RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

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People need to make fort saves against the gaze attacks.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

oh, I thought that was just at Jan.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

2d20 ⇒ (6, 7) = 13 both +20


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

1d20 + 16 ⇒ (15) + 16 = 31
1d20 + 16 ⇒ (8) + 16 = 24


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Forts: 4d20 ⇒ (9, 2, 12, 16) = 39 not sure how many I need to make, +28 to rolls..

Does Yap need to roll?


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Whoops, sorry.

Fortitude: 1d20 + 20 ⇒ (19) + 20 = 39
Fortitude: 1d20 + 20 ⇒ (10) + 20 = 30


Yap, no.

Boom:

Miss, miss, hit, hit

Obi:
hit, hit, miss, miss, miss

Jan:
Hit, hit, hit, miss, hit

Bo:
miss, hit, miss

Sorry was traveling back from Vegas this weekend, will do enemy attacks a bit later.


everyone made their saves
The devil in the back tries to toss another spell, but Yap counters.

The fugly red things move into attack some more.

3, 4 move 5' and get full attacks, the other 2 move in farther and get standards.
1,3 attack Bo

claw, claw, tentacle
to hit: 1d20 ⇒ 5 damage: 2d6 + 7 ⇒ (6, 3) + 7 = 16 miss
to hit: 1d20 ⇒ 16 damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13 hit
to hit: 1d20 ⇒ 17 damage: 4d3 + 3 ⇒ (2, 3, 2, 1) + 3 = 11 miss

Tentacle
to hit: 1d20 ⇒ 1 damage: 4d3 + 3 ⇒ (2, 3, 2, 3) + 3 = 13 miss

On Jan
claw, claw, tentacle
to hit: 1d20 ⇒ 2 damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14 miss
to hit: 1d20 ⇒ 11 damage: 2d6 + 7 ⇒ (6, 3) + 7 = 16 hit
to hit: 1d20 ⇒ 7 damage: 4d3 + 3 ⇒ (2, 2, 2, 3) + 3 = 12 miss

Tentacle
to hit: 1d20 ⇒ 13 damage: 4d3 + 3 ⇒ (1, 3, 1, 1) + 3 = 9 miss

As it is a gaze attack, it continues
Bo, Jan, Boom need to make 2 saves per, Obi and Yap make 1 each.

PCs are up again


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

fort: 1d20 + 16 ⇒ (5) + 16 = 21 I think that means -2 to hit?

shot #1: 1d20 + 24 + 1 - 4 - 2 ⇒ (16) + 24 + 1 - 4 - 2 = 35 (dealy aim, challenge, seeking, steel, 2 range increments, eye damage)
shot #2: 1d20 + 19 + 1 - 4 - 2 ⇒ (7) + 19 + 1 - 4 - 2 = 21
shot #3: 1d20 + 14 + 1 - 4 - 2 ⇒ (12) + 14 + 1 - 4 - 2 = 21
shot #4: 1d20 + 9 + 1 - 4 - 2 ⇒ (4) + 9 + 1 - 4 - 2 = 8

damage #1: 1d10 + 31 ⇒ (7) + 31 = 38
damage #2: 1d10 + 31 ⇒ (6) + 31 = 37
damage #3: 1d10 + 31 ⇒ (10) + 31 = 41
damage #4: 1d10 + 31 ⇒ (6) + 31 = 37


Gaze attacks :
All creatures within 20 feet of a scarlet walker are subject to the monster’s eerie blood-draining gaze. Affected creatures must succeed at a DC 23 Fortitude save or thin streams of blood pour from their eyes, flowing through the air and into the eye socket-like pits in the scarlet walker’s face. This does not impact the victim’s vision, but does deal 1 point of Constitution damage and sickens the victim for 1 round from the hideous pain. A creature already suffering from a bleed effect takes a –4 penalty on the saving throw. This is a bleed effect. The save DC is Constitution-based.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Fort: 2d20 ⇒ (14, 19) = 33 saves made.

Bo reloads a round as a swift action and fires 4 times at the same one he hit before. Using bane and grit..

Attack 1: 1d20 + 22 ⇒ (10) + 22 = 32
Attack 2: 1d20 + 22 ⇒ (3) + 22 = 25
Attack 3: 1d20 + 17 ⇒ (1) + 17 = 18
Attack 4: 1d20 + 12 ⇒ (5) + 12 = 17

Amzing rolls there.. Looks like just one hit again, maybe two.

Dam 1: 1d8 + 23 + 2d6 ⇒ (4) + 23 + (1, 4) = 32
Dam 2 Maybe: 1d8 + 23 + 2d6 ⇒ (1) + 23 + (4, 3) = 31


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Fort: 1d20 + 19 ⇒ (8) + 19 = 27

Yap casts Blessing of Fervor on the group..


