Rule the City! (Inactive)

Game Master D-Kal

Roll20 Map


Construct Guards:
Sentinel
N Large construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0
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DEFENSE
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AC 16, touch 8, flat-footed 16 (–1 Dex, +8 natural, –1 size)
hp 41 (2d10+30)
Fort +1, Ref +0, Will +1
DR 5/adamantine; Immune construct traits, magic
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OFFENSE
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Speed 20 ft.
Melee slam +5 (1d8+6)
Special Attacks burning gaze
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STATISTICS
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Str 18, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +2; CMB +7; CMD 16
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SPECIAL ABILITIES
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Burning Gaze (Sp)

As a move action, a sentinel can direct its gaze at a creature or object to set it ablaze, as per the spell burning gaze (save DC 14).

Immunity to Magic (Ex)

A sentinel is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.

  • A magical attack that deals electricity damage slows a sentinel (as the slow spell) for 3 rounds, with no saving throw.
  • A sentinel is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell.

Arrival:
[dice=Starting]1d4[/dice]
[dice=Reinforcement Time]2d3[/dice]
[dice=Reinforcement Size]2d2[/dice]