Psyblade |
nm... you are right, I screwed up with placement so carry on!
Osskalessk makes his way up to one of the Ysoki's and hits him soundly, the Ysoki looks badly injured at the moment. After that the creature on the high ledge seems to do some sort of incantiation while she is looking at Osskalessk. "You will not take Reynald away from us! he is our savior!" is being yelled by the creature.
Mindthrust: 2d10 ⇒ (8, 5) = 13 DC 14 save will save required from Osskalessk
** Active Conditions **
Not suprised: Ru, Ceolor, Osskalessk, 0x320
Suprised: Taeon, Twich
** Initiative - Bold can act **
Intitiative Twich: 24
Intitiative red Ysoki 1: 23
Intitiative Osskalessk: 22
Intitiative Special: 22
Intitiative 0x320: 21
Intitiative Taeon: 16
Intitiative blue Ysoki 2: 13
Initiative Ru: 4
Intitiative Ceolor: 3
** Rolls needed **
DC 14 save will save required from Osskalessk
T 0x320 |
1 person marked this as a favorite. |
"The probability of Reynald being your savior is less than .037%, equating to a 99.963% chance of serious disappointment during your dying moments," informs 0x320 as he begins his forward assault up the hill, firing back verbally and literally at the mystic.
light reaction cannon: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d10 ⇒ 4
Taeon Dolma |
Taeon moves away from the others to see the red Ysoki better. He concentrates for a moment and suddenly a rock flies out from the cliff towards the ratfolk.
Taeon is using his psychic power, Telekinetic Projectile
Ranged Attack vs KAC: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 ⇒ 1
GM Psyblade |
Forgot to post this at work yesterday
** Active Conditions **
Not suprised: Ru, Ceolor, Osskalessk, 0x320
Suprised: Taeon, Twich
** Initiative - Bold can act **
Intitiative Twich: 24
Intitiative red Ysoki 1: 23
Intitiative Osskalessk: 22
Intitiative Special: 22
Intitiative 0x320: 21
Intitiative Taeon: 16
Intitiative blue Ysoki 2: 13
Initiative Ru: 4
Intitiative Ceolor: 3
** Rolls needed **
Ceolor Xusha |
No action for poor Ceolor? :'( I'll still post my turn's actions just in case.
Catching sight of the enemy almost immediately Ceolor doesn't seem to react to their precesnce, instead doing the opposite and closing his eyes to them. With a hum, he drops into a meditative state for a few seconds while the rest of his team start fight with the enemies. After a bit he opens his eyes, and with a burning intensity that could rival the sun, he stares at his enemies, trying to get a handle on the combat. While he does so he reaches up to the small floating mote of darkness just behind his shoulder and grips it. He pulls on the mote, but the mote doesn't move, instead stretching as it's pulled. With a gesture reminiscent of flicking a scarf around one's shoulders, he pulls the expanding blackness across his neck and flicks it across his back. The dark scarf then starts to expand down reaching to Ceolor's ankles, creating a cloak of slightly translucent inky blackness.
Extending a hand from the cloak, Ceolor gives a sharp click with his tongue, and a his rifle pops into existence in his hand. With a practiced rush, he takes off the safety, brings the rifle to his shoulder and takes aim.
Taking a few milliseconds to target the spell caster, the red man fires a shot.
________
Alright there's a lot here. First, Ceolor is entering Photon mode. I don't think it takes an action, but I might be wrong. If I am, then no shooting for me this round. Next a move to engage the Solar Armor, a swift to call his weapon and a standard to shoot.
Azimuth laser rifle: 1d20 + 3 ⇒ (9) + 3 = 12
Fire, photon mode: 1d8 + 1 ⇒ (5) + 1 = 6
Twich |
Since Twich is at the top of the initiative for the next round, I'm posting now to hopefully help keep things moving.
