RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Im fine with a challenge!


I keep forgetting to run Yap.

He will fly up behind Drainy and cast cure critical.

heal: 4d8 + 8 ⇒ (4, 3, 1, 1) + 8 = 17


dude halfling

Tirion will use the scroll of Fearie Fire, casting on the square he sees Bo shooting into.


Once revealed, the onslaught from Bo and Bander tears into the goblin spraying blood all over the place (and echoing gunshots throughout the tunnels). The figure, battered and bloody decides that discretion is the better part of valor.

1d20 ⇒ 16 and they somehow obscure themselves from view about the clutter of the cave in spite of their glowing aura from the faerie fire.

DC 36 perception:
They moved off to the east.


dude halfling

Tirion's Perception check: 1d20 + 17 ⇒ (9) + 17 = 26

just checkin' -- this thing has +40 on Stealth?
(per <Faerie Fire> "Creatures outlined by faerie fire take a -20 penalty on all Stealth checks.")

oh, and technically I still must check for a nat '1' on UMD checks whenever Tirion uses a scroll:

Tirion's UMD check: 1d20 + 26 ⇒ (14) + 26 = 40


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

it's a goblin he probably has huge stealth. The faerie fire mostly just counters the invis


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

[/b]They went to the east![/b]

[ooc] do we have an idea of square?[/b]


A dex focused goblin slayer in favored terrain can easily have a +40 stealth. I didn't even bother with any stealth magic items. Not to mention hide in plain sight, so you do need that perception check. Technically it's higher than 40 for some of you because of studied target but meh.

Need a roll for perception for before you make that exclamation Bander.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Wtf?! Where did it go? I made one


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

That is really frustrating


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 21 ⇒ (2) + 21 = 23
Well thanks boards now I see nothing


Look at the bright side, your one volley by two of you almost killed it.


You do start to hear a ruckus from somewhere beyond both entrances to this cave.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

perc: 1d20 + 18 ⇒ (3) + 18 = 21 bah..

Bo moves and hands Drainy a cure mod potion..

"You ok Drainy? Lets move to the north!"

Bo will lead the way to the north..

Stealth: 1d20 + 15 ⇒ (8) + 15 = 23


dude halfling

Tirion will proceed 20' to the north, and pull his scroll of Greater Invisibility (so he'll have it in hand next round)...


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander moves up w tirion


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Drainy and his two brass contraptions move behind the stealthy group


As you head north you notice a stone giant squeezing down the corridor towards you.

init: 1d20 + 2 ⇒ (18) + 2 = 20

There's also and ogre coming in from the east entrance (squeezing as well).

init: 1d20 + 1 ⇒ (10) + 1 = 11


dude halfling

just in case we're in all-new initiative rounds:

Tirion's Initiative roll: 1d20 + 8 ⇒ (20) + 8 = 28

Tirion will read off the spell on his readied scroll:

Tirion's UMD check: 1d20 + 26 ⇒ (11) + 26 = 37

that'll give him 7 rounds of some protection -- and enhanced offense...

I don't believe it has been an hour since Tirion applied Oil of Silence -- please let me know if it has been over an hour, Buzz!


You are still in possession of a silenced weapon, though you are probably too deaf to notice since the rest of your party has been popping off full noise guns in a closed space.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo takes aim at the giant and fires.. Burning a grit..

1d20 + 12 ⇒ (20) + 12 = 32 steel while squeezing..
1d20 + 12 ⇒ (12) + 12 = 24
1d20 + 7 ⇒ (7) + 7 = 14

Confirm: 1d20 + 12 ⇒ (6) + 12 = 18

Dam: 1d8 + 17 ⇒ (8) + 17 = 25
Dam: 1d8 + 17 ⇒ (8) + 17 = 25
Dam: 1d8 + 17 ⇒ (2) + 17 = 19

Crit: 3d8 + 51 ⇒ (6, 8, 7) + 51 = 72


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 7 ⇒ (17) + 7 = 24 init


The stone giant in the northern passage falls dead with a large hole on the bridge of his nose. The splatter of gore behind him indicates that the exit wound is probably bigger.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander fires at the ogre coming

MW Revolver: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25 for 1d6 + 5d6 ⇒ (4) + (4, 6, 6, 6, 4) = 30


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Init: 1d20 + 11 ⇒ (4) + 11 = 15

Hey Mcsqueezie, Eat this.

