"Bandersnatch" McTwilliger |
oh, let me do a retcon
So stand quickdraw my pistol and fire, then swift action Vanish
MW Revolver: 1d20 + 15 ⇒ (6) + 15 = 21 for 1d6 ⇒ 1 concealement high is good: 1d100 ⇒ 92
Robert "Bo" Hardin |
I suppose tunnel group pushes forwards after we get over the bridge.. Ill heal Tirion up as well..
2d8 + 2 ⇒ (7, 7) + 2 = 16
"Bandersnatch" McTwilliger |
is she able to target me when I am invisible?
1d20 + 7 ⇒ (17) + 7 = 24 Will
Bander opens up on the flier
MW Revolver: 1d20 + 15 - 2 + 2 ⇒ (8) + 15 - 2 + 2 = 23 for 1d6 ⇒ 3
MW Revolver: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20 for 1d6 ⇒ 2
Shuriken: 1d20 + 14 - 1 ⇒ (3) + 14 - 1 = 16 for 1 damage
Shuriken: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15 for 1 damage
The first is against flat footed and gets SA 4d6 ⇒ (3, 1, 2, 1) = 7
Swift action to Vanish again
"Bandersnatch" McTwilliger |
sucky rolls, really sucky, also this happens after Narrissa,
Urga the Ogre |
Urga will climb the rope over the chasm.
climb: 1d20 + 6 ⇒ (9) + 6 = 15
"Let's keep moving."
Tirion Took |
very well. seems like the party should just abandon the hobbit -- everything he does is incredibly stooopid...
Tirion will have to drink his potion of Cure Moderate Wounds:
2d8 + 3 ⇒ (7, 5) + 3 = 15
then he'll sneak ahead, and see what's next:
Tirion's Stealth check: 1d20 + 20 + 5 ⇒ (18) + 20 + 5 = 43 (includes +5 from elven cloak)
Tirion's Perception check: 1d20 + 14 ⇒ (20) + 14 = 34
Narissa Sandstone |
Will Save: 1d20 + 10 ⇒ (11) + 10 = 21
Narissa unloads on the figure again.
Attack 1: 1d20 + 12 ⇒ (12) + 12 = 24
Attack 2: 1d20 + 7 ⇒ (2) + 7 = 9
Miss 1, Low is good: 1d100 ⇒ 57
Miss 2, Low is good: 1d100 ⇒ 11
Damage 2: 2d8 + 5 ⇒ (5, 7) + 5 = 17 Granted a 9 is low, but the bronzes subtract 10 from the AC, so given it's a caster...
Buzz? I thought the rangers were with Tirion, Bo, etc? Don't they know where the T leads?
Draingore the Wretched |
lol, After the flurry of posts, I'm guessing at least 2 rounds passed. I jsut want to make sure Daringore's time matches the rest of the group. If I finally destroy the bridge in one mare round, I'd like to advance on the fort
Round 5
*Whirrr..Chunk...Pop*
Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d8 + 13 ⇒ (2) + 13 = 15
waiting on bridge condition before moving to round 6
Robert "Bo" Hardin |
Tirion save the potion.. I healed you from the wand..
Tirion Took |
oh -- I missed the bit about healing Tirion up: thanks! you rolled better, too!
Tirion pauses to listen to the left -- don't want to be surprised by shocker lizards (or anything else) coming from there!
Tirion's Perception check: 1d20 + 14 ⇒ (4) + 14 = 18
if he doesn't hear anything, he'll sneak to the right:
Tirion's Stealth check: 1d20 + 20 + 5 + 2 ⇒ (16) + 20 + 5 + 2 = 43 (includes +5 from elven cloak)
and check out what's ahead:
Tirion's Perception check: 1d20 + 14 ⇒ (11) + 14 = 25
Draingore the Wretched |
Round 6
*Crackle*... Never rub another man's rhubarb.
But, I'm sick of waitin' Dork. Bah! Time to punish 'em for cowardice. He turns to give instructions to the assault mech. Advance Forty feet, arc fire to inner fort.
The assualt mech moves methodically down the road. Its massive frame causes minor temors in the ground as it plods ahead. Draingore hits the throttle on the spider. It covers the ground fast and graceful as he heads to the fort wall at top speed.
Mech move 40' (see map) next round it will be lobbing rounds at the buildings within the fort. Spider mech runs at 120' (see map)
Narissa Sandstone |
You don't need to roll the miss chance since the target is visible again.
Sorry, missed that.
The second shot does not hit. The hardness is subtracted from AC or natural AC. It cannot get you below your touch AC.
I don't know what his touch AC is, could be 9 with him being large and maybe having a 10 dex. I didn't see he was visible, so I figured that would be the only one with a chance of hitting
And didn't I just say the rangers told him to go to the right?
Sorry again, didn't mean to torque you off. The way it was said, it sounded like he was guessing, rather than being told (you are reasonably sure doesn't sound like being told).
