RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Alright then, take us there if you don't mind."

When they arrive Bo casts his last extended heroism for the day. As well as see invis and heightened awareness.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap provides the party with an extended communal air walk, last 65 mins each.

He also establishes a life link between himself, Obi, and Jan..


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obie loads a revolver with evil outsider bane cartridges.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom will use Empower hoyl water just before we arrive

IE we are around the corner, so a minute or two away. that will give him 3 holy waters that do 25 damage


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

He will also use his gadget to combine a shield and truestrike into a single extract, and take his false life greater

2d10 + 15 ⇒ (7, 10) + 15 = 32


Your skulk guide again takes you through the city in a sneaky fashion, eventually getting to what seems to be a massive arena. There are quite a few entrances to the building (too big a building for a map).

You head inside, and happen upon a freaky looking pair of critters which attack when they see you.

init: 1d20 + 9 ⇒ (20) + 9 = 29


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Init: 1d20 + 13 ⇒ (6) + 13 = 19
Yap: 1d20 + 12 ⇒ (1) + 12 = 13

Knowledge?


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 12 ⇒ (12) + 12 = 24 init


planes


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Planes: 1d20 + 22 ⇒ (11) + 22 = 33
Yap: 1d20 + 17 ⇒ (1) + 17 = 18


Scarlet walker.
This crimson horror walks upon six long, thin legs. Its face is neither that of a skull nor spider, but some horrid mix of the two.

Evil extraplanar outsider.

You get 4 questions.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Resistances
Immunities
Special Attacks
Special Defenses


No resistances
Immune to acid, cold, poison
Special attacks: blood draining gaze, paralysis, bleed
Special Defenses: evasion


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Initiative: 1d20 + 11 ⇒ (5) + 11 = 16


Obi can't beat their init, so I'll just go.

The two freaky being emerge from the shadows and close to engage. Everyone has to make two DC 23 fort save or a thin stream of blood starts flowing out of your eyes towards the critters and you take 1 con damage and are sickened from pain.

They attack Bo and Jan with tentacles

Bo
to hit: 1d20 ⇒ 9 damage: 4d3 + 3 ⇒ (2, 2, 2, 3) + 3 = 12 miss

Jan
to hit: 1d20 ⇒ 9 damage: 4d3 + 3 ⇒ (1, 3, 2, 1) + 3 = 10 hit make a DC 23 fort save or be paralyzed for 1d4 ⇒ 4 rounds.

PCs are up.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

2d20 ⇒ (7, 4) = 11 each +20


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

action coming later


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

fort: 1d20 + 16 ⇒ (10) + 16 = 26
fort: 1d20 + 16 ⇒ (4) + 16 = 20

sickend and down 16 hp.

challenge the one that hit Jan and shoot it with my revolver loaded with anti-outsider bane cartridges.

click heels together to activate bots of speed

revolver haste: 1d20 + 23 + 2 - 2 + 1 + 1 ⇒ (3) + 23 + 2 - 2 + 1 + 1 = 28 (bane, haste, sickend, pbs, challenge, deadly aim, steel rounds)
revolver 1: 1d20 + 23 + 2 - 2 + 1 + 1 ⇒ (8) + 23 + 2 - 2 + 1 + 1 = 33
revolver 2: 1d20 + 18 + 2 - 2 + 1 + 1 ⇒ (19) + 18 + 2 - 2 + 1 + 1 = 39
revolver 3: 1d20 + 13 + 2 - 2 + 1 + 1 ⇒ (2) + 13 + 2 - 2 + 1 + 1 = 17
revolver 4: 1d20 + 8 + 2 - 2 + 1 + 1 ⇒ (1) + 8 + 2 - 2 + 1 + 1 = 11

confirm revolver 2: 1d20 + 18 + 2 - 2 + 1 + 1 ⇒ (11) + 18 + 2 - 2 + 1 + 1 = 31

damage haste: 1d8 + 31 + 1 + 1 + 2d6 - 2 ⇒ (8) + 31 + 1 + 1 + (1, 5) - 2 = 45
damage 1: 1d8 + 31 + 1 + 1 + 2d6 - 2 ⇒ (7) + 31 + 1 + 1 + (1, 5) - 2 = 44
damage 2: 1d8 + 31 + 1 + 1 + 2d6 - 2 ⇒ (1) + 31 + 1 + 1 + (3, 2) - 2 = 37
damage 3: 1d8 + 31 + 1 + 1 + 2d6 - 2 ⇒ (6) + 31 + 1 + 1 + (6, 4) - 2 = 47
damage 4: 1d8 + 31 + 1 + 1 + 2d6 - 2 ⇒ (1) + 31 + 1 + 1 + (4, 5) - 2 = 41

damage 2 crit: 3d8 + 93 + 3 + 3 + 6d6 - 6 ⇒ (1, 2, 8) + 93 + 3 + 3 + (1, 5, 5, 2, 5, 3) - 6 = 125


The bane dice damage does not multiply on a crit.

