"Boom" |
oh, I thought that was just at Jan.
"Boom" |
2d20 ⇒ (6, 7) = 13 both +20
Robert "Bo" Hardin |
Forts: 4d20 ⇒ (9, 2, 12, 16) = 39 not sure how many I need to make, +28 to rolls..
Does Yap need to roll?
drbuzzard |
everyone made their saves
The devil in the back tries to toss another spell, but Yap counters.
The fugly red things move into attack some more.
3, 4 move 5' and get full attacks, the other 2 move in farther and get standards.
1,3 attack Bo
claw, claw, tentacle
to hit: 1d20 ⇒ 5 damage: 2d6 + 7 ⇒ (6, 3) + 7 = 16 miss
to hit: 1d20 ⇒ 16 damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13 hit
to hit: 1d20 ⇒ 17 damage: 4d3 + 3 ⇒ (2, 3, 2, 1) + 3 = 11 miss
Tentacle
to hit: 1d20 ⇒ 1 damage: 4d3 + 3 ⇒ (2, 3, 2, 3) + 3 = 13 miss
On Jan
claw, claw, tentacle
to hit: 1d20 ⇒ 2 damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14 miss
to hit: 1d20 ⇒ 11 damage: 2d6 + 7 ⇒ (6, 3) + 7 = 16 hit
to hit: 1d20 ⇒ 7 damage: 4d3 + 3 ⇒ (2, 2, 2, 3) + 3 = 12 miss
Tentacle
to hit: 1d20 ⇒ 13 damage: 4d3 + 3 ⇒ (1, 3, 1, 1) + 3 = 9 miss
As it is a gaze attack, it continues
Bo, Jan, Boom need to make 2 saves per, Obi and Yap make 1 each.
PCs are up again
Obidiah Gerheart |
fort: 1d20 + 16 ⇒ (5) + 16 = 21 I think that means -2 to hit?
shot #1: 1d20 + 24 + 1 - 4 - 2 ⇒ (16) + 24 + 1 - 4 - 2 = 35 (dealy aim, challenge, seeking, steel, 2 range increments, eye damage)
shot #2: 1d20 + 19 + 1 - 4 - 2 ⇒ (7) + 19 + 1 - 4 - 2 = 21
shot #3: 1d20 + 14 + 1 - 4 - 2 ⇒ (12) + 14 + 1 - 4 - 2 = 21
shot #4: 1d20 + 9 + 1 - 4 - 2 ⇒ (4) + 9 + 1 - 4 - 2 = 8
damage #1: 1d10 + 31 ⇒ (7) + 31 = 38
damage #2: 1d10 + 31 ⇒ (6) + 31 = 37
damage #3: 1d10 + 31 ⇒ (10) + 31 = 41
damage #4: 1d10 + 31 ⇒ (6) + 31 = 37
drbuzzard |
Gaze attacks :
All creatures within 20 feet of a scarlet walker are subject to the monster’s eerie blood-draining gaze. Affected creatures must succeed at a DC 23 Fortitude save or thin streams of blood pour from their eyes, flowing through the air and into the eye socket-like pits in the scarlet walker’s face. This does not impact the victim’s vision, but does deal 1 point of Constitution damage and sickens the victim for 1 round from the hideous pain. A creature already suffering from a bleed effect takes a –4 penalty on the saving throw. This is a bleed effect. The save DC is Constitution-based.
Robert "Bo" Hardin |
Fort: 2d20 ⇒ (14, 19) = 33 saves made.
Bo reloads a round as a swift action and fires 4 times at the same one he hit before. Using bane and grit..
Attack 1: 1d20 + 22 ⇒ (10) + 22 = 32
Attack 2: 1d20 + 22 ⇒ (3) + 22 = 25
Attack 3: 1d20 + 17 ⇒ (1) + 17 = 18
Attack 4: 1d20 + 12 ⇒ (5) + 12 = 17
Amzing rolls there.. Looks like just one hit again, maybe two.
Dam 1: 1d8 + 23 + 2d6 ⇒ (4) + 23 + (1, 4) = 32
Dam 2 Maybe: 1d8 + 23 + 2d6 ⇒ (1) + 23 + (4, 3) = 31
Januarius ibn Fahlad |
Fort: 1d20 + 20 ⇒ (17) + 20 = 37
Fort: 1d20 + 20 ⇒ (18) + 20 = 38
More attacks!