Touch Attack: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 6d6 + 11 ⇒ (4, 2, 2, 6, 6, 5) + 11 = 36


The Ogre gets shot and 'sploded, and realizing that he's in a really bad position, retreats behind cover around a corner.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Invisible bander follows [ooc] can't move into the black there, but he will move and fire again

1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21 for 1d6 + 5d6 ⇒ (2) + (1, 1, 2, 6, 5) = 17


Exposed that area.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Me too


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Seeing his companions heading off in another direction Bo stops his progress and takes up the rear..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander has been moved but his gun misfires.


The ogre tries to figure out where the click came from and swing at it.
perception: 1d20 + 5 ⇒ (6) + 5 = 11 no idea

You see more stone giants coming from the eastern caverns. They throw rocks at Drainy since he is visible.

2d20 ⇒ (15, 18) = 33 miss

youse guys is up again


dude halfling

the Greatly Invisible Tirion will scoot to where he can see, and take a greatly silent shot (aiming high to avoid his invisible brother -- whom he assumes is snicker-snacking on the ogre's kneecaps):

primary attack with +1 Revolver: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
if AC 32 hits, then 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13 points of damage...
plus 6d6 ⇒ (4, 5, 6, 5, 3, 5) = 28 sneak attack damage, ** and Bleed6 **


Was there some point at which everyone picked up improved precise shot or does nobody remember that allies provide cover?

Even adding in the -4 that should be applied that still hits.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Drany takes a 5'step. (fly) over Bander and full attacks

Bite: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Claw: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Claw: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Claw: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Gore: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d4 + 9 ⇒ (4) + 9 = 13

The Dragons Fly into place for bite attacks (reach 10')

Bite: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Bite: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d8 + 8 ⇒ (7) + 8 = 15


Drainy, how do you have 4 claw attacks? Also, your beastform will be expiring any minute now (it is only minute per level).


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11
Draingore the Wretched wrote:

Drainy starts prepping...

AC/FF/T 23/18/16 (Armor +7, Dex +5, Insight +1)

Monstrous Physique II

If the form you take is that of a Large monstrous humanoid, you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus.

Str 22, Dex 18, Con 16, Int22, Wis 10, Cha 5

Melee bite +13 (1d8+6), 4 claws +13 (1d6+6/19–20), gore +13 (1d4+6)

AC/FF/T 26/21/15 (Armor +7, Dex +4, Insight +1, +4 na)

Psychokinetic Tincture

+2 deflection

AC/FF/T 28/23/17 (Armor +7, Dex +4, Insight +1, +4 na, +2 deflection)

Greater Mutagen

Benefit: The alchemist’s mutagen now grants a +4 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus to a second physical ability score. The alchemist takes a –2 penalty on both associated mental ability scores as long as the mutagen persists.

Str 28, Dex 22, Con 16, Int20, Wis 8, Cha 5

Melee bite +16 (1d8+9), 4 claws +16 (1d6+9/19–20), gore +16 (1d4+9)

AC/FF/T 34/29/19 (Armor +7, Dex +6, Insight +1, +8 na, +2 deflection)

False Life, Greater

[dice=HP]3d10 +11 +97

Heroism

The target gains a +2 morale bonus on attack rolls, saves, and skill checks.

Melee bite +18 (1d8+9), 4 claws +18 (1d6+9/19–20), gore +18 (1d4+9)

Draingore heads in

From Monstrous Physique II and taking Gargoyle, Four-Armed


OK, well it is expired now, but the ogre is down. You had three combats (plus a handwaved one) and winding your way through a maze of passages, which should have been longer than 10 minutes.

Another ogre moves up from the south and attacks you.
to hit: 1d20 ⇒ 9 miss

The two giants to the east chuck rocks at the closest mechadragon.

2d20 ⇒ (1, 4) = 5 pathetic

Note, I was doing the scale on the map wrong, each square is 10'

Bo, another Stone giant is heading your way from the north and chucks a rock at you. However this one realizes he actually has room and isn't squeezing.

1d20 ⇒ 11 miss

I am surely on a roll today.

PCs are up.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander 5 fits forward in-between the two foes and attacks the one further south

Snicker/PS: 1d20 + 18 + 2 - 3 ⇒ (19) + 18 + 2 - 3 = 36 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (2) + 2 + 1 + 6 + (5, 5, 6, 3, 3) = 33 and
Snack/PS: 1d20 + 18 + 2 - 3 ⇒ (19) + 18 + 2 - 3 = 36 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (3) + 2 + 1 + 6 + (1, 3, 5, 1, 6) = 28
Snicker/PS: 1d20 + 13 + 2 - 3 ⇒ (14) + 13 + 2 - 3 = 26 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (3) + 2 + 1 + 6 + (3, 4, 6, 1, 1) = 27 and
Snack/PS: 1d20 + 13 + 2 - 3 ⇒ (7) + 13 + 2 - 3 = 19 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (1) + 2 + 1 + 6 + (3, 3, 1, 3, 4) = 24

to confirm Snicker/PS: 1d20 + 18 + 2 - 3 ⇒ (16) + 18 + 2 - 3 = 33 for 1d4 + 2 + 1 + 6 ⇒ (3) + 2 + 1 + 6 = 12 and
Snack/PS: 1d20 + 18 + 2 - 3 ⇒ (15) + 18 + 2 - 3 = 32 for 1d4 + 2 + 1 + 6 ⇒ (4) + 2 + 1 + 6 = 13


