Rule the City! (Inactive)

Game Master D-Kal

Roll20 Map


1,001 to 1,050 of 1,108 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Fethryth pulls out a potion of cure light wounds and chugs it down.

Cure Light Wounds: 1d8 + 4 ⇒ (4) + 4 = 8


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate pulls out another scroll of cure light wounds.

"Marcello is quite attached to Frau Shalhoume. And he is even uninjured. Fate foresees a fight with him going quite poorly for you, vampire."

She folds her arms, tapping the scroll against her armor.

"Fate vill accept nothing less than total victory."

If we're rolling initiative...

Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative: 1d20 + 1 ⇒ (2) + 1 = 3


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

New Init: 1d20 + 2 ⇒ (9) + 2 = 11


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Initiative?: 1d20 + 4 ⇒ (10) + 4 = 14

Shadow Lodge

1 person marked this as a favorite.
Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

WEll i belive that counts as someone attacking.

Init: 1d20 + 4 ⇒ (16) + 4 = 20

Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 2d6 + 13 ⇒ (1, 6) + 13 = 20


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

New Initiative: 1d20 + 12 ⇒ (10) + 12 = 22

Victor is taken aback by the sudden shift in the "discussion" and elects simply to bolster his own state of being, by drawing a dark core of energy from the twisted plane of Negative Energy and infusing himself with it.


Initiative: 1d20 + 8 ⇒ (7) + 8 = 15
The vampire is subjected to two heavy blows as suddenly discussion breaks down. He steps back and fires missiles of force at Marcello.
Magic Missile: 4d4 + 4 ⇒ (1, 2, 2, 2) + 4 = 11

Party up!

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Quick question, is he still flat-footed?

Taking the force from the magic attacks, Marcello seems even more disgruntled.

"This is nothing!" shouting again, he brings the sword down on the vampire again.
Trying something new, Marcello takes an even more threatening stance and growl at the vampire to make him stop trying something else on the others. "If that is your worst, the I can't wait to show you mine you soon-to-be pile of meat!"
Intimidate: 1d20 + 15 ⇒ (1) + 15 = 16

Attempt to demoralize Vampire with intimidate.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sarcon moves in for hugs!

Attack: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 2d6 + 13 ⇒ (6, 2) + 13 = 21


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Fethryth stands up. "Please just die, please just die" she mumbles while shooting magic at the vampire

Magic Missiles: 2d4 + 2 ⇒ (2, 2) + 2 = 6


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Amen to that.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate nods at Feth's words, smiling behind her mask.

"It vould only be polite for you to listen to the request of the lady."

Fate double moves towards the melee, scroll of Cure Light Wounds still in her hand.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Nodding in approval at Marcello's approach, Melaphi releases another burst of healing energy.

Channel to heal: 2d6 ⇒ (2, 4) = 6


The vampire steps away from Sarcon and tries to summon up a spell defensively.
Concentration: 1d20 + 18 ⇒ (16) + 18 = 34
He ensnares his opponents in sticky webbing once again!
I removed the old web. Let's just suppose it smoldered away.

Party up!

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

reflex: 1d20 + 3 ⇒ (17) + 3 = 20

Noticing the hand gestures from the vampire, Marcello shouts out to sarcon,
"Sarcon! Get d.-"
As the guy shot out the weird magical web, Marcellos shout goes down to a confused mumble as he tries to jump out of its way.
Avoiding the sticky mass from the vampire, Marcello moves up to the vampire, Trying to flank with Sarcon.

Unable to see the map at this given moment, so... I'm working out from memory. If unable to flank, Marcello will just hit, otherwise he will try his best to flank.

Swinging the sword, he is unable to stop himself from sending a bit of a smirk remark. "Here is my try!"

Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 2d6 + 11 ⇒ (5, 5) + 11 = 21

Finally hitting, Marcello tries to swing the sword even deeper into him.

Attack crit: 1d20 + 11 ⇒ (4) + 11 = 15
Damage crit: 2d6 + 11 ⇒ (2, 6) + 11 = 19

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

ref: 1d20 + 2 ⇒ (14) + 2 = 16

Break free: 1d20 + 17 ⇒ (18) + 17 = 35

i do not approve


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Fethryth ventures a little closer. She keep on casting magic missiles.

Magic Missiles: 2d4 + 2 ⇒ (1, 4) + 2 = 7


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate moves up, closer to her companions.

She glares at the vampire, preparing to manipulate the strands of destiny if she needs to.

She is within 30 ft of the vampire, Sarcon, and Marcello. They are all within range of Mistfortune.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victors gauges the combined onslaught of the remaining villians and heroes and slides further away from the fight, bolstering himself with a new dosis of unholy energy.


Concentration to cast defensively: 1d20 + 18 ⇒ (1) + 18 = 19
The vampire attempts to summon some dark magic, but the combined assaults of the party are overly distracting and the spell fades into nothing.

Party up!

