Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

PaizoCon 2012!
Pathfinder Online Technology Demo by Goblinworks Inc. — Kickstarter
1,546
BACKERS
$96,055
PLEDGED
14
DAYS TO GO

Search
Links
Shop
Messageboards

Ponyfy your PC (no haters please), by Ringtail

Enlarge person item., by Gauss

The shooting in Florida, by MeanDM

[PDG] Fehr's Ethnology: Dhosari [PFRPG], by Purple Duck Games

The LGBT Gamer Community Thread., by Ringtail

I issue the Pathfinder community a challenge, by wargamer

Sexual orientation - genetics vs. environment vs. choice, by Darkwing Duck

Expanding the role of The Prisoners upon Ravengro, by dungeonmaster heathy

Trial of the Beast (GM Reference), by dungeonmaster heathy

Help in pseudo-reverse learning... kinda., by malebranche

Rappan Athuk, by Chuck Wright

Demon Armor's Claw Attack (How Do They Work?), by FerinusCarnifexVox

Intense Spell + Magic Missile, by Thomas Long 175

>>Ask *James Jacobs* ALL your Questions Here!<<, by Analysis

Druids and metal armor, by SenahBirdR

Online Campaigns

DM Wellards Jade Regent, by Omara Dalaston

DM Rennick's Jade Regent: The Prophecy of the Seal Discussion, by Daemon Grizwold

Kicking It In Kaer Maga - Gameplay, by GM Idyll

Mutants on The Cold Star, by Ryuko

Heathy's Isle of Dread Thread, by dungeonmaster heathy

Dungeon Master Heathy's Carrion Crown, by dungeonmaster heathy

Eternal Horizons - Gameplay Thread 2, by Rosa Luminass

GM Nel's First Steps Discussion / OOC, by GM Nel

DM Rennick's Jade Regent: The Prophecy of the Seal, by Daemon Grizwold

Shattered Crystals, by Aylya Lafina

Sheik Voodoo's Katapesh Nights, by Karethas ibn Faradin

Ego's Kingmaker PbP, by Sergei Malov

Kirthfinder Learning Exercise, by Sertaki

GM Brayden's PFS First Steps: "Intro to Lore" - Group 1, by Brayden Green

DM Carbide's Through a Cracked Mirror: The Dark Road, by DM Carbide - Dark Road


Ryuko's Wicked Ways
Game Master Ryuko

Watch Five Prisoners rise from the ashes of their former lives to bring the goodly nation of Talingarde to its knees!


Recruitment

Search
Search this Thread:

51 to 100 of 100 << first < prev | 1 | 2 | next > last >>

On alignment: I can change my alignment to lawful evil if it would work better. I only picked up neutral evil, because he's a div-spawn tiefling and it qualifies the character for the Souldrinker PrC past level 6, which sounds all sorts of fun. Gaining a Cacodaemon familiar is pretty nifty and the fluff aspect of being able to turn those recently dead into soul gems that when consumed by an outsider damns their soul to the lower planes (Hell) is nice and juicy.

It would be most amusing to not only slay the forces of good, but deny them an eternity in a peaceful wonderful afterlife by damning them to an eternity of torture and pain in hell instead.

Dedicate your life to peace, helping the infirm, and running an orphanage? Too bad you're going to hell for all eternity anyways.

Otherwise I'll simply go the Diabolist PrC which is probably more powerful and fits better into the theme of the campaign.

In any case I'll be playing him closer to lawful evil rather than closer to chaotic evil. If the PrC isn't allowed or it would fit better he can simply just be lawful evil.


I am fine with whatever PrC you would like Vladimir.

As for submissions: I will be closing submissions when I get home tomorrow (roughly 24 hours from now), and choosing people within the next day. Now to check out submissions and tell everyone if they need anymore.

Also, forgot to mention one personal caveat. While you are villians there are certain things I'd rather not delve into, and I'm sure there are others who will have different levels of squeamishness. If anyone gets in and feels uncomfortable with a scene, I'll ask to close it, and we will close the scene. This means the actions still happened but we'll be avoliding the... messy details.

And no sexual crimes. Just squick.


