RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


8,201 to 8,250 of 9,270 << first < prev | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | next > last >>

Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Reflex: 1d20 + 24 ⇒ (20) + 24 = 44

Bo reloads a round as a swift action and fires at the vamp on him.. Using bane and grit as well..

Attack 1: 1d20 + 20 ⇒ (1) + 20 = 21 steel
Attack 2: 1d20 + 20 ⇒ (16) + 20 = 36
Attack 3: 1d20 + 15 ⇒ (11) + 15 = 26
Attack 4: 1d20 + 10 ⇒ (2) + 10 = 12

Dam 2: 1d8 + 23 + 2d6 ⇒ (1) + 23 + (5, 5) = 34
Dam 3: 1d8 + 23 + 2d6 ⇒ (7) + 23 + (1, 3) = 34
Dam 4: 1d8 + 23 + 2d6 ⇒ (1) + 23 + (3, 6) = 33


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap casts communal resist fire(30) and flies around touching everyone inappropriately.. Lasts 26 mins each


With True Seeing down his gullet, Boom sees a floating weird octopoid creature sort of hiding behind the pedestal.

Obi fails his save and is entangled. Jan makes his and is not.

Obi you can shoot if you like, entangled doesn't prevent that.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

-4 to ranged attack rolls, right?


-4 to dex and -2 to attack, so yes.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

What is the appropriate knowledge?


dunegoneering


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

It's Behind the pedestal


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Death to 4!

What the hell is it?

Can you make a dungeoneering roll off a description of a monster or do I have to see it?

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (15) + 31 = 46
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (1) + 31 = 32
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 26 ⇒ (15) + 26 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 21 ⇒ (13) + 21 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 16 ⇒ (7) + 16 = 23

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (2) + 34 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (4) + 34 = 38
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (2) + 34 = 36


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi levels his riffle and shoots his vamp 4 times in the gut.

riffle #1: 1d20 + 20 + 1 - 4 ⇒ (4) + 20 + 1 - 4 = 21 (PBS, seeking, deadly aim)
riffle #2: 1d20 + 15 + 1 - 4 ⇒ (8) + 15 + 1 - 4 = 20
riffle #3: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 24
riffle #4: 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6

damage #1: 1d10 + 10 + 1 ⇒ (4) + 10 + 1 = 15
damage #2: 1d10 + 10 + 1 ⇒ (10) + 10 + 1 = 21
damage #3: 1d10 + 10 + 1 ⇒ (8) + 10 + 1 = 19
damage #4: 1d10 + 10 + 1 ⇒ (10) + 10 + 1 = 21


#4 Melts.

A description won't be adequate


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

who is up?


Guess the baddies are.

Boom gets to do another will and fort save (this time you might actually do both unlike last time).

With communal fire resistance up, the patch won't do any damage, but can entangle people so you still need reflex saves if you are in the circle and not flying.

Attack on Obi
to hit: 1d20 ⇒ 5 nope

Attack on Bo
to hit: 1d20 ⇒ 9 nope

PCs are up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Reflex: 1d20 + 24 ⇒ (14) + 24 = 38

Reload as a move and fire once at the most injured one.

Attack: 1d20 + 20 ⇒ (1) + 20 = 21 miss


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap moves in and casts invisibility purge.. 65' radius should clear up the room..


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 13 ⇒ (19) + 13 = 32 Will
1d20 + 18 ⇒ (15) + 18 = 33 fort


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

assuming those saves keep me safe

Boom goes all out on the octo-thing, tossing several different types of dynamite in rapid succession

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 ⇒ (19) + 19 + 1 - 2 = 37 for 8d6 + 1 + 9 ⇒ (4, 5, 1, 2, 4, 6, 1, 6) + 1 + 9 = 39 Blinding Bomb DC 27 splash 10 or blind

Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 ⇒ (3) + 19 + 1 - 2 = 21 for 8d6 + 1 + 9 ⇒ (2, 2, 2, 6, 5, 2, 2, 4) + 1 + 9 = 35 Dispelling Bomb dispel: 1d20 + 16 ⇒ (8) + 16 = 24 splash 10

Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 ⇒ (4) + 14 + 1 - 2 = 17 for 8d6 + 1 + 9 ⇒ (6, 6, 3, 3, 5, 1, 1, 3) + 1 + 9 = 38 splash 10 Dispelling Bomb dispel: 1d20 + 16 ⇒ (19) + 16 = 35

Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25 for 8d6 + 1 + 9 ⇒ (4, 4, 5, 6, 3, 3, 2, 2) + 1 + 9 = 39 splash 10 Frost Bomb dc 27 or staggered


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Reload and fire at...whomever is still up.

