RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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They move up to engage.

11,8,5 attack the goat.

to hit: 1d20 ⇒ 9 damage: 1d6 + 4 ⇒ (1) + 4 = 5 miss

to hit: 1d20 ⇒ 1 damage: 1d6 + 4 ⇒ (5) + 4 = 9 miss

to hit: 1d20 ⇒ 16 damage: 1d6 + 4 ⇒ (3) + 4 = 7 miss

Where did you get a mithral breastplate for a goat?!? Do you even have the vaguest idea of how long it takes to craft that? Stores don't stock such items.

Since Boom was kind enough to ignore me asking for his CMD, the Denizens will grapple him with a target CMD of 10. Also, put your current AC(and only your current AC) on your header, I don't need whatever the heck it might be if you weren't in your current state, on vacation, or sleeping. You header is downright confusing.

grapple: 1d20 ⇒ 4 yes
grapple: 1d20 ⇒ 5 yes

PCs are up.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Goat started the game with a mithral breastplate I'm pretty sure. I just haven't used him.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo fires once at one of the grapplers and then reload.

Attack: 1d20 + 30 ⇒ (7) + 30 = 37
Dam: 1d8 + 29 ⇒ (8) + 29 = 37


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap delays..


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi and the goat take +2 to hit and +2 dodge AC

Obi swings his magic sword at #11.

flametongue 1: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33 (power attack, BoF)
flametongue 2: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
flametongue 3: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
flametongue 4: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

damage #1: 1d8 + 15 ⇒ (5) + 15 = 20 + fire: 1d6 ⇒ 2
damage #2: 1d8 + 15 ⇒ (5) + 15 = 20 + fire: 1d6 ⇒ 6
damage #3: 1d8 + 15 ⇒ (2) + 15 = 17 + fire: 1d6 ⇒ 5
damage #4: 1d8 + 15 ⇒ (1) + 15 = 16 + fire: 1d6 ⇒ 5

The goat lays into #11 as well

gore: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21
hoof1: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
hoof2: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20

gore damage: 2d6 + 17 ⇒ (1, 5) + 17 = 23
hoof1 damage: 1d4 + 9 ⇒ (3) + 9 = 12
hoof2 damage: 1d4 + 9 ⇒ (2) + 9 = 11

In their enemy turn, the goat defends all adjacent again up to 5 times.

aid another AC+5: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24
aid another AC+5: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19
aid another AC+5: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
aid another AC+5: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38
aid another AC+5: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan continues to fire on full rock-n-roll.

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (3) + 32 = 35
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (17) + 32 = 49
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (8) + 27 = 35
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (10) + 22 = 32
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (19) + 17 = 36

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (3) + 34 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (4) + 34 = 38
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (10) + 34 = 44
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (2) + 34 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (2) + 34 = 36

He walks his shots from 9 to 7 to 10 if they die.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Cool. I'm busy for the comin days just consider me pinned then.


Bo hits.

Jan hit, hit, hit, dead #9
hit, hit

Obi hits once, Goat misses.

7 attacks Boom.

grappled: 1d20 ⇒ 19 yes-damage: 1d6 + 4 ⇒ (2) + 4 = 6 dex drain: 1d6 ⇒ 6

10 moves up to grapple Boom
CMB: 1d20 ⇒ 19 yes

Bunch all attack the goat (11,5,8).
bite, claw, claw
to hit: 1d20 ⇒ 18 damage: 1d6 + 4 ⇒ (2) + 4 = 6 miss
to hit: 1d20 ⇒ 3 damage: 1d4 + 4 ⇒ (4) + 4 = 8 miss
to hit: 1d20 ⇒ 11 damage: 1d4 + 4 ⇒ (1) + 4 = 5

to hit: 1d20 ⇒ 20 damage: 1d6 + 4 ⇒ (6) + 4 = 10 hit dex drain: 1d6 ⇒ 1
to hit: 1d20 ⇒ 1 damage: 1d4 + 4 ⇒ (4) + 4 = 8 miss
to hit: 1d20 ⇒ 3 damage: 1d4 + 4 ⇒ (1) + 4 = 5 miss

to hit: 1d20 ⇒ 10 damage: 1d6 + 4 ⇒ (3) + 4 = 7 miss
to hit: 1d20 ⇒ 1 damage: 1d4 + 4 ⇒ (4) + 4 = 8 miss
to hit: 1d20 ⇒ 17 damage: 1d4 + 4 ⇒ (1) + 4 = 5 miss

