RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

The 1st immediate was for the previous round when tirion went after him..


Then you need to declare that action in the previous round (as in "I will take an immediate action shot when Tirion shoots" or before I declare the enemy actions). We don't run a time machine here.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Ok will do from now on if i dont use or plan to use a swift/immdeiate for other things..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Looks like i am next to the remaining one, in that case I will attack away


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 10 ⇒ (16) + 10 = 26 will

Snicker/PS: 1d20 + 18 + 2 - 3 ⇒ (14) + 18 + 2 - 3 = 31 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (4) + 2 + 1 + 6 + (2, 1, 4, 3, 4) = 27 and
Snack/PS: 1d20 + 18 + 2 - 3 ⇒ (8) + 18 + 2 - 3 = 25 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (2) + 2 + 1 + 6 + (5, 1, 3, 6, 2) = 28
Snicker/PS: 1d20 + 13 + 2 - 3 ⇒ (5) + 13 + 2 - 3 = 17 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (3) + 2 + 1 + 6 + (1, 5, 3, 5, 1) = 27 and
Snack/PS: 1d20 + 13 + 2 - 3 ⇒ (7) + 13 + 2 - 3 = 19 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (2) + 2 + 1 + 6 + (5, 1, 6, 6, 1) = 30


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Masterwork Composite Longbow(Str+4) +14/+8 1d8 + 4 x3

Still Hasted

Longbow: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Longbow: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Longbow: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


The combine assault takes out the last critter. No threats are apparent right now.

The area is strewn with corpses.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

what loot do we get?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

can anyone fix my eyes?


Yap will pipe up now that you aren't invisible. "Yes, not an issue. Hard to know you're blind when I can't see you. Damned ninjas."

and he will cast remove blindness.

There is a goodly bit of magical items, but it is mostly just armor, weapons, and the odd cloaks of resistance of low bonus.

Notable exceptions:
2 rings of protection +2
2 Headbands of inspired wisdom

Don't see any potions, and there's money and such (but given how I keep you at WBL when you check in, it's kind of moot).


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo stops to catch his breath and pulls a wand of healing. "Lost souls.. What a slaughter of life.." He starts healing with the wand.

Healing: 4d8 + 4 ⇒ (7, 5, 3, 8) + 4 = 27 full hps..

Anyone else need any?


dude halfling

Tirion could sure use a dose of that CSW action...

Tirion remains hidden and on alert whilst the others loot the bodies, only coming out when Bo offers a shot off his wand.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Healing: 5d8 + 5 ⇒ (2, 3, 5, 5, 1) + 5 = 21


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander uses two charges of the infernal healing and then gives Yap a big hug

Thanks Pixel!


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

anyone want any of that loot, i am going to ignore the loot sheet since we are just sticking to WBL


dude halfling

"Thank you, Mr Hardin: I feel much better. And thank YOU extra much, Mr Yap! I believe you saved my life!"

as he takes cover again,

Tirion's Stealth check: 1d20 + 24 ⇒ (11) + 24 = 35

Tirion calls out:

"Also, thanks to all of you for avenging my death -- even though it didn't actually occur: it was rather satisfying to see those Magic Missile'ing rat-freaks fall to our fusillade of small arms fire!"

Tirion would like a Ring of Protection +2 -- if that's OK with with everyone...

is there anything interesting to see through the gaps in the rock wall behind where Tirion is hiding? (see the map to note Tirion's new hiding place...)


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I have one already, as well as a headband..


What now?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bandy will stealth forward and check out the space that I am moving the icon to

stealth: 1d20 + 23 ⇒ (2) + 23 = 25


dude halfling

Tirion is quietly peering into that space behind the northeast wall of area B14

Tirion's Stealth check: 1d20 + 24 ⇒ (17) + 24 = 41


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore is a little tired. He calls off to the others. If yas find somthin' just scream.


Bander checks the room to the north.

Incense smoke hangs heavy in the air of this cavern, thick enough to give the cave a gauzy, almost dreamlike feel and scenting the place with a vaguely metallic tang. Soft chanting fills the air as well—the voices’ rich, modulated tones are strangely soothing. The cavern’s walls are painted on all sides in spiraling patterns of vivid blue and purple, while here and there the angular symbol of a three-eyed, jackal-like visage leers out of these dark colors in vivid reds. Elsewhere, depictions of snarling hyenas with mouths full of bones and horned rats with long tails glower from the walls. A large block of stone sits against one wall, its top and sides slick with fresh blood.

To the south Tirion sees:
The walls of this passageway are hung with furs. To the southeast the tunnel constricts and slopes down sharply.

