RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"It's not evil.. Whats it saying?"


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Do you speak any civilized languages?" Obi asks the little humanoid in dwarven and terran.


Unless someone talks Thasselonian to him, he will just look a bit confused. Now in theory this could lapse into pantomime, but I know people in the party speak the language.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

He wants a word with us.

Thassilonia:

Yea? Whatta ya want?


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

I speak Thassilonian!

Thassilonian:

Mornin'. Speak your peace.

Jan thumbs more rounds into his rifle while he talks to the creature.


Because I'm lazy I'm skipping the spoiler.

He explains that his name is Morgiv. He is from a local tribe. After Thassilon’s collapse and the volcanic eruption that destroyed nearly a quarter of the city, many of Xin-Shalast’s slaves found themselves suddenly freed, yet without the gear or experience to make escaping the city possible. Instead, they retreated to the deep caves below Xin-Shalast, where they found themselves safe within cysts that formed among the ruined buildings. Led by a woman named Mesmina, a powerful cleric of Lissala who had abandoned her loyalty to Karzoug with the empire’s fall, they remained beneath the notice of the remaining inhabitants of the ruined city above, and over the course of hundreds of generations, they evolved into something beyond humanity—a race of chameleon- like humanoids called skulks.

Calling themselves the Spared, these survivors believed in a divine mandate handed down from Mesmina that they were meant to survive, no matter the cost, and find freedom in the city that once oppressed them. Over the years, the Spared excavated a series of tunnels through the earth and grew to know the tangle of caverns connecting various cysts and partially intact buildings buried in the flow. They scavenge vermin and what plants and fungi are able to grow in their humid tunnels and only rarely make use of their hidden surface entrance at area I.

After centuries of undisturbed isolation, trouble has come to the tunnels of the
Spared. Recent diggings to expand their warrens broke through into the passages
of the Hypogeum. Though the breach was quickly repaired and camouflaged to
avoid the notice of the savage tribes occupying those subterranean quarters, it was not done quickly enough, and something passed undetected into the tunnels of the Spared. With this creature, a hideous abnormality known as the Hidden Beast, the Spared find themselves once again enslaved. It is ensconced within the inner chambers of these tunnels, surrounded by dominated skulks who do its bidding.

The ancient prophecies of Mesmina say that when the Spared become enslaved once more, strangers like their ancestors pictured in their tunnel murals will come to free them.

Many skulks have disappeared, and others clearly serve this unknown being—those who aren’t enslaved call the entity the Hidden Beast because none of them have seen it. All who have sought it out disappear or end up as slaves.

Morgiv notes that his tribe was once enslaved by the rulers of this city, and that their leader, beloved Mesmina, delivered them out of that bondage. She prophesized that should the tribe ever again fall victim to slavery, strangers will come to the people’s aid. At this point, Morgiv excitedly tells the PCs that they are those strangers, that their appearance and raiments are similar to those pictured on the walls of his home in the depictions of Mesmina herself.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Do you think we should help them?" Obi asks the others after hearing the cave dweller's story.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Don't think to highly of slavery myself and it seems that if we set them free we will have an ally here that knows the ends and outs of getting around the city unseen. The promise of not having to fight nine thousand giants would be worth it alone."


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan grumbles a bit.

More caves. After this I'm getting assigned to someplace with lots of sky, like the Osiriani division. Above ground, warm weather, clear sightlines - what's not to like? But if we're gonna do it we should do it now before the rest of the city wises up that we're here.


Happy to hear you are willing to save his people, he leads you out of the massive dome, away from the mound of bodies into a tunnel. This leads into a warren of tunnels which wind and curving in such a tangle that you are quite happy to have a guide as there's no way you'd find anything in here otherwise.

Eventually after so many twists and turns that you are thoroughly lost, your guide speaks up
"Here, up that tunnel dwells the Hidden Beast. If you dispatch him, you free my people. "

map is updated.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Good enough, let's go."

