RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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dude halfling

Tirion zaps again with his wand:

2d4 + 2 ⇒ (4, 1) + 2 = 7

Then moves 15-20' forward and left behind some cover -- he won't use Vanishing Trick this time: he'll just move behind a tree or wall or whatever is there...


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore drinks haste and moves 60' towards the giants


The giants to the north move towards where Tirion sought cover behind a tree. They have positioned themselves to flank him, but as it was a double move are unable to attack.

At the other spot of combat, the remaining giant and the dire bears and move to engage Bo since he is the only visible target.

bears attack (they can move up and get a single bite in)
to hit: 1d20 ⇒ 20 damage: 1d8 + 7 ⇒ (6) + 7 = 13
to hit: 1d20 ⇒ 7 miss
to hit: 1d20 ⇒ 4 miss
confirm: 1d20 ⇒ 9 nope
The stone giant grabs a loose cobble stone and chucks it at you.

to hit: 1d20 ⇒ 7 miss

PCs are up once more.


dude halfling

Tirion uses his swift action on Vanishing Trick; then he'll use his Mage Hand to subtly jostle branches on the tree in an ascending fashion -- so it looks like something invisible might be climbing the tree:

Tirion's Bluff check: 1d20 + 15 ⇒ (12) + 15 = 27

Finally, he'll quietly slip away to a spot 10' behind one of the giants:

Tirion's Stealth check: 1d20 + 28 ⇒ (7) + 28 = 35

If the giants should happen to attack the tree, Tirion will use his Mage Hand to stir up dust or pat down grass at the base of the tree, as though some poor invisible soul has been knocked out of the tree by the blows...


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander 5 fts and lays into another Giant

Snicker/PS: 1d20 + 16 + 2 - 3 ⇒ (5) + 16 + 2 - 3 = 20 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (3) + 1 + 1 + 6 + (5, 3, 1, 4, 1) = 25 and
Snack/PS: 1d20 + 16 + 2 - 3 ⇒ (5) + 16 + 2 - 3 = 20 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (2) + 1 + 1 + 6 + (6, 3, 5, 5, 4) = 33
Snicker/PS: 1d20 + 11 + 2 - 3 ⇒ (12) + 11 + 2 - 3 = 22 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (3) + 1 + 1 + 6 + (5, 4, 2, 6, 2) = 30 and
Snack/PS: 1d20 + 11 + 2 - 3 ⇒ (7) + 11 + 2 - 3 = 17 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (2) + 1 + 1 + 6 + (3, 5, 6, 6, 6) = 36

All vs FF


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will fire 3 times at the giant attacking him.. Burning a grit.. Bander with you being within 30' of me you get a +1 hit/dam/ac from my aura thats active.. 8 more rounds of it.

Attack 1: 1d20 + 13 ⇒ (18) + 13 = 31 Once again fireing steel..
Attack 2: 1d20 + 13 ⇒ (5) + 13 = 18
Attack 3: 1d20 + 8 ⇒ (6) + 8 = 14

Dam 1: 1d8 + 18 ⇒ (2) + 18 = 20
Dam 2: 1d8 + 18 ⇒ (2) + 18 = 20
Dam 3: 1d8 + 18 ⇒ (3) + 18 = 21

He'll reload his weapon as a swift..

AC still 27


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11
drbuzzard wrote:

The giants to the north move towards where Tirion sought cover behind a tree. They have positioned themselves to flank him, but as it was a double move are unable to attack.

how close are the to draingore. they were 180' away, he moved 60' closer


They had to move 50' to close with Tirion. That puts then 70' from you.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

bomb launcher has a range of 30', so I don't know if I can throw farther?

I don't know how close they are to eachother, but I want to spalsh as many as possible

Touch Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 6d6 + 9 ⇒ (2, 4, 6, 3, 5, 4) + 9 = 33
Touch Attack 2: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 6d6 + 9 ⇒ (5, 5, 5, 3, 4, 5) + 9 = 36
Touch Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 6d6 + 9 ⇒ (2, 2, 6, 6, 1, 2) + 9 = 28

Spash 15 damage dc19 ref for half


Thrown bombs have a range increment of 20'. I'm not sure about the bomb launcher.

