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PaizoCon 2014!

Ryuko's Forging of a Kingdom (Inactive)

Game Master Ryuko

Watch five intrepid adventurers bring the whole of the Stolen Lands to civility.


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Male Human Super Cruel DM 10

I am having some slight issues with my internet. I am hoping to have them cleared up by the end of the week but until I get my net back I'll be on hiatus. No need to worry amd feel free to continue roleplaying your characters without me.


Male Human Super Cruel DM 10

Hey everybody! Internet's back on but I'm at work, big update in roughly 12 hours but just to clarify: what are you doing from here? Executions? Ambushes? Exploration?


My vote is executions, then return to Oleg's via wherever we think the mites may be.


Hang'em unless someone comes up with a better, workable idea. We can check out anything in our path, including where the mites are, but I think we should avoid any real combat until we get to Oleg's and drop off stuff.


Male Human Super Cruel DM 10

I'm moving forward on the assumption of executions, and I apologize if Marcus or Kheldor is against it, as they seem to have been voted down.


Male Human Paladin 2

Return to Oleg's, exploring the intervening hex on the way, and mite-land if it doesn't seem too dangerous. Once we get there, I'll return Devlin's father's bow to him. I think he's earned it, and a position of trust. On the way, discuss the Stag Lord's fort with Linier, and talk with him and Devlin about areas the bandits frequent, who they prey on, and what they all know about the mites. Talk with Oleg about who buys from him, where they live, and whether or not any of them might be amenable to archery lessons. (Still need to test Linier; we'll see what he's made of.)

Also talk with Oleg about whether or not he feels comfortable having Silas around working for him -- Arkady's not sure how to handle a mute, but figures he might be handy as a stable-hand or general laborer. Not sure if he'd be much good in the field.

Then head out for further exploration after disposing of such goods as nobody wants.

Arkady's long-term plan here is to train the locals to defend themselves against bandits (hence trying to find out who's around who might be recruitable or need defending).

I plan to take a couple of horses, probably the two in best condition, and work on war-training them as time permits (Gildas might take a lethal arrow next time).

Devlin and Linier I will work on training as time permits. Interview them both to see what sort of jobs they're good at, and work from there. (Assuming soldiers if they want it, squires if they're honorable enough and want it, horsemen and/or valets if nothing better arises).


Male Human Super Cruel DM 10

Just to tell everyone, it would normally take you roughly 3 hours to cross a hex and about 1 day of exploration to explore it completely. Burdened as you are by a wagon which cannot move faster than a man can walk, you'll take 5 hours to cross a hex and 1 day to explore Plains hexes and 2 days to explore Hills or Forests.


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

The thing that really bothered me about the execution of Kressel is sure, she lied...about wanting to leave the group. And we never found out why. I got so tied up trying to get people to see my point of view, I never got around to bringing up that point.

Granted, it's too late now, but I would have liked to have found out why she wanted to stay with us.


Male Human Paladin 2

We need a better way of questioning captives...


It's always going to be difficult in a group where the majority of the characters seem to be pragmatic. I know that Marcus is; he doesn't like the fact we have to execute people but what other options are there? We have no working prison and no-one to staff it. They can't simply trust the untrustworthy.

However, once the opportunity to build a prison and have a working penal system is in place, he'll be all for trying to rehabilitate as that was the chance given to him.


My interpretation right or wrong of Kressel lying was that she was trying to convince us that she would go to Pitax when she really intended to return to the Stag Lord. I didn't think she intended to stay with us at all.

We do have a good method. Charm Person will work when my spells haven't been exhausted. If we had wanted to wait for the next morning, I could have prepared several and unless she had a run of lucky rolls, we would learn the truth.

Kata also is not a big fan of the executions, but we have only been chartered to explore so far, not create a kingdom. And, the one thing the Swordlords have been very clear about is what to do with bandits. For now she's going along. That may change when the ties come off.


Male Human Paladin 2

I'm with Kata on Kressle's motivations. Would have been OK with keeping her bound until we had a chance for more interrogation, but (a) nobody brought it up, and (b) Kressle kept sticking her foot in it every time she opened her mouth, as far as Arkady saw things.

Arkady in general would rather turn people around and rescue them from a life of evil, but he's not the sort to give them more than one chance to repent. (Yet, anyway. He's cogitating furiously on ways of doing things better, it just won't show publicly until he's had a chance to think it through.)


Anton has both a narrow and expansive view of redemption. If you have courage you're redeemable, if not than not. But if you are he doesn't care if you regret the past only if you prove useful and trustworthy.

He wanted Kressle to give him a reason to believe she could be trusted. Everything that happened led him in the other direction. Carefully rereading the posts I see the point, she wanted to stay in this area even though she was truthful about the Stag Lord killing her for betrayal. Interesting implication but I think everyone missed it but you, Kheldor. (I know I did.)

Anton is comfortable with killing people but he does not like killing prisoners. Given another way, he'll take it, if he thinks he'll wake up with his windpipe intact. And having people around you don't trust, in a dangerous land, is an invitation to disaster.


