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Ryuko's Wicked Ways
Game Master Ryuko

Watch Five Prisoners rise from the ashes of their former lives to bring the goodly nation of Talingarde to its knees!


Gameplay

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(Male Human Super Cruel DM 10)

Assuming you're moving on.

Up the spiral staircase and on the second floor you find a huge library stuffed with books and scroll casings. Every wall on this level of the tower is covered in bookshelves, though after a quick scan of the titles any of you that are literacy inclined find that the books are mostly 'penny dreadfuls'. A style of serialized books featuring mostly bad stories populated with square jawed heroes and buxom maidens fighting dark wizards with bad facial hair. The more scholarly bookshelf has more interesting books.

Knowledge (Arcana) DC 15 or Appraise DC 20:
Your discerning eye catches sight of a copy of Astra Mysterii, a rare treatise on astrology written by the mad monk Clivarus. A rough guess puts the value of this tome at 75 gold pieces.

Knowledge (Geography) DC 15 or Appraise DC 20:
While noticing a copy of The Travels of Titus the Merdicant you notice something odd about the printing and upon checking find that this rare book was a first printing, made far before the author became popular. It would sell for roughly 125 gold.

Knowledge (Nature) DC 20 or Appraise DC 20:
By some splendid luck you happen upon a copy of The Floralegium by famous scholar Branthus Hart. This book of flowers containing illustrations and extensive descriptions of uses and knowledge is easily worth 250 gold pieces to any who would be interested.

(Female Elf Wizard (Manipulator) 2)

Coming upon a library, Lyrysa can't help but scan a few of the titles, hoping the supposed 'wizard' who lives here might have left his spellbook out. "Hmm, crap, garbage, what a terrible selection of books." Coming upon one set of titles, her interest is suddenly peaked. "What have we here now. So it seems he has a few interesting titles." She leafs through a few pages, then proceeds to see if there's a sack or other such nearby.

Knowledge(Arcana):

1d20 + 9 ⇒ (20) + 9 = 29
Appraise:

1d20 + 10 ⇒ (5) + 10 = 15
Appraise:

1d20 + 10 ⇒ (18) + 10 = 28
Appraise:

1d20 + 10 ⇒ (13) + 10 = 23


Dantes will keep an eye out for anything he can use to carry valuables away. A backpack, sacks, etc. If others indicate items they want to go with them, Dantes will stash them if he has the containers for it.

(Male Human Gunslinger 2)

"I suppose a library is fitting for a wizard to have, though I have to wonder at all this terrible reading material. I suppose they haven't had enough excitement around here." Ezekiel shrugs, leaving the book hunting to the others.

"I think we should move on. We can't stay too long in one place."

Does anything lead further up from here?

(Female Elf Wizard (Manipulator) 2)

If anything presents itself to carry the books, Lyrysa will bring them along.

"I suppose you are right, most of what's here is rather droll. Now where do you suppose he would keep the 'special books'?"

(Male Human Super Cruel DM 10)

As you all rise up onto the next floor you find yourselves on a bare landing lit by one torch. Two doors open ahead of you, the one to the right is labeled with a small plaque reading "Office". The other is similarly labeled "Private: Keep Out!"

(Male Human Rogue (Swashbuckler) / Lvl 2)

Marius moves up the stairs and stops at the top, holding up his hand, he crouches down, frowning at the doors. He turns, pointing towards Slevin, Devon and Dante, before gesturing at the door marked "Office". He turns and points to Ezekiel, then to himself and Lyrysa and gestures at the door marked "Private".

He stands slowly, before moving towards the door, keeping his dagger out and ready.

Stealth-1d20 + 12 ⇒ (19) + 12 = 31
Perception-1d20 + 3 ⇒ (12) + 3 = 15

He reached out to the door handle, turning it slowly, moving against the door, to stifle any sound as he pushed it open a crack.

(Female Elf Wizard (Manipulator) 2)

Just a suggestion, since Ezekiel and myself are both kinda ranged at present, it might be best to split us up so each can cover a different room from the doorway.

(Male Human Rogue (Swashbuckler) / Lvl 2)

Good point. Hahaha! I forgot that. I just went with a random selection!

(Male Human Inquisitor of Shar 1)

Slevin hold up a hand, fist closed indicating that they should all stop.

He quickly whispers a few word of magic, the violet irises of his unusual eyes beginning to glow softly.

"This is a wizard's office we're entering." he whispers as he directs his enhanced gaze at first one door then the other.

Detect Magic

(Female Elf Wizard (Manipulator) 2)

With an arrow knotched, Lyrysa keeps an eye downstairs while Slevin examines the doorways.