Others move around the goat (2,6)
bite, flank
to hit: 1d20 ⇒ 17 damage: 1d6 + 4 ⇒ (3) + 4 = 7 miss
to hit: 1d20 ⇒ 20 damage: 1d6 + 4 ⇒ (2) + 4 = 6 dex drain: 1d6 ⇒ 4

PCs are up.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi uses Mounted Combat and Trick Riding to try to cancel the first two hits on Billy.

ride: 1d20 + 22 ⇒ (3) + 22 = 25
ride: 1d20 + 22 ⇒ (19) + 22 = 41

Let me know if that cancels the second dex drain.

Obi and the goat take +2 to hit and +2 dodge AC

The Cavalry continues to clog things up, letting the shootists clean them off us.

Obi swings his magic sword at #11.

flametongue 1: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28 (power attack, BoF)
flametongue 2: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
flametongue 3: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
flametongue 4: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14

damage #1: 1d8 + 15 ⇒ (8) + 15 = 23 + fire: 1d6 ⇒ 1
damage #2: 1d8 + 15 ⇒ (3) + 15 = 18 + fire: 1d6 ⇒ 5
damage #3: 1d8 + 15 ⇒ (5) + 15 = 20 + fire: 1d6 ⇒ 2
damage #4: 1d8 + 15 ⇒ (7) + 15 = 22 + fire: 1d6 ⇒ 4

The goat lays into #11 as well - fighting defensively.

Goat is at -1 or -3AC from Dex damage, +2 AC from BoF, +2 AC for fighting defensively

gore: 1d20 + 16 + 2 - 2 ⇒ (13) + 16 + 2 - 2 = 29
hoof1: 1d20 + 11 + 2 - 2 ⇒ (3) + 11 + 2 - 2 = 14
hoof2: 1d20 + 11 + 2 - 2 ⇒ (7) + 11 + 2 - 2 = 18

gore damage: 2d6 + 17 ⇒ (3, 4) + 17 = 24
hoof1 damage: 1d4 + 9 ⇒ (4) + 9 = 13
hoof2 damage: 1d4 + 9 ⇒ (3) + 9 = 12

In their enemy turn, the goat defends all adjacent again up to 5 times.

aid another AC+5: 1d20 + 16 + 2 - 2 ⇒ (6) + 16 + 2 - 2 = 22
aid another AC+5: 1d20 + 16 + 2 - 2 ⇒ (5) + 16 + 2 - 2 = 21
aid another AC+5: 1d20 + 16 + 2 - 2 ⇒ (1) + 16 + 2 - 2 = 17
aid another AC+5: 1d20 + 16 + 2 - 2 ⇒ (15) + 16 + 2 - 2 = 31
aid another AC+5: 1d20 + 16 + 2 - 2 ⇒ (15) + 16 + 2 - 2 = 31


from Mounted Combat:
Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll.

I see that in theory Trick Riding gives you two shots at it but again from the feat:
Benefit: While wearing light or no armor,

and you are wearing mithral full plate.

The goat is hit by both.

Though you are rolling +22 on your ride checks, but your indicated ride skill is +17. Please explain.

With the dex drain you lose the last two aid rolls.


Your sword attacks miss, the goats gore hits.

Also, each time a denizen is slain, the Leng Device flashes with light and emits a strange high-pitched whine. With each death, the image in the window shifts, growing distorted and warped.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

+22 is from the War Saddle. There probably is a way to get that +5 to show up in the right place in Hero Lab, but I'm not going to bother with it.

You're parsing the sentences for trick riding different than I would (and different than I think an English teacher would). I'd say the clause "When wearing light or no armor" modifies the first sentence, not the second and third sentences.

I'd use the lack of any such restriction on Mounted Combat as evidence.


Shenanigans and rules laywering, such a wonderful combo.

OK, we'll take it your way. Just 1 drain.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

and the goat has 6 AoO each round, I've just been doing 5.

So those are all good.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Oh yea, well Fire the Missile's!!

Shoot at #6.. Use bane and grit. If 6 dies switch to 10.