Submission Status: (Listed is missing unless approved.)
Gwen Hollock: Approved!
Thrae: Background
Slevin Wraith: Background
Tin Cornbloom: Crunch
Logain Denaar: Approved!
Vladimir Velrusso: Approved!
Korlash: Approved!
Devon Gerhart: Approved!
Lorn The Barber: Crunch


Am I missing something still on mine?


Here is my gunslinger. Reposting my little background blurb from the profile for ease of reading.

Background:
They took everything from me. Those damn Darius clowns took it all, leaving my family in ruins, our once good name thrown about in the dirt like a stray dog. How could we live like that? We, the Aumarch clan, who had once been high nobles in this country? The only answer my family could find was this: we cannot. So, we journeyed across the sea, finding ourselves amongst new peoples. At first, the histories say, our lives were difficult, lashed with the same misfortunes that had plagued us in Talingarde. We may have lost ourselves there, if not for faith in our words, our motto: "Toward the New Path". It is said that my great-grandfather found the recipe for black powder on accident. That is the rumor. We in the House know it to be no rumor, however. He made a pact, one created from hate, blood, and fury. With these elements, he summoned up hellish beings, from whom he took the knowledge to create black powder, and how to craft a weapon more destructive than any seen before. He created a new weapon, something that would someday allow us to return home, triumphant, and take our revenge upon that damned House Darius.

He created the gun.

For years he experimented, finding exactly the right combinations of elements to make the most stable powder possible. He died before he could finish the weapon to use it to best effect. His notes have been scattered to the winds now, but we still make use of his last version of the weapon.

It is that weapon that I intended to use to assassinate the King.

The bribes had been made, the roof cleared of its guards. I had the perfect shot, the utmost best conditions to blow a hole straight through the traitorous Darius crown, along with the head that wore it. What happened, however, was not what I planned. So much time training, so much effort smuggling the materials into the country. Even the sacrifices I had made to the Seven Lead Devils, those mercurial creatures from the Hells that are said to have blessed our House with the knowledge of our new birthright, was for naught. The shot went wide, striking the gleaming shield above the king's throne. My weapon jammed, and with no other weapon but a dagger, I had no choice but to flee.

The city streets were already resounding with church bells proclaiming the alarm by the time I left the palace grounds. Little wonder that I was dodging guards as soon as I found the streets. As I ran, I found myself thinking about what could have caused such a malfunction in my weaponry. I kept the gun immaculate at all times. How could it have misfired on me at the very moment I needed it most? I found the answer when I returned to my hideout.

The captain of the guard was waiting for me, smiling like the oafish pig that he is. Shackled at his feet was my accomplice, Jureth, the conniving weasel who had gotten my equipment and me into the city. The bastard had obviously double-crossed me, and now he was going to pay the same price that I would. At least I tried to fight back, unlike that coward. I killed one guard, and injured at least two more before they could fully accost me. The last words I heard before they placed the bag over my head were these: "Rest peacefully in Brandescar, traitor. You'll be drawn and quartered the very day you arrive!"


Ekemonis Iadris, male Oni-Spawn Tiefling Qinggong Monk LE
Traits: Infernal Bastard, Kidnapper

Focus: Str, Weakness: Cha

Background:
Born into a minor noble family, Ekemonis Iadris caused quite a stir; the scandal of a child with minor but obvious signs of tainted origins brought shame to his mother, who killed herself when he was still learning to walk.

Lord Iadris couldn't bare to have Ekemonis in his presence and it was quickly decided that the cursed boy should be sent away, and a remote monastary was found that would raise the boy, after receiving a generous donation from the Iadris treasury.

Life for Ekemonis was not easy; the normal people, when he visited local villages, would sneak looks, point, and stare. Eventually Ekemonis began filing down his small horns, and took to wearing a hooded robe, to hide his nature.

Lord Iadris, in the meantime, did his best to forget his past; eventually he remarried, and had a new son, without Outsider taint, who was destined to inherit the family name and fortune.

Ekemonis struggled to understand his nature and embraced the ways of the monks in improving himself, but never forgave his family for, as he saw it, abandoning him. As he grew older and finished learning what he could at the monastery, his resentment of his half-brother who was due to inherit "his" fortune seethed, and Ekemonis decided to take take action; He made his way back to his family estate, keeping his identity a secret. Ekemonis' jealousy overcame him, and he hatched a not well thought out plan to kidnap his half-brother, and ransom him back to his father.

