RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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I can wait.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

k, just got to a computer


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (5) + 19 + 1 - 2 + 2 + 1 = 26 for dispel: 1d20 + 18 ⇒ (14) + 18 = 32
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (12) + 19 + 1 - 2 + 2 + 1 = 33 for dispel: 1d20 + 18 ⇒ (10) + 18 = 28
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 2 + 1 ⇒ (13) + 14 + 1 - 2 + 2 + 1 = 29 for for dispel: 1d20 + 18 ⇒ (17) + 18 = 35
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 2 + 1 ⇒ (12) + 9 + 1 - 2 + 2 + 1 = 23for dispel: 1d20 + 18 ⇒ (9) + 18 = 27

haste Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (18) + 19 + 1 - 2 + 2 + 1 = 39 for dispel: 1d20 + 18 ⇒ (11) + 18 = 29

Boom unloads dynomite attempting to dispel as many defenses as he can


You forgot miss chance since he is still blinking.

5d100 ⇒ (73, 11, 99, 60, 49) = 292 hit, miss, hit, hit, miss

2 dispels. He is still blinking.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap tries to further strip him of protections.

Caster Level: 1d20 + 14 + 2 + 4 ⇒ (18) + 14 + 2 + 4 = 38 Just remembered his stone of good luck adds to caster level checks.

Another 3 spells gone starting with the highest etc..


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will fly 60' closer, smite him, and then reload. 1 adamantine round left, then steel.


Jan shoot at him. Steel bullets.

rapid shot, deadly aim
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (3) + 32 = 35 hit
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (7) + 32 = 39 hit
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (6) + 27 = 33 hit
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (18) + 22 = 40 hit
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (4) + 17 = 21 miss

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (3) + 34 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (10) + 34 = 44
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (4) + 34 = 38
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (3) + 34 = 37

All hit and spray a lot of blood out of the ancient wizard, but he remains standing.

The wizard, rather ticked at Yap for removing his protections, hits him with a ray.

he auto makes Yap's SR
touch: 1d20 ⇒ 12 hit

damage: 40d6 ⇒ (5, 4, 3, 1, 4, 1, 1, 5, 4, 4, 5, 3, 5, 5, 4, 4, 1, 5, 4, 6, 5, 1, 1, 4, 5, 2, 1, 1, 1, 2, 2, 3, 4, 2, 5, 1, 2, 1, 3, 2) = 122 or 6d6 ⇒ (3, 2, 6, 5, 1, 1) = 18 if he saves DC 31 fort.

Then using his greater quicken rod, he tosses another at him since the first didn't kill him.

He then tosses a volley of magic missiles at him.

damage: 5d4 + 5 ⇒ (2, 3, 3, 1, 4) + 5 = 18

At this point he's got no chance, so you might as well go through the motions.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (7) + 19 + 1 - 2 + 2 + 1 = 28 for 9d6 + 1 + 9 ⇒ (5, 6, 2, 1, 4, 3, 4, 6, 4) + 1 + 9 = 45 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (14) + 19 + 1 - 2 + 2 + 1 = 35 for 9d6 + 1 + 9 ⇒ (1, 2, 2, 2, 5, 3, 5, 5, 3) + 1 + 9 = 38 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 2 + 1 ⇒ (14) + 14 + 1 - 2 + 2 + 1 = 30 for 9d6 + 1 + 9 ⇒ (1, 6, 6, 5, 4, 5, 6, 3, 3) + 1 + 9 = 49 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 2 + 1 ⇒ (14) + 9 + 1 - 2 + 2 + 1 = 25 for 9d6 + 1 + 9 ⇒ (5, 2, 4, 4, 5, 2, 6, 5, 1) + 1 + 9 = 44 splash 10

haste Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (11) + 19 + 1 - 2 + 2 + 1 = 32 for 9d6 + 1 + 9 ⇒ (6, 6, 5, 5, 3, 1, 4, 3, 4) + 1 + 9 = 47 splash 10

Boom bombs away


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Confused by your post, Yap has two disetegrates coming at him?

