Ruins of Aztlant

Game Master Nayr Trebrot

Handout
Loot
Mystery

The lure of a free, open land, but what mysteries lie beneath the roots of a new frontier, or lurk deep below, in the darkest waters.
Froggy Map

Roll20 link


51 to 100 of 541 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.

Everyone has their own desires for what to show, but this (Link) is one of the templates I use. Tells you where to place the information for it to show up.

I have a couple others that I'm testing out on a few characters, but this will give you the general idea.


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

Oh wow people actually wrote little templates, that is extremely useful! I'll adapt Tessamine's stats to be more like that later.

Liberty's Edge

Female LG Human (Taldan) Bard 3, Paladin (divine hunter) 5/steel falcon (andoran) 2 | HP: 63/63| AC: 23 (15 Tch, 18 Fl) | CMB: +11, CMD: 26 | F: +11, R: +15, W: +14 | Init: +8 | Perc: +17, SM: +18 | Speed 30ft | Bardic Performance: 12/12, Heroic Speech 4/6, Lay on Hands 6/6, Luck of the Eagle 0/1, Smite Evil 0/2 | Bard Spells: 1st 4/4| Paladin Spells: 1st grace, liberating command| Active conditions: none

Luthor Volandis here.

I use a very similar template. Once characters get high level or multiclass (or both like this one) it can get quite crowded up there :P

I've decided stats for my level 1 shaman thanks to Hero Lab. The character still needs equipment and more work on their background though.

I've been trying to tie up the stats and abilities and let them guide me in fleshing out the basic background concept.

A person who lives in the wilderness who works as a river guide to make some money to get by. They appear mostly human but have an aquatic creature's blood in their ancestry which they try to hide around strangers. They revere their ancestors event though they don't fully understand who/what they were. They always find themselves drawn back to near the sea, so have naturally been drawn to Almas as an area with many rivers. When an opportunity for sea travel and living on an island came up they jumped at the chance.


Thanks Posh for sharing the link. I like it Vashara/Luthor...sounds like it may even make Vashara a bit socially awkward around full humans, which is always fun to RP


Male Sulis Monk of the Four Winds 3 / HP 23 / 28 // (Resist acid, cold, electric, fire 7) / AC 15 (T: 15, FF: 10) /CMB +5, CMD 17,[ F 5, R 5, W 3 / Init +4 / Per +7
GM Nayr wrote:
Thanks Posh for sharing the link. I like it Vashara/Luthor...sounds like it may even make Vashara a bit socially awkward around full humans, which is always fun to RP

Or maybe even those who she thinks are full human, but are hiding their ancestry like her. It'd be hilarious is most of us go through a few books before realizing that we aren't a group of humans and a gnome, but mostly half-breeds.


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

"You never asked!"


Farmageddon

So far our party makeup seems to be:
1) Half Orc Bard
2) Sulis Monk
3) Gnome Arcanist
4) Half Elf Paladin
5) Undine Shaman
6) Elf or Half Elf Investigator

Did I miss anyone? Or anything? I've never played as or with a Shaman before. Are they any good at healing? Or will be looking towards the Bard and Paladin for that?


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

Just so you know, my chosen archetype really cuts in my healing: I still have Lay on Hands, but my channel won't heal anything but Aquatic or Water-type creatures, and my spells get slashed pretty heavily (I gotta use the Bloodrager's table for amount of spells known and spells per day, though I don't need to prepare them)


Female CG Medium outsider (aquatic, native), humanoid (human) Shaman (speaker for the past) 1 | HP: 3/9 | AC: 16 (13 Tch, 13 Fl) | CMB: -1, CMD: 12 | F: +1, R: +3, W: +5 | Init: +5 | Perc: +7, SM: +3 | Speed30ft | Wave Strike (5/5) | Spells: 1st bless, stone shield, hydraulic push | Active conditions: none

I changed the name slightly mostly to avoic confusion with other characters i have. I also came up with a surname too.

I also copied over the Hero Lab character sheet i made and added the tagline stuff for easy access.

Thanks to types and subtypes i think this is one of the longest taglines for a level 1 character i've ever had! :P


Redac, you're the last one; let me know when you're ready!

Thanks Vashina/Luthor for the submission, looks good. We're still on for a start date of next week guys; thanks for sticking with me through the downtime.


Work got kinda busy unexpectedly, but hopefully I should be able to get at least a profile with the crunch up later tonight. Most of it is done, I just need to pick between the elf and half elf versions of the build and equip whichever I go with.


Male Aquatic Elf Investigator (empiricist) 2 | HP 13/18 | AC 15 (T 13 FF 12) | CMB +2, CMD 15 | Fort +1 Ref +6 Will +4; (+2 vs enchantments) | Init +3 | Perc +10 | Inspiration 3/3 | Extracts:

All right, here's my investigator. Think I got the crunch right.