That means you do 104 extra, and you still kill it.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

With the monsters closing on Jan, Boom is unable to use his bombs, so he has to rely on his bow

note that the first shot is from invisibility

Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (20) + 18 + 1 - 2 = 37 for 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (8) + 18 + 1 - 2 = 25 for 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Mutagen, PB/Rapid Shot Bow: 1d20 + 13 + 1 - 2 ⇒ (12) + 13 + 1 - 2 = 24 for 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Mutagen, PB/Rapid Shot Bow: 1d20 + 8 + 1 - 2 ⇒ (2) + 8 + 1 - 2 = 9 for 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

to confirm
Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (13) + 18 + 1 - 2 = 30 for 2d6 + 2 + 4 ⇒ (1, 4) + 2 + 4 = 11


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Fort: 1d20 + 28 ⇒ (6) + 28 = 34

Bo will fire at the remaining one. Bane and grit used.

Attack 1: 1d20 + 20 ⇒ (3) + 20 = 23 steel
Attack 2: 1d20 + 20 ⇒ (9) + 20 = 29
Attack 3: 1d20 + 15 ⇒ (14) + 15 = 29
Attack 4: 1d20 + 10 ⇒ (20) + 10 = 30

Confirm 4: 1d20 + 10 ⇒ (2) + 10 = 12

Dam 1: 1d8 + 23 + 2d6 ⇒ (2) + 23 + (4, 5) = 34 damage is +5 with clustered shots
Dam 2: 1d8 + 23 + 2d6 ⇒ (5) + 23 + (1, 5) = 34
Dam 3: 1d8 + 23 + 2d6 ⇒ (7) + 23 + (6, 2) = 38
Dam 4: 1d8 + 23 + 2d6 ⇒ (8) + 23 + (1, 6) = 38

Dam Crit: 3d8 + 69 ⇒ (8, 3, 1) + 69 = 81


Boom hits the critter once, but fails to confirm the crit.

Bo hits it 4 times, but fails to crit. It remains standing.

Bo, you needed 2 fort saves. Mind you, you only need a 2, but roll anyway.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

My bad..

Fort: 1d20 + 28 ⇒ (19) + 28 = 47


Jan?


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Sorry

Jan attacks the one next to him, taking a five foot step back.

Fortitude: 1d20 + 20 ⇒ (17) + 20 = 37

Attack (Lever-Action Rifle, Rapid Shot): 1d20 + 35 ⇒ (12) + 35 = 47
Attack (Lever-Action Rifle, Rapid Shot): 1d20 + 35 ⇒ (8) + 35 = 43
Attack (Lever-Action Rifle, Rapid Shot): 1d20 + 30 ⇒ (10) + 30 = 40
Attack (Lever-Action Rifle, Rapid Shot): 1d20 + 25 ⇒ (4) + 25 = 29
Attack (Lever-Action Rifle, Rapid Shot): 1d20 + 20 ⇒ (12) + 20 = 32

Damage (Lever-Action Rifle, Rapid Shot): 1d10 + 23 ⇒ (6) + 23 = 29
Damage (Lever-Action Rifle, Rapid Shot): 1d10 + 23 ⇒ (6) + 23 = 29
Damage (Lever-Action Rifle, Rapid Shot): 1d10 + 23 ⇒ (1) + 23 = 24
Damage (Lever-Action Rifle, Rapid Shot): 1d10 + 23 ⇒ (6) + 23 = 29
Damage (Lever-Action Rifle, Rapid Shot): 1d10 + 23 ⇒ (3) + 23 = 26


Jan kills the second one.

Combat over.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Hooray!


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Anybody know what those things were?"


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"They were Scarlet Walkers.. Extraplanar nasties.."


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Any idea how long my eyes are going to bleed?"


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

"Stop looking at Bo so much in good light, that's what helped me."


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Ha.."

Didn't realize you go poped sry..

Yap will heal him..

Cure Light: 1d8 + 13 ⇒ (7) + 13 = 20

Also 1 con damage does not lower hps, it has to be 2 minimum with damage..

Move on up, slowly..

Perc: 1d20 + 27 ⇒ (14) + 27 = 41


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

BOOM! That was a good one

Boom goes invisible again


While in theory I could have more fights with those things in this huge complex that would bore all of us, instead we'll just fast forward to the boss.

You enter into a huge arena, likely gladiatorial (from the NE corner).

There are 4 more of the odd red outsiders present waiting for you (Scarlet Walkers).

Standing in the VIP section of the bleachers is a large humanoid with skeletal features and a scorpion tail.

(knowledge planes)


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"You guys want to handle the ones in front while I tag the one in the bleachers?"


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Know Planes: 1d20 + 22 ⇒ (6) + 22 = 28

"Challenge!!"

