RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 18 ⇒ (10) + 18 = 28 VS CMD opportunist Aid an immediate action when it attacked me Bander attempts to use its swipe at him to step in closer and boost his AC by 2

Snicker/PS: 1d20 + 18 + 2 - 3 ⇒ (13) + 18 + 2 - 3 = 30 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (2) + 2 + 1 + 6 + (3, 3, 4, 1, 2) = 24 and
Snack/PS: 1d20 + 18 + 2 - 3 ⇒ (20) + 18 + 2 - 3 = 37 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (2) + 2 + 1 + 6 + (2, 6, 3, 6, 4) = 32
Snicker/PS: 1d20 + 13 + 2 - 3 ⇒ (6) + 13 + 2 - 3 = 18 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (1) + 2 + 1 + 6 + (4, 4, 6, 4, 3) = 31 and
Snack/PS: 1d20 + 13 + 2 - 3 ⇒ (2) + 13 + 2 - 3 = 14 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (4) + 2 + 1 + 6 + (2, 5, 5, 3, 3) = 31

to confirm Snack/PS: 1d20 + 18 + 2 - 3 ⇒ (11) + 18 + 2 - 3 = 28 for 1d4 + 2 + 1 + 6 ⇒ (4) + 2 + 1 + 6 = 13


Bo blew it away already.

You pass your save and avoid being poisoned.

There are no other visible threats. There are lots of icky bugs.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Oh I thought one was still left in that case bander will move forward 20 feet and see what there's to see


As a result, the cave is cluttered with old webs, withered skins, and old bones, along with a dozen longswords (one of them a Large +1 longsword), a +2 halberd, three Large warhammers, a set of full plate armor, and a druid’s staff with a spellstaff spell still in effect on it (the staff contains a rusting grasp at CL 12th).

Also, poking around in the webs, you find a passage which appears to head further into the cliff face towards the fortress.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

And we continue on


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Drainy gives the group some vials with really foul smelling stuff inside. Slather It. Keeps da bugs out of da butt crack

Repellent, Vermin:

This vile-smelling white paste keeps vermin at bay if spread on the skin. Normal-sized (Fine) vermin avoid you. Swarms of vermin must make a DC 15 Fortitude saving throw in order to enter your square. Once applied, vermin repellent remains effective for 4 hours or until you spend 1 round washing it off.


dude halfling

darn it -- I *hate* using a bullet and not getting sneak attack damage with it...

Tirion might as well carry that staff: he has a pretty good chance of using it. I assume we pack the two magic weapons away as well, and the plate armor can be disassembled and stored for easy carriage.

Tirion will definitely lather up with some of Draingore's Vermin Repellent before going into the webbed area on the mecha Drainy has provided!

"Thank you, good sir -- this scrumptious odor reminds me of home!"

under his breath, Tirion mutters:

"Probably you're home, I'm guessing..."

the hobbit will also slurp down his only dose of Antitoxin...


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander will lather up as well


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Let's go up da castles backsides Drainy heads in with dragons in tow.


You follow the narrow passage further into the cliffside and it leads into a twisty set of tunnels which go in all manner of directions, including up and down.

I'll need a survival check to keep your bearings (assuming you're trying to get to the fort).


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore shrugs Don't looks at me. I gots nothin'


dude halfling

Tirion's Survival check: 1d20 + 1 ⇒ (19) + 1 = 20

"Perhaps you can aid my finding the right path by simply pointing out any obviously wrong paths..."


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo attempts to keep the party on track..

Surv: 1d20 + 15 ⇒ (16) + 15 = 31

"Its this way!"


You find your way through the narrow, tortuous tunnels, kill some trivial recaps on the way (mark down your ammo a little).

After wiping out their initial attack the redcaps learn respect and decide not to mess with you any further.

Eventually you find your way out of the small tunnels into a larger cavern. Inside the cavern is a goblin throwing dice with herself. She appears to notice your entrance and then moves out of view.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

I likes dice. Drainy pulls a pouch of coins and shakes it with a jingle. Let's play.


Map is up, so you can decide where you are in the room.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

placed


Also, I should get perception checks from everyone.

1d20 ⇒ 11


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Imperceptive: 1d20 + 14 ⇒ (4) + 14 = 18


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo moves in..

Perc: 1d20 + 18 ⇒ (17) + 18 = 35

"Greetings! I am Bo Hardin, Paladin of Sarenrae.. Might we join you and your game? Would you like something to eat?"

Dip: 1d20 + 17 ⇒ (10) + 17 = 27

He detects evil as he moves into the room..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 21 ⇒ (1) + 21 = 22 percep


Tirion perception: 1d20 + 17 ⇒ (1) + 17 = 18

Nobody notices anyone in the room now.

This cave is cluttered by tiny mounds of carefully sorted junk—bones, scraps of armor, broken weapons, stones, dead rats, and sections of chitin harvested from large vermin. A net hammock hangs from a pair of stalagmites to the southwest near a four-foot-wide crack in the wall that winds deeper underground (you came in this way).


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

I like it. A good place to rest up


1d20 ⇒ 1

Right after he says that, Drainy feels something try to stab him.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Ow...I don'ts want to have to kills ya. Lets be friends instead


It tries again.

to hit: 1d20 ⇒ 16
confirm: 1d20 ⇒ 6 made it
damage: 2d4 + 40 + 4d6 ⇒ (1, 1) + 40 + (3, 2, 2, 1) = 50


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

what square?