The indicated space on the cap is empty space between hanging furs and the cave wall.


dude halfling

Mr Took will scurry north to join his brother, reloading his revolver as he moves. He'll whisper to Bander:

"Looks like the Southeast tunnel leads downward, 'Snatch..."

he'll glance around and listen carefully in the incense room:

Tirion's Perception check: 1d20 + 17 ⇒ (20) + 17 = 37


The two incense burners on the altar are
made of silver chased with mithral—each is worth 400 gp. A successful DC 25 Perception check is enough to notice that the altar has been slid across the stone floor several times. A successful DC 20 Strength check allows a PC to push it aside to reveal a small hollow in the ground below, within which sit several vile books full of descriptions on how to disembowel, decapitate, drown, and otherwise slaughter all major types of giants and humanoids, especially in ritual killings and sacrifices. Many of these horrific sacrifices involve the opening of a victim’s belly, inserting a small but ravenous creature like a rat, and then magically healing the belly wound shut so that the creature is forced to gnaw its way to freedom in a mock birth. While horrific, these scrolls are lavishly illustrated by a talented (but demented) artist, and are worth 500 gp in all. Anyone who looks through all of the scrolls discovers one near the end is in fact a scroll of remove curse.


dude halfling

this stuff belongs in a Ninja library! rather than take time now to discover the Remove Curse scroll, Tirion will stuff the reading material into his Haversack for later review...

whispering to his brother:

"why don't you check out that northwest passage, 'Snatch, while I look over this stuff from the alter..."


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Assuming you make the dc 20 str check right?


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

It's rare for Draingore to be disgusted, but after learning of the books, he says We should be burnin' dis trash.


waiting to see if Bander does as Tirion requests.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander does, taking 10's if you need new rolls


Bander sneaks north. Only he sees this.

perception: 2d20 ⇒ (18, 8) = 26

The passageway widens here into a cylindrical cavern, the walls black with soot and scorch marks.

Inside the cavern you see 2 large red dragons. They appear to be a touch bewildered. They are speaking to each other in draconic.

draconic:
"I don't feel so happy with the Lamias anymore. Either we just get out of here or we make them pay, but given that my head is clear, likely someone else already made them pay. "

the other replies
"Hmm, there's a took over yonder, might be a good morsel, or he might be why we're not befuddled anymore. If he took out those lamias, I don't know that I like the risk. Adventurers are almost alway more trouble than they are worth. "


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander scampers out as fast as he can, utterly terrified

Dragon! dragon! He says when he gets back

Literally, dragon, dragon!


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I though halflings were fearless..

Hearing the commotion Bo moves up.. Reloading his pistol as he goes..


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore shakes his head. Nothin' doin'. I needs a break


dude halfling

whispering to his brother:

"Well, talk to 'em, 'Snatch! Jeez, didn't ya see those movies? Keep 'em engaged for a while, then send 'em out to burn the local town! It's what proper hobbits do!"


As Bo heads up the passage he sees the two large dragons coming south.

When they see him they stop and one speaks to the other:

draconic:
"See, they never travel alone, not just a peck, but a whole mess of those humanoids. Likely they will be trouble. I just want to leave, not fight. "

nodding the other replies "Yes, I'd just as soon stretch my wings and be gone. Forced to endure giants for so long, I feel dirty. ""

Then it speaks again in Taldan "Look, humanoid, my companion and I just wish to exit this place, so just get out of our way, and we will spare you being our latest repast. It seems you killed the damned lamias, so our minds are clear. We offer truce if you are wise enough to take it. "


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"By all means, leave.. Before you go though what if anything can you tell us about Mokmourian? Is his lair down here? At little info for your release seems fair.."

Diplomacy: 1d20 + 17 ⇒ (5) + 17 = 22


"Hmmph. We know little of that giant, other than he leads this rabble by virtue of his mystic talents. I think he seeks to reap souls for his master, though I know not who that might be. Not don't try my patience any further. " and he will head on towards the crack you entered through, with his compatriot following. They are both watching carefully in case of treachery.


dude halfling

as they go by, Tirion (still standing back by the altar) makes a little show of putting his Ring of Jumping in his pocket, mumbling:

"Mussst keep precious out of sight -- yesss, my precious!"

after they've departed:

"You couldn't ask them big fellas to move this heavy ol' altar for us? Huh? Well, how 'bout a hand with this thing?"


Rest? Continue on? retreat? What now?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"We should prob take a reprieve from battle and rest for a bit.."


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Yeah man. Reprievin'


Where?


dude halfling

"I imagine not a lot of badguys mess around with those dragons -- their chamber might be the safest place in the whole valley for a rest!"


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander leads the way back to Dragon lair to see what there is to find


The room has little in it but scorch marks. They were present under duress, not with their stash of treasure.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Perhaps it would be wiser to exit the tunnels to rest.. I dont like the idea of being snuck up on while resting.."


Ok, how exit do you intend to go? Where do you plan to do your resting?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Seems silly considering how hard it was to get in here...


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

I can't fly any of yas, without me mechas and brews. We can goes back, but we're stoppin' at the cliff.


OK, so where are you resting? There's a bunch of tortuous caves on the way here (which has evil fey), or there's the cliff cave (which has a whole lot of bugs in it).

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