[SFS - PbP Gameday VI] Starfinder - Into the unknown (all parts) - Table II (Inactive)

Game Master Kludde

Opening Crawl


----
Table II
Campaign Link for Table II
Maps and Handouts - Table II
Gameplay - Table II


51 to 100 of 330 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I thought that was a word. I meant to say they look like thugs

Action economy is very similar, save for the 5' step

Zaboyo shoots first, scorching the chest of the nearest thug. The cloaked figure draws a laser pistol and returns fire, while the thugs close in and attack Lira nd Zayobo with assault hammers.

Laser Gun, Zayobo: 1d20 + 6 ⇒ (17) + 6 = 231d6 ⇒ 5

Assault Hammer, Zayobo: 1d20 + 6 ⇒ (6) + 6 = 12
Assault Hammer, Lira: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 3 ⇒ (4) + 3 = 7

---
TRS-80
Lira
Quig
Krenshar
Zayobo

---
Thug (9)
Thug
Thug
Cloaked Figure
---

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

Those who would resort to violence to solve their issues instead of using their sentience are truly the lowest forms of life TRS-80 thinks to himself as he observes his friends taking a beathing...

Move Action: Ready Survival Knife
Move Action: Move 20 feet adjacent to Zoboyo
Not An Action: Core Rulebook does not assign an action to this, so TRS-80 Makes an Engineering (Identify Technology) check on the mechanical spire in the middle of the vat.

Engineering +8 (+1 Rank, +3 Class Skill, +3 Int, Bypass +1)
1d20 + 8 ⇒ (12) + 8 = 20

TRS-80 likely gains Soft Cover at the end of his movement from the lady with the laser pistol (+4 bonus to AC vs. Ranged Attacks)

TRS-80 is now in position to assist with combat next round.


Wait a minute. I aimed at the cloaked figure with the laser gun. Also, I thought we were higher up than the thugs? Or is it only like 5'? I was assuming they'd need to climb the ladders to get to us.

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Lira hisses in pain from the attack. She moves to the left, and pulls out her laser pistol.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I misread. Yes, the thugs are 15 feet down, my bad. Forget the damage of Lira

TRS-80 swiftly analyzes the spire in the middle of the garden, and by it's design, hollow interior and aestethic enhancements, concludes it is a hydroponic enhancer. Nothing that will blow up spectacularly, though you might run into some fertilizer.

TRS-80 moves to assist in combat, while Lira positions herself, laser pistol in hand.

---
TRS-80
Lira
Quig
Krenshar
Zayobo

---
Thug (4)
Thug
Thug
Cloaked Figure (5)
---

Acquisitives

CG Male lashunta solarian 1 | SP 7/7, HP 11/11, RP 3/3 | EAC 12, KAC 13 | Fort +2, Ref +1, Will +1 | Init +1 | Perception +3

Krensher activates his stellar armor [move action], then stabs at [red] with his pike.
pike: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 + 2 ⇒ (8) + 2 = 10


Quig presses some buttons on a keypad strapped to his forearm. His drone, Scout, begins whirring toward the enemy thugs, and the drone opens fire on the nearest one.

tactical pistol: 1d20 + 5 ⇒ (6) + 5 = 111d6 ⇒ 6 Hmm...I must have missed the map somewhere, but I'll use my actions to direct the drone (giving it a move and standard action this turn.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Map is linked at the top of the thread/page.

Quote:

----

Table II
Campaign Link for Table II
Maps and Handouts - Table II
Gameplay - Table II


Ah, thanks. For some reason I saw it, opened it, and only saw the stats for the group.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Zayobo still has an action

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Sorry, missed that.

Zayobo switches targets, and fires off a shot at the thug trying to climb the ladder below him.

Attack v. KAC: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 ⇒ 10


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Krenshar takes a stab, and brings down a thug. Quig's shot just barely misses, but Zayobo's aim is better. The cloaked woman looks at Krenshar with an unblinking hollow stare, and aims her laser gun. The thugs advance, one closing in on Lira, the other climbing up to Zayobo. The shot goes wide miserably, and Zayobo also remains safe from harm. Lira, however, is less lucky, and takes a blow on the shoulder.