Attack 1: 1d20 + 29 ⇒ (9) + 29 = 38 steel
Attack 2: 1d20 + 29 ⇒ (13) + 29 = 42
Attack 3: 1d20 + 29 ⇒ (2) + 29 = 31
Attack 4: 1d20 + 24 ⇒ (9) + 24 = 33
Attack 5: 1d20 + 19 ⇒ (19) + 19 = 38

Confirm 5: 1d20 + 22 ⇒ (8) + 22 = 30

Dam 1: 1d8 + 32 + 2d6 ⇒ (3) + 32 + (4, 2) = 41 Dam is +5 with clustered shots
Dam 2: 1d8 + 32 + 2d6 ⇒ (1) + 32 + (2, 1) = 36
Dam 3: 1d8 + 32 + 2d6 ⇒ (8) + 32 + (6, 6) = 52
Dam 4: 1d8 + 32 + 2d6 ⇒ (7) + 32 + (5, 1) = 45
Dam 5: 1d8 + 32 + 2d6 ⇒ (4) + 32 + (2, 1) = 39

Crit Dam: 3d8 + 96 ⇒ (6, 1, 2) + 96 = 105


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap saves resources again and delays to see if someone get injured badly..


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

The song remains the same. Starting with 2 going to 11.

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (14) + 33 = 47
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (13) + 33 = 46
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 28 ⇒ (1) + 28 = 29
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 23 ⇒ (15) + 23 = 38
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 18 ⇒ (6) + 18 = 24

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (4) + 35 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (5) + 35 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (2) + 35 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (2) + 35 = 37


6 dies on Bo's 3rd shot.

10 dies on the crit.
Jan:
first 2 shots kill 2
Other 2 shots hit 11, which had not been injured.

Since the goat is preventing anything useful from happening over there, they all move over to Boom who is not adjacent and take bites. The goat and Obi get AOOs.

#11
to hit: 1d20 ⇒ 18 damage: 1d6 + 4 ⇒ (3) + 4 = 7 dex drain: 1d6 ⇒ 5 hit
#9
to hit: 1d20 ⇒ 16 damage: 1d6 + 4 ⇒ (3) + 4 = 7 dex drain: 1d6 ⇒ 6 hit
#8
to hit: 1d20 ⇒ 10 damage: 1d6 + 4 ⇒ (1) + 4 = 5 dex drain: 1d6 ⇒ 1 miss
#5
to hit: 1d20 ⇒ 1 damage: 1d6 + 4 ⇒ (4) + 4 = 8 dex drain: 1d6 ⇒ 5 miss

PCs are up.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan reloads.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo fires once at #11 and reloads..

Attack: 1d20 + 31 ⇒ (11) + 31 = 42
Dam: 1d8 + 32 ⇒ (3) + 32 = 35


11 is still up, but looking rather rode hard and put away wet.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Goat Gore AoO #11: 1d20 + 16 ⇒ (3) + 16 = 19 (power attack)
Goat Gore AoO #9: 1d20 + 16 ⇒ (6) + 16 = 22
Goat Gore AoO #8: 1d20 + 16 ⇒ (18) + 16 = 34
Goat Gore AoO #5: 1d20 + 16 ⇒ (17) + 16 = 33

#11 damage: 2d6 + 17 ⇒ (5, 1) + 17 = 23
#9 damage: 2d6 + 17 ⇒ (1, 6) + 17 = 24
#8 damage: 2d6 + 17 ⇒ (3, 2) + 17 = 22
#5 damage: 2d6 + 17 ⇒ (4, 4) + 17 = 25

Obi AoO on 5: 1d20 + 17 ⇒ (19) + 17 = 36 (power attack)

#5 damage: 1d8 + 15 ⇒ (7) + 15 = 22 + fire: 1d6 ⇒ 4


Unnamed

Hmm looks like I'm down like 18 dex


Not quite that much, 17 I believe.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi and the Goat charge #11

Obi charge on 11: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31 (power attack, charge)

Obi damage on #11: 1d8 + 15 ⇒ (8) + 15 = 23 + fire: 1d6 ⇒ 4

Obi charge on 11: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25 (power attack,charge)

Obi damage on #11: 2d6 + 17 ⇒ (6, 4) + 17 = 27


11 goes down under the flaming sword.