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (10) + 31 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (17) + 31 = 48
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 26 ⇒ (11) + 26 = 37
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 21 ⇒ (12) + 21 = 33
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 16 ⇒ (6) + 16 = 22
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (2) + 34 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (10) + 34 = 44
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (8) + 34 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (1) + 34 = 35
"Boom" |
Attack coming later today
"Boom" |
1d20 + 20 ⇒ (14) + 20 = 34
1d20 + 20 ⇒ (11) + 20 = 31
fort saves
"Boom" |
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 ⇒ (6) + 19 + 1 - 2 = 24 for 8d6 + 1 + 9 ⇒ (6, 5, 2, 3, 2, 6, 1, 5) + 1 + 9 = 40 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 ⇒ (19) + 19 + 1 - 2 = 37 for 8d6 + 1 + 9 ⇒ (4, 2, 3, 2, 1, 6, 4, 5) + 1 + 9 = 37 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 ⇒ (10) + 14 + 1 - 2 = 23 for 8d6 + 1 + 9 ⇒ (1, 1, 4, 5, 4, 2, 5, 2) + 1 + 9 = 34 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25 for 8d6 + 1 + 9 ⇒ (1, 4, 2, 6, 3, 6, 3, 5) + 1 + 9 = 40 splash 10
I forgot that I have Rochochet splash weapon. I will spoiler another roll for each of the attacks below taking into account the -5 in case the miss would land on another square occupied by the big creatures
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 - 5 ⇒ (12) + 19 + 1 - 2 - 5 = 25 for 8d6 + 1 + 9 ⇒ (1, 2, 5, 2, 6, 3, 4, 5) + 1 + 9 = 38 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 - 5 ⇒ (3) + 19 + 1 - 2 - 5 = 16 for 8d6 + 1 + 9 ⇒ (5, 5, 1, 5, 3, 2, 4, 4) + 1 + 9 = 39 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 - 5 ⇒ (3) + 14 + 1 - 2 - 5 = 11 for 8d6 + 1 + 9 ⇒ (4, 1, 4, 4, 2, 4, 3, 4) + 1 + 9 = 36 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 - 5 ⇒ (6) + 9 + 1 - 2 - 5 = 9 for 8d6 + 1 + 9 ⇒ (1, 2, 4, 5, 6, 1, 6, 4) + 1 + 9 = 39 splash 10
drbuzzard |
Obi: hit, miss, miss, miss -90
Bo: hit, hit, miss, miss drops #3 with damage from Boom added
Jan: Puts down #4 - you have 2 other shots which will hit, what target?
Boom: all those hit (#1) -111
reflex: 4d20 ⇒ (10, 8, 4, 18) = 40 yes, yes, no, yes- 2 takes 10 damage
1 attacks Boom
claw, claw, tentacle
to hit: 1d20 ⇒ 3 damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14 miss
to hit: 1d20 ⇒ 3 damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14 miss
to hit: 1d20 ⇒ 11 damage: 4d6 + 3 ⇒ (1, 3, 2, 2) + 3 = 11 hit DC 23 fort save or paralyzed and you bleed 1d6 ⇒ 6
2 attacks Jan
to hit: 1d20 ⇒ 4 damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13 miss
to hit: 1d20 ⇒ 16 damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19 hit bleed 1d6 ⇒ 5
to hit: 1d20 ⇒ 9 damage: 4d6 + 3 ⇒ (2, 5, 4, 6) + 3 = 20 miss
Devil drops another ice storm on you all
bludgeoning: 3d6 ⇒ (1, 5, 1) = 7 cold: 2d6 ⇒ (1, 4) = 5
PCs are up.
"Boom" |
1d20 + 20 ⇒ (12) + 20 = 32 does the bleed happen no matter what? or did the fort avoid the bleed as well?
"Boom" |
2d20 ⇒ (5, 8) = 13 both +20 for next round fort saves
Januarius ibn Fahlad |
Target 2 I suppose! Also the target for the follow ups.