The giants are on either side of a tree 15' apart.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

the bomb launcher is 30' that I know...I just don't know how th increments work

then hit one until dead


Generally when a range is given, it means range increment when it comes to weapons. This isn't a spell after all.

Two out of three hit one of the giants.

reflex save: 1d20 ⇒ 4 fail 15 damage

giant takes 76 damage

Formerly interested in the tree, the explosions get their attention and they charge Draingore swinging their clubs.

power attack, charge
to hit: 1d20 ⇒ 20 damage: 2d8 + 21 ⇒ (5, 6) + 21 = 32
to hit: 1d20 ⇒ 13 miss
confirm: 1d20 ⇒ 18 confirms damage: 2d8 + 21 ⇒ (1, 8) + 21 = 30

Back at the bridge crossing, Bander hits three of hit tags on the giant, wounding it severely. Bo then finishes it off with his first shot, sending the other two into one of the rampaging bears.

The bears all try to rip Bo to pieces.

clawto hit: 1d20 ⇒ 12 miss
clawto hit: 1d20 ⇒ 19 damage: 1d6 + 7 ⇒ (4) + 7 = 11 grab grapple: 1d20 ⇒ 4 fail
biteto hit: 1d20 ⇒ 2 miss
clawto hit: 1d20 ⇒ 16 miss
clawto hit: 1d20 ⇒ 13 damage: 1d6 + 7 ⇒ (1) + 7 = 8 grab grapple: 1d20 ⇒ 5 fail
biteto hit: 1d20 ⇒ 5 miss
clawto hit: 1d20 ⇒ 7 miss
clawto hit: 1d20 ⇒ 19 miss
biteto hit: 1d20 ⇒ 13 miss

The invisible oracle moves to heal Bo.
heal: 4d8 + 9 ⇒ (2, 6, 1, 2) + 9 = 20

PC up again.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Fires at bears face.. Burns a grit since he keeps getting them back..

Attack 1: 1d20 + 13 ⇒ (19) + 13 = 32
Attack 2: 1d20 + 13 ⇒ (13) + 13 = 26
Attack 3: 1d20 + 8 ⇒ (19) + 8 = 27

Dam 1: 1d8 + 18 ⇒ (8) + 18 = 26
Dam 2: 1d8 + 18 ⇒ (8) + 18 = 26
Dam 3: 1d8 + 18 ⇒ (6) + 18 = 24

Confirm 1: 1d20 + 13 ⇒ (16) + 13 = 29
Confirm 3: 1d20 + 8 ⇒ (8) + 8 = 16

Extra 1 Damage: 3d8 + 54 ⇒ (1, 6, 6) + 54 = 67
Extra 3 Damage: 3d8 + 54 ⇒ (4, 8, 8) + 54 = 74

So the 1st shot does 93 damage to that bear.. If its somehow alive it gets the 2nd shot.. More than likely a 2nd bear gets the 26 damage from shot 2 and then 98 from shot 3.. Bear brains anyone?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bandy steps again and snicker-snacks whatever is near

Snicker/PS: 1d20 + 16 + 2 - 3 ⇒ (20) + 16 + 2 - 3 = 35 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (3) + 1 + 1 + 6 + (5, 2, 6, 6, 6) = 36 and
Snack/PS: 1d20 + 16 + 2 - 3 ⇒ (12) + 16 + 2 - 3 = 27 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (3) + 1 + 1 + 6 + (1, 6, 6, 2, 3) = 29
Snicker/PS: 1d20 + 11 + 2 - 3 ⇒ (7) + 11 + 2 - 3 = 17 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (2) + 1 + 1 + 6 + (1, 3, 5, 5, 6) = 30 and
Snack/PS: 1d20 + 11 + 2 - 3 ⇒ (20) + 11 + 2 - 3 = 30 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (2) + 1 + 1 + 6 + (6, 6, 2, 1, 4) = 29

to confirm Snicker/PS: 1d20 + 16 + 2 - 3 ⇒ (6) + 16 + 2 - 3 = 21 for 1d4 + 1 + 1 + 6 ⇒ (4) + 1 + 1 + 6 = 12
to confirm the second one to confirm Snicker/PS: 1d20 + 16 + 2 - 3 ⇒ (20) + 16 + 2 - 3 = 35 for 1d4 + 1 + 1 + 6 ⇒ (1) + 1 + 1 + 6 = 9

all vs FF


3 dead bears.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Was that all that was over here?


dude halfling

the one that took 76 points from Draingore's bomb gets another 2d4 + 2 ⇒ (2, 2) + 2 = 6 points of Magic Missile damage from Tirion's wand; the hobbit then tries to duck into concealment:

Tirion's Stealth check: 1d20 + 23 + 5 ⇒ (2) + 23 + 5 = 30

evidently, he picks a rather obvious lone bush...