2 of the denizens move over to engage Bo.

to hit: 1d20 ⇒ 16 damage: 1d6 + 4 ⇒ (2) + 4 = 6 miss
to hit: 1d20 ⇒ 6 damage: 1d6 + 4 ⇒ (1) + 4 = 5 miss

#9 continues to grapple the now clumsy alchemist.

CMB: 1d20 ⇒ 18 damage: 1d6 + 4 ⇒ (1) + 4 = 5 dex drain: 1d6 ⇒ 4 yes

PCs are up.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap uses his reach rod and casts restoration on Boom, clearing up all of the Dex drain.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo fires on #8. Using bane and grit.

Attack 1: 1d20 + 29 ⇒ (10) + 29 = 39 steel
Attack 2: 1d20 + 29 ⇒ (11) + 29 = 40
Attack 3: 1d20 + 29 ⇒ (16) + 29 = 45
Attack 4: 1d20 + 24 ⇒ (4) + 24 = 28
Attack 5: 1d20 + 19 ⇒ (20) + 19 = 39

Confirm 5: 1d20 + 19 + 3 ⇒ (4) + 19 + 3 = 26

Dam 1: 1d8 + 32 + 2d6 ⇒ (1) + 32 + (6, 2) = 41
Dam 2: 1d8 + 32 + 2d6 ⇒ (4) + 32 + (1, 1) = 38
Dam 3: 1d8 + 32 + 2d6 ⇒ (5) + 32 + (6, 5) = 48
Dam 4: 1d8 + 32 + 2d6 ⇒ (7) + 32 + (2, 1) = 42
Dam 5: 1d8 + 32 + 2d6 ⇒ (1) + 32 + (5, 5) = 43

Crit Dam 5: 3d8 + 96 ⇒ (8, 6, 3) + 96 = 113

"Go back to where you came frome evil beings!"

If 8 dies, switch to the other one on him.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

The Goat takes a 5' step north to be adjacent to Bo.

Obi swings his magic sword at #8

flametongue 1: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28 (power attack, BoF)
flametongue 2: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
flametongue 3: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
flametongue 4: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5

damage #1: 1d8 + 15 ⇒ (4) + 15 = 19 + fire: 1d6 ⇒ 5
damage #2: 1d8 + 15 ⇒ (7) + 15 = 22 + fire: 1d6 ⇒ 4
damage #3: 1d8 + 15 ⇒ (4) + 15 = 19 + fire: 1d6 ⇒ 2
damage #4: 1d8 + 15 ⇒ (6) + 15 = 21 + fire: 1d6 ⇒ 4

The goat lays into #8 as well - fighting defensively.

Goat is at -1 AC from Dex damage, +2 AC from BoF, +2 AC for fighting defensively

gore: 1d20 + 16 + 2 - 2 ⇒ (6) + 16 + 2 - 2 = 22
hoof1: 1d20 + 11 + 2 - 2 ⇒ (6) + 11 + 2 - 2 = 17
hoof2: 1d20 + 11 + 2 - 2 ⇒ (5) + 11 + 2 - 2 = 16

gore damage: 2d6 + 17 ⇒ (2, 5) + 17 = 24
hoof1 damage: 1d4 + 9 ⇒ (2) + 9 = 11
hoof2 damage: 1d4 + 9 ⇒ (3) + 9 = 12

In their enemy turn, the goat defends all adjacent again up to 5 times.

aid another AC+5: 1d20 + 16 + 2 - 2 ⇒ (6) + 16 + 2 - 2 = 22
aid another AC+5: 1d20 + 16 + 2 - 2 ⇒ (3) + 16 + 2 - 2 = 19
aid another AC+5: 1d20 + 16 + 2 - 2 ⇒ (1) + 16 + 2 - 2 = 17
aid another AC+5: 1d20 + 16 + 2 - 2 ⇒ (8) + 16 + 2 - 2 = 24
aid another AC+5: 1d20 + 16 + 2 - 2 ⇒ (13) + 16 + 2 - 2 = 29


8 dies in 4 shots from Bo.
He then switches to 5 and kills him with a single shot through an eye.

Obi moves up 10' and engages 9 who is grappling your supine alchemist.

Obi hits, goat misses.

The restoration takes 3 rounds to cast.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

9 is the only one up?

