DM Locke1520 |
It is a long night and few in Sandpoint sleep well. Many of the inns and taverns continue doing business til deep into the night. In the Rusty Dragon Ameiko is strangely absent leaving the halfing Bethana to scramble and cover the patrons.
At the cathedral the victims of the fire some are still in need of healing all are in need of comfort. Abstalar bustles about with the help of the other priests and acolytes making the people as comfortable as he can.
Out in the rain, the Sheriff trudged back away from the shore towards the garrison then stopped and instead headed towards market street ...
Above in the sky the clouds eventually break and the stars wheel into view sparkling until dawn begins to shade the sky in yellow and orange.
In the new day as Belor requested you have all gathered in Mayor Deverin's office. It's a small cozy corner room decorated in a simple aesthetic with a number of leather books in shelves along the outside wall under the smaller window and a colorful stained glass window over the mayor's polished desk.
Today the small room is crowded with people. Belor, Nornan, Clarence, Brodert, Lysa, Brinda, Blake, Sabyl, and Ilsoari Gandethus. The mayor hadn't arrived yet.
NPC - Mayor Deverin |
"I'm sorry to keep everybody waiting, as you can imagine today has been--and is probably going to be crazy" The mayor smiles warmly at everyone as she picks her way through the crowded room to sit behind her desk. "Sheriff, I appreciate you bringing these fine folks in this morning. I understand that several of you," She looks proudly at Blake, "are responsible for the rescue and care of several townsfolk, including Mr. Quink here. Who with the help of his fellow scholars," the mayor looks at Clarence and Ilsoari,"might be able to shed some light on what happened last night. And if we can expect to see it again."
Mayor Deverin reaches into her desk. "First of all official thanks" She pulls out a parchment and a fancy metal quill. Dipping her pen into the ink she begins writing. Pen scratches on paper for a few moments, "Official commendations for the public record. In light of all the troubles this town has seen over the past several years the sheriff and I feel it is important that future generations realize there was more to this town than Jervis Stoot. How would you like to be recorded for posterity"
OOC Note: She waits for everyone involved to answer before moving on. If anyone tries to downplay their role or back out of being included she patiently explains again that this isn't strictly for "your benefit but for the town as a whole. Stoot will forever be a stain on the history of Sandpoint. Your names will help blot out that stain."If you still resist she won't push the issue any further but she does seem disappointed. I am assuming everyone accepts but if you don't include it in you replies.
"So." the mayor sets down her pen, "Personally speaking, thank you."
Nornan |
The previous night had been crazy. I could still feel the remnants of the burns itching, even though they had been healed through some magic means. I'd heard stories of people feeling missing fingers and legs even after they're gone, maybe its like that.
We gathered in the Mayor's office to, I guess, find out exactly what happened. I was curious myself, wondering what had gone on in the old man, Brodert's, house.
The offer of thanks took me slightly off guard, and I stuttered out a response, a little before thinking.
Thank you for the offer, mayor. If it will help the city, I am simply Nornan. I, umm, have no, I guess the term is, adult name. A matter of pride, admitting this has me embarrassed. I hoped, perhaps, that the others didnt know the significance.
NPC - Brodert Quink |
"Given the circumstances, I'd like to offer my thanks again as well." Brodert sighs. "As to the obvious question of what caused it? I can't really say. It has long been my theory that the Old Light was a weapon of enormous power. I think that theory has been pretty well proven but what activates it--I don't know."
NPC - Brodert Quink |
"I think we can safely rule out dragons or that it was even shooting at anything necessarily which hopefully means no dragons." Brodert smiles at Brinda.
As to what happend: It was late evening last night when for no apparent reason the Old Light discharged an enormous magical blast into the sky. The light of the blast could probably have been seen halfway to the Storval Stairs. The first several minutes of the event caused chunks of molten stone, presumably from the top of the tower to rain down on the buildings in tower street. It was very much what I would imagine being at the base of a volcano during an eruption might be like but without flowing lava . . . and a few other things. But anyway. I had gotten ready for bed and was collecting some night reading when the event began. I watched fascinated until the debris began burning Tower Street then I collected several antique scrolls and about fifteen of my most referenced books, only those from the second floor though I couldn't get down to the first floor as the house was already in serious trouble.
"At some point I was struck by something I remember struggling my way to my room grabbing my bag tossing the books in and squeezing into the fireplace I hung a blanket to keep the worst of the smoke out and doused it in water from the first of the scrolls I'd grabbed. I then read from the second scroll and created the extradimensional space you found me in. After that I passed out."
Clarence Azaren |
"Why yes, Blake, of course! I had forgotten in all the excitement!" Clarence pulls out Saul's journal to show to the rest of the group. "You all remember Saul, yes? Apparently he discovered some tunnels underneath the Glassworks. He had been planning an expedition, until the Late Unpleasantness happened. Perhaps we should check it out?"
