[SFS] PbP Gameday VI - GM Woran's Quest Starfinder: Into the Unknown (All 5 Parts) (Full) (Inactive)

Game Master Woran

The Starfinder Society needs a team to investigate a distress beacon. Explore the future of science fantasy with five quests featuring urban brawls, frontier gunfights, starship combat, and more!

init cheat sheet:

[dice=initiative Zabrutal]1d20[/dice]
[dice=initiative Zye]1d20 + 4[/dice]
[dice=initiative Gornoc]1d20 + 1[/dice]
[dice=initiative Kallus]1d20 + 1[/dice]
[dice=initiative Baskoro]1d20[/dice]
[dice=initiative Karine]1d20 + 2[/dice]

Drake stats:

Starfinder Society Drake (Starfinder Society Roleplaying Guild Guide)
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70; forward 20, port 15, starboard 15, aft 20
Attack (Forward) coilgun (4d4), heavy laser cannon (4d8)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile
launcher (4d8)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters (good), mk 1 trinode computer, mk 4 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods; Complement 4–7


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Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Baskoro runs towards the big gun "Let me get my breath for a moment!"


Dead Suns:

Baskoro: Sprints for his life, and his teammates lives.

Round 3

Zye
Kallus
Zabrutal
Karine
Gornoc 26 damage Unconscious.
Skreebara 25 damage
Baskoro

Zye, Kallus, Zabrutal and Karine can act.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Will use 1 RP to 'Stay in the Game' and regain consciousness at 1 hp. Then move to stand up from prone, std to move + draw

Gornoc's resolve and drive urge him on despite his grave condition, he shakes the cobwebs loose, and manages to stand up, not interested in going toe to toe with the beast he rushes the other way, drawing his rifle as he goes.

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Yeah!!!! Zye cries out as his shot hits. Seeing it still up, he rushes behind it and tries to draw it away from Zabrutal.

Come on you giant mouth! Look at the nice meaty man over here!

Survival for trick: 1d20 + 11 ⇒ (5) + 11 = 16
Attack: 1d20 + 3 ⇒ (2) + 3 = 5 for Fire: 1d4 ⇒ 2 plus? trick?: 1d4 ⇒ 1

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

Sighing and sagging still in the aftermath of the sonic blast, with care and staff before him for defense, Zabrutal steps towards the great maw of the creature. "A sonic blow. An exchange of power. Now my turn." he says through bloodied maw as his hand glows and crackles.

Jolting surge vs EAC: 1d20 + 2 ⇒ (19) + 2 = 21 for damage: 4d6 ⇒ (3, 1, 1, 5) = 10

Second Seekers (Luwazi Elsebo)

F Lashunta Icon Mystic (Xenodruid) 1 | SP 0/6 | HP 6/6 | RP 4/4| Spells 1st: 2/3| Fort -1, Ref +2, Wil +5 | Culture +2, Diplomacy +5, Mystic +6, Life Science +10, Medicine +5, Mysticism +7, Perception +7, Pro (Vid Personality) +4, Survival +9

Reflex save DC 12: 1d20 + 2 ⇒ (15) + 2 = 17

Karine's eyes go wide behind her helmet as the creature rears for some sort of attack. She can detect some sort of high-pitched whine emitting from the creature - never a good sign. With no other recourse, she leaps out of the way, hoping to take cover behind a small rise in the sand. Rather than a blast of fire or acid, the creature gives an ear-piercing shriek that might have concussed Karine if the sand rise hadn't scattered enough of the sonic wave. Even still, it didn't feel good, and for a while the sound of the world around her was muffled.

Pushing herself to her feet, Karine sees a badly injured vesk rise from the sands. As Gornoc stands, miraculously alive, Karine runs to intercept him. "Gornoc! Let me heal you!" She can barely hear herself shout, but as she stumbles toward Gornoc, the volume knob on reality slowly gets turned back up.

As dramatic as the attack was from afar, the damage is gruesome up close. Karine has half a mind to turn off the helmet cam, but ultimately decides that the footage can be edited out later. Gornoc's torso is covered in lacerations and puncture wounds, and Karine is pretty sure she sees bone sticking out in one place. "How are you even still walking?!"