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (17) + 32 = 49
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (6) + 32 = 38
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (7) + 27 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (11) + 22 = 33
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (1) + 17 = 18

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (8) + 34 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (8) + 34 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (8) + 34 = 42


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Knew I forgot something lol..


Jan: Was the last one up. No longer any.

With the last denizen slain, the image vanishes altogether, transforming into a gut-churning vortex of spinning lights and sheets of energy.

2d6 ⇒ (3, 3) = 6


I should be clear, combat is over. However we're still in rounds for a bit.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"I wonder if that's going to explode?" Obi says, looking into the crazy vortex.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Two rounds later the restoration goes off curing Boom..

"We should leave. Without anyone maintaining the portal it looks to collapse.."

Bo will look to move out of the room.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi and his goat trot out of the room after Bo and Yap.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan nods fervent agreement and follows.

That doesn't look right - not right at all. C'mon Boom let's get out of here before Zuul shows up.


Ok, where to. You have the map.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi takes a second or two to use his lesser restore wand on the goat to fix its dex damage.

UMD Wand: 1d20 + 16 ⇒ (3) + 16 = 19

really....


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Pretty sure it's Dex drain, not damage, so lesser resto wont fix.

Bo will lead the group back around to X13.. Yap will use resotration on Obi as well, to cure dex drain..

He will channel as well.

9d6 ⇒ (1, 1, 4, 2, 3, 6, 1, 5, 2) = 25


Yes, it is drain, so lesser doesn't work. It's the goat not Obi if that changes the decision.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

That was fun


So just a simple question- how does the goat provide +5 AC to allies?

Inside this room are four giants standing watch. A rune giant (1) and three storm giant (2-4).

They react to your entering.

init: 1d20 + 4 ⇒ (9) + 4 = 13


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Aid another, helpful trait, benevolent enchantment, bodyguard feat, combat reflexes feat, extra traits feat

initiative: 1d20 + 5 ⇒ (9) + 5 = 14

Challenge storm giant #2, activate boots of speed

shot haste: 1d20 + 24 + 1 ⇒ (11) + 24 + 1 = 36 (seeking, precise shot, challenge, haste, steel ammo)
shot #1: 1d20 + 24 + 1 ⇒ (13) + 24 + 1 = 38
shot #2: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29
shot #3: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
shot #4: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26

damage haste: 1d10 + 31 ⇒ (6) + 31 = 37
damage #1: 1d10 + 31 ⇒ (9) + 31 = 40
damage #2: 1d10 + 31 ⇒ (9) + 31 = 40
damage #3: 1d10 + 31 ⇒ (6) + 31 = 37
damage #4: 1d10 + 31 ⇒ (3) + 31 = 34

Goat holds steady.

Defends adjacent allies in giant's turn up to 6 times.

aid another AC+5: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19
aid another AC+5: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
aid another AC+5: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
aid another AC+5: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24
aid another AC+5: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
aid another AC+5: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Init: 1d20 + 13 ⇒ (17) + 13 = 30
Yap: 1d20 + 12 ⇒ (11) + 12 = 23

Bo activates bane and fires at #2..

Attack 1: 1d20 + 22 ⇒ (11) + 22 = 33 steel
Attack 2: 1d20 + 22 ⇒ (8) + 22 = 30
Attack 3: 1d20 + 17 ⇒ (4) + 17 = 21
Attack 4: 1d20 + 12 ⇒ (9) + 12 = 21

Dam 1: 1d8 + 24 + 2d6 ⇒ (2) + 24 + (1, 6) = 33
Dam 2: 1d8 + 24 + 2d6 ⇒ (4) + 24 + (3, 1) = 32
Dam 3: 1d8 + 24 + 2d6 ⇒ (7) + 24 + (6, 5) = 42
Dam 4: 1d8 + 24 + 2d6 ⇒ (3) + 24 + (4, 6) = 37


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap casts Communal Resist Elec(30) on his companions.

Lasts 28 mins each.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 12 ⇒ (19) + 12 = 31 init


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom moves up as he downs Dragos breath. He sends a 60 foot line of acid that hits 2 and 1 for 12d6 ⇒ (2, 1, 6, 5, 2, 6, 3, 6, 3, 3, 3, 5) = 45 ref 23 for half

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