He looks at Jan "Do you really want a job that comes with all that sand in your drawers?"

Obi sets off up the tunnel.

perception: 1d20 + 26 ⇒ (3) + 26 = 29


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Suddenly there is a flash of light and smoke around Boom, those that can make anything out, would almost think he was changing into a completely new person...Jan feels like he has seen this before

basically done on the rebuild. Got a tiny bit of money still to spend, and potions to brew but that's it.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo puts Illuminationg Touch on Jan, Obi, and Boom before heading off..

This gives a +4 bonus on a Will saving throw, Knowledge check, Perception check, or Sense Motive check. Lasts 1 hour.

"Ready.."

Bo moves up..


The tunnel opens into a large room, a cyst in the earth under the weight of the buried city formed by some ancient basement gallery. A raised balcony to the northwest is accessed by two stairs and has a low stone balustrade. Pillars along the room’s perimeter rise to a vaulted ceiling, while in the center of the room sits a dais holding an ornate throne. Seated upon the throne is a skeletal figure shrouded in musty robes bearing arcane symbols.

As you enter the room, the skeletal figure sits up and speaks in an odd language

abyssal:
“Which of you would offer your blood to me? Step forward and feel the embrace of your new lord!”

everyone should do a perception check when they enter the room.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Perc: 1d20 + 23 ⇒ (16) + 23 = 39 See invis up as well.

"Anyone get that? I really need to expand my language repertoire.."


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

perception: 1d20 + 26 ⇒ (9) + 26 = 35

"Any chance of you repeating that in dwarven? I didn't quite catch that...."


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Perception: 1d20 + 20 ⇒ (10) + 20 = 30

Nope, not a normal language I'd know.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

of the usual. He wants blood.

1d20 + 20 ⇒ (14) + 20 = 34 Perception

Boom downs his mutagen

Where did this come from?


There is no way see invis is still up after all that traveling, and if you opt not to cast it again, you don't get to just say it is up and viola

abyssal:
"Don't babble at me in your primitive tongues. Come hither that I may feed. "


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I surely can't opt to recast if we never get a time update on how long we been going.. He keeps Heroism up all day so he woulda recast that if it ran out. Both spells last 3 hours, how long have we been searching here? I do not see invis..

"Well I have no blood to give.."

Init: 1d20 + 13 ⇒ (5) + 13 = 18
Yap: 1d20 + 12 ⇒ (3) + 12 = 15


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 12 ⇒ (20) + 12 = 32 init

my stat line is not updated but I will make that change it before I make an attack. AC should be around 32


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

That is not a good sentence to hear.

Initiative: 1d20 + 11 ⇒ (7) + 11 = 18


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

stat line updated, thigns in parenthesis are stats while under mutagen effect. Mutagen lasts for 16 hours


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Those looking at Boom not will see that he has a bow, and a mess of bottles strapped to him, not to mention lots of dynamite with color coded bands on them

He looks at the dead thing and attempts to ID it

1d20 + 25 ⇒ (18) + 25 = 43 Religion or local/ Add 3 more for Arcana or nature


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

initiative: 1d20 + 7 ⇒ (4) + 7 = 11


Something seems a bit off about it. Give me a will save. Just Boom.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 13 ⇒ (6) + 13 = 19 will
improved iron will reroll 1d20 + 13 ⇒ (16) + 13 = 29 will


You realize the skeleton is an illusion.


Was rather expecting Boom to do something with that revelation, but I guess not. I'll just start combat.

init: 1d20 + 9 ⇒ (15) + 9 = 24


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

init: 1d20 + 7 ⇒ (10) + 7 = 17


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Was busy starting a new job with training and classroom setup

The skeleton is not real! It is an illusion. Find the real threat!
Boom pulls out his Pillbox and sees if the black pearl turns white any invisible creature within 10 feet will be indicated

Then just to keep things simple he tosses a dispelling bomb at the illusion

Mutagen, PB/ Bomb/DC 27: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34 for 8d6 + 1 + 9 ⇒ (5, 4, 6, 2, 4, 5, 1, 5) + 1 + 9 = 42 splash 10

Dispel 1d20 + 16 ⇒ (7) + 16 = 23


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Initiative: 1d20 + 11 ⇒ (2) + 11 = 13

Whelp, going last.