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

I'll let you deal with concealment.dragons will 5'move and attack

Init: 1d20 + 11 ⇒ (4) + 11 = 15

Bite: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Gore: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d4 + 9 ⇒ (3) + 9 = 12

Dragon 1

Bite: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Claw: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Claw: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Wing: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Wing: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Slam: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Dragon 2

Bite: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Claw: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Claw: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Wing: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Wing: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Slam: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d6 + 8 ⇒ (4) + 8 = 12


What square is a good question. You were attacked from the square directly to your north.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Crit Check:

Dragon 1

Wing: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Crit Wing: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Dragon 2

Wing: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Crit Wing: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


I wouldn't waste the effort on the confirmations, the square is now empty.

You can try perception.

Should probably do initiative.

init: 1d20 + 6 ⇒ (11) + 6 = 17


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

At a charity event please bot. I'll go imp invis


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

charity begins at home. how about a glitterdust or somethin man?

perception: 1d20 + 14 ⇒ (17) + 14 = 31


dude halfling

Tirion's Initiative roll: 1d20 + 8 ⇒ (8) + 8 = 16

Tirion will Stealthily move up to where the narrow passage just starts to open out into the chamber, pulling out his scroll of Fearie Fire as he moves:

Tirion's Stealth check: 1d20 + 24 ⇒ (7) + 24 = 31

he also scans around for something invisible:

Tirion's Perception check: 1d20 + 17 ⇒ (8) + 17 = 25

he readies an action to cast Fearie Fire off the scroll if he gets a clue where the foe might be...


Move action to search for an invisible target, so you can't ready an action.

Tirion:

You do manage to locate the square. It is up in the eastern entrance to the room.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

you have a scroll of see invis. just be our spotter


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

After the first attack Bo will cast See Invis and look for the target..

Perc: 1d20 + 18 ⇒ (8) + 18 = 26

Init: 1d20 + 9 ⇒ (9) + 9 = 18


Bo:

The target is standing in the eastern entrance to the room.


Bo:

The critter once again moves up to strike at Drainy. Once the shot lands, it moves back to its starting point.

Drainy, you feel something attack you again.

to hit: 1d20 ⇒ 4 however, it glances off your thick hide. The attack came from the square directly to your NE.

PCs are up.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

bo can you tell me what square its in?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo points out the critter then takes aim.. Burning a grit..

"It is attacking once and then moving back! Its right there!"

Attack: 1d20 + 12 ⇒ (16) + 12 = 28 steel
Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Attack: 1d20 + 7 ⇒ (13) + 7 = 20

1d8 + 17 ⇒ (7) + 17 = 24
1d8 + 17 ⇒ (6) + 17 = 23
1d8 + 17 ⇒ (1) + 17 = 18


Second shot misses. Other two land.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Drainy moves 5 ft

Bite: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Claw: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Gore: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d4 + 9 ⇒ (3) + 9 = 12

Dragon 1

Bite: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Claw: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Claw: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Wing: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Wing: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Slam: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 1d6 + 8 ⇒ (1) + 8 = 9

Dragon 2

Bite: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

concealment: 1d100 ⇒ 67
concealment: 1d100 ⇒ 63
concealment: 1d100 ⇒ 54
concealment: 1d100 ⇒ 25
concealment: 1d100 ⇒ 59
concealment: 1d100 ⇒ 20
concealment: 1d100 ⇒ 98
concealment: 1d100 ⇒ 30
concealment: 1d100 ⇒ 75
concealment: 1d100 ⇒ 66
concealment: 1d100 ⇒ 46
concealment: 1d100 ⇒ 40
concealment: 1d100 ⇒ 6


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander will wait for the faerie fire then unload invisibly

MW Revolver: 1d20 + 18 - 2 ⇒ (19) + 18 - 2 = 35 for 1d6 + 5d6 ⇒ (4) + (5, 5, 6, 2, 5) = 27
MW Revolver: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27 for 1d6 + 5d6 ⇒ (5) + (6, 4, 3, 4, 1) = 23
Shuriken: 1d20 + 17 - 2 ⇒ (17) + 17 - 2 = 32 for 1 damage+ 5d6 ⇒ (5, 5, 2, 2, 1) = 15
Shuriken: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18 for 1 damage 5d6 ⇒ (4, 4, 1, 5, 6) = 20


The critter is further back that that, you can move farther if you choose Drainy. However that space is a bottleneck so only one of you can attack it (and only 1 attack).

We'll say your bite lands, unless you would prefer one of the dragons moves forward.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

No I'll stand here and get stabbed. Let me know when I get to take effective action :P


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

where is that cleric fairy? 3 rounds and not a single heal?


I know it is alarming that I can actually make a combat which isn't a walkover for you folks, but I can assure you I didn't break any rules.

Yes, we could have run this encounter as written in the module with the min-minned kobold barbarian which would already be a grease spot.

Alternatively, I could just hand out 'I win' cards to you lot if you prefer as well.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

quite being so sensitive and throw a friggin cure spell my way.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Never mind, I'll rub my own rhubarb

Drink Cure Moderate Wounds
2d8 + 10 ⇒ (2, 3) + 10 = 15

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