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Fort: 1d20 + 20 ⇒ (17) + 20 = 37
Fort: 1d20 + 20 ⇒ (18) + 20 = 38

More attacks!

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (10) + 31 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (17) + 31 = 48
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 26 ⇒ (11) + 26 = 37
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 21 ⇒ (12) + 21 = 33
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 16 ⇒ (6) + 16 = 22

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (2) + 34 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (10) + 34 = 44
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (8) + 34 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (1) + 34 = 35


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Attack coming later today


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 20 ⇒ (14) + 20 = 34
1d20 + 20 ⇒ (11) + 20 = 31
fort saves


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 ⇒ (6) + 19 + 1 - 2 = 24 for 8d6 + 1 + 9 ⇒ (6, 5, 2, 3, 2, 6, 1, 5) + 1 + 9 = 40 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 ⇒ (19) + 19 + 1 - 2 = 37 for 8d6 + 1 + 9 ⇒ (4, 2, 3, 2, 1, 6, 4, 5) + 1 + 9 = 37 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 ⇒ (10) + 14 + 1 - 2 = 23 for 8d6 + 1 + 9 ⇒ (1, 1, 4, 5, 4, 2, 5, 2) + 1 + 9 = 34 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25 for 8d6 + 1 + 9 ⇒ (1, 4, 2, 6, 3, 6, 3, 5) + 1 + 9 = 40 splash 10

I forgot that I have Rochochet splash weapon. I will spoiler another roll for each of the attacks below taking into account the -5 in case the miss would land on another square occupied by the big creatures

Spoiler:

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 - 5 ⇒ (12) + 19 + 1 - 2 - 5 = 25 for 8d6 + 1 + 9 ⇒ (1, 2, 5, 2, 6, 3, 4, 5) + 1 + 9 = 38 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 - 5 ⇒ (3) + 19 + 1 - 2 - 5 = 16 for 8d6 + 1 + 9 ⇒ (5, 5, 1, 5, 3, 2, 4, 4) + 1 + 9 = 39 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 - 5 ⇒ (3) + 14 + 1 - 2 - 5 = 11 for 8d6 + 1 + 9 ⇒ (4, 1, 4, 4, 2, 4, 3, 4) + 1 + 9 = 36 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 - 5 ⇒ (6) + 9 + 1 - 2 - 5 = 9 for 8d6 + 1 + 9 ⇒ (1, 2, 4, 5, 6, 1, 6, 4) + 1 + 9 = 39 splash 10


Obi: hit, miss, miss, miss -90

Bo: hit, hit, miss, miss drops #3 with damage from Boom added

Jan: Puts down #4 - you have 2 other shots which will hit, what target?

Boom: all those hit (#1) -111

reflex: 4d20 ⇒ (10, 8, 4, 18) = 40 yes, yes, no, yes- 2 takes 10 damage

1 attacks Boom

claw, claw, tentacle
to hit: 1d20 ⇒ 3 damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14 miss
to hit: 1d20 ⇒ 3 damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14 miss
to hit: 1d20 ⇒ 11 damage: 4d6 + 3 ⇒ (1, 3, 2, 2) + 3 = 11 hit DC 23 fort save or paralyzed and you bleed 1d6 ⇒ 6

2 attacks Jan
to hit: 1d20 ⇒ 4 damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13 miss
to hit: 1d20 ⇒ 16 damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19 hit bleed 1d6 ⇒ 5
to hit: 1d20 ⇒ 9 damage: 4d6 + 3 ⇒ (2, 5, 4, 6) + 3 = 20 miss

Devil drops another ice storm on you all

bludgeoning: 3d6 ⇒ (1, 5, 1) = 7 cold: 2d6 ⇒ (1, 4) = 5

PCs are up.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 20 ⇒ (12) + 20 = 32 does the bleed happen no matter what? or did the fort avoid the bleed as well?


Bleed is automatic.

I should also note that anyone within 20' of one of the big ones (1,2) is subject to the gaze attack and needs to make a DC 23 fort save unless you close your eyes.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

2d20 ⇒ (5, 8) = 13 both +20 for next round fort saves


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Target 2 I suppose! Also the target for the follow ups.