(Male Human Super Cruel DM 10)

The doorways show none of the telltale signs of magic.

(Female Elf Wizard (Manipulator) 2)

How about Devon and I switch then, so Ezekiel, Marius and Devon to private, Slevin, Dantes and I to office, that way Ezekiel and I can cover the rooms.

(Male Human Rogue (Swashbuckler) / Lvl 2)

Sounds good! -Nods- Perfect!

(Male Human Inquisitor of Shar 1)

"All right, nothing magical protecting the doors, let's move."

(Male Human Gunslinger 2)

Ezekiel slides over, letting Lyrysa cover the office. Bow nocked and drawn, he nods his readiness.

(Female Elf Wizard (Manipulator) 2)

Lyrysa covers the office, ready to fire at the first sign of hostiles. Well native hostiles, since we're the true hostiles here.

(Male Human Super Cruel DM 10)

Office

This door opens into a tastefully adorned office, paneled in oak wood and dominated by a massive desk with several documents in orderly stacks on top of it.

Bedchambers

This is a very large bedchamber, each piece of furniture extremely nice and well fitted to the room. A wardrobe sits across the opposite wall, with a massive four poster bed next to it and a large oaken chest tucked into the corner.

Perception:1d20 + 8 ⇒ (19) + 8 = 27

Luckily Marius' light feet cause no noise on the rugs to be heard by the older wizard within, who sits at a small table near the bed looking at one of the penny dreadfuls with a large owl perched on a small peg near him.


Dantes hangs back, letting the others lead the way. He's fearful to even move much for fear of ruining their surprise with his clumsiness.

(Male Human Rogue (Swashbuckler) / Lvl 2)

Smiling softly to himself, Marius begins to creep forward slowly, his dagger poised and ready. 'I'll gut him then the Owl. Owl stew for dinner!'

Stealth-1d20 + 12 ⇒ (20) + 12 = 32

Grinning, he crept closer, raising his dagger to strike.

If that does get me to him-

Marius struck, his hand darting forward like a viper.

1d20 + 4 ⇒ (17) + 4 = 21

1d3 ⇒ 1

1d6 ⇒ 6

He slammed the knife hard in to the mans back, above his lung, twisting hard and fast.

(Male Human Inquisitor of Shar 1)

Slevin stealthily slips into the office door, dagger in hand, eyes scanning for the first sign of danger.

Stealth1d20 + 7 ⇒ (17) + 7 = 24
Perception1d20 + 8 ⇒ (6) + 8 = 14

(Male Human Super Cruel DM 10)

"Is that you Blacker-" The older man's voice is cut off and his turn toward Marius abruptly stopped as he recieves a dagger to the back. Had he been unmoving the dagger would have killed him, but his wound seems bad anyway.

Initiative:
Slevin:1d20 + 6 ⇒ (9) + 6 = 15
Devon:1d20 + 6 ⇒ (17) + 6 = 23
Marius:1d20 + 4 ⇒ (12) + 4 = 16
Dantes:1d20 - 1 ⇒ (1) - 1 = 0
Lyrysa:1d20 + 2 ⇒ (5) + 2 = 7
Ezekiel:1d20 + 4 ⇒ (3) + 4 = 7
Warden:1d20 + 4 ⇒ (5) + 4 = 9

Slevin Devon and Marius before baddie.

Slevin looks through the desk, finding various prison documents and a folded map. One of the drawers is firmly locked. As Slevin begins examining the map he hears the sounds from the other room.

(Male Human Inquisitor of Shar 1)

Slevin dashes out of the office and into the other doorway. Immediately assesing the situation he guestures, pointing at the owl as he casts a spell through the open doorway, attemting to instill abject terror in the familiar.

Casts cause fear at owl. DC 15 Will save of flee in terror, succeeds, shaken for 1 round

(Male Human Fighter (Weapon Master) 2)

Devon moves up and attempts to finish off Marius's target.

Devon vs wizard 1d20 + 6 ⇒ (8) + 6 = 14
damage 1d4 + 1 ⇒ (2) + 1 = 3

If the old man drops, fine. If not, Devon says, "Silence old man! Or I will finish the job!"

(Male Human Gunslinger 2)

Ezekiel lets loose an arrow at the wizard, hoping he doesn't hit Marius by mistake.

Longbow(PB):1d20 + 2 ⇒ (7) + 2 = 9
Damage:1d8 ⇒ 4

(Male Human Super Cruel DM 10)

Marius, annoyed at his first failure, tries to strike out at the wizard once more before he's ready.