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will 5' step around the corner and activate Power of Faith, granting all allies within 30' a +1 hit/dam/ac/saves vs fear for 10 rounds..


dude halfling

Tirion will invisibly stroll 20' east, behind Draingore and his mecha, ending in a diagonal move so he can clearly see the approaching giants; then he'll silently plink the closest giant, with +1 from Bo and +1 from Point Blank Shot :

primary attack with +1 Revolver: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
if AC 30 hits, then 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12 points of damage...
plus 6d6 ⇒ (4, 2, 2, 2, 1, 2) = 13 sneak attack damage, ** and Bleed6 **


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

2x Feral Claws +15 1d6+5 x2 and Bite +14 1d8+5 x2 and Tentacle +14 1d4 +5

Dice=Bite]1d20+17[/dice]
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Claw: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Claw: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Tentacle: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 1d4 + 8 ⇒ (3) + 8 = 11

Dragon 1

Bite: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Claw: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Wing: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Wing: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Slam: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Dragon 2

Bite: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Claw: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Claw: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Wing: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Wing: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Slam: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d6 + 8 ⇒ (4) + 8 = 12


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Slam: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Crit Check:

Slam: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 1d6 + 8 ⇒ (6) + 8 = 14


Bander drops the adjacent ogre to the south.

Drainy, I don't see the multi-attack feat on your build. I suspect your to hit numbers are well off since you are using a lot of secondary attacks. Those should be at -5.

The dragons do 56 to the target.

Tirion plugs one of the giants, who starts to bleed copiously.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

If im not mistaken he gains the attacks of the gargoyle and since all 4 attacks of the gargoyle are at the same to hit, so would his be.. I personally like the Tikbalang for mons phy II cause it gives ponce along with a bite and 2 hooves..


He's also doing bite and gore off the gargoyle. However that form expired (1 min/level) and he's on natural attacks from his own freakish form at this point, and those include bite and tentacle, something has to be primary with the rest secondary.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11
drbuzzard wrote:

Bander drops the adjacent ogre to the south.

Drainy, I don't see the multi-attack feat on your build. I suspect your to hit numbers are well off since you are using a lot of secondary attacks. Those should be at -5.

The dragons do 56 to the target.

Tirion plugs one of the giants, who starts to bleed copiously.

No they are all primary:

Feral Mutagen
Benefit: Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist’s full base attack bonus. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). While the mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks.

Tentacle (Ex)

Benefit: The alchemist gains a prehensile, arm-length tentacle on his body. The tentacle is fully under his control and cannot be concealed except with magic or bulky clothing. The tentacle does not give the alchemist any extra attacks or actions per round, though he can use it to make a tentacle attack (1d4 damage for a Medium alchemist, 1d3 damage for a Small one) with the grab ability. The tentacle can manipulate or hold items as well as the alchemist’s original arms can (for example, allowing the alchemist to use one hand to wield a weapon, the tentacle to hold a potion, and the third hand to throw a bomb). Unlike an arm, the tentacle has no magic item slots.

my build causes just as much damage per round as the others. I'm not sure why you continue to single me out for nerfing


The tentacle doesn't say anything about being a primary attack.

Probably the reason I watch you closely is that I am not as familiar with Alchemists and you are always pulling new tricks out of your hat. The rest are fairly simply builds which I am familiar with.

I'm reasonably sure you can't argue that all the gargoyle attacks (horns and bite included) count as primary attacks.

Also, I have called people on attacking while ignoring cover penalties, but perhaps you didn't notice that.


It also doesn't say tenticle is a secondary attack. I suppose it could be

the only delineation done by James Jacobs is here

How are the gargolye attacks not all primary? Thats how they are here Additionally, the gargoyle fly and can engage large opponent over small opponents standing in the same space. In fact due top higher ground, it should be +1 more to attack...so I've been nerfing myself already.

Again since I am in line with the other teammates Damage per round, What is the major problem?


I'm trying to make sure people follow the rules. Do you have an issue with that?

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