Fortitude: 1d20 + 20 ⇒ (11) + 20 = 31
Fortitude: 1d20 + 20 ⇒ (15) + 20 = 35

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (5) + 31 = 36
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (14) + 31 = 45
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 26 ⇒ (15) + 26 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 21 ⇒ (9) + 21 = 30
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 16 ⇒ (4) + 16 = 20

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (6) + 34 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (2) + 34 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (5) + 34 = 39


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Activate boots of speed and fire 5 times at devil

shot #1: 1d20 + 24 + 1 - 4 - 2 ⇒ (13) + 24 + 1 - 4 - 2 = 32 (dealy aim, challenge, seeking, steel, 2 range increments, eye damage)
shot #1: 1d20 + 24 + 1 - 4 - 2 ⇒ (19) + 24 + 1 - 4 - 2 = 38
shot #2: 1d20 + 19 + 1 - 4 - 2 ⇒ (6) + 19 + 1 - 4 - 2 = 20
shot #3: 1d20 + 14 + 1 - 4 - 2 ⇒ (1) + 14 + 1 - 4 - 2 = 10
shot #4: 1d20 + 9 + 1 - 4 - 2 ⇒ (1) + 9 + 1 - 4 - 2 = 5

damage haste: 1d10 + 31 ⇒ (9) + 31 = 40
damage #1: 1d10 + 31 ⇒ (9) + 31 = 40
damage #2: 1d10 + 31 ⇒ (6) + 31 = 37
damage #3: 1d10 + 31 ⇒ (10) + 31 = 41
damage #4: 1d10 + 31 ⇒ (5) + 31 = 36

confirm #1: 1d20 + 24 + 1 - 4 - 2 ⇒ (10) + 24 + 1 - 4 - 2 = 29

crit damage: 3d10 + 93 ⇒ (2, 6, 6) + 93 = 107

fort: 1d20 + 16 ⇒ (2) + 16 = 18
fort: 1d20 + 16 ⇒ (18) + 16 = 34


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom continues his bomb assault if one falls move to another

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 ⇒ (1) + 19 + 1 - 2 + 2 = 21 for 8d6 + 1 + 9 ⇒ (6, 4, 2, 4, 6, 4, 2, 1) + 1 + 9 = 39 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 2 ⇒ (15) + 19 + 1 - 2 + 2 = 35 for 8d6 + 1 + 9 ⇒ (2, 1, 4, 2, 5, 1, 4, 6) + 1 + 9 = 35 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 2 ⇒ (8) + 14 + 1 - 2 + 2 = 23 for 8d6 + 1 + 9 ⇒ (5, 3, 5, 6, 6, 1, 1, 2) + 1 + 9 = 39 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 2 ⇒ (15) + 9 + 1 - 2 + 2 = 25 for 8d6 + 1 + 9 ⇒ (6, 1, 3, 4, 6, 1, 1, 4) + 1 + 9 = 36 splash 10

Splash weapon ricochet:

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 - 5 ⇒ (19) + 19 + 1 - 2 + 2 - 5 = 34 for 8d6 + 1 + 9 ⇒ (6, 6, 4, 5, 5, 2, 6, 4) + 1 + 9 = 48 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 2 - 5 ⇒ (19) + 19 + 1 - 2 + 2 - 5 = 34 for 8d6 + 1 + 9 ⇒ (2, 6, 3, 3, 3, 2, 1, 1) + 1 + 9 = 31 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 2 - 5 ⇒ (7) + 14 + 1 - 2 + 2 - 5 = 17 for 8d6 + 1 + 9 ⇒ (2, 6, 4, 5, 4, 3, 2, 5) + 1 + 9 = 41 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 2 - 5 ⇒ (19) + 9 + 1 - 2 + 2 - 5 = 24 for 8d6 + 1 + 9 ⇒ (1, 4, 1, 5, 3, 4, 2, 2) + 1 + 9 = 32 splash 10


Jan hits 2 some more and puts it down.

Obi hits the devil once. Fails to confirm.

Boom: miss, hit, hit, hit- dead target


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will move up and reload.

Yap does moves up and prepares another dispel magic..

Caster Level: 1d20 + 13 ⇒ (1) + 13 = 14 fail..


The devil moves up and tries to stab Bo with his spear.

to hit: 1d20 ⇒ 13 damage: 6d6 + 11 ⇒ (1, 4, 6, 5, 2, 4) + 11 = 33 hit

PCs are up


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo staggers from the blow, spits a bit of blood and smiles..

"Try mine!"

He activates smite evil and a swift action, uses grit and take aim.. BoF for extra attack.

Attack 1: 1d20 + 22 ⇒ (6) + 22 = 28 steel
Attack 2: 1d20 + 22 ⇒ (18) + 22 = 40
Attack 3: 1d20 + 22 ⇒ (19) + 22 = 41
Attack 4: 1d20 + 17 ⇒ (2) + 17 = 19
Attack 5: 1d20 + 12 ⇒ (10) + 12 = 22

Confirm 3: 1d20 + 22 ⇒ (17) + 22 = 39

Dam 1: 1d8 + 21 + 10 ⇒ (7) + 21 + 10 = 38 first attack that hits is +10 more damage from smite.
Dam 2: 1d8 + 21 + 10 ⇒ (2) + 21 + 10 = 33
Dam 3: 1d8 + 21 + 10 ⇒ (3) + 21 + 10 = 34
Dam 4: 1d8 + 21 + 10 ⇒ (2) + 21 + 10 = 33
Dam 5: 1d8 + 21 + 10 ⇒ (7) + 21 + 10 = 38

Crit Dam: 3d8 + 63 + 30 ⇒ (3, 8, 7) + 63 + 30 = 111


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap moves and taps Bo with a cure critcal , followed by a cure serious via combat healer swift action.