1d20 + 4 ⇒ (5) + 4 = 9 For 1d4 + 1d6 ⇒ (2) + (4) = 6

Barely missing unfortunately for him, as the wizard, even though struck by Devon, seems to have gotten his feet.

Warden Matthias throws himself desperately away from the blades and into the last bit of space before he's backed against the wall and then desperately goes through the motions of a spell. A sphere of some sort of spongy substance, clearly aflame, spouts from his finger towards Marius, attempting to strike him. Reflex Save DC 17 For Half Damage:3d6 ⇒ (1, 1, 4) = 6

Ezekiel's arrow is right behind the spell and the warden avoids it handily.

Will Save:1d20 - 1 ⇒ (10) - 1 = 9

The Warden's owl begins attempting to fly from the room.

(Female Elf Wizard (Manipulator) 2)

Spellcraft to identify spell:

1d20 + 9 ⇒ (14) + 9 = 23

Drawn by the action in the room, Lyrysa glances in and sees the orb of flame. Knowing she cannot dispel it, she instead decides to attempt to prevent him from casting another spell. "He is a spellcaster, perhaps my own book was brought here!" She thinks to herself.

Ready action to cast Magic Missle, trigger he casts a spell.

Magic Missle Damage:

Magic Missle:

1d4 + 1 ⇒ (1) + 1 = 2


When the fighting starts, Dantes will move up to the doorway and draw his sword, ready to strike down any foes that try to rush past.

Ready action to attack.
To hit 1d20 + 4 ⇒ (16) + 4 = 20
Damage 1d8 + 4 ⇒ (4) + 4 = 8

(Male Human Fighter (Weapon Master) 2)

Devon moves up to the Warden.
"Foolish man, you chose the wrong target." He says with a wicked smile.

Devon vs Warden 1d20 + 6 ⇒ (10) + 6 = 16
damage 1d4 + 1 ⇒ (3) + 1 = 4

(Male Human Inquisitor of Shar 1)

Dantes that should probably be aimed at the owl passing overhead out the door.

(Male Human Rogue (Swashbuckler) / Lvl 2)

Gritting his teeth, Marius takes a step back, away from the Wizard. Staring around, he frowns confused, before locking eyes on the Owl. Drawing his arm back, Marius lets fly at the Owl winging above their heads.

1d20 + 4 ⇒ (12) + 4 = 16

1d3 ⇒ 3


Slevin Wraith wrote:
Dantes that should probably be aimed at the owl passing overhead out the door.

From the DM's description, I didn't think the owl had made it to the door yet, so I was preparing for it if it did, or in case one of the humans bolted for it before the owl's turn.

(Male Human Super Cruel DM 10)

Marius you know your dagger does a d4 right?

Dantes strikes the owl who falls to the floor with a pathetic hoot as his master is assaulted with blows.

Slevin Attack:1d20 + 3 ⇒ (19) + 3 = 22 For 1d4 - 1 ⇒ (3) - 1 = 2

The wizard seems to barely remain standing, moving his arm to point at Devon with a snarl of, "Then allow me to correct myself." These happen to be his last words, as when he attempts to cast another spell Lyrysa's magic missile and the rests grouped strikes drop him to the floor before he can finish, though his sphere does manage to roll into Devon first, burning him horribly before winking out.

Marius missed his reflex save so I'll go for him, then Devon needs one.

Marius Reflex:1d20 + 6 ⇒ (5) + 6 = 11 for full 6 damage.
Devon Reflex:1d20 + 5 ⇒ (3) + 5 = 8 For full 3d6 ⇒ (6, 4, 1) = 11 damage.

Battle's over.

(Female Elf Wizard (Manipulator) 2)

Seeing the spellcaster drop, Lyrysa restrains herself from charging in to see if her spellbook may be here. Slevin's earlier warnings a cautious reminder, she casts a spell and examines the room, a warning passed to the others. "As before, which Slevin stated, be cautious. All because he's dead, it doesn't mean the room is less dangerous." She spares a worried glance at Marius and Devon, not knowing what she could do for them.

Cast Detect Magic and examine room

Perception:

1d20 + 5 ⇒ (15) + 5 = 20

(Male Human Rogue (Swashbuckler) / Lvl 2)

Sorry. I keep using the wrong dice for a dagger. Dont know why, I just do. Haha

Marius swears sharply, feeling the burn tenderly. "Damn Wizard..." Drawing the sword at his belt, Marius plunged the blade in to the unconscious mans chest, twisting it violently, before tearing it free. "You burnt my arm you son of an ogre!"

(Male Human Inquisitor of Shar 1)

Quickl upon his divine gift to see dweomers himself Slevin draws out the vial and studies its contents.