"Bandersnatch" McTwilliger |
MW Revolver: 1d20 + 15 - 2 + 2 ⇒ (6) + 15 - 2 + 2 = 21 vs FF for 1d6 ⇒ 6 +4d6 ⇒ (3, 5, 1, 2) = 11 SA
MW Revolver: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10 for 1d6 ⇒ 6
Shuriken: 1d20 + 14 - 2 - 1 ⇒ (18) + 14 - 2 - 1 = 29 for 1 damage
Shuriken: 1d20 + 9 - 2 - 1 ⇒ (20) + 9 - 2 - 1 = 26 for 1 damage
to confirm Shuriken: 1d20 + 9 - 2 - 1 ⇒ (16) + 9 - 2 - 1 = 22 for 1 damage
Bander giggles as a shurken smacks the ogre in the face, then he vanishes for a third time
Narissa Sandstone |
Will Save: 1d20 + 10 ⇒ (11) + 10 = 21
Narissa grins fiercely at the ogre. "Vybral sis špatnou holku, děvko!"
Attack 1: 1d20 + 12 ⇒ (10) + 12 = 22
Attack 2: 1d20 + 7 ⇒ (11) + 7 = 18
Damage 1: 2d8 + 5 ⇒ (2, 4) + 5 = 11
Damage 2: 2d8 + 5 ⇒ (4, 6) + 5 = 15
Narissa pumps out two more rapid fire attacks, slamming them at the Ogre before pumping more rounds into her rifle. Reload steel swift
You picked the wrong girl, b!*$$!
EDit : Accidently edited trying to reply
drbuzzard |
The people down in the gave hear quite a vigorous gun battle going on above them.
Draingore is able to scale the walls of the fortress unopposed, though some ogres in building B3 see him as he comes over the wall and seem to be getting ready to make a move on him.
The lady up top takes a couple more shots (again, not so pleased).
She then decides to focus on the midget.
Need a will save from Bander (DC 21).
"Bandersnatch" McTwilliger |
just confirming that she can target the invisible bander
1d20 + 7 ⇒ (1) + 7 = 8
"Bandersnatch" McTwilliger |
got ya
"Bandersnatch" McTwilliger |
oh you mean now, since it is my turn again...
1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
does that mean I spend my round shaking it off? or do I get to act totally normally
Narissa Sandstone |
Actually, it's Narissa's turn, then your turn. She goes after the ogress, then the round starts over again with you Bander.
Narissa growls at the ogre. "Co se děje fena, se bojíš, aby mě znovu? "
Attack 1: 1d20 + 12 ⇒ (5) + 12 = 17
Attack 2: 1d20 + 7 ⇒ (19) + 7 = 26
Damage 1: 2d8 + 5 ⇒ (8, 8) + 5 = 21
Damage 2: 2d8 + 5 ⇒ (8, 4) + 5 = 17
Narissa pumps out two more rapid fire attacks, slamming them at the Ogre before pumping more rounds into her rifle. Reload steel swift
What's wrong b+@#!, you afraid to take me on again?
EDit : Accidently edited trying to reply
"Bandersnatch" McTwilliger |
semantics!
You are talking funny! I can talk funny too!
"Bandersnatch" McTwilliger |
MW Revolver: 1d20 + 15 ⇒ (4) + 15 = 19 for 1d6 ⇒ 1
Bander fires his last shot, then starts to reload.
I can load 1 round as a move?
Narissa Sandstone |
Advanced firearms reload fully as a move action (EDIT) usually. :)
drbuzzard |
The female ogre gets peppered some more, casts one more spell, and disappears.
better side of valor
Since I didn't specify the reload time on a revolver, you can reload it as a move action (which I'll say straight up is damned unrealistic on a peacemaker which is what we're using, I've timed it on mine).
"Bandersnatch" McTwilliger |
meh ill take a full round.
retrospect we should have readied to interrupt
Wanna take me back down? or do we stay here?
Bander says as he finishes reloading. He sheathes his gun and picks up the crossbow
Narissa Sandstone |
I would assume that revolvers use speed loaders to cut the time by leaps and bounds, if that makes you feel better. I can see Bander with a dozen speedloaders on his belt. :)
Robert "Bo" Hardin |
Bo looks around at Urga nd the Rangers.. "I suppose it;s now or never.. We should try to bottleneck them here and hopefully Narissa can add some overhead shots.." Bo uses his divine bond to make his revolver keen and actiavtes Power of Faith before exiting the door.. Allies w/in 30' of me get +1 hit/dam/ac/saves vs fear for 10 rounds.. He then pulls his rifle and opens the door for Urga to lead..
Init: 1d20 + 8 ⇒ (12) + 8 = 20 blowing spell buff..
If he gets a surprise he fires at the closest Ogre with his rifle before dropping it and pulling his pistol.. Range is 80'
1d20 + 11 ⇒ (20) + 11 = 31
1d20 + 11 ⇒ (18) + 11 = 29 nice..
Dam: 4d10 + 20 ⇒ (9, 10, 5, 6) + 20 = 50
if no surprise he fires again at the same if its still alive, if not another..
1d20 + 6 ⇒ (9) + 6 = 15 steel rounds
Dam: 1d10 + 5 ⇒ (9) + 5 = 14
drbuzzard |
Cave People:
OK, have a local combat map for the fort.
The ogres are all inside of buildings and from your angle of approach you cannot see any (you can hold that roll for when you find some).
Robert "Bo" Hardin |
I guess it's move up to B4 untill we meet resistance. Is there a gate or something to the inner fort?
Robert "Bo" Hardin |
Understand.. Ill keep that in mind. He still has a few minutes of flight left.
Narissa Sandstone |
Perception: 1d20 + 20 ⇒ (4) + 20 = 24
Narissa attempts to place the creature again, looking for dripping blood coming from mid-air.