RotRL: The Alkenstar Expedition
(Inactive)
Game Master
drbuzzard
Guns vs. Magic in Rise of the Runelords.
Current map
Xin Shalast Map
Loot List
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
drbuzzard wrote: As Boom said, it's what he just cast. Boom did spellcraft to see what it was. Spellcraft only tells you what was just cast, not what it is effect. are you saying that i know the name of the spell but not what it does? Where do you see that? I looked up spellcraft it says identify a spell as it is cast. Arcana says identify a spell cast on you, or a spell already in effect. I do not see anything separating, name and effect. I might be missing it, or I might be misunderstanding your comment
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Missed the just cast spell, my bad..
"Not much we can do about that, we will have to wait out the spell most likely.."
Bo activate his smite evil on the dragon casts detect magic so he can see the wall's location.
No, I'm saying that knowledge arcanna is used to recognize a spell in effect while Spellcraft tells you what is being cast. Spells are generally common knowledge among casters.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
gotcha! misunderstood your post
Unless someone is going to so something to take down the wall of force, the dragon casts a spell (greater infernal healing), then another spell and disappears (dimension door).
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
I don't believe we have a way to take down a wall of force.. Bo or Yap doesn't anyways..
Someone does actually, but I don't run the characters.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
To be fair, he has to get into melee range with a dragon to do it and he doesn't even have a melee weapon on his character sheet.
That's funny my initial build he based on had the bayonet (adamantine).
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Watching the dragon disappear Bo shrugs..
"I get the feeling it doesn't want to fight.. Should we try to find this other fellow who has a ring?"
Looking at the guide.
"What was his name again? The guy who hasn't been seen in a while?"
"There is a lamia queen who has a ring, but we suspect she is up at the top. "
Need perception checks.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Obi scans with his see invisible scope.
perception: 1d20 + 26 ⇒ (10) + 26 = 36
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Perception: 1d20 + 20 ⇒ (18) + 20 = 38
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
1d20 + 20 ⇒ (11) + 20 = 31
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Perc: 1d20 + 27 ⇒ (3) + 27 = 30 with see invis
Yap: 1d20 + 23 ⇒ (5) + 23 = 28
Jan and Obi notice that something happened down behind Yap.
Ok, so no actions.
1d20 ⇒ 12
You all hear something big moving up the entrance tunnel invisibly. Then a spell gets cast.
You're up.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Spellcraft: 1d20 + 25 ⇒ (5) + 25 = 30
You think it was probably another wall of force.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Seems we are getting boxed in.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
"If only someone could walk over, smack that invisible wall with his hand, and make it go poof."
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
I can't shatterspell with bullets right?
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
"The spell does not last long. He cannot keep us boxed in forever.
Actually there's two spells and you're not all boxed in, just you, Boom and Jan. Obi and Yap are outside to be played with. People with see invisibility know where the walls are, the rest don't. The southern one goes all the way to the ceiling. The northern one is 20' tall.
The dragon appears breathing on Obi and Yap as they are nicely lined up.
electricity: 22d8 ⇒ (2, 2, 7, 3, 1, 3, 5, 4, 3, 4, 6, 1, 2, 6, 3, 6, 3, 4, 7, 8, 7, 5) = 92 DC 30 reflex for 1/2
The dragon is now visible.
PCs are up.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Can I run forward and bash the wall of force with my rifle butt as an attack? Or do I have to use my bare hands which seems...like a bad idea.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
reflex: 1d20 + 11 ⇒ (18) + 11 = 29
Almost.....
Takes 62.
+2 seeking rifle +24/+19/+14/+9 (1d10+31/×4) (deadly aim, challenge) (-2AC) (+1 PBS 30')
Activate haste and shoot dragon 5 times from revolver loaded with Dragon Bane bullets.
haste attack: 1d20 + 25 + 1 ⇒ (1) + 25 + 1 = 27
attack #1: 1d20 + 25 + 1 ⇒ (9) + 25 + 1 = 35
attack #2: 1d20 + 20 + 1 ⇒ (17) + 20 + 1 = 38
attack #3: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19
attack #4: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
damage haste: 1d8 + 32 + 2d6 ⇒ (1) + 32 + (6, 1) = 40
damage 1: 1d8 + 32 + 2d6 ⇒ (6) + 32 + (2, 3) = 43
damage 2: 1d8 + 32 + 2d6 ⇒ (7) + 32 + (2, 5) = 46
damage 3: 1d8 + 32 + 2d6 ⇒ (7) + 32 + (2, 6) = 47
damage 4: 1d8 + 32 + 2d6 ⇒ (5) + 32 + (5, 5) = 47
175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Reflex: 1d20 + 26 ⇒ (6) + 26 = 32 evasion for nothing..