Laser Gun, Krenshar: 1d20 + 6 ⇒ (1) + 6 = 7

Hammer, Lira: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 3 ⇒ (5) + 3 = 8
Hammer, Zayobo: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7

---
TRS-80
Lira
Quig
Krenshar
Zayobo

---
Thug (10)
Thug
Cloaked Figure (5)
---

Acquisitives

CG Male lashunta solarian 1 | SP 7/7, HP 11/11, RP 3/3 | EAC 12, KAC 13 | Fort +2, Ref +1, Will +1 | Init +1 | Perception +3

Krensher will use a full action to attack the bad-guy nearby twice.
pike, two attacks: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
damage: 1d8 + 2 ⇒ (8) + 2 = 10

pike, two attacks: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Lira takes a guarded step back, and casts daze at the thug in front of her. "Ouch that hurt."

DC 11 Will Save

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo growls at the thug on the ladder below him, before booting the man in the face with a spiked heel.

Attack v KAC: 1d20 + 4 ⇒ (6) + 4 = 10
B damage: 1d3 + 3 ⇒ (1) + 3 = 4

Natural Weapons wrote:
Unarmed attacks deal lethal damage and aren’t considered archaic.

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

The Android springs into action, and moves in behind Lira in case she needs assistance. (Move Action)

TRS-80 uses his highly developed visual systems to scan the mysterious person with the pistol...for any evidence of subterfuge

Perception (Pierce Disguise) +5 (+1 Rank, +3 Class Skill, +1 Wisdom)
1d20 + 5 ⇒ (12) + 5 = 17

TRS-80 will alert his fellow starfinders via Comm Unit associated with his custom rig (Free Action ?) if his perception check yields any information.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Krenshar does his best to drive the advancing thug down, and stabs him before Zayobo barely misses the thug with his boot. Lira uses a magic trick to try and stop the other thug, but with little success

Will: 1d20 + 0 ⇒ (16) + 0 = 16

TRS-80 tries to see if there is anything odd about the woman. She is definitely not blinking, or breathing, and her face looks to pale to be human. Clearly an undead.

---
TRS-80
Lira
Quig
Krenshar
Zayobo
---
Thug (10)
Thug
Cloaked Figure (5)
---


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Can I have an action for Quig?


Sorry, couldn't get on yesterday...

Quig directs his drone to shoot at the enemy to the south. He does his best to improve its aim this time.

tactical pistol: 1d20 + 5 ⇒ (17) + 5 = 221d6 ⇒ 5


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Quig manages to fire a shot at the advancing thug, which catches the man off-guard. He plummets down the ladder, which is enough to send the other remaining thug into a panic. He flees, which causes the woman below to raise her hands, and say in a hissing voice stop there, I surrender. Why did you follow me?

Combat over!

The woman - a ghoul - introduced herself as Exegara. She explains that she was only recently recruited into the Corpse Fleet and knows little of their activities. She traveled aboard a vessel called the Endless Threnody that picked up the distress call of a Starfinder vessel. The Corpse Fleet ship traveled to the Starfinder vessel’s crash site on a desert planet and acquired several treasures, including the Starfinder insignias. Before the Endless Threnody could get into the Drift, it was surprised and crippled by a pirate ship identified as the Lawblight. The Endless Threnody now floats in the Drift, unable to leave, and Exegara was dispatched to acquire repair materials. Exegara’s datapad shows the Endless Threnody’s current location. Although Exegara does not know the coordinates of the crashed Starfinder vessel (or even the name of the world it was on), she knows those coordinates are in the files of the Endless Threnody’s navigational computer.

----

Following this success, it is straightfoward to contact Arvin by holo-missive. He is pleased to hear of the quick success. Please meet me at the docking bay in Arm-3 of the station. Oh, and keep hold of those insignia for now, they may prove useful to you.