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Attack: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 2d6 + 13 ⇒ (1, 6) + 13 = 20

Crit: 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 2d6 + 13 ⇒ (1, 4) + 13 = 18

attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor, having abandoned all pretense of having further influence in this violent little case, slicks off towards the corner of the room.
Bolstering himself once more, as he runs.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Noting the magic the Vampire tries to cast, Marcello does a swing while trying to step away from what he presumes to be the target zone.

Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 2d6 + 11 ⇒ (1, 6) + 11 = 18

While flailing his sword, Marcello takes a second to think that he didn't really think this through, seeing as the Vampire just cast some kind of Magic that he has no idea what does and all he got out of it, was a failed swing...

*Next time, I take the hit and I just hit him harder back.*
He cursed himself and tried to get back in position.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate will go into delay for now, as there's not much she can do at the moment.

Our two melee and the vampire are all still in Misfortune range, so keep that in mind.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Melaphi re-establishes a life link with Feth, praying the vampire does not get off another blasting spell. He then moves closer to the combat on the other side of the room.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Fethryth is also going to delay


The vampire takes a heavy hit from the giant orcish warrior, stumbling back into relative safety as his wounds pathetically attempt to heal themselves. He tries to restore his vitality in a most unnatural way.
Concentration: 1d20 + 18 ⇒ (19) + 18 = 37
1d10 + 8 ⇒ (3) + 8 = 11
Shadowy sinews fill the gaps left by the party's blades.

Party up!

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Attack: 1d20 + 9 ⇒ (4) + 9 = 13
2d6+11: 2d6 + 11 ⇒ (1, 4) + 11 = 16

Swinging where the Vampire had been, rather than where he moved towards, Marcello just can't seem to hit him.

Taking a step to follow along, he does his best to follow to give the best opportunity for Sarcon to hit.

These rolls... If I could roll over 10, I would be so happy.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Attack: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d20 + 13 ⇒ (5) + 13 = 18

Crit: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d20 + 13 ⇒ (10) + 13 = 23

Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

i want to switch my bite and my conferm roll so badlly


I'm guessing you didn't mean to roll d20s for damage.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Fate, are you able to misfortune his crit confirmation roll?

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

umm, whoops...so that's a 21 to confirm and a 1 on the bite,sorry about that

2d6 + 13 ⇒ (3, 1) + 13 = 17

2d6 + 13 ⇒ (3, 2) + 13 = 18


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor rummages through his scorched cloak and withdraws a heavy, iron locked scroll.
He pauses for a moment to peer at the zombified Crystal, before darting closer to the battleground.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Feth heals for 5, Melaphi takes 5.

Spellcraft to identify what the vampire just cast: 1d20 + 6 ⇒ (14) + 6 = 20

Melaphi advances across the room to get a into a better position to provide healing if needed. The length of the battle was beginning to wear on him though.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Oops, sorry. Been sick this week and forgot to check the thread again. It's still not showing up in My Campaigns -_-

Fate will Misfortune Sarcon's crit confirmation roll. He rolls it again and takes the new result, whatever it is.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

so that would be a 26 to confirm if we just keep going with the d20s i rolled in that post, i don't know what happened there. or I'll re-roll here if you prefer.

Spoiler:

Misfortune: 1d20 + 16 ⇒ (4) + 16 = 20


Melaphi:
False Life

Feth is up!


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Oops sorry

The vampire's still up so Feth keeps throwing magic at it.

Magic Missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Cast Defensively DC 23: 1d20 + 18 ⇒ (15) + 18 = 33
The vampire concentrates on his magic and is able to successfully vanish from sight!

Party up!

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sarcon takes out his bed tarp and covers the area in front of him, looking for a vampire shaped lump.


What an interesting thing to do. Since you're large, I suppose you'd have a 10ft x 10ft area as long as you don't let go of it. But I can't just give it to you. I'll call it a melee touch attack.


1 person marked this as a favorite.
Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Sarcon, fail us on this and I will personally turn you into a newt. I want vampire soup.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

1d20 + 15 ⇒ (3) + 15 = 18


1 person marked this as a favorite.

Didn't you already get a misfortune?

Sarcon tosses his blanket into the air and brings it down upon the otherwise invisible vampire, ensnaring and outlining the monster.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

dang it, i thought it was once per round


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victors uses a moment to study the content of his scroll, he mumbles for himself for a moment before eyeing the room. He paces forward a couple of steps before spreading the scroll out a bit further and reading it aloud. The room seems to resonate with his hollow words, and yet the living seem to find some manner of comfort in the strange words, renewing their vigor!

Heroism.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Doesn't heroism only affect a single target?
5 more health to Feth from Melaphi.
Sarcon, where are you at HP wise?

As Melaphi continues to funnel life into Feth, he again heals his own wounds.
CLW: 1d8 + 4 ⇒ (5) + 4 = 9

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

About half, personally i dont like giving actual numbers without some kind of spell or check. also heroism is a single target.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3
Sarcon the Enduring wrote:
About half, personally i dont like giving actual numbers without some kind of spell or check. also heroism is a single target.

That's fine, just your HP line saying 60/60 gives me no idea of how dead you are.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Ahi have a hp bar on the map. its much better for that.

1,001 to 1,050 of 1,108 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rule the City! All Messageboards

Want to post a reply? Sign in.