Ekemonis managed to get himself hired as a hunter to accompany a large hunting party, in honor of his brother's 16th birthday. Awaiting an opportune moment, he drew his brother away from the party, before tackling him, binding and gagging him, and starting to make his escape. Unfortunately for Ekemonis, the family was cautious enough to try to cover even such circumstances; one of his brother's bodyguards had followed and witnessed the entire kidnapping, without tipping off Ekemonis. Before he had carried his brother 200 yards, he found himself surrounded by a thoroughly armed hunting party, and had no choice but to surrender.


Ekemonis Iadris wrote:

Ekemonis Iadris, male Oni-Spawn Tiefling Qinggong Monk LE

Rolls:

Str: 18 + 2 => 20 (racial +2)
Dex: 1d10 + 7 ⇒ (4) + 7 = 11
Con: 1d10 + 7 ⇒ (5) + 7 = 12
Int: 1d10 + 7 ⇒ (6) + 7 = 13
Wis: 1d10 + 9 ⇒ (7) + 9 = 16 (racial +2)
Cha: 8 - 2 => 6 (racial -2)

Tiefling heritage rolls:

1d100 ⇒ 26

1d100 ⇒ 77

1d100 ⇒ 65
26: Your body produces searing heat. Any creature that grapples you takes 1d4 points of fire damage per round.
77: You can speak to insects.
65: Your strange physiology grants you a +2 racial bonus on all Acrobatics checks.

I choose #65.

Stat block:

EKEMONIS IADRIS CR 1/2
Male Oni-Spawn Tiefling Monk (Qinggong Monk) 1
LE Medium Outsider (Native)
Init +0; Senses Darkvision (60 feet); Perception +7
--------------------
DEFENSE
--------------------
AC 13, touch 13, flat-footed 13
hp 13 (1d8+4)
Fort +3, Ref +2, Will +5
Resist Infernal Bastard (Guidance) (At will)
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike +5 (1d6+5/20/x2)
Special Attacks Flurry of Blows -1/-1
Spell-Like Abilities Infernal Bastard (Guidance) (At will)
--------------------
STATISTICS
--------------------
Str 20, Dex 11, Con 12, Int 13, Wis 16, Cha 6
Base Atk +0; CMB +5; CMD 18
Feats Deflect Arrows, Improved Unarmed Strike, Monk Weapon Proficiencies, Stealthy, Stunning Fist (1/day) (DC 13), Toughness +3
Traits Infernal Bastard: Guidance (At will) (Sp)
Skills Acrobatics +6, Bluff +0, Climb +9, Escape Artist +6, Perception +7, Sense Motive +7, Stealth +8, Swim +9
Languages Common, Dwarven, Infernal
SQ +2 Acrobatics, AC Bonus +3, Stunning Fist (Stun) (Ex), Unarmed Strike (1d6)

--------------------
SPECIAL ABILITIES
--------------------
+2 Acrobatics Your strange physiology grants you a +2 racial bonus on all Acrobatics checks.
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deflect Arrows Deflect an incoming arrow once per round.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Infernal Bastard: Guidance (At will) (Sp) +2 save vs. fire, cold, and electricity. Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
--------------------
Campain Trait:
Kidnapping:You have abducted someone perhaps to ransom them or do unspeakable things to them. Unfortunately, you were caught and your victim was rescued (if they weren’t rescued -- you would be guilty of murder instead). To be sent to Branderscar Prison, you must have abducted someone of great importance or in a particularly gruesome manner.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to both Disarm and Grapple attempts.


Lyrysa Shadowhisper: Approved!
Ezekiel Aumarch: Approved!
Ekemonis Iadrus: Approved!


So one Trait then a non Golarion trait right? So I'm cool with Charming then, yes?


That's correct Olav.


Good... I felt like an idiot asking that. Hahaha!


May I present, for your consideration, Marius, the Bloody Rose, Freyd (Frayed).

:)


Very nice, the Bloody Rose is approved.


Awesome! :D

Oh... Also the motivation for his Contract will be the chance for revenge, just to explain the CE like.

Heh! Am I the only non LE Character approved so far?


