"Bandersnatch" McTwilliger |
1d20 + 18 ⇒ (10) + 18 = 28 VS CMD opportunist Aid an immediate action when it attacked me Bander attempts to use its swipe at him to step in closer and boost his AC by 2
Snicker/PS: 1d20 + 18 + 2 - 3 ⇒ (13) + 18 + 2 - 3 = 30 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (2) + 2 + 1 + 6 + (3, 3, 4, 1, 2) = 24 and
Snack/PS: 1d20 + 18 + 2 - 3 ⇒ (20) + 18 + 2 - 3 = 37 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (2) + 2 + 1 + 6 + (2, 6, 3, 6, 4) = 32
Snicker/PS: 1d20 + 13 + 2 - 3 ⇒ (6) + 13 + 2 - 3 = 18 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (1) + 2 + 1 + 6 + (4, 4, 6, 4, 3) = 31 and
Snack/PS: 1d20 + 13 + 2 - 3 ⇒ (2) + 13 + 2 - 3 = 14 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (4) + 2 + 1 + 6 + (2, 5, 5, 3, 3) = 31
to confirm Snack/PS: 1d20 + 18 + 2 - 3 ⇒ (11) + 18 + 2 - 3 = 28 for 1d4 + 2 + 1 + 6 ⇒ (4) + 2 + 1 + 6 = 13
"Bandersnatch" McTwilliger |
Oh I thought one was still left in that case bander will move forward 20 feet and see what there's to see
drbuzzard |
As a result, the cave is cluttered with old webs, withered skins, and old bones, along with a dozen longswords (one of them a Large +1 longsword), a +2 halberd, three Large warhammers, a set of full plate armor, and a druid’s staff with a spellstaff spell still in effect on it (the staff contains a rusting grasp at CL 12th).
Also, poking around in the webs, you find a passage which appears to head further into the cliff face towards the fortress.
"Bandersnatch" McTwilliger |
And we continue on
Draingore the Wretched |
Drainy gives the group some vials with really foul smelling stuff inside. Slather It. Keeps da bugs out of da butt crack
This vile-smelling white paste keeps vermin at bay if spread on the skin. Normal-sized (Fine) vermin avoid you. Swarms of vermin must make a DC 15 Fortitude saving throw in order to enter your square. Once applied, vermin repellent remains effective for 4 hours or until you spend 1 round washing it off.
Tirion Took |
darn it -- I *hate* using a bullet and not getting sneak attack damage with it...
Tirion might as well carry that staff: he has a pretty good chance of using it. I assume we pack the two magic weapons away as well, and the plate armor can be disassembled and stored for easy carriage.
Tirion will definitely lather up with some of Draingore's Vermin Repellent before going into the webbed area on the mecha Drainy has provided!
"Thank you, good sir -- this scrumptious odor reminds me of home!"
under his breath, Tirion mutters:
"Probably you're home, I'm guessing..."
the hobbit will also slurp down his only dose of Antitoxin...
"Bandersnatch" McTwilliger |
Bander will lather up as well
Robert "Bo" Hardin |
Bo attempts to keep the party on track..
Surv: 1d20 + 15 ⇒ (16) + 15 = 31
"Its this way!"
drbuzzard |
You find your way through the narrow, tortuous tunnels, kill some trivial recaps on the way (mark down your ammo a little).
After wiping out their initial attack the redcaps learn respect and decide not to mess with you any further.
Eventually you find your way out of the small tunnels into a larger cavern. Inside the cavern is a goblin throwing dice with herself. She appears to notice your entrance and then moves out of view.
Robert "Bo" Hardin |
Bo moves in..
Perc: 1d20 + 18 ⇒ (17) + 18 = 35
"Greetings! I am Bo Hardin, Paladin of Sarenrae.. Might we join you and your game? Would you like something to eat?"
Dip: 1d20 + 17 ⇒ (10) + 17 = 27
He detects evil as he moves into the room..
"Bandersnatch" McTwilliger |
1d20 + 21 ⇒ (1) + 21 = 22 percep
drbuzzard |
Tirion perception: 1d20 + 17 ⇒ (1) + 17 = 18
Nobody notices anyone in the room now.