Thanks Redac! I'll review this week so we're ready to roll next week. Thanks again everyone for your patience


Female CG Medium outsider (aquatic, native), humanoid (human) Shaman (speaker for the past) 1 | HP: 3/9 | AC: 16 (13 Tch, 13 Fl) | CMB: -1, CMD: 12 | F: +1, R: +3, W: +5 | Init: +5 | Perc: +7, SM: +3 | Speed30ft | Wave Strike (5/5) | Spells: 1st bless, stone shield, hydraulic push | Active conditions: none

It's been nice to be able to take some times to plan and come up with background.

I still want to do a "10 minute background" for character goals and things like that, but as the name suggests that shouldn't take too long to do :)


Sounds good!

Hope everyone who went is enjoying the convention. We'll be getting started this week

Shadow Lodge

male Husband 2/ Master of Dungeons 3/ Souless Corporate Lackey 2

CON was great, super tired, excited to play.


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

All my gaming we’ve played with the house rule of using all bonus spell slots even if you can’t cast spells of that level. So for instance I have a 14 CHA and would have 1 first level and 1 second level bonus slot. We would play that those slots are useable but only to cast spells of levels that you can cast. Any chance that this house rule is incorporated?


I'd leave that up to vote, Jader; opinions?

Shadow Lodge

male Husband 2/ Master of Dungeons 3/ Souless Corporate Lackey 2

I've never heard of such a rule, but I'll say it this way.

As a player, I'd vote yes due to the fact that it can only help me and mine. Also, it allows for a better experience for Jader. And if those are the actual stats we're talking about, it's not that big of an advantage (especially at later levels).

As a DM, I'd say heck no. You have to wait to use them when you get to those levels.

So, I fall on the YES side, but only slightly.


Lol, thanks Sphen.

Generally, I dislike house rules only because I don't need more to keep track of. But, if the players all agree, then...


Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.

I have mixed feelings on this. Ultimately, I think I'll vote no.

Full casters can get pretty powerful at high levels. It takes a few levels to get there, but gives the melee time to shine. :-P

I won't be disappointed either way though. It's always nice to have more spells to cast.


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

I'm with Sphen completely, only a slight preference to yes purely because it helps our group ever so slightly.


Male Aquatic Elf Investigator (empiricist) 2 | HP 13/18 | AC 15 (T 13 FF 12) | CMB +2, CMD 15 | Fort +1 Ref +6 Will +4; (+2 vs enchantments) | Init +3 | Perc +10 | Inspiration 3/3 | Extracts:

Just for clarification: you said the spell slots would be "useable but only to cast spells of levels that you can cast". I assume that means that you'd have the bonus spell slot now, but that it'd be only for first-level spells until you can cast second-level ones, and then it'd function as normal.

The other way I could parse that would be that those bonus spell slots are extremely flexible and can be used for literally any level spell you can cast.

You mean the former, right?


Female CG Medium outsider (aquatic, native), humanoid (human) Shaman (speaker for the past) 1 | HP: 3/9 | AC: 16 (13 Tch, 13 Fl) | CMB: -1, CMD: 12 | F: +1, R: +3, W: +5 | Init: +5 | Perc: +7, SM: +3 | Speed30ft | Wave Strike (5/5) | Spells: 1st bless, stone shield, hydraulic push | Active conditions: none

This is a new houserule that i haven't seen before.

I completely agree with Posh's comments.

My main problem here is that NPCs spellcasters should also use the same rule, which could make enemy spellcasters have a lot more hitting power than usual.


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Sorry I didn’t mean to create a debate but in my other PbP game we are not playing this house rule and I could see it as useful. Because we’ve only rested to regain spells like once and I’ve been playing this for months (maybe two days game time)

Kalathiel:it would be the first way you describe

Vashina: I would agree that NPC casters should get this too and in my pen and paper games they do. But an argument against this is NPC casters only have the PCs that they are opposed to while PCs have many opponents and challenges that they face that NPCs never do
Also I would not want this to be an added burden on the DM to remember for NPC casters


Lol, Posh...making me work on that one!

Shadow Lodge

male Husband 2/ Master of Dungeons 3/ Souless Corporate Lackey 2

After joking about it, I think I'm going to play Kar as though he actually doesn't know that he isn't human. Give him some more depth as to why he is going on the trip. Also, GM Nayr, this can give you something else to throw at me later when you feel it is appropriate for the story.


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Okay are we ready to start or are we still waiting on something/someone

Also what is the verdict on the bonus spells I’m fine with either way. But if we are voting than my vote is yes


Male Aquatic Elf Investigator (empiricist) 2 | HP 13/18 | AC 15 (T 13 FF 12) | CMB +2, CMD 15 | Fort +1 Ref +6 Will +4; (+2 vs enchantments) | Init +3 | Perc +10 | Inspiration 3/3 | Extracts:

We've already gotten started with some preliminary roleplay on the voyage over.


Jader, please check in to the game thread

Sorry, it was a no for the bonus spells


Sorry Jader; should have posted here to send you over to the game thread! I just thought some light back and forth could ease us into the start.