Nah, there's a coupla NE as well :P


Thank god... I wont only get "WHAT THE HELL DOES HE THINK HE IS DOING?!" I'll get "Ah here now... That's a bit much now!" too! :)


I expect the best LE convo will go something like this:

A:Why do we keep him around?
B:He's good at killing things.
C:And as long as he's pointed at our targets he's not pointed at us. Keep the dog on a leash and he will fight for you.

Or that's how it went in my brain.


I believe you are right. With one change... Before A comes

R- DIIIIIEEEEEEEEE DOGS!! -Running full tilt down a hallway waving a Scimitar above his head-

:P


I have a question on alignment barbarian requires chaotic would neutral evil be more fitting?

(Pathfinder Battles Case Subscriber)

RAW - Barbarian doesn't require Chaotic, just that you are non-Lawful. So you can be a NE Barbarian if you like.


Non-chaotic is generally more fitting for this campaign, but as Mark said, Barbarian doesn't require chaotic.


Tin Cornbloom could easily work in the right setting. Alas, I think she would be unable to carry her own weight (pun intended) in a combat-oriented PBP. Plus RL will limit my posting. I withdraw Tin Cornbloom, she will remain incarcerated and shipped to the saltmines three days hence.


Here's my character I also previously submitted. I don't know how to link an individual post, but here's the page of the thread and it's the post by mbauers:

http://paizo.com/campaigns/WayOfTheWicked/recruiting&page=2

I'll update my profile to fit the specs of your game (i.e. add the other feat)


I took Careful Speaker as my non-combat extra feat. Here's all my info from my profile. Morvius is a synthesist summoner. The fluff is that he summoned a devil and while he was completing the ritual to bind the creature to his will, the white hats showed up and interrupted him. In desperation, he bound the creature within himself, then surrendered.

Description:

Name: Morvius Krupt
Lawful Evil Human Summoner (Synthesist) of Asmodeus
Age: 26 Height: 5’6” Weight: 135 lbs Eyes: Brown Hair: Black
Languages: Common, Infernal, Draconic, Abyssal
Favored Class: Summoner
A slight, quiet man. Unremarkable, he would go unnoticed in a crowded room. He won't raise his voice, but for some reason when he speaks, others strain to listen. He emanates an aura of confidence and intelligence, which only slightly shadows his lust for power and his malevolence towards those that would oppose him.

Background:
Morvius was supposed to be a hellknight, the pride of his family. His father pulled some strings, but the boy had no interest in skill at arms, nor did he have the physical prowess to excel in combat. His family was so blinded by these ambitions that Morvius chose not to tell them of his nightly fiendish dreams--Asmodeus's servants whispering secret rituals. Instead he struck out on his own, leaving his family in disgrace.

After years of struggle, researching, failure after failure, Morvius found the incantations that would bring forth his birthright. He summoned a fiend of great power, but while binding the creature to his will Sir Balin of Karfeld burst into the room, blade in hand. As the knight's soldiers closed in around him, Morvius hastened his spell in desperation.

To the intruders it appeared as though the devil was vanquished. Morvius surrendered peacefully, smiling inwardly. He had bound the fiend to himself, soul to soul. It was only a matter of time before he would escape...

Statistics:
Str 8, Dex 9, Con 10, Int 15, Wis 15, Cha 20
Base Atk +0; CMB -1; CMD 8
Init -1

Defense:
AC 9 , touch 9, flat-footed 9
HP 12/12 (1d8+0+1+3)
Fort +0, Ref -1, Will +4, +2 bonus on all Will saves against attempts to scry upon you or read your mind

Feats:
Antagonize, Toughness, Careful Speaker

Traits:
Consorting with the Dark Powers (Witchcraft) (You receive a +1 trait bonus to Knowledge (planes) and Knowledge (arcana) checks), Fiendish Confidence (You gain a +1 trait bonus on Intimidate checks, and Intimidate becomes a class skill for you),

Skills:
Intimidate +10, Knowledge (arcana) +7, Knowledge (local) +6, Knowledge (planes) +7, Linguistics +6, Spellcraft +6, Use Magic Device +9, +2 bonus on all Bluff checks made to fool someone or pass secret messages (but not to feint in combat)

Class Features:
Cantrips, Summon Monster 1 (8x/day), Fused Eidolon, Fused Link,

Spells:
Spells Known
Oth (DC 15): Daze, Detect Magic, Guidance, Light (unlimited)
1st (DC 16): Grease, Lesser Rejuvenate Eidolon (3x/day)

Equipment:
None gp sp cp

Fused Eidolon:
Biped Eidolon

BA: +1

Size Medium

Speed 30 ft.