There's nothing invisible within 10'.

However there's well hidden things which have closed in enough to make a surprise attack.

2,3 on Bo

flat footed
to hit: 1d20 ⇒ 7 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (1) + 5 + (3, 5) + (2, 3, 2, 1) = 22 miss
to hit: 1d20 ⇒ 12 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (3) + 5 + (6, 3) + (6, 5, 3, 3) = 34 miss

Obi
to hit: 1d20 ⇒ 10 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (4) + 5 + (5, 1) + (1, 5, 1, 3) = 25 hit

Jan
to hit: 1d20 ⇒ 16 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (3) + 5 + (1, 1) + (2, 5, 2, 2) = 21 hit

These appear to be skulks, but with red eyes (religion to ID).

Then Boom tosses his bomb and the skeletal figure goes away. You forgot about range increments, that target was not inside your first increment, moot though.

The skulks attack again in round 1 before most.

Bo
to hit: 1d20 ⇒ 1 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (2) + 5 + (4, 5) + (6, 2, 3, 2) = 29 miss
to hit: 1d20 ⇒ 12 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (1) + 5 + (4, 1) + (6, 2, 4, 6) = 29 miss

Obi
to hit: 1d20 ⇒ 9 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (1) + 5 + (4, 5) + (6, 6, 6, 3) = 36 miss

Jan
to hit: 1d20 ⇒ 1 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (3) + 5 + (2, 5) + (3, 6, 6, 6) = 36 miss

Need a will save then a fort save from Boom.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Critters!

5 foot step back and then goin' to town.

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (3) + 31 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 31 ⇒ (15) + 31 = 46
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 26 ⇒ (3) + 26 = 29
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 21 ⇒ (6) + 21 = 27
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 16 ⇒ (8) + 16 = 24

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (6) + 34 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (1) + 34 = 35
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 34 ⇒ (2) + 34 = 36

Or not based on those rolls. 5 attacks, 4 of which are below 10. Frickin' dice roller. If Jan (miraculously) kills his skulk he'll aim for one of the ones attacking Bo.


There is no 5' for you to step to. You are in a narrow tunnel, and 5' back is Boom's square.

AOO (it has combat reflexes)
to hit: 1d20 ⇒ 14 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (4) + 5 + (5, 1) + (5, 6, 1, 3) = 30 miss
to hit: 1d20 ⇒ 20 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (1) + 5 + (5, 1) + (1, 5, 3, 1) = 22 hit
to hit: 1d20 ⇒ 6 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (2) + 5 + (2, 3) + (4, 3, 3, 4) = 26 miss

confirm: 1d20 ⇒ 5 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (2) + 5 + (1, 3) + (1, 3, 2, 3) = 20 miss

You blow it away on your third shot, and as you put it down, it dissipates into gas. You put two more shots into the one on Bo (which also provokes)

to hit: 1d20 ⇒ 14 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (2) + 5 + (4, 5) + (5, 3, 3, 5) = 32 miss
to hit: 1d20 ⇒ 12 damage: 1d4 + 5 + 2d6 + 4d6 ⇒ (2) + 5 + (6, 1) + (4, 6, 6, 2) = 32 miss


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Religion: 1d20 + 18 ⇒ (3) + 18 = 21
Yap Religion: 1d20 + 17 ⇒ (19) + 17 = 36


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Ah, sorry, can't see Google Docs at work.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 18 ⇒ (17) + 18 = 35 fort

How high is the ceiling?