Closing her eyes, Karine begins chanting the words that connect her to the web of lifeforce all around. The planet's surface is a barren waste, but even here there is life; the giant worm was a testament to that. Tapping into the ambient life energy, she bolster's Gornoc's own weak glow. "Out of the desert, I give you life!"

Mystic Cure: 1d8 + 3 ⇒ (1) + 3 = 4


Dead Suns:

Zye misses his shot, but Zabrutal opens up new wounds all over the worm! Its leaking ichor all over the place. Its starting to look like its in a very bad shape...

Waiting on kallus as what happens on the worm's turn might depend on his action


Dead Suns:

Waiting for kallus takes too long. Lets hope the diceroller no longer likes the worm

Gornoc: Against all odds, Gornoc wakes up and drags his broken body upright by sheer will (resolve) power alone

Zye: Too busy drawing the worms attention, the shot misses

Zabrutal: Surging with power, Zabrutal sends electricity coursing trough the worm to great effect.

Karine: Staunches some of Gornocs wounds.

Worm: With such a nice meal presenting itself close by, the worm takes a bite out of Zabrutal

Worm bite at Zabrutal: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Round 3

Zye
Kallus
Zabrutal
Karine
Gornoc 17 damage
Skreebara 25 damage
Baskoro

Baskoro can act.
Kallus is on delay and can act whenever.

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Shoot!: 1d20 ⇒ 5

"Hrrr! This is not a console I got training on! Hang in there!"


Dead Suns:

Baskoro: Releases a *massive* blast from the gun, but the aim is of.

Round 4

Zye
Kallus
Zabrutal 17 damage, at 0 hitpoint
Karine
Gornoc 17 damage
Skreebara 25 damage
Baskoro

Zye, Kallus, Zabrutal and Karine can act.

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

Inside his punctured armor Zabrutal rests peacefully unconscious, knocked out.

Spending 1RP to stabilize

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

What! About! Me! Zye says, jumping up and down to try and get the alien's attention as it mauls yet another of the party's vesk.

Trick (Survival): 1d20 + 11 ⇒ (20) + 11 = 31

Attack (vs flat-footed): 1d20 + 3 ⇒ (11) + 3 = 14 for fire damage: 1d4 ⇒ 1 plus trick?: 1d4 ⇒ 2

As the ysoki leaps onto and off of the sand, he tries to time the tremors to throw off the sand-worm's senses.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Assume it's okay for me to go as well.

Thanks for the healing Karine!

Gornoc fires his riffle at the beast, then moves further away.

Hunting rifle: 1d20 + 2 ⇒ (3) + 2 = 5
Piercing damage: 1d8 ⇒ 3

But his aim is poor.

That's why I like the booms, booms...only got get it close! Gornoc muses.

std - fire, move - move


Dead Suns:

Zye makes another wound in the Worm's hide. It looks like its on its last 'legs', but its still moving...

Karine? Kallus?


Dead Suns:

Zabrutal: The deep punctures in Zabrutals armor stop flowing with blood, and the Vesks breathing becomes more steady.

Zye: Scores another hit against the worm.

Gornoc: Chooses wisely for some much needed distance. Sadly, the shot is a miss.

Worm: Ysoki might nog have as much meat on the bone as a full grown Vesk, but it looks like Zye is in convenient snack distance.

Worm bite at Zye: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Again worm bites deep, its large teeth no match for Zye's armor.

Round 4

Zye 8 damage
Kallus
Zabrutal 17 damage Unconcious
Karine
Gornoc 17 damage
Skreebara 28 damage
Baskoro

Baskoro! Shoot the large gun!

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Sorry GM and crew! Had family for the holiday and just had a chance to get back to it!

Kallus seems determined, his mind racing. They had to had to get this thing down, but he was worried this wasn't the only challenge they would face today. He runs toward Zabrutal and attempts to drag him from the fight.

Strength?: 1d20 + 1 ⇒ (20) + 1 = 21

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Target acquired!: 1d20 ⇒ 16
damage (P): 1d12 ⇒ 12

”Take that!” Baskoro yells when his bullet slams into the giant worm


Dead Suns:

Baskoro scores a hit against the worm. The shot from the X-gun is massive and it rips a giant hole trough the worm. There is ichor *everywhere*.

Tending to the wounded takes a while. It looks like both Zabrutal and Gornoc will have some interesting scars to try and impress the ladies with.