Twich points her laser pistol at the red ysoki and fires.
attack: 1d20 + 2 ⇒ (18) + 2 = 20
damage,critical: 2d4 ⇒ (4, 4) = 8
burn damage: 1d4 ⇒ 2
GM Psyblade |
Sorry for delay, crashed monday and fell ill yesterday
With everything going on Twich manages to drop one Ysoki and leaving Osskalessk up for another attack
** Initiative - Bold can act **
Intitiative Twich: 24
Intitiative red Ysoki 1: 23
Intitiative Osskalessk: 22
Intitiative Special: 22
Intitiative 0x320: 21
Intitiative Taeon: 16
Intitiative blue Ysoki 2: 13
Initiative Ru: 4
Intitiative Ceolor: 3
** Rolls needed **
Twich, you only crit when you roll a nat 20
Osskalessk |
With a wicked grin, the heavily wounded Ossk swings his doshko and brings it crashing on the ysoki in front of him.
Attack roll: 1d20 + 5 ⇒ (7) + 5 = 12
Damage roll: 1d12 + 3 ⇒ (4) + 3 = 7
.sigh. I so miss doing x1.5 damage with two-handed weapons. I hope I hit is AC. Well, here goes nothing.
GM Psyblade |
And with a massive swing Osskalessk finishes the 2nd ysoki, in return it garnered the interest of the massive creature near him who turned her gaze to Osskalessk and once more unleashed a blast at him.
Mind Thrust: 2d10 ⇒ (7, 7) = 14
** Initiative - Bold can act **
Intitiative Twich: 24
Intitiative red Ysoki 1: 23
Intitiative Osskalessk: 22
Intitiative Special: 22
Intitiative 0x320: 21
Intitiative Taeon: 16
Intitiative blue Ysoki 2: 13
Initiative Ru: 4
Intitiative Ceolor: 3
** Rolls needed **
Osskalessk: DC 14 Will save for half damage
Taeon Dolma |
The small screen on Taeon's headband moves closer to his eye and the lashunta raises his pulsecaster rifle. He aims at the massive creature and fires.
Activate combat tracking. +1 to his attack
Attack (CT): 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Non-lethal Electricity Damage: 1d6 ⇒ 3
Ceolor Xusha |
Ceolor keeps the burning intensity in his eyes as he rushes out of the vehicle and sets up a prime spot to shoot at the remaining creature from. He then shoots!
_______
Keeping in Photon attunement for two of three attunement points. Moving with a move action and shooting with a standard.
Pew kapew: 1d20 + 3 ⇒ (3) + 3 = 6 Feel the burn!: 1d8 + 1 ⇒ (2) + 1 = 3
Wee a miss! Sorry if this post isn't up to a high caliber, I'm pretty inebriated right now.
Twich |
Twich decides it's time to quit being shy and afraid to show off. She calculates in her head for a moment, then points with her finger and says "Boop!" Three hard pellets of magical energy then fly off her finger and hit the enemy. Using full action for the third missile
damage: 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12
Osskalessk |
I was at 5HP, regardless of the save I'm out. Still, just for fun:
Will save: 1d20 + 2 ⇒ (10) + 2 = 12
I take 14 damage. 5 reduce my HP to 0, the remaining 9 are not enough to count as Massive Damage so at least I'm not dead.
Roaring in pain, Osskalessk drops his doshko and clutches the sides of his head, every neuron in his brain burning in agony. Unable to resist the mental assault, his eyes roll to the back of his head and he collapses, unconscious and dying.
I have 4 RP so take her out first. I have a couple of serums of healing on me, so if afterwards someone could use one to get me back up, I'd appreciate it.
T 0x320 |
With a gritty thud, 0x320 continues to execute the assault.