Attack (Lever-Action Rifle, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (11) + 33 = 44
Damage (Lever-Action Rifle, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (3) + 34 = 37


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi continues with his riffle and shooting his vamp 4 times in the face.

riffle #1: 1d20 + 20 + 1 - 4 ⇒ (5) + 20 + 1 - 4 = 22 (PBS, seeking, deadly aim, steel, entangle)
riffle #2: 1d20 + 15 + 1 - 4 ⇒ (19) + 15 + 1 - 4 = 31
riffle #3: 1d20 + 10 + 1 - 4 ⇒ (20) + 10 + 1 - 4 = 27
riffle #4: 1d20 + 5 + 1 - 4 ⇒ (12) + 5 + 1 - 4 = 14

confirm #3: 1d20 + 10 + 1 - 4 ⇒ (11) + 10 + 1 - 4 = 18

damage #1: 1d10 + 10 + 1 ⇒ (4) + 10 + 1 = 15
damage #2: 1d10 + 10 + 1 ⇒ (5) + 10 + 1 = 16
damage #3: 1d10 + 10 + 1 ⇒ (1) + 10 + 1 = 12
damage #4: 1d10 + 10 + 1 ⇒ (7) + 10 + 1 = 18

crit damage: 3d10 + 30 + 3 ⇒ (6, 7, 1) + 30 + 3 = 47


The vampire Skulk is blown into itsy bitsy chunks and they turn into gas.

fort save: 1d20 ⇒ 10 pass

fort save: 1d20 ⇒ 17 pass

1st dispel fails, second fails to hit the target.

reflex save: 1d20 ⇒ 8 fail 10 damage

Thing casts a spell at you again.

need a will save.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo tries to finish the remaining vampire skulk.. Using grit and bane. BoF for +2..

Attack 1: 1d20 + 22 ⇒ (11) + 22 = 33 steel
Attack 2: 1d20 + 22 ⇒ (4) + 22 = 26
Attack 3: 1d20 + 17 ⇒ (1) + 17 = 18
Attack 4: 1d20 + 12 ⇒ (8) + 12 = 20

Dam 1: 1d8 + 23 + 2d6 ⇒ (6) + 23 + (3, 3) = 35
Dam 2: 1d8 + 23 + 2d6 ⇒ (6) + 23 + (4, 5) = 38
Dam 4: 1d8 + 23 + 2d6 ⇒ (8) + 23 + (2, 4) = 37

He will reload a round as a swift action.

Spellcraft on Spell Baddie is casting: 1d20 + 23 ⇒ (4) + 23 = 27


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

All of us or a particular target?


Sorry, only boom needs to make a will save.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Whew, saved by the...uh...targetting.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 14 ⇒ (13) + 14 = 27 will
1d20 + 28 ⇒ (18) + 28 = 46 spellcraft


feeblemind


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

assuming I made the save

We need to kill this thing now! Powerful magics! It just tried to make me as stupid as Jan!


yes, you made it.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Hey!

Jan objects while he tries to think of anything he can throw on Boom that would make him seem especially tasty.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Just hurry up and re-kill those things!