Male Human Paladin 2

I missed that one as well. Not quite sure what Kressle was thinking of there, though, even in hindsight.

Arkady doesn't require physical courage; there are plenty of good and useful people who are just not made to be warriors -- which is why nobles and their retainers exist. What he's looking for is more the moral courage to admit that you're on a wrong path and need to turn around and contribute to the community and its defense instead of thinking only of yourself. He respects Kheldor for his stand but thinks (a) it's dangerously impractical right now; he'd be willing to try it once we're out of a frontier-posse justice situation, and (b) whatever might be the case about the others (and note the ongoing attempt to salvage Linier, and the apparent success so far with Devlin), Kressle just kept digging herself into a deeper hole. (He's secretly relieved he doesn't have to deal with her very tempting offers...)

You've got to be able to trust people, particularly those with weapons in their hands.


Missed it too, but isn't a different interpretation that she would go back to him and only get killed off if she was exposed? Anyway, I think everyone is playing their character's viewpoints pretty well. It makes for an interesting group and I don't think we've pushed it so far that it is a huge problem. I suspect not every encounter is going to have these extensive moral dilemmas.


On a different topic...shameless self promotion here. My rum gremlins and island survival manual from the upcoming Kobold Quarterly/Open Design Journeys to the West book made the KQ blog today. Check 'em out.

Rum Gremlins and Island Survival Manual


HP 15/15, AC 17, touch 14, ff 13

Aha, so you're also playing in CH's SS game? ;)


Male Human Super Cruel DM 10

That is very cool. Love the Aura of Drunkenness.


Male Human Super Cruel DM 10
Kheldor wrote:

The thing that really bothered me about the execution of Kressel is sure, she lied...about wanting to leave the group. And we never found out why. I got so tied up trying to get people to see my point of view, I never got around to bringing up that point.

Granted, it's too late now, but I would have liked to have found out why she wanted to stay with us.

If it helps she didn't want to stay with you. Had you released her she would have returned to the Stag Lord if he lived. Otherwise she would have attempted to kill you in your sleep. She's... pretty cold.

The next time you choose to camp I will start what I like to call a 'Campfire Conversation'. These are conversations held in spoilers which are character interaction which doesn't take away from the main plot. You may start these with a character or each other at any time you wish, but keep them in spoilers. I like these sort of conversations because they cover something not often worked on in a pbp, which is 'Who are these people when there's not a problem?' It helps define the relationships between your characters and between NPCs beyond the obvious.

Also, my personal rules on hunting: A character may attempt a Survival check which represents an hour or two of hunting in order to feed themselves or others. This check is DC 15 to feed yourself, and you may feed one other person per 5 points over the DC. Devlin is a trained hunter and will happily hunt for the group, but none of the other ex-bandits are.


@Marcus: Yep, in that one and several others.
@Ryuko: Thanks! Love gremlins in general (as a GM at least) and I thought the rum variety was a nice twist for Journeys

I like the idea of Campfire Conversation. Especially for Kingmaker. Should help with some of those hopes and dreams conversations.


Male Human Paladin 2

Should be fun to chat around the campfire, or on horseback...


Map so far, is what I believe we've explored so far.


Male Human Super Cruel DM 10
Nostrus wrote:
Map so far, is what I believe we've explored so far.

Thanks Nostrus, that's correct and I've linked it to the Campaign info, well I'll be adding a character page as well after you guys get back to Oleg's and meet 4 new characters.


Male Human Paladin 2

Arkady's kind of starting a bunch of stuff at once, but I figure if we try to roleplay everything in order we'll be here till next year realtime ;)


I'm making my posts very broad as well. Sort the order of actions as needed to make events sensible. I agree strict time in role-playing will cause us to slow down too much.


Male Human Super Cruel DM 10

I'll be adding a character page and quests to the Campaign info tab, as well as keeping up with your money and credit with Oleg's so I need to know: What are you liquidating of your loot and what will you be picking up at Oleg's while you're here. Oleg's stock includes about any mundane item under 50 gp, and any armor or weapons up to 500 gp (He has a good eye, he makes sure to pick up things you'd like). He can make special orders for anything more valuable which take a week to arrive, or 3 days if rush ordered for another 50-100 gp (depending on the size of the item). Also he has about 1000 gp in coinage at the moment, though he'll offer you credit for anything he cannot pay for out of pocket.


HP 15/15, AC 17, touch 14, ff 13

When I pick up the Black Market talent at level 4, will that apply to Oleg's or our fledgling town in Book 2?


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

I'll take the daggers, so I have some ranged ability, beyond my spells.

Also thinking about picking up a light crossbow, masterwork possibly.


Male Human Super Cruel DM 10
Marcus Lanatov wrote:
When I pick up the Black Market talent at level 4, will that apply to Oleg's or our fledgling town in Book 2?

I would advise going with your fledgling capital. That would keep it useful all the way through the AP.