There's one last ysoki, right? Firing at that one and then advancing if it goes down...
light reaction cannon: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d10 ⇒ 3
GM Psyblade |
With the combined effort of the pathfinders the creature is slain, leaving Osskalessk on the floor. peace and quiet settles over the area. With that done the Starfinders can loot the bodies and then move towards the mine that was their goal.
second skin, battle staff, hunting rifle with 6 rounds, mk 1 mindlink circlet, spell gem of remove condition, assorted shobhad bangles and charms (worth 300 credits), 2x second skin, 2x azimuth laser pistol with 1 battery (20 charges), 2x club
Thasteron Mine
A sloping ramp descends to the west, made of hard-packed red dirt that shows signs of heavy vehicle traffic. The ramp opens into a large square chamber with rough walls. A metal track runs along the ground from a passage in the west wall and then turns north, ascending a five-foot ramp and then running along the north wall until the track terminates. A pair of metal lockers stand in the southeast corner, and a heap of ore is piled to the southwest.
I have moved people to the new map
Taeon Dolma |
We could have taken a 10 minute rest to allow Osskalessk to regain his SP
Taeon can search for traps, but he's not good at scouting silently.
Taeon steps into the room and sees the lockers. He moves over and begins searching them.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Ceolor Xusha |
As the last remaining creature succumbs to his allies efforts, Ceolor loses much of his intensity, instead showing the goofy smile he normally has. He still keeps his 'cape' about him just in case they are attacked again.
At the mouth of the mine he waits for a second to see what everyone else is doing. He sees Taeon moving in and decides he probably should keep the lashunta company in case they are attacked.
_____________
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
GM Psyblade |
Twich |
engineering: 1d20 + 10 ⇒ (19) + 10 = 29
physical science: 1d20 + 9 ⇒ (17) + 9 = 26
engineering: 1d20 + 10 ⇒ (1) + 10 = 11
Twich shares her conclusions with the others, but is unable to figure out how to open the lockers.
Taeon Dolma |
Engineering: 1d20 + 8 ⇒ (19) + 8 = 27
Taeon wedges open the lockers with a piece of scrap metal. Inside he finds a medkit and an engineering toolkit. He takes the toolkit for himself. "Anyone hurt from earlier?" He offers the medkit out.
T 0x320 |
0x320 pauses to scan the room before moving forward (red circle) to scan the hallway.
perception: 1d20 + 1 ⇒ (3) + 1 = 4
perception: 1d20 + 1 ⇒ (5) + 1 = 6
Apparently the dust is interfering with the scanners and I wasted the 20 above...
Taeon Dolma |
Physical Science: 1d20 + 10 ⇒ (13) + 10 = 23
Taeon glances at the ore as he passes the rubble. "This must be a thasteron mine. There could be lots of hidden niches in here. Keep your wit about you." The Lashunta readies his pulsecaster rifle as he checks the mine cart rails.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Ceolor Xusha |
Ceolor, looks apprehensive as the group starts to blindly move forward into the hallway.
"You know 0x320 is right, we should be careful about moving too fast. These old mines can prove to be dangerous, and prone to collapsing. My mother's third cousin's son died playing around in a place jsut like this... Also we don't know what kind of protections Talbot has set up in case of intruders, and he might be expecting us seeing as there were people hunting us down not moments ago."
Ceolor then moves into the hallway and takes a very good look around, in particular trying to judge the liablity of the place collapsing.
________
Ceolor is taking two minutes to take 20 on his perception check for a total of 24.
Twich |
Twich looks at the tracks and says, "There's dust here, so no one has been down those tracks recently. Let's move on."
Twich moves on a bit and then looks around again. Let's keep things moving. Can we assume that everyone stays together and looks around from Twich's new postion? Twich will then look around from the green circle, and then from the purple circle. She will either take 10 or take 20, whichever the group agrees to, at each place. If anyone sees any enemies or traps, she will stop searching until they are dealt with.
Ceolor Xusha |
That sounds great, Twich. Feel free to love Ceolor along with you. If you feel the two minutes for every area is too much, then Ceolor will just take a cautious 10
Ceolor Xusha |
Moving up in front of Twich, whispering a memo into his sleeve voice recorder, Ceolor takes a lead position glancing either way into the open caverns. When Taeon points out the lockers, Ceolor nods. "That there are, If you want to take a closer look, I can cover your back. But until I know where Talbot is I don't know if I can settle down."