RotRL: The Alkenstar Expedition
(Inactive)
Game Master
drbuzzard
Guns vs. Magic in Rise of the Runelords.
Current map
Xin Shalast Map
Loot List
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Reflex: 1d20 + 24 ⇒ (20) + 24 = 44
Bo reloads a round as a swift action and fires at the vamp on him.. Using bane and grit as well..
Attack 1: 1d20 + 20 ⇒ (1) + 20 = 21 steel
Attack 2: 1d20 + 20 ⇒ (16) + 20 = 36
Attack 3: 1d20 + 15 ⇒ (11) + 15 = 26
Attack 4: 1d20 + 10 ⇒ (2) + 10 = 12
Dam 2: 1d8 + 23 + 2d6 ⇒ (1) + 23 + (5, 5) = 34
Dam 3: 1d8 + 23 + 2d6 ⇒ (7) + 23 + (1, 3) = 34
Dam 4: 1d8 + 23 + 2d6 ⇒ (1) + 23 + (3, 6) = 33
175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Yap casts communal resist fire(30) and flies around touching everyone inappropriately.. Lasts 26 mins each
With True Seeing down his gullet, Boom sees a floating weird octopoid creature sort of hiding behind the pedestal.
Obi fails his save and is entangled. Jan makes his and is not.
Obi you can shoot if you like, entangled doesn't prevent that.
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
-4 to ranged attack rolls, right?
-4 to dex and -2 to attack, so yes.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
What is the appropriate knowledge?
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Death to 4!
What the hell is it?
Can you make a dungeoneering roll off a description of a monster or do I have to see it?
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (15) + 31 = 46
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (1) + 31 = 32
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 26 ⇒ (15) + 26 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 21 ⇒ (13) + 21 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 16 ⇒ (7) + 16 = 23
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (2) + 34 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (4) + 34 = 38
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (2) + 34 = 36
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Obi levels his riffle and shoots his vamp 4 times in the gut.
riffle #1: 1d20 + 20 + 1 - 4 ⇒ (4) + 20 + 1 - 4 = 21 (PBS, seeking, deadly aim)
riffle #2: 1d20 + 15 + 1 - 4 ⇒ (8) + 15 + 1 - 4 = 20
riffle #3: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 24
riffle #4: 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6
damage #1: 1d10 + 10 + 1 ⇒ (4) + 10 + 1 = 15
damage #2: 1d10 + 10 + 1 ⇒ (10) + 10 + 1 = 21
damage #3: 1d10 + 10 + 1 ⇒ (8) + 10 + 1 = 19
damage #4: 1d10 + 10 + 1 ⇒ (10) + 10 + 1 = 21
#4 Melts.
A description won't be adequate
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Guess the baddies are.
Boom gets to do another will and fort save (this time you might actually do both unlike last time).
With communal fire resistance up, the patch won't do any damage, but can entangle people so you still need reflex saves if you are in the circle and not flying.
Attack on Obi
to hit: 1d20 ⇒ 5 nope
Attack on Bo
to hit: 1d20 ⇒ 9 nope
PCs are up.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Reflex: 1d20 + 24 ⇒ (14) + 24 = 38
Reload as a move and fire once at the most injured one.
Attack: 1d20 + 20 ⇒ (1) + 20 = 21 miss
175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Yap moves in and casts invisibility purge.. 65' radius should clear up the room..
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
1d20 + 13 ⇒ (19) + 13 = 32 Will
1d20 + 18 ⇒ (15) + 18 = 33 fort
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
assuming those saves keep me safe
Boom goes all out on the octo-thing, tossing several different types of dynamite in rapid succession
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 ⇒ (19) + 19 + 1 - 2 = 37 for 8d6 + 1 + 9 ⇒ (4, 5, 1, 2, 4, 6, 1, 6) + 1 + 9 = 39 Blinding Bomb DC 27 splash 10 or blind
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 ⇒ (3) + 19 + 1 - 2 = 21 for 8d6 + 1 + 9 ⇒ (2, 2, 2, 6, 5, 2, 2, 4) + 1 + 9 = 35 Dispelling Bomb dispel: 1d20 + 16 ⇒ (8) + 16 = 24 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 ⇒ (4) + 14 + 1 - 2 = 17 for 8d6 + 1 + 9 ⇒ (6, 6, 3, 3, 5, 1, 1, 3) + 1 + 9 = 38 splash 10 Dispelling Bomb dispel: 1d20 + 16 ⇒ (19) + 16 = 35
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25 for 8d6 + 1 + 9 ⇒ (4, 4, 5, 6, 3, 3, 2, 2) + 1 + 9 = 39 splash 10 Frost Bomb dc 27 or staggered
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Reload and fire at...whomever is still up.