Init: 1d20 + 13 ⇒ (1) + 13 = 14
Yap: 1d20 + 12 ⇒ (6) + 12 = 18


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

initiative: 1d20 + 7 ⇒ (3) + 7 = 10


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 12 ⇒ (10) + 12 = 22 init

What is that thing?


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Initiative: 1d20 + 11 ⇒ (2) + 11 = 13

"I dunno but you get the ugly one."


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Why would i attack you?


init: 1d20 + 8 ⇒ (15) + 8 = 23

The freaky red things see you enter the arena and close up to engage.

4 single moves and attacks Jan with a tentacle
to hit: 1d20 ⇒ 6 damage: 4d6 + 3 ⇒ (6, 4, 5, 3) + 3 = 21 miss

DC 23 fort save or your eyes bleed

3 charges in and attacks Bo

to hit: 1d20 ⇒ 13 damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13 miss

again
DC 23 fort save or your eyes bleed

The Devil in the stands casts a spell and hail rains down on you

damage: 3d6 ⇒ (6, 3, 2) = 11 cold damage: 2d6 ⇒ (4, 2) = 6

yoose guys is up


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

that hail rains down on all of us correct?, and is that a continueing effect?


The hail is a single round thing, there is a perception penalty (-4) and difficult terrain for more rounds.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom goes for the caster devil thingy First three bombs are blinding, and I was invisible to start

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 ⇒ (3) + 19 + 1 - 2 = 21 for 8d6 + 1 + 9 ⇒ (5, 5, 2, 3, 4, 4, 4, 1) + 1 + 9 = 38 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 ⇒ (2) + 19 + 1 - 2 = 20 for 8d6 + 1 + 9 ⇒ (5, 1, 6, 1, 5, 1, 5, 3) + 1 + 9 = 37 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 ⇒ (18) + 14 + 1 - 2 = 31 for 8d6 + 1 + 9 ⇒ (2, 1, 3, 2, 3, 2, 4, 3) + 1 + 9 = 30 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 ⇒ (19) + 9 + 1 - 2 = 27 for 8d6 + 1 + 9 ⇒ (6, 3, 2, 2, 1, 2, 5, 6) + 1 + 9 = 37 splash 10 this last one is a dispelling bomb in case he has something fun 1d20 + 16 ⇒ (15) + 16 = 31[/b]


The devil (#5 on the map) is 38 squares away from you. That's 190 feet. You range increment is 20'. Tat puts a bomb toss into the 9th range increment at -18 to hit. Are you sure you want to try that?


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi gives the devil the finger by way of challenge.

Activates his boots of speed, and fires 5 times.

haste attack: 1d20 + 24 + 1 - 4 ⇒ (18) + 24 + 1 - 4 = 39 (dealy aim, challenge, seeking, steel, haste, 2 range increments)
shot #1: 1d20 + 24 + 1 - 4 ⇒ (8) + 24 + 1 - 4 = 29
shot #2: 1d20 + 19 + 1 - 4 ⇒ (7) + 19 + 1 - 4 = 23
shot #3: 1d20 + 14 + 1 - 4 ⇒ (3) + 14 + 1 - 4 = 14
shot #4: 1d20 + 9 + 1 - 4 ⇒ (16) + 9 + 1 - 4 = 22

damage haste: 1d10 + 31 ⇒ (3) + 31 = 34
damage #1: 1d10 + 31 ⇒ (7) + 31 = 38
damage #2: 1d10 + 31 ⇒ (7) + 31 = 38
damage #3: 1d10 + 31 ⇒ (6) + 31 = 37
damage #4: 1d10 + 31 ⇒ (6) + 31 = 37


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

I think I'll hit #4

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (2) + 31 = 33
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (6) + 31 = 37
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 26 ⇒ (2) + 26 = 28
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 21 ⇒ (1) + 21 = 22
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 16 ⇒ (16) + 16 = 32

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (8) + 34 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (9) + 34 = 43

Wow, statistically unlikely.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Fire at #3..

"That was unwise fiend!"

Bane as a swift/grit as a free..

Attack: 1d20 + 20 ⇒ (3) + 20 = 23 steel
Attack: 1d20 + 20 ⇒ (8) + 20 = 28
Attack: 1d20 + 15 ⇒ (5) + 15 = 20

Dam 1: 1d8 + 23 + 2d6 ⇒ (2) + 23 + (1, 3) = 29 dam is +5, clusttered shots
Dam 2: 1d8 + 23 + 2d6 ⇒ (8) + 23 + (6, 6) = 43
Dam 3: 1d8 + 23 + 2d6 ⇒ (4) + 23 + (6, 4) = 37


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap will ready a greater dispel magic to try and counterspell the main guy if he casts another spell..

Readied Dispel: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26 counters cast level 15 or less

His range is 230' so should be good.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Ah didn't realize we had a new map

Change that to I will just target the one that attacked us

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