"Bandersnatch" McTwilliger |
Nice dice
"Bandersnatch" McTwilliger |
yerp! Just three levels till I get invisible blade!
Narissa Sandstone |
Swift action reload lead.
Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 2d8 + 5 ⇒ (7, 7) + 5 = 19
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d8 + 5 ⇒ (1, 2) + 5 = 8
Tirion Took |
unable to move himself, Tirion eagerly savors those moments when Narissa's movement -- as she jostles about reloading -- provides glimpses of combat entertainment (mostly in front of her and thus behind him)...
"Could you please turn a bit more when you extract rounds from your belt? I do so want to see what is going on!"
Urga the Ogre |
Urga power attacks the ogrekin in front of him.
Attack: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Damage: 2d6 + 6 + 6 ⇒ (6, 4) + 6 + 6 = 22
Attack: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Damage: 2d6 + 6 + 6 ⇒ (2, 3) + 6 + 6 = 17
Robert "Bo" Hardin |
Using a grit..
Attack 1: 1d20 + 11 ⇒ (5) + 11 = 16 Steel
Attack 2: 1d20 + 6 ⇒ (12) + 6 = 18
Dam 1: 1d8 + 13 ⇒ (3) + 13 = 16
Dam 2: 1d8 + 13 ⇒ (1) + 13 = 14
Narissa Sandstone |
Narissa turns around, so Tirion can see the results of the fight, and the room. "Ok, one sec, need to get some more rounds out of storage and put them in the bandoleer for reloading." She reaches into the haversack and pulls out a box of ammo. She spends 10 or 15 seconds pushing heavy thick rounds into the bandoleer on her torso, refilling all the lead rounds she's been using. Then the box is closed up and pushed back into her haversack. "Ok, ready. You done looking gimpy?"
"Bandersnatch" McTwilliger |
Bander wipes off his blades and starts to search
Take 10 for 22
"Bandersnatch" McTwilliger |
Bander leads the way to that next door on this floor. He pushes it open ready to draw steel or his gun
drbuzzard |
Opening the door:
This musty chamber smells of blood and week-old meat, and is thick with clouds of fat, greasy flies. Thumb-sized cockroaches dance along the walls, floor, and ceiling. A thick butcher’s block sits under three cruel-looking cleavers that hang on a rack above. Bloodstained smocks of thick leather, one still dripping fresh gore, hang on bone-spur hooks by the door. A crockery platter of severed fingers and toes sits on a rickety old table next to a dried sinew basket overflowing with hacked-off hands and feet, all sporting stubs of congealed blood where their digits once were. A family of lucky rats gorges itself on the red stumps.
Robert "Bo" Hardin |
"Well thats just about the most horrible thing I've ever seen.. We're cleansing this place with fire before we leave.." Bo moves to check out the downstairs, almost scared what's there is to find there..
"Bandersnatch" McTwilliger |
Bandy opens the next door. I puet myself in front of it on the map
"Bandersnatch" McTwilliger |
Wooooo....good lord. What the hell is that!
"Bandersnatch" McTwilliger |
1d20 + 18 ⇒ (12) + 18 = 30 Stealth
1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 fort
Bander chokes down the bile and sneaks on down the stairs
Narissa Sandstone |
Narissa bends over as she steps under the door. Briefly, she considers raising up enough to bop Tirion on the head on the door frame, but with supreme self control, she manages to talk herself out of doing it. "Little man, don't puke in my backpack."
Fort Save: 1d20 + 7 ⇒ (17) + 7 = 24
Narissa Sandstone |
No kidding. Narissa wasn't all that worried about the backpack, but she wasn't going to stop and change your nappies either. Imagine riding around in your own puke for a week while you recover... :)
Narissa Sandstone |
Narissa centers herself in the hallway, so she can have equally good shots at all 3 doors. Her rifle is kept pointing up for now, ready to be brought down. Fortunately the house is built for someone her size and then some.