Shadow Lodge

male Husband 2/ Master of Dungeons 3/ Souless Corporate Lackey 2

Can we all agree to follow the "social checks are not to be used between players" rule? This is a particular sticking point for me as I had a lot of issues with it in 3.5 and was one of my favorite changes into Pathfinder. Not an ultimatum, but something I'd like to have.


Yes, that's understood; but I will say that if some want to add it as an indication of how sociable or intimidating they seem, I don't mind it. In this case, I actually like it, because it shows how intimidating Jader can be and gives a bit of ammunition for RP. How your character responds to it is completely up to you - I certainly wouldn't force any particular action in these cases.

It would have been more entertaining had he rolled a 1 on his diplomacy; then with his high intimidation it could provide for some humorous back and forth.


Female CG Medium outsider (aquatic, native), humanoid (human) Shaman (speaker for the past) 1 | HP: 3/9 | AC: 16 (13 Tch, 13 Fl) | CMB: -1, CMD: 12 | F: +1, R: +3, W: +5 | Init: +5 | Perc: +7, SM: +3 | Speed30ft | Wave Strike (5/5) | Spells: 1st bless, stone shield, hydraulic push | Active conditions: none

I'll admit that i also don't like skill rolls when interacting with other players for a very similar reason to Sphen.

I don't mind if they are "flavour rolls" for an indication of how diplomatic or intimidating someone can be, but the choice of how to react should be based on my character's choices not on the dice roll of another player.

I guess i just like to avoid situations where someone makes a request that I deem unreasonable to me, but thanks to a high roll they feel it's unreasonable when I decline.


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Thanks for the feedback on social dice rolls they were meant for flavor. Also we are all player characters but we haven’t done anything together yet so I feel it is fair to treat other PCs like NPCs until we become a party. I to feel that despite the rolls players should be able to react how they choose. Truly I just wanted to suggest the urgency that Jader interprets the order and how intimidating he can potentially be even amongst allies


I'll be a bit hard to reach Fri-Sun; on a weekend trip with the wife. I'll post as I can by phone.


Jader, you're good - I'll allow a knowledge local check to determine the spoiler as well


Sorry guys; worked delayed me a bit...good now


I'm okay with that Kalathiel; I couldn't find that exact rule, can you point me towards it? For the potions...you'd have figured it out anyway via spellcraft or perception.


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

FYI: I found this Under alchemist and investigator

In addition, an alchemist/investigator can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.


Male Aquatic Elf Investigator (empiricist) 2 | HP 13/18 | AC 15 (T 13 FF 12) | CMB +2, CMD 15 | Fort +1 Ref +6 Will +4; (+2 vs enchantments) | Init +3 | Perc +10 | Inspiration 3/3 | Extracts:

Here's the PRD link. The part Jader referenced should be under Alchemy in the class features.

I'm not fully clear on the rules regarding spellcraft checks to identify magical properties without actually being able to cast detect magic and see the magical patterns and energies of a given item. I can use spellcraft to identify spells and learn new formulas and so on, but without detect magic, I'm not sure if that limits me.


Got it, thanks!


Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.

Hope you don't mind GM, but I added a grid to your garden.

Feel free to remove/adjust it as you see fit.


Thanks Posh; totally fine with that.


And sorry...I usually figure that if you identify the creature, you look up their stats. I'll add the flavor text for attributes


Female CG Medium outsider (aquatic, native), humanoid (human) Shaman (speaker for the past) 1 | HP: 3/9 | AC: 16 (13 Tch, 13 Fl) | CMB: -1, CMD: 12 | F: +1, R: +3, W: +5 | Init: +5 | Perc: +7, SM: +3 | Speed30ft | Wave Strike (5/5) | Spells: 1st bless, stone shield, hydraulic push | Active conditions: none

Update - i can now open the link though i have to pull the URL out and paste it in my browser. I'm currently at work so i'll see if i get the same problem when i get home. At least i can access it though :)


Gotcha; sorry about that Vashina!


Posh, what did you do differently with your link?

And, Jader, did it work?


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

I'm not Posh, but I took a look, and it seems the link on the info page has the following URL:

http://paizo.com/campaigns/[url=https://docs.google.com/drawings/d/1xfM36mi iXWX4dxtgy5_Mp3ty9RQJKI3FUIMH0f_Fahg/edit#

Taking out everything between url= and the # at the end gets you a working URL:

https://docs.google.com/drawings/d/1xfM36miiXWX4dxtgy5_Mp3ty9RQJKI3FUIMH0f_ Fahg/edit


Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.

I copied the correct link and reposted it more or less with the url tags. My suspicion is the site update with the previous link screwed it up. Kept trying to send me to.... (http://paizo.com/people/RePete/[url=https://docs.google.com/drawings/d/1xf M36miiXWX4dxtgy5_Mp3ty9RQJKI3FUIMH0f_Fahg/edit#)

51 to 100 of 541 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Ruins of Aztlant Discussion All Messageboards

Want to post a reply? Sign in.