----

End of part I

----

Venture-Captain Arvin stands next to the entry ramp of a sleek-looking starship. He waves his hands over the side of the starship affectionately. “This is the Loreseeker, a Pegasus-class ship that’s one of the fastest and lightest in the Society’s fleet.

“Thanks to your research, we now know that the Unbounded Wayfarer, was discovered by undead creatures from a starship called the Endless Threnody. We’ve pulled some strings with our more reputable Eoxian contacts to get more information, but they’ve disavowed knowledge of the Endless Threnody entirely; this likely confirms our suspicions that the Endless Threnody is connected with the Corpse Fleet, a group of Eoxian separatists who refuse to work alongside the living.

“We have the location of the Endless Threnody in the Drift, courtesy of that ghoul you tracked down. Its Drift engine is incapacitated, so it’s unable to escape the Drift. Take the Loreseeker into the Drift, cripple the Eoxian ship—as a Corpse Fleet vessel, they won’t be open to negotiations—and recover the location of the lost Starfinder vessel.”

Any questions?
----

I have put up an overview of space combat and the roles each can take. You can switch roles, even during combat (as long as you only take one action per round total)

How would you want to divide roles aboard the ship?

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

If no one objects, TRS-80 Would like to play the Science Officer. Computers are supposed to be his field of expertise. Perhaps Quic would like to play ship's engineer?

TRS-80 addresses Captain Arvin,

Sir, can you go over how to make use of one of these insignias. You said there could be encrypted information stored on them? Also is there any evidence to suggest that the missing starfinders still live?

Culture Check: Corpse Fleet

+4 (+1 Rank, +3 Int) (Outlaw Theme Knowledge - Reduce DC by 5 to recall knowledge of the criminal underworld)
1d20 + 4 ⇒ (1) + 4 = 5

TRS-80 will use his considerable computer skills to research any information he can at first possible opportunity to find out about the Eoxian ship, Endless Threnody including any technical specs that may be helpful. Any historical facts about the vessel..etc, weaknesses, weapons complement, etc TRS-80 does not shy away from a little computer hacking if it will help...After all he is an outlaw of sorts. Take 10 or 20 is the preferred method here.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

I must be missing the link to the combat roles. Can someone point it out to me?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

It's on the Handout page (link). The document is a slide deck, so you might have to scroll to the right page.


I'll be engineer...perfect for me.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Derp...didn't even think to look there for some reason. Seems like I should be a gunner. I'm fine with that.

Acquisitives

CG Male lashunta solarian 1 | SP 7/7, HP 11/11, RP 3/3 | EAC 12, KAC 13 | Fort +2, Ref +1, Will +1 | Init +1 | Perception +3

I can take the Captain role... I have a decent Intimidate.

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

I shall be your pilot. Who is going to man the guns?

Before Lira arrives at the docking bay she stops by a med kioski and picks up two Serum of healing, mk 1 for 100 credits. She quickly drinks one on the way to the ship.

Healing Serum: 1d8 ⇒ 2
I also spend a resolve point to get my stamina points back.

She thanks the Venture-Captian and climbs into the pilot seat of that beautiful ship. "This is going to be fun. Hello lovely." It's clear she is talking to the ship. As she goes through getting herself hooked up to the computers.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

After boarding the

Scan, Party: 1d20 + 11 ⇒ (20) + 11 = 31
Scan, Enemy: 1d20 + 7 ⇒ (10) + 7 = 17

Upon arrival at the downloaded location, space is an empty void. A thorough scan of the vicinity reveals the presence of a large ship.

TRS-80:

The Eoxian ship has sustained some significant damage, most the result of a direct attack.