Cast 1st one defensively just in case..

Conc: 1d20 + 21 ⇒ (4) + 21 = 25 good

Heals: 7d8 + 26 ⇒ (4, 2, 2, 3, 1, 8, 5) + 26 = 51


miss, hit, hit, confirm, miss, miss

still up


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan reloads and then attacks.

Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 32 ⇒ (10) + 32 = 42
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 33 ⇒ (6) + 33 = 39


Actually since Yap had a readied action (counterspell with dispel magic), he is unable to heal you this round.

Jan hits.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Shoot devil.

Activate boots of speed and fire 5 times at devil

shot haste: 1d20 + 24 + 1 - 2 ⇒ (9) + 24 + 1 - 2 = 32 (dealy aim, challenge, seeking, steel, 2 range increments, eye damage)
shot #1: 1d20 + 24 + 1 - 2 ⇒ (18) + 24 + 1 - 2 = 41
shot #2: 1d20 + 19 + 1 - 2 ⇒ (7) + 19 + 1 - 2 = 25
shot #3: 1d20 + 14 + 1 - 2 ⇒ (10) + 14 + 1 - 2 = 23
shot #4: 1d20 + 9 + 1 - 2 ⇒ (3) + 9 + 1 - 2 = 11

damage haste: 1d10 + 31 ⇒ (4) + 31 = 35
damage #1: 1d10 + 31 ⇒ (4) + 31 = 35
damage #2: 1d10 + 31 ⇒ (5) + 31 = 36
damage #3: 1d10 + 31 ⇒ (3) + 31 = 34
damage #4: 1d10 + 31 ⇒ (1) + 31 = 32


miss, hit, miss, miss, miss


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

That was last round.. He readied the dispel magic and the devil in turn just moved up to attack so his readied action never went off.
Afterwards you said PC's were up again hence a new round and the heals.


Boom?


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Sorry all. Been slammed. Post by noon CA time


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

ok trying for the 5th time

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 ⇒ (19) + 19 + 1 - 2 + 2 = 39 for 8d6 + 1 + 9 ⇒ (1, 3, 6, 3, 2, 4, 5, 3) + 1 + 9 = 37 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 2 ⇒ (20) + 19 + 1 - 2 + 2 = 40 for 8d6 + 1 + 9 ⇒ (5, 3, 6, 1, 3, 5, 2, 4) + 1 + 9 = 39 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 2 ⇒ (17) + 14 + 1 - 2 + 2 = 32 for 8d6 + 1 + 9 ⇒ (5, 6, 3, 6, 2, 2, 1, 1) + 1 + 9 = 36 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 2 ⇒ (12) + 9 + 1 - 2 + 2 = 22 for 8d6 + 1 + 9 ⇒ (1, 6, 4, 3, 2, 5, 2, 4) + 1 + 9 = 37


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

to confirm 1d20 + 19 + 1 - 2 + 2 ⇒ (5) + 19 + 1 - 2 + 2 = 25 for 1d6 + 1 + 9 ⇒ (5) + 1 + 9 = 15

And assuming that misses, in case the scatter lands on another square that is the monster

to confirm 1d20 + 19 + 1 - 2 + 2 - 5 ⇒ (4) + 19 + 1 - 2 + 2 - 5 = 19 for 1d6 + 1 + 9 ⇒ (1) + 1 + 9 = 11


Boom's Bombs have no effect at all (you have fire and cold damage bombs, he was immune to both). Moot however.

Going through the numbers, the mass of bullets from everyone eventually brings him down.

Combat over.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Detect magic and survey the area/search bodies.

"Ok so where to next? Where's our guide? Let's try "L" next guide! What lives there?"


You find the ring you were looking for on the body of the devil. He also has a magic spear.


"That is Volmark's Circus. Nothing there. Used to host outside races and stuff that would not fit in here. "


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"How about "M" then?"

Bo pulls a wand and heals himself.. "Anyone else injuered?"

Cure Mod: 4d8 + 6 ⇒ (4, 3, 8, 8) + 6 = 29


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"I've got a couple of scratches."

Down about 25


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Cures: 4d8 + 6 ⇒ (4, 5, 3, 5) + 6 = 23
1d8 + 1 ⇒ (5) + 1 = 6 full


"That was once the city morgue and crematorium, Nobody goes there as it is full of undead. No boss there. "


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Must have been a pretty poor crematorium."


"They tend to be incorporeal. "


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Perhaps we should wait until tomorrow, I can create some very potent holy water...


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Well if there's no boss we should be able to avoid it.

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