That is effectively sniping, so your stealth check comes to a 20, not a 30.

perception: 1d20 ⇒ 12
perception: 1d20 ⇒ 8

Both giants seem to have no trouble following your rather lame attempt to hide.


dude halfling

seeing the giants staring at him as he moves, Tirion sticks his tongue out and waves his hands next to his ears -- neener-neener style...


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Where are you you flittin' heal monkey?!?

SA: Total defence
Move :60' towards pixie cleric

AC35


Pixie oracle went with the other two and is invisible (as always).


To the north, one giant pursues Drainy, while the other goes to smack Tirion around.

On Tirion
1d20 ⇒ 18 smack damage: 2d8 + 21 ⇒ (2, 7) + 21 = 30

On Drainy -charge, power attack
1d20 ⇒ 7 miss

At the east bridge
All the foes have been cleared from this incursion.

You hear screams and looking up and to the west you see a dragon make a strafing run breathing fire at something in the city. It then beats its wings to gain altitude for another run at a different target. That was around 600' away.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

still bears and Giants at my party?


No, you killed them all you vicious murder hobos.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

so what is the closest threat? The dragon I assume?


Either that or heading back to the rock chuckers to the north. The dragon, though, is well airborne and can only be engaged with long range attacks.

You also start to hear a commotion to your south by the mill.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander runs full speed towards the mill but not before shouting

Bo kill the dragon!!. He is insanely jealous


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"We need to regroup Bander.. Lets head to your brothers position then we'll check out by the mill.."

Bo casts Expeditious Retreat and grabs Bander up so they can get there faster..

That puts him to 50' movement..


dude halfling

what's the charge range for the giants?

obviously, Tirion must use Vanishing Trick again and move away from the raging giant...

Tirion's Stealth check: 1d20 + 23 + 5 ⇒ (4) + 23 + 5 = 32

he moves 20' northeast


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

bo you can't see Bander he is invisible.

Dm will be happy bandy just split the party


Just split the party? Have you not been following?

You can ask the charge range of the giants when you make a knowledge local check.


dude halfling

Tirion's Knowledge:Local check: 1d20 + 8 ⇒ (6) + 8 = 14

Yay! Tirion is obviously unaware of what these creatures are -- they might be goblins, or perhaps some kind of ring-tailed lemur, or maybe even some of those Klingons from that popular bard show put on by that bard (you know, that guy named something like Rotten-bear or Rotten-berry -- something like that...)


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Better part of Valor! says draingore as he runs from the giant.

Double move 120'


Bo, are you still heading to the north gate without your loony companion?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Not finding Bander Bo indeed rushes to his companions aid..


Drainy runs back to the gate like a bard, easily outpacing the giant, who tries to keep up.

The other giant looks around for the invisible Tirion.

perception: 1d20 ⇒ 7 and doesn't seem to have any idea where he might have gone.

Bander trots off to the south towards the mill as fast as his little feet will carry him (which honestly isn't all that fast).

Bo heads back to the north in case the party folks up there are in deep doo doo.


dude halfling

Tirion quickdraws his +1 revolver: then watches for a second or two while the giant "...looks around for the invisible Tirion..." -- the hobbit times his shot for when the giant is looking for him in a generally southerwest direction (that is, looking away from where Tirion is):

Tirion's Perception check to get the timing right: 1d20 + 16 + 5 ⇒ (8) + 16 + 5 = 29

and takes a sneaky potshot:

primary attack with +1 Revolver, at Point Blank range, with +2 for invisibility: 1d20 + 15 + 1 + 2 ⇒ (18) + 15 + 1 + 2 = 36
for 6d6 + 7 + 1 ⇒ (4, 6, 5, 3, 1, 3) + 7 + 1 = 30 points of damage -- ** and Bleed5 **

then a swift action to employ Vanishing Trick again, followed by a whisper-quiet move 20' due west:

Tirion's Stealth check: 1d20 + 23 + 5 + 20 ⇒ (1) + 23 + 5 + 20 = 49

OK, maybe not so whisper-quiet -- but completely invisible!