The Eoxian freighter is a massive vessel made of bone and steel. The front of the ship is a single enormous red lens, appearing as a sullen, bloody eye. The ship bristles with bone protrusions, as though it were some horned, skeletal beast. Some of the bones are charred and broken, indicating past battle damage. Laser cannons protrude from the front and sides of the freighter; but its rear weapon mounts are a twisted wreck. Gaps between the bones show the ship’s interior, but this is not from battle damage—this ship was never intended to accommodate living creatures.

The captain hails the Starfinder crew, and speaks So good of you to deliver the skulls we need for our repairs before he ends the communication.

----

Red Alert! Hostile ship ahead. Fortunately, the Loreseeker is in an advantageous position. I have put up the combat map in the handout, as well as a description of the phases of combat. I'm going to resolve the phases on after the other, but you can before your orders/actions ahead of time (for example, a gunner can just say 'if the enemy is within range, I fire', and then put the attack roll in a spoiler. That way, we can keep the flow and action alive.

Note that you are not glued to your seat, so you can change position and role within the ship. You have only one action per round (one round is three phases), though. When you post your action, please indicate your role, your phase and your action, that makes things a lot easier for me.

----
Round 1
Shields up
No damage to report
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___

---
TRS-80
Quig
Zayobo
Krensher
Lira

---

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo grabs the controls on the coilgun turret and waits for the perfect moment to perforate the undead with a few kilos of hyper-accelerated mass.

Gunnery Phase, Gunner:

Coilgun attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 4d4 ⇒ (3, 1, 4, 1) = 9

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Lira pilots the ship toward the enemy.

It looks like the ship is facing away from us currently. Correct?

Pilot Action:
Pilot Check: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20I'll pilot the ship toward the enemy at speed.


With the ship still unharmed, Quig decides to divert power to the weapons.

"I'm boosting damage to the turrets! Make those shots count!"

His drone companion beeps and boops in response.

"I know...I'm not sure if they'll hit, either."

engineering: 1d20 + 10 ⇒ (20) + 10 = 30

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

Helm Phase (Science Officer): During Lira's Approach...when she is within 10 hexes of eoxian ship

TRS-80 sits down at the science station sensing the excitement and energy undulating from his crew members.

Intrigued by his first non-simulated starship battle, he immediately plies his infamous computer skills upon the active scanner.

Mk 1 duonode computer:
Note that our ship's computer has an ICM (Integrated Control Module) capable of supplying a +1 bonus to two separate combat checks..thus simulating the assistance of the computer. I propose adding a +1 to our gunnery and Pilot check each round until further notice.

Active Scanner Check:
Computer Check: +10 (+1 Rank, +3 Class Skill, +3 Int, +1 Bypass, +2 Modifier from Loreseeker)

TRS-80 will wait until the ship is less than 10 hexes away to scan the Eoxian ship for information.

VIC-20 will use Aid Another to boost my computer check since scanners can be used untrained.

Aid Another: 1d20 - 2 ⇒ (18) - 2 = 16
TRS-80 Computer Check: 1d20 + 10 ⇒ (8) + 10 = 18

Any information learned will be communicated to team mates immediately.

Note that The Loreseeker Itself also adds an additional +1 to piloting checks due to its maneuverability, etc...

Acquisitives

CG Male lashunta solarian 1 | SP 7/7, HP 11/11, RP 3/3 | EAC 12, KAC 13 | Fort +2, Ref +1, Will +1 | Init +1 | Perception +3

"Let's open a line to the dead suckers."

Krensher then taunts the captain of the Eoxian ship. "Your bones are as yellow as a space pirate's teeth. You don't even look undead, you look like you're about to fall apart, you sorry sack of bones!"
As Captain, I'll choose the Helm phase to target with the Taunt action, during our Helm phase as well.
intimidate: 1d20 + 6 ⇒ (2) + 6 = 8 :( Not real effective.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Quig boost the guns, while Lira tries to manages close in on the vessel's starboard side.

Pilot: 1d20 + 8 ⇒ (1) + 8 = 9

TRS-80 uses the opportunity to perform a scan, and finds that this is a heavy freighter, slow and bulky to move, turning at about half the speed of the Loreseeker. Outmaneuvring should be no problem. It carries heavy forward guns, though, while the back seems to crippled.