HP: 7/7 (1d10+1)

AC 1 [+2 (+4 /w evolution) natural armor, +2 armor, +1 Dex,+1 Dodge], FF 16, Touch 12

Ability Scores Str 16, Dex 12, Con 13

Free Evolutions claws, limbs (arms), limbs (legs).

Abilities: Darkvision 60ft, Link, Share Spells

Evolutions: Improved Natural Armor, Bite, Skilled (Intimidate)

Fused Eidolon Changes:

Str 16, Dex 12, Con 13, Int 15, Wis 15, Cha 20
Base Atk +1; CMB +4; CMD 15
Init +1

7 temporary hitpoints
+4 natural armor
Intimidate: +18 total

Attacks
Claw/Claw: +4/1d4+3/x2
Bite: +4/1d6+3

AC 15, touch 11, flat-footed 14
HP 13/13 (1d8+1+1+3)
Fort +1, Ref +1, Will +4


@Morvius Krupt:

Select the profile of the alias that made the post. Click on the post tab in their profile. Scroll down till you find the post that you want there should be a link to the thread as the header of the specific post. Click on that and it should bring you to the post. In the address bar of your browser is now the link needed to link directly to the post. Copy it then return to whatever thread you wish to reference it with and paste the link.

You can then tag it with BBCode by typing in [*url=(Link)]Random Words indicating this is the link to your post[/url*]

Without the '*' or the '()'.

Enjoy.


Morvius Krupt: One caveat. The Intimidate usage of Antagonize is banned in my games. Sorry man, but I find it to be a little ridiculous. You may still use the Diplomacy usage, but since your character seems built around it, might want to change that.


Quick Question since you're here Ryuko. The adventure specific traits include sedition which implies leadership is an allowed feat.

Most GMs consider leadership broken or bar it from play. Is it available in this game? and or is there anything that would replace that boon if so?

Every evil villain needs an Egor or a few disposable minions and what not.


I have no issue with leadership so long as a few ruoes are followed. 1) Your cohort doesn't just levep with you, they gain xp. If they're not in danger they're not gaining xp. 2) Cohorts are people too. People with their own hopes, motivations, thoughts and fears. They are not your second statblock. 3) Adventurers have to step up sometimes. Sometimes your cohort won't be available, or won't be willing or something similar. That's ok, you're an adventurer and sometines you'll have to work without them. And 4) Your cohort will come from the game and your interactions with NPCs. He or she will not pop in from the aether the moment you take the feat. If you're interested in an odd sort of cohort, shoot it by me, odds are I can fit it in as an npc somewhere.


Cohorts are a dagger in the back waiting to happen


Hey guys. I think I'm going to have to bow out of yet another game -.- I think I;m coming down with something and I don't know if I'll be able to post properly. Best of luck to you all!


Here is Dantes Goldforge, a dwarven fighter (unbreakable archetype) for your consideration for markofbane.

Here is his

background:
As a child, Dantes was willful and clumsy, and his father had him sent to a monastery dedicated to Mitra in hopes of correcting these character flaws. The monastery was far off in the distant highlands, more than a week’s travel from any other outpost of civilization. In some areas he excelled; Dantes could be very disciplined and fought with stubborn determination. However, he wasn’t a quick learner, and he had certain… morale deficiencies that concerned the elder monks. These deficiencies came to a head in his second year of training. In a sparring match another pupil humiliated Dantes using clever tricks and the rules of combat as prescribed by the monastic order. Dantes swore revenge against the other student, not bothering to conceal his declaration from anyone else. He was admonished by the older monks for his poor sportsmanship, and then boys were sent on their way. For whatever scruples Dantes was lacking, he was always true to his word. That night Dantes followed the other student until he could confront him alone. Without any sparring rules restraining him, Dantes quickly used his superior strength to dominate the other student, pounding him without mercy, without pause. By the time someone discovered them and intervened, the other student was dead.