Over the next hill, you see the wreckage of the Wayfarer. Its in pretty bad shape.

DC 15Perception or Piloting check.:

You recognize the characteristic impact marks of heavy metallic slugs, such as those used in coilguns or railguns on starships. The damage on
the ship’s hull indicates that it tried to dodge the strafing fire but darted the wrong way.

You carefully enter the wreckage of the ship, taking your time to examine every room. Nothing of value remains in the wreck; anything obviously worth salvaging was most likely taken by the crew of the Endless Threnody.
Entering the bridge, it is clear that the Unbounded Wayfarer’s computers are beyond repair, but they retain sufficient power. The central console has a strange indentation it it. Its not from the impact. It looks like it was put there deliberately...

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

Perception: 1d20 ⇒ 8

Leaning on his staff and hobbling along Zabrutal surveys the damage to the ship with a sad nod to the departed. Once inside the ship he looks if any power flows remain in the ship.

Engineering: 1d20 + 7 ⇒ (18) + 7 = 25

Before looking for more exotic power sources that might find his interest.

Detect magic


Dead Suns:

That weird indentation looks like the Starfinder society logo. It looks like you have to insert something.

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

"You see those marks on the hull, all on the starboard side. I think they tried to dodge the coilgun shots and turned the wrong way."

Baskoro takes one of the starfinder insignias and sees if it will fit the indentation.

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Kallus nods at Baskoro's observation. "Not everyone can be as good as Zye." He claps the ysoki hard on the back as he looks over the wreckage. When they arrive at the bridge, he watches as Baskoro attempts to use the insignia to unlock the ship's computer. "Smart. Maybe the worst is over. We get what we came for and go home. "

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Zye smiles warmly at Kallus' (rare) compliment. "Of course, without Zabrutal I don't think I'd be around to pilot anything."


Dead Suns:

When Baskoro slots one of the insignias into the indentation, the computer flares to life just enough to display a datafile of worlds previously explored by crew of the Unbounded Wayfarer. They include:
• A wasteland planet called Elytrio that displayed signs of scattered technology.
• A sentient asteroid called Lamentia teeming with morlock “children” in the Vast.
• A massive space station called End of Bright Things stuck between the orbits of two blue dwarf stars.
• A stormy, oceanic world called Wealdriad, with upthrust columns of basalt piercing the storm-tossed ocean’s surface.

The final location’s coordinates are too damaged to display, but the computer has enough power to send a wireless transmission of the files to the Odyssey for storage.

A small compartment, previously hidden, also opens up. It contains a strange stone. Reward on your chronicle

With your mission accomplished, you head back towards your ship. Luckily, no more storms or worms bother you.
Starting the engines, you leave the atmosphere of Ulmarid.

Suddenly, a warning klaxon blares, and the ship lurches. The asteroid
field around Ulmarid is more agitated than on the descent down to the surface. Although it’s not clear what has caused the anomalous activity, what’s certain is that you must reach safer altitude before a more serious collision occurs.

To navigate to safety, a DC20 Pilot check is required. As before, the captain can attempt a DC 10 Piloting check or a DC 17 Diplomacy or Intimidate check to add a +2 bonus to the pilot’s check. Additionally, science officers can each attempt a DC 15 Computers check to add an additional +2 bonus to the pilot’s check

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

From the secondary Science Officers chair Zabrutal tries to analyze the flying rocks and transfer the plots to Zye..

Computers: 1d20 + 7 ⇒ (7) + 7 = 14

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Got it captain. Just hang on tight.

Piloting: 1d20 + 8 ⇒ (5) + 8 = 13

*KATHUNK* *SCRREEEEEEE* ...okay maybe a bit tighter

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Not that it will help, but...

Intimidate: 1d20 + 5 ⇒ (5) + 5 = 10

"Get us out of here Zye!" Kallus grimaced as the ship scrapes.. something. "What. Was. That?"

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc heads for the turret, Maybe I can blast this asteroids to pieces!!

He takes a look to see if there are any smaller asteroids to possibly destroy.


Dead Suns:

poor paintwork...

damage: 3d4 ⇒ (2, 1, 1) = 4
facing: 1d4 ⇒ 4

There is the sound of screaching metal as a large asteroid bumps into the rear end of the Drake.