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 ⇒ (5) + 19 + 1 - 2 = 23 for 8d6 + 1 + 9 ⇒ (1, 3, 2, 5, 4, 5, 5, 2) + 1 + 9 = 37 splash 10 Blinding bomb

Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 ⇒ (11) + 19 + 1 - 2 = 29 for 8d6 + 1 + 9 ⇒ (5, 2, 1, 2, 4, 2, 1, 3) + 1 + 9 = 30 splash 10 dispel roll 1d20 + 16 ⇒ (15) + 16 = 31

Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 ⇒ (3) + 14 + 1 - 2 = 16 for 8d6 + 1 + 9 ⇒ (4, 3, 1, 1, 4, 3, 2, 6) + 1 + 9 = 34 splash 10 dispel roll 1d20 + 16 ⇒ (20) + 16 = 36

Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 ⇒ (20) + 9 + 1 - 2 = 28 for 8d6 + 1 + 9 ⇒ (3, 2, 5, 6, 1, 6, 6, 6) + 1 + 9 = 45 splash 10 dispel roll1d20 + 16 ⇒ (11) + 16 = 27
to confirm 1d20 + 9 + 1 - 2 ⇒ (11) + 9 + 1 - 2 = 19 for 1d6 + 1 + 9 ⇒ (1) + 1 + 9 = 11

Boom sends a flurry of bombs again, with one attempt to blind and the rest attempting to dispel spells

yowsa, that's a lot of miss


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Still a ton of splash damage potentially..


Bo blasts away at the last target and disperses it into gas.

Boom hits his target 3 times.

fort save: 1d20 ⇒ 3 fail blind

The creature loses invisibility and decides to duck for cover.

stealth: 1d20 ⇒ 3 you can give me a perception check (everyone can).


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

perception: 1d20 + 26 ⇒ (10) + 26 = 36


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo Perc: 1d20 + 23 ⇒ (12) + 23 = 35
Yap: 1d20 + 23 ⇒ (8) + 23 = 31


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 20 ⇒ (2) + 20 = 22 percep


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Perception: 1d20 + 20 ⇒ (7) + 20 = 27


None of you can figure out where he's hiding.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will activate his Aura of Enlightment and move into the room.

It's a 30' raidus similiar to a daylight spell except it only dispels 2nd level or lower.. Just trying to get rid of any shadows in the room.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap will casts Trueseeing and move, attempting to locate the subject..


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom downs his Haste/Heroism combined extract then flies to above the altar


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi isn't sure he believes anyone else is in the room.

"What're you looking for in there? Them vampeers are all gone."


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan nods at Obi's words.

A-yup.

The he spits on the floor for emphasis.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Some weird octopus thing, its been casting spells at me. It was over here. I hit it pretty hard with my dynomite.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Now that's a mispelling that makes for Good Times.


With his spell active, Bo is able to see some oddly animate gas seeping into the large pedestal in the room. He also spots 2 more of the skulks with the glowing red eyes, hiding in the main area.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"I think the main guy went gaseous and is escaping through the pedestal.. We got two more vamps over here though."

Fire at a skulk.. Bane and Grit.

Attack 1: 1d20 + 20 ⇒ (18) + 20 = 38 steel
Attack 2: 1d20 + 20 ⇒ (17) + 20 = 37
Attack 3: 1d20 + 15 ⇒ (14) + 15 = 29
Attack 4: 1d20 + 10 ⇒ (16) + 10 = 26

Dam 1: 1d8 + 23 + 2d6 ⇒ (3) + 23 + (4, 2) = 32
Dam 2: 1d8 + 23 + 2d6 ⇒ (7) + 23 + (4, 4) = 38
Dam 3: 1d8 + 23 + 2d6 ⇒ (4) + 23 + (3, 5) = 35
Dam 4: 1d8 + 23 + 2d6 ⇒ (5) + 23 + (1, 5) = 34

reload a round as a swift.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Does that help us at all or are we still thinking Bo is vaguely crazy?


The spell seems to dispel shadows, so the targets are now visible. They had their hiding place forcibly removed, so you can see them.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Faaaaantastic. It's murderin' time!

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 30 ⇒ (6) + 30 = 36
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 30 ⇒ (1) + 30 = 31
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 25 ⇒ (10) + 25 = 35
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 20 ⇒ (11) + 20 = 31
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 15 ⇒ (9) + 15 = 24

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (10) + 33 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (10) + 33 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (8) + 33 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 33 ⇒ (1) + 33 = 34

Or maybe not with those rolls.

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