Attack (Lever-Action Rifle, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (11) + 33 = 44
Damage (Lever-Action Rifle, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (3) + 34 = 37
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Obi continues with his riffle and shooting his vamp 4 times in the face.
riffle #1: 1d20 + 20 + 1 - 4 ⇒ (5) + 20 + 1 - 4 = 22 (PBS, seeking, deadly aim, steel, entangle)
riffle #2: 1d20 + 15 + 1 - 4 ⇒ (19) + 15 + 1 - 4 = 31
riffle #3: 1d20 + 10 + 1 - 4 ⇒ (20) + 10 + 1 - 4 = 27
riffle #4: 1d20 + 5 + 1 - 4 ⇒ (12) + 5 + 1 - 4 = 14
confirm #3: 1d20 + 10 + 1 - 4 ⇒ (11) + 10 + 1 - 4 = 18
damage #1: 1d10 + 10 + 1 ⇒ (4) + 10 + 1 = 15
damage #2: 1d10 + 10 + 1 ⇒ (5) + 10 + 1 = 16
damage #3: 1d10 + 10 + 1 ⇒ (1) + 10 + 1 = 12
damage #4: 1d10 + 10 + 1 ⇒ (7) + 10 + 1 = 18
crit damage: 3d10 + 30 + 3 ⇒ (6, 7, 1) + 30 + 3 = 47
The vampire Skulk is blown into itsy bitsy chunks and they turn into gas.
fort save: 1d20 ⇒ 10 pass
fort save: 1d20 ⇒ 17 pass
1st dispel fails, second fails to hit the target.
reflex save: 1d20 ⇒ 8 fail 10 damage
Thing casts a spell at you again.
need a will save.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Bo tries to finish the remaining vampire skulk.. Using grit and bane. BoF for +2..
Attack 1: 1d20 + 22 ⇒ (11) + 22 = 33 steel
Attack 2: 1d20 + 22 ⇒ (4) + 22 = 26
Attack 3: 1d20 + 17 ⇒ (1) + 17 = 18
Attack 4: 1d20 + 12 ⇒ (8) + 12 = 20
Dam 1: 1d8 + 23 + 2d6 ⇒ (6) + 23 + (3, 3) = 35
Dam 2: 1d8 + 23 + 2d6 ⇒ (6) + 23 + (4, 5) = 38
Dam 4: 1d8 + 23 + 2d6 ⇒ (8) + 23 + (2, 4) = 37
He will reload a round as a swift action.
Spellcraft on Spell Baddie is casting: 1d20 + 23 ⇒ (4) + 23 = 27
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
All of us or a particular target?
Sorry, only boom needs to make a will save.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Whew, saved by the...uh...targetting.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
1d20 + 14 ⇒ (13) + 14 = 27 will
1d20 + 28 ⇒ (18) + 28 = 46 spellcraft
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
assuming I made the save
We need to kill this thing now! Powerful magics! It just tried to make me as stupid as Jan!
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Hey!
Jan objects while he tries to think of anything he can throw on Boom that would make him seem especially tasty.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Just hurry up and re-kill those things!