Male Human Paladin 2

We could, of course, make Oleg's our capital. Though it might be a bit close to the border of Brevoy :)

Arkady has pretty much taken everything that struck him as useful (see earlier comment about my banner probably being a knight stripping the armor from a defeated enemy), but I want to make sure that Devlin and Linier are well-equipped (horses, armor bows, swords, basic gear and food) and I'm giving them each 20 gp out of whatever my share of the loot is, for spending money.

Someone should probably carry the potion of cure moderate wounds (I nominate Marcus the stealthy), and we were holding back the herbal liquor to see if we could use it somehow given the Stag Lord's apparent proclivities toward ethanol poisoning, but I don't see why we shouldn't sell the rest of it.

For myself, I'd like Oleg to keep an eye out for some chain barding for Gildas, and (eventually) for another warhorse, preferably a heavier one. Gildas is good for scouting work, but if we have a pitched battle I want a real destrier. I expect both of those may take some time to arrange. Oh, and a masterwork lance.


HP 15/15, AC 17, touch 14, ff 13

At the moment, as I see it we have two possible locations for the capital; the hex containing Oleg's and the hex containing the Stag Lord's fort. Personally, I'm leaning towards taking the fort as it's probably going to be a more defensive position and permit the hex with Oleg's in it grow organically into a market town which can act as the main hub between Brevoy and our fledgling kingdom.

As for loot, I'll have a look just now.


Anton will want replacements for his signal whistle and flint and steel. He'd prefer to leave most of the money behind with Oleg in a strongbox. Don't sell the liquor, as a set it's more useful as a "gift" to the Stag Lord. Can Oleg provide some spirits of the drinkable variety for gifts to the fey? Take and buy rations of course. Anton will take a tent and store it into his backpack if that's OK with everyone.

It's a little early for capital planning our character do not know what's ahead and more good places may show up. The first 'city' will set much of the tone of the rest of the campaign.

Ryuko do you have the Book of the River Nations: Complete Player's Reference for Kingdom Building or are you going with the base rules or some varient? Of course no decision need be made for sometime.


Male Human Super Cruel DM 10

Oleg can handle all of that. And I don't have that, I'm using the base rules, though with a couple variations.


Male Human Super Cruel DM 10

All right, assuming you're splitting the loot 5 ways the haul is 376 gp per person. If you split by 6, putting one aside for group uses (food, healing potions, etc.) your total is 314 gp per person. I'm assuming currently that you're splitting by 6 and leaving 314 in group loot, please tell me if I'm wrong.

EDIT: Also, before you left Oleg dropped 4 potions on you, they're in group loot.


Male Human Paladin 2

Split by 6 is fine with me. Wait on buying anything till we decide that.

Would it be all right if I made character sheets for Devlin and Linier? (I'm assuming both are level 1 warriors using the NPC array, though Linier might be a commoner). I'm getting tired of rolling d20+? for them ;)

If you already have character sheets or something, or secrets about them I shouldn't know (and Arkady is not terribly perceptive or Sense-Motivey) then no problem, but I thought I might get involved that way a bit more.


Split by 6 is ok with me too.


Split by 6 will do fine. Maybe Arkady for the shield of faith potion and with Marcus having the CMW potion everybody but Anton gets a CLW potion.


Male Human Paladin 2

That potion distribution works for me.


Agreed


Male Human Super Cruel DM 10

Linier is a commoner with Wis as his best stat and Profession: Cooking and Profession: Serving as his primary skills. Devlin is a warrior with Dex as his best stat and Survival as his highest skill. Feel free to use the NPC array.


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

What's in the spellbook?


Male Human Paladin 2

For all that Arkady is obviously frustrated with him right now, I just want to say that the player appreciates Kheldor's contributions and different viewpoint :)


Male Human Super Cruel DM 10

@Arkady: Just so you know, you don't want to cross the river here to continue exploring. Everything on the other side is outside your charter, though you could attempt to investigate the ruins if you chose.

@Kheldor: The spells must be deciphered (1 hr/Spell level) and the damp seems to have gotten into the book, ruining many spells, but once you do so: Identify, Mage Armor, Reduce Person, Silent Image, and Unseen Servant.


Male Human Paladin 2

I didn't realize we were that far south...


Sorry about some slow posting there, should pick up now. I'm thinking we should not go further south for now but look around some areas for a while and then go back to the Oleg's and the escort task.


Male Human Paladin 2

If we are at the south edge of our chartered zone then I agree.


Are we at the southern edge or the eastern edge?


Male Human Paladin 2

Arkady is rather flummoxed by this thing. Bandits he can handle. Undead are, as of yet, a bit outside his range. Also waiting for an update on the detect evil thing. He doesn't know what to do or how to handle this.

And if worst comes to worst, backing his horse up eventually gets him in a position where he can charge, though the riverbank may be unsure footing.


Male Human Super Cruel DM 10

You're at the eastern edge of the map, the river turns from flowing south to flowing west here, keeping you fenced in, but there is another crossing to get to the south of this river, this one is the only one to head east.

Essentially, this is the border so you don't move into the eastern area until you're done with book 1.


Male Human Super Cruel DM 10

For those of you who didn't already participate and may be interested:

The Wolves of The Weirwood!

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