Luckily only one asteroid hits the ship.
Just as the Drake reaches the last part of the asteroid field, a large vessel of rusted metal slips from behind an enormous asteroid, its weapons already firing. The front of the ship resembles a stylized skull with crossed bones beneath—a clear indication of space pirates!

Your stats: I've put them in a spoiler tag in the campaign description too, so you can access them from the top of the page if needed
Starfinder Society Drake (Starfinder Society Roleplaying Guild Guide)
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70; forward 20, port 15, starboard 15, aft 20
Attack (Forward) coilgun (4d4), heavy laser cannon (4d8)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile
launcher (4d8)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget

I've updated the map. You start combat with 4 damage to the aft schields. The round things are clusters of asteroids. Clusters of asteroids block a starship’s line of fire, so the ships can maneuver around the asteroids for cover from enemy fire. A starship that crosses into a hex containing an asteroid takes 4d6 damage to a random facing (maximum once per turn), but can continue moving as normal.

starting distance: 3d6 + 5 ⇒ (4, 1, 5) + 5 = 15

I've marked starting positions on the map. You can choose which way you face before moving.
You also have some data on the Lawblight, recovered from the computer of the Endless Threnody.

- The Lawblight is a Medium transport withSpeed 6; Maneuverability average (turn 2); Drift 1. It has a crew of 6.
- Its has AC 13; TL 13, HP 70; DT —; CT 14 Shields basic 30 (forward 15, port 5, starboard 5, aft 5)
- Attack (Forward) coilgun (4d4), heavy torpedo launcher (5d8)
- Attack (Aft) gyrolaser (1d8)
- Attack (Turret) coilgun (4d4)

Start of round 1 of space combat:
1. Engineering: The engineers can repair the starship’s systems or give one or more systems a boost. These actions occur simultaneously, so they can be resolved in any order.

lawblight roll:
engeneering: 1d20 + 8 ⇒ (20) + 8 = 28

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

Moving back to engineering Zabrutal attempts to feed any excess power into the thrusters.

Engineering: 1d20 + 7 ⇒ (9) + 7 = 16

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Kallus grips the armrests of his captain chair and stares at the vid screen as the pirate vessel comes into view. A readout of the data they have on it appears in front of him. "Alright pilot, you know The drill. Get behind this space scum so we can wipe them from the galaxy. Their aft shields are minimal. A few good hits and they are done for. Baskoro, is there anything we can do to keep those torpedoes from firing? And get me comms." Once the channel is open, Kallus lets the enemy captain know just what he is thinking.

"I don't know who you are and frankly, I couldn't give a goblin's tail. You are attacking a sanctioned Starfinder vessel and breaking several intergalactic laws. Plus, I am sure the bounties on your heads will feed my crew for a month. Stand down or we put you down."

Intimidate: 1d20 + 5 ⇒ (16) + 5 = 21

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Baskoro dryly responds "Staying out of their firing arc helps..."

He moves over to one of the secondary gunner seats "Not much use scanning the thing, I will take one of the secondary weapons"

Baskoro takes the best weapon available after the other gunners have selected a weapon, with my +0 on gunnery I am hoping to get a lucky shot

Attack:
Gunnery: 1d20 ⇒ 18


Dead Suns:

Round 1
2. Helm: Each starship’s pilot attempts a Piloting check. The pilot with the lowest result acts first to move his starship and perform stunts, followed by the next lowest, and so on, until all starships have moved. Also during this phase, each of the science officers act at
the same point in the phase as her starship’s pilot, but they can decide between them who acts first.

Kallus only gets what appears to be loud, drunken cheering over the com. In the struggle to come make a good comeback, the drew is distracted.

piloting Lawblight: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17

SCIENCE scan: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Pilot: 1d20 + 8 ⇒ (10) + 8 = 18

Zye risks a smile, happy that someone else is suffering a cold dressing down from Kallus.

Think we'd go second then.


Dead Suns:

I've moved the Lawblight

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Fire away guys! Zye yells as he tries to evade their impending barrage.

pilot: 1d20 + 8 ⇒ (6) + 8 = 14

moved us. Believe that earlier Engineer check should increase the speed to 10 this round - if not, place two back but with same facing.

