thing.

The last robot takes an eyeshot at Gunnz

Eye: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 261d4 + 1 ⇒ (1) + 1 = 2
---
Savoy
Gunnz
Shelldrake <-- Can one of you bot?
Sirion

---
Robot
---

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

Seeing Gunnz take another hit Savoy tells Gunnz

"Don't worry, this won't take that much longer. Any second now we'll take down the other robot and you can take a breather"

Gunnz feels a bit better after hearing this

Using Inspiring Boost as a standard action on Gunz who recovers 6 Stamina

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"I'll get this to work, just you see." she says diving behind another box as she tries her trick shots.

trick shot, DC 20+CR: 1d20 + 16 ⇒ (1) + 16 = 17
attack: 1d20 + 4 ⇒ (20) + 4 = 24
crit!: 1d6 ⇒ 6 + arc 2 but that likely does nothing.

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

You still deal double damage on a crit don't you?

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Oh yes, still getting used to the rules, the arc-2 is in additon
extra crit damage: 1d6 ⇒ 6

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion fires again

Semi-auto pistol, Tactical: 1d20 + 2 ⇒ (15) + 2 = 17
Damage (P): 1d6 ⇒ 3


Botting Guide

Shelldrake repositions to get a better shot

Artillery laser, azimuth vs EAC: 1d20 + 5 ⇒ (14) + 5 = 19
Fire: 1d10 ⇒ 4


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Gunnz manages to catch the robot completely offguard, and the huge hole she blows into the armored cover is also exploited by Sirion and Shelldrake. Together, they leave the robot as a smoldering mess.

Combat over!

The console on the northern generator ashes red, displaying a malfunction in one of its coils.

Engineering helps here

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz looks on, not too sure what to do, but willing to lend a hand to fetch a screwdriver when required.

engineering(aid): 1d20 + 1 ⇒ (3) + 1 = 4

"Oh... I thought you wanted a hammer."

Dataphiles

1 person marked this as a favorite.
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

I think it's just me and Gunnz now as the others are away for a few days..so I'll just npc the others in

Savoy and Sirion both have no idea how this electric stuff works but Shelldrake take the offered tool and discards it for what is actually needed for the job and applies itself

Take 20 for a 25 if it's allowed. Shelldrake also has profession electrician if that would matter

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

Savoy checks out the door and tries to look for sparks of electricity to prevent another mishap as happened when we opened the door to this room

Also take 20 for perception for a 25 if allowed since it should take the same amount of time as Shelldrake needs to look at the coil

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Sounds good. I think we are close to a wrap up on this.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Yes, we are almost done, only one more bit to explore

Savoy spends a few moments on the console, and manages to reset the power core, which should be sufficient to stabilize the power fluctuations in the city.

The next room is a few degrees warmer than the previous chambers. Racks of computers line the walls, with tiny lights blinking and hard drives audibly whirring. A single terminal stands opposite the only door to the west, an input prompt flashing serenely.

The language on the console can be understood, thanks to the language spell, but the interface is still quite confusing.

I need a computers check to access the terminal

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Oh... I know how to use computers.." offers Gunnz.

"The default password for most systems is P A S S W O R D"

computers(aid): 1d20 + 5 ⇒ (14) + 5 = 19

"Lets see what we can learn from here."

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

"Or 12345"

It seems neither Shelldrake nor Sirion has computers trained and it can't be used untrained. I don't know if we can take 20 on this but Savoy will just try everything he knows about computers and takes 20 for a 25+2 for the aid = 27

"Or maybe 23456..it might be 34567.."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

If nobody else has computers trained, Gunnz will have a go at it primary rather than aiding. You can't normally take 20 on this type of computer check as there are often lock-outs which hit after a certain number of failures.

Savoy has computers, he could aid...

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

If taking 20 is out I'll just roll

Computers: 1d20 + 5 ⇒ (20) + 5 = 25

Edit; same difference ;)

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Don't forget the +2 from me!

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

Sorry, I did forget to add the aid from Gunnz, so that's a 27 computers check. If that's not enough we're not going to get any better


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Savoy manages to hack the mainframe and obtains access to all data within. With that trove of information, it is possible to piece together the shocking history of the Ghibrani race.

Ghibrani backstory:

Just over 300 years ago on a planet in the Vast, a race of insectile humanoids called ghibranis engaged in a brief but deadly nuclear war between several of its now- forgotten nation states. Prior to their cataclysmic conflict, ghibranis paid their respects to an aspect of Damoritosh—a god of war most commonly worshipped by the vesk in modern times. This worship shaped the race into a strong coalition of militarized states, with religious servants of Damoritosh in key advisory positions. The war that destroyed most of the ghibrani race occurred only decades after the Gap, as the addled state of the world’s leaders in the Gap’s aftermath only exacerbating existing tensions.

A small percentage of ghibranis survived the devastation. A powerful force field spared the metropolis of Arkeost the brunt of the nuclear war, but subsequent radiation carried by shifting wind currents wracked the city. Many died, but a sizable population endured. The ghibrani leaders knew the city didn’t have sufficient resources to support all the survivors, so after much discussion, they purposefully engineered several additional minor disasters to trouble the populace. The leaders then seeded rumors that an angry Damoritosh was responsible for this “divine” punishment and devised the creation of a false deity—Mother Touloo—who promised salvation to those ghibranis who gave up the comforts of civilization. Agents planted within the populace spread this false religion, leading a sizeable contingent of ghibranis into the wastelands. Meanwhile, the leaders of Arkeost and their closest family and friends remained behind.

Over the following centuries, very little contact occurred between the ghibranis who chose to live in the wastes and those who stayed in Arkeost, though both remained acutely aware of each other’s presences. The passing years, as well as healthy doses of lingering radiation, caused a physical division to occur between the two factions. The ghibranis in the badlands lost the use of their wings and developed hardier exoskeletons; they became known as “husks.” Those who lived within the surviving city kept their wings, but became thinner and more fragile; they are known to the husks as “membranes.”

The question now is: what to do with this information?

I'll need an answer on that, which is also the last action in this adventure. I'll start preparing chronicles and report the thin. Have a nice christmas holiday everybody!

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Thanks for the game Kludde! I enjoyed this scenario, even if the food was bad!

"They seem peaceful enough and happy with their respective lives" notes Gunnz.

"I'm all for leaving this to the wiser minds of the Starfinder society to sort out. The people who did the division lied to both sides, and they are long dead. I can see no point in possibly starting a war between the two tribes now."

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

"I don't see why we would tell anyone who lives here about this..you are right, it might start a war. Let's report back to the Society. If anyone higher up feels like the people here should know about their background they can send a new team to further work on our contact with this planet"

Thanks for running GM, and merry holidays everyone"


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Chronicles! (link). Can you all have a good look and check if everything is ok?

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

I seem to be missing faction reputation gained, but other then that it looks alright

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

That looks good. I edited in my starting fame, prestige and xp/gold.

Many thanks for the game Kludde!

151 to 200 of 202 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS] SFS103 Yesteryear's Truth All Messageboards

Want to post a reply? Sign in.