Fortitude: 1d20 + 20 ⇒ (11) + 20 = 31
Fortitude: 1d20 + 20 ⇒ (15) + 20 = 35
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (5) + 31 = 36
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (14) + 31 = 45
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 26 ⇒ (15) + 26 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 21 ⇒ (9) + 21 = 30
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 16 ⇒ (4) + 16 = 20
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (6) + 34 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (2) + 34 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (5) + 34 = 39
Obidiah Gerheart |
Activate boots of speed and fire 5 times at devil
shot #1: 1d20 + 24 + 1 - 4 - 2 ⇒ (13) + 24 + 1 - 4 - 2 = 32 (dealy aim, challenge, seeking, steel, 2 range increments, eye damage)
shot #1: 1d20 + 24 + 1 - 4 - 2 ⇒ (19) + 24 + 1 - 4 - 2 = 38
shot #2: 1d20 + 19 + 1 - 4 - 2 ⇒ (6) + 19 + 1 - 4 - 2 = 20
shot #3: 1d20 + 14 + 1 - 4 - 2 ⇒ (1) + 14 + 1 - 4 - 2 = 10
shot #4: 1d20 + 9 + 1 - 4 - 2 ⇒ (1) + 9 + 1 - 4 - 2 = 5
damage haste: 1d10 + 31 ⇒ (9) + 31 = 40
damage #1: 1d10 + 31 ⇒ (9) + 31 = 40
damage #2: 1d10 + 31 ⇒ (6) + 31 = 37
damage #3: 1d10 + 31 ⇒ (10) + 31 = 41
damage #4: 1d10 + 31 ⇒ (5) + 31 = 36
confirm #1: 1d20 + 24 + 1 - 4 - 2 ⇒ (10) + 24 + 1 - 4 - 2 = 29
crit damage: 3d10 + 93 ⇒ (2, 6, 6) + 93 = 107
fort: 1d20 + 16 ⇒ (2) + 16 = 18
fort: 1d20 + 16 ⇒ (18) + 16 = 34
"Boom" |
Boom continues his bomb assault if one falls move to another
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 ⇒ (1) + 19 + 1 - 2 + 2 = 21 for 8d6 + 1 + 9 ⇒ (6, 4, 2, 4, 6, 4, 2, 1) + 1 + 9 = 39 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 2 ⇒ (15) + 19 + 1 - 2 + 2 = 35 for 8d6 + 1 + 9 ⇒ (2, 1, 4, 2, 5, 1, 4, 6) + 1 + 9 = 35 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 2 ⇒ (8) + 14 + 1 - 2 + 2 = 23 for 8d6 + 1 + 9 ⇒ (5, 3, 5, 6, 6, 1, 1, 2) + 1 + 9 = 39 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 2 ⇒ (15) + 9 + 1 - 2 + 2 = 25 for 8d6 + 1 + 9 ⇒ (6, 1, 3, 4, 6, 1, 1, 4) + 1 + 9 = 36 splash 10
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 - 5 ⇒ (19) + 19 + 1 - 2 + 2 - 5 = 34 for 8d6 + 1 + 9 ⇒ (6, 6, 4, 5, 5, 2, 6, 4) + 1 + 9 = 48 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 2 - 5 ⇒ (19) + 19 + 1 - 2 + 2 - 5 = 34 for 8d6 + 1 + 9 ⇒ (2, 6, 3, 3, 3, 2, 1, 1) + 1 + 9 = 31 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 2 - 5 ⇒ (7) + 14 + 1 - 2 + 2 - 5 = 17 for 8d6 + 1 + 9 ⇒ (2, 6, 4, 5, 4, 3, 2, 5) + 1 + 9 = 41 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 2 - 5 ⇒ (19) + 9 + 1 - 2 + 2 - 5 = 24 for 8d6 + 1 + 9 ⇒ (1, 4, 1, 5, 3, 4, 2, 2) + 1 + 9 = 32 splash 10
Robert "Bo" Hardin |
Bo will move up and reload.
Yap does moves up and prepares another dispel magic..
Caster Level: 1d20 + 13 ⇒ (1) + 13 = 14 fail..
Robert "Bo" Hardin |
Bo staggers from the blow, spits a bit of blood and smiles..
"Try mine!"
He activates smite evil and a swift action, uses grit and take aim.. BoF for extra attack.
Attack 1: 1d20 + 22 ⇒ (6) + 22 = 28 steel
Attack 2: 1d20 + 22 ⇒ (18) + 22 = 40
Attack 3: 1d20 + 22 ⇒ (19) + 22 = 41
Attack 4: 1d20 + 17 ⇒ (2) + 17 = 19
Attack 5: 1d20 + 12 ⇒ (10) + 12 = 22
Confirm 3: 1d20 + 22 ⇒ (17) + 22 = 39
Dam 1: 1d8 + 21 + 10 ⇒ (7) + 21 + 10 = 38 first attack that hits is +10 more damage from smite.
