RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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I'm pretty sure telling a little man to grab a wand from under your belt is illegal in this area of Golarion.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

don't you have lay on hands?


It takes an action which would likely be better used putting down the threat.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

oh is he using up his swifts? Not being a shooty shooter type, I haven't paid much attention


You can only lay hands on yourself as a swift action.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

huh. I had no idea. whelp onward and upward...or downward as the case may be.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore goes full Mutey on the ogress.

2x Feral Claws +13 1d6+5 x2 and Bite +12 1d8+5 x2

Claw: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
image: 1d3 ⇒ 2POP
Claw: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
image: 1d2 ⇒ 2POP
Bite: 1d20 + 12 ⇒ (11) + 12 = 23HIT
Damage: 1d8 + 5 ⇒ (6) + 5 = 11


Do you have pounce? How did you move and full atack?


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

I moved previous round. I moved up to set my self up for a full attack. I placed him on the map next to her.


OK, fair enough.

You have an error in the second attack.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

yeah, the dice thing got a bit wonky. Got it corrected. Two images destroyed. and one bite on the girl.


cast defensively: 1d20 ⇒ 18 and she disappears.

PCs up again.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

As a move action Bo will activate Detect Evil in an attempt to locate the ogre. If he is successful he'll fire 1 shot at her.

Attack: 1d20 + 15 ⇒ (16) + 15 = 31
Dam: 1d8 + 17 ⇒ (7) + 17 = 24

Miss: 1d100 ⇒ 77 hits if all this works..


You can localize and hit her. Combat over.

You all (who still breathe) level up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will move quickly to try and stablize his downed companions. If they are dead he will say a silent prayer for them. Ok so Tirion, Bander, and Drain made it through right? Oh and where are them dam Rangers? lol.

"We should heal up and make sure this place is cleared out. There's still that snake lady around here somewhere. That is unless she fled completely.."

Bo will use his wand on Bander and whomever else needs it.

Heals for Bander: 5d8 + 5 ⇒ (4, 5, 3, 7, 7) + 5 = 31


Snake lady high tailed it. She won't be back. For now.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

After everyone is cared for he'll cast detect magic and start to gather items up..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

loot? Also in general I am of the mind that we should bury them with the bulk of their gear. With the exception of things that were just being carried Thoughts?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander takes 3 charges of infernal healing instead of the wand of CLW


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo has no issues burying people with their gear. Besides usables of course.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Don't bury 'em ya daft b@stard. They gots magics to bring 'em back to life here


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Well load them up, maybe the rangers can take care of that. I didn't know there was magic to bring people back to life...fun!


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

yeah, reincarnation is the funnest way to come back


dude halfling

For no particular reason, Tirion affects a funny accent:

"T'wer it me lyin' all chopped up ded an' all, Ah'd be a-hopin' y'all cud got me back at th' guy from Al-kin-star fer some kinda raisin' from the dead sorta thang..."


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore stares blankly at Tirion for a long time. Let's button up and loot the rest of the fort. Maybe ask the ogre bait rangers, if'n they know a spell slingin' tree hugger close by, maybe help bring life to those dead bones


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

probably should finish clearing this place then go back and re supply a little. Shame we can't get fancy stuff...


The fortress is clear.

Loot is (from this combat):

3 suits of hide armor +1
2 ogre hooks +1
1 ring of protection +2
1 amulet of natural armor +1
1 +1 human bane ogre hook
1 headband of charisma +2
1 belt of giant strength +2
wand of acid arrow (45 charges)
potion of cure serious (3)
Maps worth 1725 GP

In B30 you find

Although the Kreegs have done a number on the contents of this room, they aren’t quite observant enough to have noticed that the bottom of the wine cabinet contained a hidden compartment. The compartment is partially smashed open from the top, so only a DC 15 Perception check is required to notice—the latch to open it is broken, so the thin slats of wood above it must be pried away to expose what’s hidden within: a f lat wooden coffer, a pair of soft green leather boots, and a tiny jewelry box.

The coffer contains dozens and dozens of parchment sheets, all containing beautifully-written love sonnets to someone named “Myriana,” who (if the sonnets are to be believed) is so beautiful that the moon itself was “blinded when it spied her dancing on the tarn,” and who is “the truest grace to know Whitewillow’s soft embrace.” A successful DC 30 Knowledge (geography) or Knowledge (local) check is enough to realize that “Whitewillow” is a section of the Shimmerglens said to be particularly close to one of the portals to the First World.
The boots are a pair of boots of the mire. The jewelry box contains a silver locket on a chain; inside the locket is a lock of silky golden hair. A successful DC 22 Knowledge (nature) check is enough to identify this as nymph hair.