As Krensher tries to intimidate the undead with a squeaky voice, Zayobo punches the first holes in the side of the ship. There's no sign of any shield as pieces of hull are chipped off, drifting into space.

Return fire: 1d20 + 7 ⇒ (20) + 7 = 272d4 ⇒ (2, 4) = 6

The enemy vessel comes to life with a burst of laser energy, which hits the shield of the Loreseeker.

----
Round 2
Shields up, forward shields at 40% (4/10)
No damage to report
---
Enemy vessel (9)
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___

---
TRS-80
Quig
Zayobo
Krensher
Lira

---

Acquisitives

CG Male lashunta solarian 1 | SP 7/7, HP 11/11, RP 3/3 | EAC 12, KAC 13 | Fort +2, Ref +1, Will +1 | Init +1 | Perception +3

Seeing that his attempts against the other captain were not successful, Krensher decides to turn his ire on his own crew to motivate them.

"Look alive, maggots! This one's got no shields, take it out now before I have to come find you!"
Going to use the Demand action during the Gunnery phase.
Intimidate: 1d20 + 6 ⇒ (16) + 6 = 22

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo grins at his successful shot. He rotates the turret, lining up for another go.

Gunnery Phase, Gunner:

Attack: 1d20 + 4 ⇒ (9) + 4 = 13+4 if I am the target of Krensher's demand.
Damage: 4d4 ⇒ (2, 3, 1, 4) = 10


Having taken a significant hit, Quig squeals in protest and tries to divert additional auxiliary power to the shields.

"Come on, come on..."

engineering, restore shields: 1d20 + 10 ⇒ (17) + 10 = 27

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

TRS-80 quickly considers his options, and determines the best course of action. His detached demeanor allows him to make a decision within mere nanoseconds

Alternate actions:

Helm Phase: If additional information can be gained from continuing to Scan the Eoxian starship, then he will do that.

Computer Check: 1d20 + 10 ⇒ (19) + 10 = 29

else

He will act in the Gunnery Phase manning the Frontal Light Laser Cannons

Gunnery Check: (+2 Dex, +1 from Duonode Computer)
1d20 + 3 ⇒ (8) + 3 = 11
Damage: 2d4 ⇒ (3, 3) = 6


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Quig boosts the power to shields, restoring the full power for now. Restores 6 power (of 7 maximum, but only 6 was drained), which is distributed evenly 1/1/1/1, with the remaining going to Bow. That makes Bow, Port, Aft, Starboard shield power 7/11/11/11.

TRS further scans the enemy vessel, and sees that the total crew complement is 6, down from a maximum of 10. Armament include a heavy laser cannon in front, and light laser on starboard and port. Rear guns have been damaged, and there is no turret.

Krenshar intimidates the gunnery Vesk to shoot straight. Could you please mention the target of your demand next time?

Piloting: 1d20 + 8 ⇒ (17) + 8 = 25

----
Round 2
Shields up, power BPAS 7/11/11/11
No damage to report
---
Enemy vessel (9)
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80 - Scan!
Quig - Shields!
Zayobo - Guns!
Krensher - Encourage!
Lira - If you don't beat the 25 for piloting, please me how to move.
---

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Piloting: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13

Lira sends the ship flying past the enemy, turning it to where the bow of the Pathfinder ship is facing the enemy. "I'm trying to get behind them, but the pilot is really good."

Move:
I moved the ship.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The large freighter merely stays in place to change facing, the main guns firmly pointed at the small Loreseeker. Blasts of gunfire are exchanged, with Zayobo's boring it's way into the hull, narrowly missing the enemy's sensor array. The heavy laser cannon of the enemy, however strips away the last bit of forward shielding and burns it's way into the bridge.