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

I believe we are in a tier 4 ship and I needed an 18, so no boost.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

I think we can fire forward weapons...if so

Is there a bonus for ship's computers

Gornoc grabs the Heavy Laser Cannon.

Blastin' time!

Heavy Laser Cannon bab+dex+ship's computers(?): 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4
damage: 4d8 ⇒ (8, 6, 6, 5) = 25

Gornoc is so jacked up he fires over the top of the pirate's missing by a mile.


Dead Suns:

gunnery, coilgun: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
gunnery, coilgun: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13

Rolling twice, taking worst result

The Lawblight's coilgun misses, but not by much!

Start of round 2 of space combat:
1. Engineering: The engineers can repair the starship’s systems or give one or more systems a boost. These actions occur simultaneously, so they can be resolved in any order.

engeneering Lawblight:
engeneering: 1d20 + 8 ⇒ (11) + 8 = 19

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

GM, it could be that you missed Baskoro's movement to secondary gunnery position (I assume missile launcher) here

Damage: 4d8 ⇒ (6, 1, 4, 3) = 14


Dead Suns:
Baskoro wrote:

GM, it could be that you missed Baskoro's movement to secondary gunnery position (I assume missile launcher) here

[dice=Damage]4d8

Ah yes I forgot, my apologies.

Where Gornoc is too exited for the upcoming battle to aim straight, Baskoro keeps a cool head and manages to score a direct hit!

Wayfinders

SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9

Kallus attempts to direct Zye's piloting. "There, you can take him if you adjust your laterals this way."

Piloting Aid: 1d20 + 1 ⇒ (12) + 1 = 13

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

Is Karine shooting also? There are a lot of guns on this ship...

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

While waiting on engineer check, Rolling Piloting 'Initiative' (that way GM you can know if we're going before or after them, and potentially move the Lawblight accordingly).

Let me know if you'd rather not do this in future - Starship combat's still new/complex enough just thinking of ways that might help in this format.

Also going to grab one of the +1s from the Trinode computer if no one minds
Pilot fast!: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18

Dataphiles

Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3

Zabrutal looks at all the unoccupied gunnery seats available but tries to instead play to his strengths instead by pushing the extra power into the guns.

Engineering DC:18: 1d20 + 7 ⇒ (9) + 7 = 16


Dead Suns:

Yeah, rolling multiple things works way better. I haven been very clear headed lately, where I made a post after I did two hours of study after work. My partner had to poke me awake several evenings as I was snoring on the couch.

Lawblight damage: 9 HP

piloting lawblight: 1d20 + 9 ⇒ (10) + 9 = 19

Wayfinders

Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8

Drat

Zye tries to hold back and wait, but the tense situation causes his nerves to break just a 'hair' to early. The Odyssey jumps forward before the Lawblight makes its turn.

Realizing his mistake, the ysoki pulls down hard on the (purely cosmetic) steering wheel to flip the vessel, keeping its rear away from the pirate ship.

Trying a flip-and-burn, aka Crazy Ivan
Pilot: 1d20 + 8 ⇒ (20) + 8 = 28


Dead Suns:

The lawblight makes a lazy arc. She's got a fat ass

captain encouragement: 1d20 + 8 ⇒ (18) + 8 = 26

firing coilgun: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
damage: 4d4 ⇒ (2, 4, 2, 4) = 12

TORPEDO: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

The torpedo barrels down towards the ship, but at the last moment its engine malfunctiones, and it crashes into the asteroid instead!

Lawblight rolls for next round
engeneering: 1d20 + 8 ⇒ (9) + 8 = 17
encouragement captain pilotting: 1d20 + 9 ⇒ (3) + 9 = 12
Piloting check: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Second Seekers (Luwazi Elsebo)

LG Vesk Envoy 2 | SP 14/14; HP 20/20 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +3 (+2 vs fear) | Init: +0 | Perc: +5; SM: +5+1d6

Baskoro steps away from the missile launcher and grabs the turret coilgun, firing it in the general direction of the other ship

Gunnery: 1d20 ⇒ 4
Damage: 4d4 ⇒ (3, 1, 3, 3) = 10

"Show us how to operate those missiles Gornoc!"

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc fires the high explosive missile turret at the Lawblight.

Missiles away!

attack: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
damage: 4d8 ⇒ (8, 6, 1, 5) = 20

sigh

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