This cave is cluttered by tiny mounds of carefully sorted junk—bones, scraps of armor, broken weapons, stones, dead rats, and sections of chitin harvested from large vermin. A net hammock hangs from a pair of stalagmites to the southwest near a four-foot-wide crack in the wall that winds deeper underground (you came in this way).
Draingore the Wretched |
I'll let you deal with concealment.dragons will 5'move and attack
Init: 1d20 + 11 ⇒ (4) + 11 = 15
Bite: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Gore: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Dragon 1
Bite: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Claw: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Claw: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Wing: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Wing: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Slam: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Dragon 2
Bite: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Claw: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Claw: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Wing: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Wing: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Slam: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Draingore the Wretched |
Crit Check:
Dragon 1
Wing: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Crit Wing: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Dragon 2
Wing: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Crit Wing: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
"Bandersnatch" McTwilliger |
At a charity event please bot. I'll go imp invis
Tirion Took |
Tirion's Initiative roll: 1d20 + 8 ⇒ (8) + 8 = 16
Tirion will Stealthily move up to where the narrow passage just starts to open out into the chamber, pulling out his scroll of Fearie Fire as he moves:
Tirion's Stealth check: 1d20 + 24 ⇒ (7) + 24 = 31
he also scans around for something invisible:
Tirion's Perception check: 1d20 + 17 ⇒ (8) + 17 = 25
he readies an action to cast Fearie Fire off the scroll if he gets a clue where the foe might be...
Robert "Bo" Hardin |
After the first attack Bo will cast See Invis and look for the target..
Perc: 1d20 + 18 ⇒ (8) + 18 = 26
Init: 1d20 + 9 ⇒ (9) + 9 = 18
Robert "Bo" Hardin |
Bo points out the critter then takes aim.. Burning a grit..
"It is attacking once and then moving back! Its right there!"
Attack: 1d20 + 12 ⇒ (16) + 12 = 28 steel
Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
1d8 + 17 ⇒ (7) + 17 = 24
1d8 + 17 ⇒ (6) + 17 = 23
1d8 + 17 ⇒ (1) + 17 = 18
Draingore the Wretched |
Drainy moves 5 ft
Bite: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Claw: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Gore: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Dragon 1
Bite: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Claw: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Claw: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Wing: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Wing: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Slam: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Dragon 2
Bite: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
concealment: 1d100 ⇒ 67
concealment: 1d100 ⇒ 63
concealment: 1d100 ⇒ 54
concealment: 1d100 ⇒ 25
concealment: 1d100 ⇒ 59
concealment: 1d100 ⇒ 20
concealment: 1d100 ⇒ 98
concealment: 1d100 ⇒ 30
concealment: 1d100 ⇒ 75
concealment: 1d100 ⇒ 66
concealment: 1d100 ⇒ 46
concealment: 1d100 ⇒ 40
concealment: 1d100 ⇒ 6
"Bandersnatch" McTwilliger |
Bander will wait for the faerie fire then unload invisibly
MW Revolver: 1d20 + 18 - 2 ⇒ (19) + 18 - 2 = 35 for 1d6 + 5d6 ⇒ (4) + (5, 5, 6, 2, 5) = 27
MW Revolver: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27 for 1d6 + 5d6 ⇒ (5) + (6, 4, 3, 4, 1) = 23
Shuriken: 1d20 + 17 - 2 ⇒ (17) + 17 - 2 = 32 for 1 damage+ 5d6 ⇒ (5, 5, 2, 2, 1) = 15
Shuriken: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18 for 1 damage 5d6 ⇒ (4, 4, 1, 5, 6) = 20
drbuzzard |
I know it is alarming that I can actually make a combat which isn't a walkover for you folks, but I can assure you I didn't break any rules.
Yes, we could have run this encounter as written in the module with the min-minned kobold barbarian which would already be a grease spot.
Alternatively, I could just hand out 'I win' cards to you lot if you prefer as well.