Fort: 1d20 + 19 ⇒ (9) + 19 = 28 fails and takes a butt load of damage.

Bo fires at the wizard, using bane and grit.

Attack 1: 1d20 + 26 ⇒ (7) + 26 = 33 range penalty included, adamantine for 1st round.
Attack 2: 1d20 + 26 ⇒ (1) + 26 = 27
Attack 3: 1d20 + 26 ⇒ (6) + 26 = 32
Attack 4: 1d20 + 21 ⇒ (15) + 21 = 36
Attack 5: 1d20 + 16 ⇒ (1) + 16 = 17

Dam 1: 1d8 + 41 + 2d6 ⇒ (5) + 41 + (6, 1) = 53
Dam 2: 1d8 + 41 + 2d6 ⇒ (6) + 41 + (6, 1) = 54
Dam 3: 1d8 + 41 + 2d6 ⇒ (7) + 41 + (5, 5) = 58
Dam 4: 1d8 + 41 + 2d6 ⇒ (4) + 41 + (3, 3) = 51
Dam 5: 1d8 + 41 + 2d6 ⇒ (6) + 41 + (2, 1) = 50


Single disintegrate, sorry. Yap will take 140 damage since he failed the save. .

Bo misses twice (but you knew that)

Jan opens up.

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (11) + 32 = 43
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (20) + 32 = 52
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (11) + 27 = 38
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (4) + 22 = 26
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (1) + 17 = 18

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (8) + 34 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (1) + 34 = 35

Last one misses but he's already dead (don't need the crit and I'm lazy)

You've won.

Sorry, no cilched final words. He was going to transport his ancient army through time and conquer the modern world, and about nothing could have stopped him, so good work.


Once the soul lens is destroyed or Karzoug is dealt a fatal blow, the energy of the greedy souls the runelord’s mortal form has used to return are unleashed in a blinding f lash of light. All creatures in the Eye of Avarice must succeed at a DC 25 Fortitude save to avoid being permanently blinded. Yet this blast of soul energy is not completely destructive— the energy immediately heals all damage and cures all debilitating conditions (including death) suffered by any creature in the runewell. Only possible blindness caused by the explosion (and, of course, Karzoug’s own death) are untouched by this cleansing wave of positive energy. While this effect also restores giants and dragons, the other creatures in the Eye of Avarice immediately surrender upon witnessing the PCs’ defeat of their ancient lord.
When the brilliant flash of strange light clears, the air seems to grow thin and cold and the smoky walls of the place vanish. The runewell has returned to its place at the base of the Pinnacle of Avarice, and its golden waters quickly freeze—whatever magic the runewell might have once contained has been consumed in this final catastrophic turn of events. This event also brings down the occluding field that surrounded the Spires, restoring the order of nature to the region.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Fort: 1d20 ⇒ 17

Yap: 1d20 + 19 ⇒ (18) + 19 = 37 both save.

"Well that bastard we certainly tough, I'll give him that. I guess we should be heading back to report yea?"


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 20 ⇒ (6) + 20 = 26 fort

Boom manages to shut his eyes just before his retinas are burned out.

Yeah...kind of sad he didn't bother to monologue or anything.


You're able to teleport out of here now without trouble and can report back to the boss is Magnimar. He's astonished at all the crazy experiences you've been though, especially dispatching a 10000 year old wizard from the time of Ancient Azlant.

"Well it seems you've saved Golarion. What are you going to do now?"


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"I think I'll open a non-alcoholic vegan bar here in Magnimar.."


He looks at you dubiously "Umm, yes. I'm sure you'll do well. "


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

I was thinking of becoming a food critic.


"So you will be off to Oppara or Absalom? Can't imagine the food is worthy anywhere else. "


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Start local. Then everywhere. Maybe start w his vegan nonsense


OK, gonna shut this one down since you're done. It did confirm that even with some nerfs, the firearm rules are pretty broken.

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