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore drinks invisibility infusion. He moves to keep within 30' of the slow-a$$ed giant.


The giant stalking Tirion seems flummoxed and unable to find him. He is dripping plenty of blood.

The one chasing Drainy stops to try and pin down where he went after turning invisible.
perception: 1d20 ⇒ 3 he also appears to be flummoxed.

Bo in speed mode arrives at the inside of the north gate.

bander keeps waddling to the south towards the mill.

PCs are up.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bandy keeps running to the danger zone


dude halfling

Tirion stealthily scurries another 20' north:

Tirion's Stealth check: 1d20 + 28 ⇒ (9) + 28 = 37

...trying to lead the giant away from the gates they were attacking. As he moves, he's looking for a patch of gravel or loose debris. He'll stop about 30' away from such a patch, and use the Mage Hand from his Hand of the Mage to scatter that gravel or debris that's about 30' away from him -- as though some klutzy invisible guy just stumbled through that area...


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Not sure the distance from the giants currently..


One giant is about 40' from the gate. The other is up around his starting point or so (180).


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will fire at the close one.. Burning a grit..

Pow 1: 1d20 + 11 ⇒ (15) + 11 = 26 Steel with range pen factored in..
Pow 2: 1d20 + 11 ⇒ (18) + 11 = 29
Pow 3: 1d20 + 6 ⇒ (9) + 6 = 15

Dam 1: 1d8 + 18 ⇒ (2) + 18 = 20
Dam 2: 1d8 + 18 ⇒ (5) + 18 = 23
Dam 3: 1d8 + 18 ⇒ (8) + 18 = 26

5 rounds left of morale buff.. AC 27 currently

Heal as a swift..

3d6 ⇒ (5, 3, 1) = 9


Bo puts down the near giant.


The stone giant stalking Tirion notices the copious quantities of blood running out of his body and decides he needs to make haste to find a healer, so he starts running away to the north.

Bander reaches the area of the mill to the south and finds three stone giants moving to the NW rounding up townsfolk. Some of being shacked together with leg irons, others are being knocked unconscious and stuffed into large leather sacks.

“More prisoners!” they yell as they make their way through the town. “Bring us your fat, greedy merchants, and we will spare your miserable lives! Ignore us and you’ll burn in dragon fire!”


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander opens up on the nearest one with pistol and shuriken after 5 ft stepping closer

MW Revolver: 1d20 + 17 - 2 + 2 ⇒ (8) + 17 - 2 + 2 = 25 for 1d6 + 5d6 ⇒ (6) + (3, 2, 4, 2, 5) = 22
MW Revolver: 1d20 + 12 - 2 + 2 ⇒ (12) + 12 - 2 + 2 = 24 for 1d6 + 5d6 ⇒ (5) + (4, 3, 5, 3, 1) = 21
Shuriken: 1d20 + 16 - 2 + 2 ⇒ (15) + 16 - 2 + 2 = 31 for 1 damage+ 5d6 ⇒ (3, 1, 4, 2, 4) = 14
Shuriken: 1d20 + 11 - 2 + 2 ⇒ (3) + 11 - 2 + 2 = 14 for 1 damage + 5d6 ⇒ (3, 1, 6, 2, 3) = 15

invis 6 more rounds


dude halfling

not wanting his bleeder to wander off, Tirion zots that giant with his wand of Magic Missile (CL=3), for 2d4 + 2 ⇒ (2, 4) + 2 = 8 points of damage. Then he calls out, in Giantese:

"Hey! You gonna run off without having accomplished your mission? Those gates are still standing! Not to mention: how are you gonna explain that you fled from a lone hobbit?"


You guys have spent a truly alarming amount of time on a diversion.

The giant ignores you and runs for it. He's now over 200' away in cover.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo turns and heads towards the mill.. 50' movement still

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