"Bandersnatch" McTwilliger |
Bander moves up and opens the north door after doing a take 10 for traps
drbuzzard |
There is no apparent trap on the door, and opening it, you were right.
This dark, recessed corner of the basement smells of rot and old blood. Piles of gore-spattered skin lie heaped on the floor. A horrid rubbery face robbed of its supporting skull and muscle rests on top, its toothless mouth agape and empty eyes revealing only the layer of tan flayed skin resting beneath.
You don't see anyone/thing in here which looks like a threat.
"Bandersnatch" McTwilliger |
This place just gets better and better...
Bander walks in and does a once around take 10 for 22
"Bandersnatch" McTwilliger |
Bander goes back and opens the south door, after a take 10
Narissa Sandstone |
Narissa turns so Tirion has a fine view of the gory pile. "Yes, I think Bo is correct, fire."
"Bandersnatch" McTwilliger |
Excited by boxes of stuff Bander takes 20 on a search
"Bandersnatch" McTwilliger |
No I did not lol. I figured if everyone helped we are talking like 5 minutes but we can do it later.
Just move on to the next door but perhaps we can note that before we leave the homestead here I come back and take 20
drbuzzard |
Better do to it later since you won't find anything anyway. It is a junk pile.
You open the remaining door.
Inside you see: This low-ceilinged room features a floor of hard- packed earth stained in many places by blood and mold. A lumpy mattress lies heaped against the west wall, and what appear to be several half- finished chairs made of flesh and bone lie against the eastern wall.
Standing in there are 3 rodents of unusual size (darned tootin' big ones- medium) and another ogrekin freak with what appears to be an extra head growing out of his back and he's carrying another of those big ogrehooks.
Time for inits.
Bag guy init: 1d20 + 6 ⇒ (17) + 6 = 23
"Bandersnatch" McTwilliger |
1d20 + 6 ⇒ (10) + 6 = 16
"Bandersnatch" McTwilliger |
Yay uncanny dodge I guess
Narissa Sandstone |
Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Narissa reacts with superhuman speed to the new threat, her weapon snapping down over Bandersnatch's head, the barrel tip in the halfling's sight as it drops down. A truly massive roar fills the area as the gun slams a round out at the ogrekin.
Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 2d8 + 5 ⇒ (8, 8) + 5 = 21
Snap-Shot Activated, Initiative this round is 25, subsequent it's 10.
Tirion Took |
In response to the first basement room:
"Yes, definitely time for lunch! Some nice, thick-sliced cold cuts would hit the spot -- yummy!"
When seeing all those boxes in the next room:
"Ah, more storage. I misplaced a pair of shoes some years ago, and I thought I had looked everywhere for them -- but I never looked here! So it seems my search continues; I just wish I had better light..."
And when Narissa enters this final room, of course, Tirion cannot see anything until Narissa reloads -- but when he hears shots fired, he'll quip:
"An indoor skeet-shooting range!?! Gosh, this family really does have everything!"
Tirion's Initiative roll: 1d20 + 5 ⇒ (1) + 5 = 6 my standard init roll
Robert "Bo" Hardin |
Dam thing didnt update..
Fort: 1d20 + 13 ⇒ (20) + 13 = 33
Init: 1d20 + 4 ⇒ (9) + 4 = 13 looks like the dude goes first.. I dont think we had a surprise round did we?
drbuzzard |
OK, only issue right now is the hallway in front of the door you are entering only is 10' from the base of the stairs. I will allow 1 person to be on the stairs and see in, but everyone else has to be into the side rooms. Bander opened the door, so he is in front. Urga is usually the front line, so he is next.
Who goes where?
Robert "Bo" Hardin |
It looks like they have the door packed up, so if i cant see anything to shoot ill wait until i can..
Narissa Sandstone |
Well, since Narissa had init, and fired already, I'd say it makes sense for her to be crouched on the stairs shooting over people's heads.