The monks punished him with their most severe penalty: banishment. Dantes was sent into the surrounding highlands with only his clothing and just one day’s ration of bread and water. In the remote inhospitable terrain, it amounted to a death sentence. Dantes walked out of the monastery with a smile. The fools, he thought. Too weak to even kill him for his crime. Dantes defied the odds and not only survived, but thrived beyond the monastery walls. For years he wandered, surviving off the land, making his way slowly toward civilization again. When he got closer, he encountered bandits. The bandits quickly saw he had nothing worth stealing, but he was clearly capable and would be a valuable addition to the group. He adapted quickly, excelling in accosting travelers. Years passed and Dantes was comfortable with his transient lifestyle. It wasn’t until more than a decade later when fortune changed for him and the bandit group. Their spies brought word that a golden relic of Mitra was going to be taken on pilgrimage to the very same distant monastery that expelled Dantes. They planned quickly, confident that they had enough men to destroy the escort. All seemed to be going well, and the relic, which certainly contained a hundred pounds of gold, was certain to be theirs. The tide of battle changed suddenly, however, when a large group of monks emerged from ahead. The group, sent by the monastery to escort the relic through the wilderness, closed the distance impossibly fast, moving like the wind and turning the tide of the fight. Some of the monks recognized Dantes and restrained him as other bandits around him were slain.

Dantes roared in rage as he was subdued and manacled. He overheard the guards and monks talking after the battle. The relic had been bait to lure out the bandits so they could be dealt with for once and for all. Dantes was taken back to Talingarde where he would face punishment for the attempted theft of the relic. On the return journey, Dantes caught the attention of one of the monks and told him “I will get revenge, you know.” The monk was non-plussed. “On me?” the monk asked. Dantes nodded. “On you, your brethren, the church of Mitra” he said nodding at the cart with the relic “and Talingarde” he said with a nod at the guards. The monk smiled and shook his head at the absurdity of the claim, but he felt a chill run down his spine. Because he knew for all of that Dantes had serious character flaws, the powerful dwarf always, always kept his word.


Oh those rules sound most excellent.

I was considering throwing up backround for a character or something that can serve as a cohort once it gets to that if that's possible who might have had experience with Vladimir.

I was also considering simply summoning and binding a lower-level devil if I went Diabolist PrC at higher levels if that fits in the spirit of the game. Racial HD traded out for PC levels standard highly risky dangers of binding outsiders as per normal binding rules.

I'm also comfortable with an NPC or something of that nature. It's all really simply academic unless I'm selected for play anyways in which case we can work something out when the time comes, so I'm not too worried about it. I was just wondering if it wasn't bared because I'm purposing to play a Charisma heavy character so the clarification was nice and allows me to plan accordingly.

So.....thanks! :)


Logain Denaar wrote:
Cohorts are a dagger in the back waiting to happen

IC:

Vladimir smirks arrogantly as he brushes aside his long white hair one eyebrow raised in mocking inquiry. "Hah any truly great follower of the dark prince in service to his infernal will knows quite well how to bind and......subject.... those to do his bidding and turn whatever strength they have to serve his own purpose."

"Hahahahah! Any fool who would allow someone beneath him to place the dagger squarely in his back is unworthy of the power he wields over them and quite deserving of the grievous wound and subsequent blood spilled due to his own incompetence. It's part of the eternal struggle for power between two beings, something you're obviously not well educated on." Vladimir states jovially as if lecturing a small child with a mental disability who has amused him with a silly question.


Slevin's background is posted in profile.


Lorn is ready, I also editted the fluff by the way.
Lorn is missing one language though (from his Int bonus). I'm not sure if I have to choose that one now or if Lorn can pick up a language during his adventures.


Sorry, for some reason I thought they had to be chaotic, very happy its just nonlawful. I will be neutral evil.


Just wanted to wish everyone good luck in getting picked!


Good luck to you too Lyrysa!


Shame to see you bow out Seagull.

Dantes Goldforge: Approved!
Slevin Wraith:Approved!
Lorn the Barber: Approved!

Just a quick reminder submissions will close roughly six hours from this post. Then the Winnowing begins Bwahahahaha


Ryuko wrote:
Morvius Krupt: One caveat. The Intimidate usage of Antagonize is banned in my games. Sorry man, but I find it to be a little ridiculous. You may still use the Diplomacy usage, but since your character seems built around it, might want to change that.