Remember your Blessing of Fervor Obi.. With haste it would add another +1 to hit..
Yap backs up to Obi and casts a heal on him..
Cure Crit: 4d8 + 13 ⇒ (7, 4, 7, 5) + 13 = 36
and quickens another one via Combat Healer
Cure Serious: 3d8 + 13 ⇒ (5, 3, 7) + 13 = 28
Januarius ibn Fahlad wrote: Can I run forward and bash the wall of force with my rifle butt as an attack? Or do I have to use my bare hands which seems...like a bad idea. Yes, and you get all focus and weapon training bonuses for using the rifle in that way.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Huzzah! I assume it doesn't do 1d10 melee damage so assuming it does club damage:
Spellshatter: 1d20 + 22 ⇒ (8) + 22 = 30
Damage: 1d6 + 23 ⇒ (2) + 23 = 25
Shatterspell is a sunder check which then does a dispel.
Your bonus should be:
16(BAB)+1 (str) +2 (focus, gr focus)+5 (weapon training) +5 (enhancement)= 29
So you get a 37 and this takes down the wall of force.
The fact that you don't actually have improved sunder (like the build I provided initially) means you won't be able to use this against living targets very well (you will provoke an AOO). Also you got rid of abundant tactics which would have let you use it a lot of times. Currently you get 2 uses a day.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Now that the wall is down, Boom moves and launches a dispel bomb at a single increment
Mutagen, DC 27: 1d20 + 19 - 2 + 2 ⇒ (4) + 19 - 2 + 2 = 23 for 8d6 + 1 + 9 ⇒ (1, 3, 3, 3, 5, 3, 3, 5) + 1 + 9 = 36 splash 10
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
oops forgot my dispel
1d20 + 16 ⇒ (12) + 16 = 28 dispel
Hit, dispelled.
Waiting on Bo.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Bo moves down and takes a single shot at the dragon.. Using smite evil.
Attack: 1d20 + 25 ⇒ (15) + 25 = 40 adamantine
Dam: 1d8 + 20 + 10 + 10 ⇒ (7) + 20 + 10 + 10 = 47 bypasses DR
The dragon casts a spell. Bo is blind. It then backs up a bit to cut off line of sight.
PCs are up.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Obi reloads his revolver with Dragon Bane steel cartridges.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Jan will bravely move up and fire at the dragon.
Firing adamantine.
Attack (Lever-Action Rifle): 1d20 + 37 ⇒ (5) + 37 = 42
Damage (Lever-Action Rifle): 1d10 + 23 ⇒ (7) + 23 = 30
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Spell Craft: 1d20 + 23 ⇒ (12) + 23 = 35 Power Word?
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Boom moves up again
Any one else feel like we are being led into a trap?
He launches another dispelling dynomite
Mutagen, DC 27: 1d20 + 19 - 2 + 2 ⇒ (15) + 19 - 2 + 2 = 34 for 8d6 + 1 + 9 ⇒ (5, 2, 4, 4, 6, 3, 5, 4) + 1 + 9 = 43 splash 10
Dispel: 1d20 + 16 ⇒ (11) + 16 = 27
I will keep trying to whittle away its magical defenses!
Jan hits.
Boom, you need to move into a position where you can see the target. A 30' move doesn't get you there.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Ah sorry forgot to move myself, using the movement bonus of fervor on my phone but I'll move it once I get to a comp
Wasn't sure if fervor was up. Then you hit and dispel. I'll wait to see where you move before I go.
175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Yap cast it at the start of combat, so it should still be up.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Sorry still not at a computer! Will be there soon
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
fixed. Cant quite get it to land in a corner of the box
Ok, your throw hits, and does dispel. However the dragon has 20' reach with its bite and you provoke an AOO with your throw.
bite
to hit: 1d20 ⇒ 6 damage: 6d6 + 19 ⇒ (2, 2, 6, 1, 4, 2) + 19 = 36-hit sadly blue dragons lack grab
Dragon has a close in target and goes to town on it since he's just pissed. 5' step forward to put you in all the reach (15') of the other attacks.
bite
to hit: 1d20 ⇒ 2 damage: 6d6 + 19 ⇒ (6, 6, 2, 2, 4, 1) + 19 = 40 miss (depends on what your AC actually is right now, I can't really tell-hits a 29, doesn't hit a 41)
claws
to hit: 1d20 ⇒ 8 damage: 2d8 + 13 ⇒ (8, 1) + 13 = 22 hit
to hit: 1d20 ⇒ 15 damage: 2d8 + 13 ⇒ (7, 3) + 13 = 23 hit
tail slap
to hit: 1d20 ⇒ 18 damage: 2d8 + 19 ⇒ (5, 1) + 19 = 25 hit
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
The number in parenthesis is always my current number. I leave the base number up out of it. So 41
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