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi uses his adaptive strike and catch-off-guard feat to make his skulk flat footed and he beats him with his rifle butt.

butt 1: 1d20 + 16 + 2 - 5 ⇒ (19) + 16 + 2 - 5 = 32 (adaptive strike, power attack, catch off guard)
butt 2: 1d20 + 11 + 2 - 5 ⇒ (19) + 11 + 2 - 5 = 27
butt 3: 1d20 + 6 + 2 - 5 ⇒ (8) + 6 + 2 - 5 = 11
butt 4: 1d20 + 1 + 2 - 5 ⇒ (17) + 1 + 2 - 5 = 15

damage 1: 1d6 + 3 + 15 ⇒ (1) + 3 + 15 = 19
damage 2: 1d6 + 3 + 15 ⇒ (1) + 3 + 15 = 19
damage 3: 1d6 + 3 + 15 ⇒ (5) + 3 + 15 = 23
damage 4: 1d6 + 3 + 15 ⇒ (3) + 3 + 15 = 21


You both recognize them to by Skulk vampires.

Yap gets 3 questions.

Ceiling is 30'

Obi tags his one 2 times.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
drbuzzard wrote:

You both recognize them to by Skulk vampires.

Better than skulk clowns.


Damn, why didn't I think of that?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Special Attacks, Special Defenses, Resistances

Bo uses undead bane as a swift action and fires at the one on him..

Attack 1: 1d20 + 20 ⇒ (17) + 20 = 37
Attack 2: 1d20 + 20 ⇒ (18) + 20 = 38
Attack 3: 1d20 + 15 ⇒ (19) + 15 = 34

Confirm 3: 1d20 + 15 ⇒ (1) + 15 = 16

Dam 1: 1d8 + 19 + 2d6 ⇒ (8) + 19 + (5, 2) = 34 clustered shots
Dam 2: 1d8 + 19 + 2d6 ⇒ (3) + 19 + (3, 5) = 30
Dam 3: 1d8 + 19 + 2d6 ⇒ (5) + 19 + (2, 3) = 29


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap channels to harm undead.. DC 22

Channel Dam: 9d6 ⇒ (2, 6, 3, 1, 1, 4, 5, 1, 1) = 24


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom activates his winged boots and takes to the air

He flies up 30 feet then moves into the room


Special attacks: level drain
Special defenses: undead immunities, fast healing
Resistances: cold, electricity

Bo kills his target which poofs into gas.

will save: 6d20 ⇒ (7, 7, 5, 9, 9, 10) = 47 wow, those rolls really suck

Boom, with lousy spatial sense, flies up 30 feet smashing his head into the ceiling.


Baddies go.

Boom was supposed to make a will save, but that roll is high enough that the fort save wasn't needed.

Someone casts a spell and the ground around you becomes a pit of boiling tar.

icky hot tar damage: 6d6 ⇒ (6, 3, 2, 1, 3, 3) = 18
give me reflex saves (except Yap and Boom who are flying) to avoid being entangled

2 baddies are caught in this.

2d20 ⇒ (3, 2) = 5 and both get entangled because the dice roller hates them

The Sparkly Skulks (because sparkle vamps are almost as bad as clowns) attack

on Bo
to hit: 1d20 ⇒ 5 damage: 1d4 + 5 + 2d6 ⇒ (1) + 5 + (5, 4) = 15 miss

on Obi
to hit: 1d20 ⇒ 7 damage: 1d4 + 5 + 2d6 ⇒ (1) + 5 + (5, 6) = 17 miss

PCs are up.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

reflex: 1d20 + 11 ⇒ (8) + 11 = 19


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Enough of this ridiculousness. I will take care of this caster

Boom downs his True Seeing extract

Then he will fly to within 20 feet of the invisible person/thing


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Reflex: 1d20 + 19 ⇒ (2) + 19 = 21

Sigh.

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