Detect magic , spellcraft 1d20 + 6 ⇒ (20) + 6 = 26

(Male Human Fighter (Weapon Master) 2)

When the flames lash his body, Devon drops to the ground.

stabilize (-3 neg hp, +2 CON, +5 heart of the wilderness) 1d20 + 4 ⇒ (16) + 4 = 20


Dantes shakes his head when the fire trap is set off. He stays at the door where he sliced the owl to keep a watch while the others ransack the office, just in case the noise attracted attention from outside. He grimaces at Marius's outburst, but says nothing.

(Male Human Super Cruel DM 10)

The only item radiating magic is some things inside the large chest.

Slevin is able to determine that the flask contains a potion of healing, very weak but certainly helpful for you. Standard CLW

(Female Elf Wizard (Manipulator) 2)

Lyrysa spares a glance at the unconscious body of one of the other escapees. "Can anyone help him? He may yet prove useful. Also be careful of that chest, there is an aura of power about it." Lyrysa will continue to focus on the chest, moving into the room, attempting to determine the nature of the magic.

(Male Human Super Cruel DM 10)

The magic is in some object inside the chest, not on the chest itself. Barring mechanical traps it should be safe to open.

(Female Elf Wizard (Manipulator) 2)

Ah, potential non-magical trap, my old nemesis. So we meet again.

"The aura appears to come from inside the chest, not the exterior, though there may be other defenses."

(Male Human Gunslinger 2)

Ezekiel lowers the bow as the wizard falls. "Well, I expected more of a fight really." He quickly examines the room for any sign of his firearm. As for Devon's state of emergency, "Marius, why do I get the feeling that you can pry open that little box with ease? I think Devon might need something to put him back on his feet."

(Male Human Inquisitor of Shar 1)

Slevin looks at Devon as if appraising the man before walking over to him and crouching. He removes the stopper from the vial, bringing it to the warrior's charred lips before allowing the contents to dribble into the dying man's mouth.

"The final night doesn't beckon you as yet."

1d8 + 3 ⇒ (3) + 3 = 6

(Male Human Fighter (Weapon Master) 2)

Devon opens his eyes after Slevin gives him the healing draught.

It is a good thing they deemed me of use, or I would be awaking to different circumstances. I must continue to prove myself so I am not left behind...

"My thanks, sir. I will make sure your decision is proven wise." Devon says to Slevin.

(Male Human Gunslinger 2)

"So, where do we go from here? We can't really get out of the prison from here."

(Male Human Super Cruel DM 10)

There is still a drawer locked and unopened in the office.

Marius checks the chest over carefully, then opens it with a flick of the wrist. Inside is a large collection of vials and powders. It seems the late Warden was a student of alchemy.

Craft (Alchemy) or Appraise DC 15:
The collection is heavy, but would be worth 200 gold to the right buyer. One could also remove enough materials for a portable lab, but that would reduce the price to only 50 gp.

Upon searching the Warden's body, you find a dagger, a gold ring set with diamonds, a vial labelled Healing in careful script, four scrolls, and a small clear rock that radiates magic.

Spellcraft DC 15:
You recognize the rock as an Ioun Torch.

Apparaise DC 20:
The ring is a wizard's college class ring. It is worth 250 gp.

Read Magic:
The scrolls are of Magic Missile, Sleep, Hideous Laughter, and Invisibility.

(Female Elf Wizard (Manipulator) 2)

Rolls:

Appraise:

1d20 + 10 ⇒ (19) + 10 = 29
Spellcraft:

1d20 + 9 ⇒ (8) + 9 = 17 Added 2 for Identifying a magic item
Appraise:

1d20 + 10 ⇒ (17) + 10 = 27
Aaaand, I don't have Read Magic prepare at present:(

Quickly assisting in overlooking the chests contents, Lyrysa informs all of the contents.

(Female Elf Wizard (Manipulator) 2)

Ryuko:

If you don't mind, going to try Spellcraft to decipher the scrolls since I don't have Read Magic prepared. Let me know if for some reason I can't and I'll rescind the action. DC 20+spell level

Spellcraft Magic Missle:

1d20 + 9 ⇒ (17) + 9 = 26
Spellcraft Sleep:

1d20 + 9 ⇒ (1) + 9 = 10
Spellcraft Hideous Laughter:

1d20 + 9 ⇒ (17) + 9 = 26
Spellcraft Invisibiilty:

1d20 + 9 ⇒ (4) + 9 = 13

(Male Human Super Cruel DM 10)

Actually forgot you can do that. No reason you can't so feel free.

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