I agree 100%. I actually would never have used the feat, but when I applied in the other thread the DM was talking about how tough this adventure would be for the players, how each of the characters should be self-sufficient, etc. I was trying to ease the burden of the party's healer by making a self-healing tank. But yeah, I actually think the Intimidate part of the feat is overpowered.

I replaced Antagonize with Improved Initiative, and everything else is the same.

Did I make it in time for the deadline?


Oh, and one more question--the eidolon has d10 hitdice. I gave him 6 HP (half rounded up) + 1 Con mod = 7 HP. Is that ok, or do you want me to roll?

Good luck to everyone!


Ah, the anticipation :)


It is almost too much!


IC:

"And Good.....luck....to all of you mangy lot as well, may the dark prince find favor in you and spare your head the bloc."


Morvius: Approved!

And that's it. Now time for me to start narrowing them down. To clarify (And allow anyone I missed to step in and say so) we have:

Lyrysa Shadowhisper
Gwen Hollock
Slevin Wraith
Logain Denaar
Vladimir Velrusso
Korlash
Devon Gerhart
Ezekiel Aumarch
Ekemonis Iadris
Marius Freyd
Dantes Goldforge
Lorn The Barber
And Morvius Krupt

Now to turn this list of 13 into 5. Lucky me...


Easier than I thought but I still ended up with a total of 6.

Finally:

The Cut:
Lyrysa Shadowhisper
Marius "The Bloody Rose" Freyd
Devon Gerhart
Slevin Wraith
Dantes Goldforge
and Ezekiel Aumarch

Go ahead and check in on The OOC Thread.


Ryuko wrote:

Easier than I thought but I still ended up with a total of 6.

Finally:

** spoiler omitted **

Go ahead and check in on The OOC Thread.

Congrats to everyone!


Still IC:

Vladimir hangs his head in lament for shackled to these prison walls Asmodeus shall not find favor in him. His beheading inevitable he cringes, "Infernal damnation! I shall go to the bloc head held high even as a large procession of those loyal to the shining lord wear their torches as my head falls into a basket. I'll be smiling on them from hell as they dance upon my casket!" he spits with fiery vitriol.

Congrats to to everyone happy Rping may you have high dice rolls.

I don't suppose a 3rd recruitment for the wicked way will open up anytime soon <_<


Good luck to those who, rumor has it, will be attempting to escape this hellhole soon. I await a more opportune time.


Vladimir Velrusso wrote:

Still IC:

Vladimir hangs his head in lament for shackled to these prison walls Asmodeus shall not find favor in him. His beheading inevitable he cringes, "Infernal damnation! I shall go to the bloc head held high even as a large procession of those loyal to the shining lord wear their torches as my head falls into a basket. I'll be smiling on them from hell as they dance upon my casket!" he spits with fiery vitriol.

Congrats to to everyone happy Rping may you have high dice rolls.

I don't suppose a 3rd recruitment for the wicked way will open up anytime soon <_<

Congrats all! May you burn for your deeds eventually though >)

51 to 100 of 100 << first < prev | 1 | 2 | next > last >>

Paizo / Messageboards / Paizo Community / Online Campaigns / Recruitment / All Messageboards

Want to post a reply? Sign in.

Recent threads in Recruitment

Kirthfinder Learning Exercise
'To the Wall' GMBleedsGreen's Kingmaker
Brevoy Southern Reclamation Project - BS RP (Kingmaker)
CrazyHedgehog's Red Hand of Doom Recruitment
Beginners PbP Recruitment
Checking interest: All broken up inside
Call of the Wardens Recruitment
Skull and Shackles PBP
Anyone interested in a Fantasy Grounds or Maptools campaign (or has one running?)
Jade Regent Campaign Seeking One replacement Player
The Heroes of Brindin's Ford
Team PvP (A second attempt with a slightly different approach)
Needing two players for Skull & Shackles AP via MapTool
Campaign on the Elemental Planes
Early Kingmaker Game Needs 2-3 New Players
Skull and Shackles Interest Check
PBP newbie looking to join a game
Skull And Shackles++
Looking for a Mongoose Traveller PBP



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.