Knowledge History: 1d20 + 9 ⇒ (14) + 9 = 23
History to determine if I know of any other potential reasons for tunnels under the glassworks (i.e. smuggling, escape tunnels, etc.)
Nornan |
The talk of the Old Light had me curious. But I was also interested in the fate of the locksmith.
It would be my suggestion that we investigate it as well. If something happens again, more of the town may suffer. Speaking of, how is the locksmith doing? I also noticed he was holding on to some strange tube of a metal I had never seen before. It was not steel, I am certain.
NPC - Sheriff Hemlock |
Through much of this discussion the sheriff seems slightly distracted as though worrying at an idea. "No. Bodert summed up a serious problem with that. The blast from the old light was like a beacon and I'm concerned of what sort of attention we might have garnered. I want to make sure my men are ready to deal with...I don't even know. Someone else will have to explore those ruins."
DM Locke1520 |
It would be my suggestion that we investigate it as well. If something happens again, more of the town may suffer. Speaking of, how is the locksmith doing? I also noticed he was holding on to some strange tube of a metal I had never seen before. It was not steel, I am certain.
The locksmith was recovering well last you saw him. You saw the tube Volio was protecting it looked a bit like an ornate locking adamantine scrollcase. Volio never made a big deal about it but was still protective of it, keeping carefully in reach and in sight all night.
Nornan |
I can begin now, I just need to get a few things from my room. As to this Lonjiku, the fact that he died at this time, and is so connected with the glassworks, needed for access to these tunnels, strikes me as odd. For Lonjiku's sake, I hope it is a coincidence.
It is odd. As to the exploration we were about to undertake, I was hesitant. Looking around at the others, it was obvious quickly that while my new allies were both motivated and ernest in their desire to help, if the ship hit the rocks, it would fall to me to be the muscle. Not something I liked to do. But, better than letting more people get hurt.
Brinda Mvashti |
Brinda is sobered by the sheriff's anouncement, Let me talk to Ameiko. After that I'll just need to collect my things and make sure Niska's settled.
After this meeting I'll head over to the Rusty Dragon hopefully Ameiko will be in. Diplomacy Check 1d20 + 1 ⇒ (15) + 1 = 16 to offer condolences and ask for access to the glassworks.
DM Locke1520 |
The meeting breaks up and everyone has a chance to collect the gear they'll need for delving below Sandpoint and meet back up at the glassworks.
All morning people have been talking about the events of last night, the Old Light, the fires, and the mysterious body which some are beginning to find out belonged to Lonjiku Kaijitsu. It won't be long before half of the town is talking about the expedition under the glassworks.
Sunlight glitters off the sea beyond the glassworks as you approach. Brinda's conversation with Ameiko apparently went fairly well, Ameiko is letting the five of you access to her father's glassworks.
As you head around back the pretty bar owner is chatting with Ilsoari. Her tone is much subdued but she still manages to smile from time to time.
NPC - Ameiko Kaijitsu |
"There are tunnels under the glassworks old smugglers caves that father used to use to bring supplies up from the beach. Tsuto and I used to play in those tunnels. I'd pretend I was a famous Pathfinder like in the stories investigating a dangerous ancient ruins and sometimes Tsuto was my loyal companion other times he was a rival." she chuckles but its a strained laugh. "We'd come home black with dirt, sometimes bloody from scratches and scrapes. Father hated it but that never stopped us. Our favorite spot was an alcove where the cave stone gave way to smooth, worked stone with graffiti carvings on it. As a child we would pretend the stone was a doorway and the carvings ancient runes. I never imagined we might be right."
NPC - Ilsoari Gandethus |
Once the party has gathered Ilsoari presents Clarence with the large cloth bag Brodert had saved from the fire last night. "Brodert and I have put together a care package for you all. The bag is Brodert's you'll have to bring it back to him when this is all over but for now he want's you to have it. In side are a couple of scrolls and potions, those are from me. Brodert had several of the sheriff's men digging around in the ruins of his home for some Thasilonian key he thought might be useful particularly since it had been left to him by Saul. He also spent the last several hours composing a short treatise on Old Thasillon he thought you might find useful. I told him you would be rather busy to spend a lot of time reading but he insisted." Ilsoari shrugs, "Well that's, that. Clarence have you come to your senses? Adventuring is not an old man's game. We're not built for this anymore." he seems to catch something in Clarence's expression and clears his throat. "well, just stay safe my friend. And, that goes for all of you. We want you all to come back safe and sound."
With that Ilsoari offers his hand to each of the party in turn bids everyone farewell and heads back towards the academy.
Treasure |
Use the discussion thread to divvy up the following:
DM Locke1520 |
Ameiko opens the door to the glassworks and leads you inside. The staff must have been given th day off in light of the tragedies of the night before and the building is quiet. She leads your party through the empty workroom with it's huge furnaces and down into the basement. Ameiko lights a lantern and shows you the entrance to the tunnels and gives you directions to the ancient doors she mentioned earlier.