All three of these items are surprises to any of the surviving Black Arrows—none of them knew Lamatar had a creative side, much less a poetic side, and only Kaven knew anything about him having a mistress (although he’ll deny knowing it as long as he can). After a few minutes of thought, both Vale and Jakardros agree that Lamatar did in fact leave Fort Rannick for 2 to 3 days at a time, once each month, on what he called his “communion walks,” lone treks made through the region, supposedly to put him closer to the realm he had been charged to guard. Jakardros notes that the commander was on just such a walk the night the attack on Fort Rannick came, which further indicates that treachery was involved. How would the ogres have known when exactly to strike the fort unless one of the Black Arrows told them when their commander was leaving the fort for a night?

Both Jakardros and Vale become hopeful upon learning of Lamatar’s affair, and cling to the possibility that their beloved commander may yet live, and is only hiding out in Whitewillow—perhaps preparing to strike back against the ogres. If the PCs don’t come up with the idea on their own, either of these men can eventually suggest a journey into the Shimmerglens to determine their leader’s fate.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo would be interested in the headband, amulet of natural armor, and possibly one of the ring of prot +2.


dude halfling

Tirion wants to carry one of the potions of Cure Serious Wounds. If there are no objections, he'll add the wand of Acid Arrow to his bundle of wands...


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Tirion you got it. 9250 to everyone then. lets figure out what party loot to buy


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

assuming someone identified the nymph hair, and explained what a nymph is

Maybe the commander was controlled by the nymph and that made him leave. I guess we should go find him, I hope you guys are coming with us 'cause I don't think Nerissa and Urga are going to be much help anymore.


The rangers can supply that information. They are also eager to tag along as it is their commander.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

After a good nights rest Bo is ready to head out..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

The next morning Bander tries to sneak into Tiorions room to wake, him but is shocked when Tirion is waiting with a bucket of ice water, and he takes it in the face. Scuffling ensues.

Then after breakfast Bander approaches the rangers. Shall we? You lead the way and my brother and I will sneak along with you.

1d20 + 21 ⇒ (1) + 21 = 22 stealth


dude halfling

Tirion's Stealth check: 1d20 + 21 + 5 ⇒ (5) + 21 + 5 = 31

Tirion's Perception check to spot Bander: 1d20 + 15 ⇒ (12) + 15 = 27


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Banders check to spot Tirion 1d20 + 14 ⇒ (20) + 14 = 34

don't forget your new eyes of the eagle Tirion


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Anyone with great eyes sees two hobbits creeping around in the woods and both are pointing at each other and laughing

Bander puts on his hand of the mage and begins trying to drop pinecones on Tirion's head


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Children.. I travel with children."

Perc: 1d20 + 14 ⇒ (1) + 14 = 15 Bo here's some giggling but see's nothing.

"Yall try to stay focused please. We just saw what getting sloppy can get us."


dude halfling

Tirion remains very focused as a stealths along through the woods. But he can't help morphing his Sleeves of Many Garments into a camouflage pattern eagle costume, with wings for arms: guessing only Bander can actually see him, he points at his Eagle Eyes and costume, then silently makes like he's cawing like a bird. He pecks at the pinecones as they drop towards him...


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Seeing Tirion change his costume Bander does as well and he makes his clothes scaly looking to go with his snakeskin tunic


The Rangers take you to the Shimmerglens. Once you get in there, the rangers seem to be a bit disturbed by what is found .

"Normally this place is quite pleasant, well for a swamp. I don't like the looks of it now. " says the ranger leader Jakardros.

And he is right, the place seems to project a dark aura as it is overgrown with brambles and the water appears more stagnant than you might normally expect.

As you stand looking at what looks to be a very unpleasant slog, a tiny little man (a bit smaller than the brothers) with wings appears out of thin air. He seems rather disheveled, and looks to have been crying a lot of late.

“My mistress, she is... ill. Very ill. Death would have been a kindness. The land sickens with her heart, and it cannot be cleansed until her misery is purged. I cannot do this myself. Please, you must help her! You are friends with her human lover, yes? He wouldn’t want her left like this! I can take you to her—maybe you can do something. I have tried everything to cure her forlorn heart, but to no avail. She wails and moans in Whitewillow, and the trees and plants and nixies and frogs and everything are dying or worse! I can take you there! Please!”


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander puts on the boots of the mire


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

A talkin' dragonfly...I'll be smacked. I'd like to help buzzer...But if you can't figure a cure, How cans we?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Yes do tell, this could be fun. Where is our leader too? Has he been taken over?


"Oh, your leader was killed by the snake lady and some ogres. I can take you to my lady. You're probably smarter than me so you can figure out how to help her. "


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Is the snake lady around?

out of curiosity had we killed her in the fort would we have been able to save the fort leader?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Sense Motive on the Thing: 1d20 + 11 ⇒ (12) + 11 = 23

He'll detect evil on the thing as a move action..

I just realized that's Bo's entire profile has somehow been deleted.. Itll take me a second to get everything back in order.


"No, they came and did it and left. It was a couple of weeks ago. "

No, the fort leader was visiting his mistress during the assault on the fort, it was timed that way. The snake lady did it back then.

He seems to be telling the truth. He does not detect as evil.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Well lets go solve the problem!!

Bander says cheerily


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Indeed. Lead the way!"

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