Dam 2: 1d8 + 21 + 10 ⇒ (2) + 21 + 10 = 33
Dam 3: 1d8 + 21 + 10 ⇒ (3) + 21 + 10 = 34
Dam 4: 1d8 + 21 + 10 ⇒ (2) + 21 + 10 = 33
Dam 5: 1d8 + 21 + 10 ⇒ (7) + 21 + 10 = 38
Crit Dam: 3d8 + 63 + 30 ⇒ (3, 8, 7) + 63 + 30 = 111
YaaP |
Yap moves and taps Bo with a cure critcal , followed by a cure serious via combat healer swift action.
Cast 1st one defensively just in case..
Conc: 1d20 + 21 ⇒ (4) + 21 = 25 good
Heals: 7d8 + 26 ⇒ (4, 2, 2, 3, 1, 8, 5) + 26 = 51
Januarius ibn Fahlad |
Jan reloads and then attacks.
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 32 ⇒ (10) + 32 = 42
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 33 ⇒ (6) + 33 = 39
Obidiah Gerheart |
Shoot devil.
Activate boots of speed and fire 5 times at devil
shot haste: 1d20 + 24 + 1 - 2 ⇒ (9) + 24 + 1 - 2 = 32 (dealy aim, challenge, seeking, steel, 2 range increments, eye damage)
shot #1: 1d20 + 24 + 1 - 2 ⇒ (18) + 24 + 1 - 2 = 41
shot #2: 1d20 + 19 + 1 - 2 ⇒ (7) + 19 + 1 - 2 = 25
shot #3: 1d20 + 14 + 1 - 2 ⇒ (10) + 14 + 1 - 2 = 23
shot #4: 1d20 + 9 + 1 - 2 ⇒ (3) + 9 + 1 - 2 = 11
damage haste: 1d10 + 31 ⇒ (4) + 31 = 35
damage #1: 1d10 + 31 ⇒ (4) + 31 = 35
damage #2: 1d10 + 31 ⇒ (5) + 31 = 36
damage #3: 1d10 + 31 ⇒ (3) + 31 = 34
damage #4: 1d10 + 31 ⇒ (1) + 31 = 32
Robert "Bo" Hardin |
That was last round.. He readied the dispel magic and the devil in turn just moved up to attack so his readied action never went off.
Afterwards you said PC's were up again hence a new round and the heals.
"Boom" |
Sorry all. Been slammed. Post by noon CA time
"Boom" |
ok trying for the 5th time
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 ⇒ (19) + 19 + 1 - 2 + 2 = 39 for 8d6 + 1 + 9 ⇒ (1, 3, 6, 3, 2, 4, 5, 3) + 1 + 9 = 37 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 2 ⇒ (20) + 19 + 1 - 2 + 2 = 40 for 8d6 + 1 + 9 ⇒ (5, 3, 6, 1, 3, 5, 2, 4) + 1 + 9 = 39 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 2 ⇒ (17) + 14 + 1 - 2 + 2 = 32 for 8d6 + 1 + 9 ⇒ (5, 6, 3, 6, 2, 2, 1, 1) + 1 + 9 = 36 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 2 ⇒ (12) + 9 + 1 - 2 + 2 = 22 for 8d6 + 1 + 9 ⇒ (1, 6, 4, 3, 2, 5, 2, 4) + 1 + 9 = 37
"Boom" |
to confirm 1d20 + 19 + 1 - 2 + 2 ⇒ (5) + 19 + 1 - 2 + 2 = 25 for 1d6 + 1 + 9 ⇒ (5) + 1 + 9 = 15
And assuming that misses, in case the scatter lands on another square that is the monster
to confirm 1d20 + 19 + 1 - 2 + 2 - 5 ⇒ (4) + 19 + 1 - 2 + 2 - 5 = 19 for 1d6 + 1 + 9 ⇒ (1) + 1 + 9 = 11
Robert "Bo" Hardin |
Detect magic and survey the area/search bodies.
"Ok so where to next? Where's our guide? Let's try "L" next guide! What lives there?"
Robert "Bo" Hardin |
"How about "M" then?"
Bo pulls a wand and heals himself.. "Anyone else injuered?"
Cure Mod: 4d8 + 6 ⇒ (4, 3, 8, 8) + 6 = 29
Robert "Bo" Hardin |
Cures: 4d8 + 6 ⇒ (4, 5, 3, 5) + 6 = 23
1d8 + 1 ⇒ (5) + 1 = 6 full
"Boom" |
Perhaps we should wait until tomorrow, I can create some very potent holy water...