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 ⇒ (5) + 19 + 1 - 2 = 23 for 8d6 + 1 + 9 ⇒ (1, 3, 2, 5, 4, 5, 5, 2) + 1 + 9 = 37 splash 10 Blinding bomb
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 ⇒ (11) + 19 + 1 - 2 = 29 for 8d6 + 1 + 9 ⇒ (5, 2, 1, 2, 4, 2, 1, 3) + 1 + 9 = 30 splash 10 dispel roll 1d20 + 16 ⇒ (15) + 16 = 31
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 ⇒ (3) + 14 + 1 - 2 = 16 for 8d6 + 1 + 9 ⇒ (4, 3, 1, 1, 4, 3, 2, 6) + 1 + 9 = 34 splash 10 dispel roll 1d20 + 16 ⇒ (20) + 16 = 36
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 ⇒ (20) + 9 + 1 - 2 = 28 for 8d6 + 1 + 9 ⇒ (3, 2, 5, 6, 1, 6, 6, 6) + 1 + 9 = 45 splash 10 dispel roll1d20 + 16 ⇒ (11) + 16 = 27
to confirm 1d20 + 9 + 1 - 2 ⇒ (11) + 9 + 1 - 2 = 19 for 1d6 + 1 + 9 ⇒ (1) + 1 + 9 = 11
Boom sends a flurry of bombs again, with one attempt to blind and the rest attempting to dispel spells
yowsa, that's a lot of miss
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Still a ton of splash damage potentially..
Bo blasts away at the last target and disperses it into gas.
Boom hits his target 3 times.
fort save: 1d20 ⇒ 3 fail blind
The creature loses invisibility and decides to duck for cover.
stealth: 1d20 ⇒ 3 you can give me a perception check (everyone can).
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
perception: 1d20 + 26 ⇒ (10) + 26 = 36
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Bo Perc: 1d20 + 23 ⇒ (12) + 23 = 35
Yap: 1d20 + 23 ⇒ (8) + 23 = 31
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
1d20 + 20 ⇒ (2) + 20 = 22 percep
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Perception: 1d20 + 20 ⇒ (7) + 20 = 27
None of you can figure out where he's hiding.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Bo will activate his Aura of Enlightment and move into the room.
It's a 30' raidus similiar to a daylight spell except it only dispels 2nd level or lower.. Just trying to get rid of any shadows in the room.
175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Yap will casts Trueseeing and move, attempting to locate the subject..
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Boom downs his Haste/Heroism combined extract then flies to above the altar
Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Obi isn't sure he believes anyone else is in the room.
"What're you looking for in there? Them vampeers are all gone."
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Jan nods at Obi's words.
A-yup.
The he spits on the floor for emphasis.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Some weird octopus thing, its been casting spells at me. It was over here. I hit it pretty hard with my dynomite.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Now that's a mispelling that makes for Good Times.
With his spell active, Bo is able to see some oddly animate gas seeping into the large pedestal in the room. He also spots 2 more of the skulks with the glowing red eyes, hiding in the main area.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
"I think the main guy went gaseous and is escaping through the pedestal.. We got two more vamps over here though."
Fire at a skulk.. Bane and Grit.
Attack 1: 1d20 + 20 ⇒ (18) + 20 = 38 steel
Attack 2: 1d20 + 20 ⇒ (17) + 20 = 37
Attack 3: 1d20 + 15 ⇒ (14) + 15 = 29
Attack 4: 1d20 + 10 ⇒ (16) + 10 = 26
Dam 1: 1d8 + 23 + 2d6 ⇒ (3) + 23 + (4, 2) = 32
Dam 2: 1d8 + 23 + 2d6 ⇒ (7) + 23 + (4, 4) = 38
Dam 3: 1d8 + 23 + 2d6 ⇒ (4) + 23 + (3, 5) = 35
Dam 4: 1d8 + 23 + 2d6 ⇒ (5) + 23 + (1, 5) = 34
reload a round as a swift.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Does that help us at all or are we still thinking Bo is vaguely crazy?
The spell seems to dispel shadows, so the targets are now visible. They had their hiding place forcibly removed, so you can see them.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Faaaaantastic. It's murderin' time!
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 30 ⇒ (6) + 30 = 36
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 30 ⇒ (1) + 30 = 31
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 25 ⇒ (10) + 25 = 35
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 20 ⇒ (11) + 20 = 31
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 15 ⇒ (9) + 15 = 24
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (10) + 33 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (10) + 33 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (8) + 33 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (1) + 33 = 34
Or maybe not with those rolls.
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