Gunnery: 1d20 + 6 ⇒ (20) + 6 = 264d8 ⇒ (6, 1, 4, 3) = 14
Crit: 1d100 ⇒ 6

Right as the shots hits, sirens start blaring Warning! Damage to central life support! Non-critical systems have been taken off-line!

Affects all captain actions, no push possible at this point

----
Round 2
----
DAMAGE REPORT
FORWARD SHIELD DOWN
/ BPAS 0/11/11/11
LIFE SUPPORT HIT (glitching)
---
Enemy vessel (19)
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80
Quig
Zayobo
Krensher
Lira

---

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo fires the turret again, while shouting "Someone man the damned forward laser cannon!"

Gunnery phase; Gunner:

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 4d4 ⇒ (4, 2, 4, 1) = 11


"Eeep!" Quig squeals as the ship takes a big hit.

"Redirecting all shields forward!" he says as he frantically presses several switches to restore the shields.

engineering: 1d20 + 10 ⇒ (20) + 10 = 30

I think I'm trying the Divert action to restore shields. Is there a way to actually put some of our energy from other shields to forward?

Acquisitives

CG Male lashunta solarian 1 | SP 7/7, HP 11/11, RP 3/3 | EAC 12, KAC 13 | Fort +2, Ref +1, Will +1 | Init +1 | Perception +3

Krensher will race to the front turret and try to fire it.

Gunnery phase, gunner: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 2d4 ⇒ (4, 4) = 8 LOL


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Yes, It's possible to balance shields, and move shield power from one quadrant to another. It's a science officer action (but you can switch roles at the start of your turn). Redirect will restore 4/1/1/1 (end result 4/12/12/12), balance will either move around power to 9/8/8/8 or 8/11/3/11 (or any permutation: 8/3/11/11 or 8/11/11/3)

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

TRS-80 quickly goes to work upon observing a critical system failure...
He tries to remain calm when all of hell is breaking loose, as he has little concern for his own immortal soul. However its the souls of others that drives him...

Core Rulebook Page 324, Science Officer Actions wrote:
Balance(Helm Phase) You can balance the shields, redirecting power from one quadrant to protect another.

Comments:
If I'm interpreting this correctly, then I can simply shift points from one quadrant to another in stead of an evenly distributed rebalance with a goood computer check?

With Quiq's Action, we have 4/12/12/12. I would like to shift attempt a shift to 12/12/12/4. Reason being the Eoxian ship cannot get behind us and attack our weakened Aft side after such a power redirection very quickly based upon what the sensors are telling us.

If I'm in error, then I would like to discuss further to clear up my misunderstandings.

else

This is my Computer Roll:
Computers +11 (+1 Rank,+3 Class Bonus,+3 Int, Bypass+1, +2 from
Loreseeker, +1 Duonode Computer)
Computer Check, Power Redirection: 1d20 + 11 ⇒ (3) + 11 = 14
VIC-20 (Aid Another if allowed):
Computer Check: 1d20 - 2 ⇒ (19) - 2 = 17


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Piloting: 1d20 + 8 ⇒ (8) + 8 = 16

----
Round 3
----
DAMAGE REPORT
FORWARD SHIELD DOWN / BPAS 0/11/11/11
LIFE SUPPORT HIT (glitching)
---
Enemy vessel (19)
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80 - Rebalance shields
Quig - Redirect power to shields
Zayobo -Guns
Krensher - Guns
Lira - Pilot - move first if you can't beat the 16 check
---

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Lira says. "Try to fix the system if you can. I'll do my best to get behind them, and get the front gun in line." Lira maneuvers the ship beautifully. "It's been a long time since I've been able to pilot something this nice."

Pilot: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Pilot stunt: 1d20 + 8 ⇒ (11) + 8 = 19

The large ship makes a strange movement and drift backward in space.

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Moved the ships token to get behind the enemy ship.

1 to 50 of 330 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS - PbP Gameday VI] Starfinder - Into the unknown (all parts) - Table II - Gameplay All Messageboards

Want to post a reply? Sign in.