RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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They are odd forms of Iron Golems.

They have DR adamantine, ignore spells which have SR, golem immunities.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"As we suspected.. Ninja Iron Golems.. Adamantine will be best if you have it.."

Bo casts a spell and goes invisible.. He then moves up 20'..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap flies up and holds his action..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 8 ⇒ (2) + 8 = 10 init


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi spends his first round loading adamantine


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Initiative: 1d20 + 5 ⇒ (15) + 5 = 20

Evil statues, evil clown mummies, evil blue meanies. We should have just piled gunpowder in and lit a fuse I say.


Jan, did you have an action in mind? Everyone but the Peck goes.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Wow, the map is super small for me. Um, probably just advance in 30 and go full defense.


It's a rather oddly huge map, so yes, the squares are really small.


Both statutes rosined their bows and it made an evil hiss...

Never mind, they draw their bows without actually pulling out arrows, and magically an arrow made of fire appears in the bow.

1 shoots at Bo
to hit: 1d20 ⇒ 16 fire damage: 3d6 ⇒ (5, 5, 1) = 11 hit
to hit: 1d20 ⇒ 1 fire damage: 3d6 ⇒ (1, 4, 4) = 9 miss
to hit: 1d20 ⇒ 5 fire damage: 3d6 ⇒ (5, 1, 5) = 11 miss
to hit: 1d20 ⇒ 15 fire damage: 3d6 ⇒ (3, 3, 5) = 11 hit

2 shoots at Jan
to hit: 1d20 ⇒ 17 fire damage: 3d6 ⇒ (1, 1, 5) = 7 hit
to hit: 1d20 ⇒ 18 fire damage: 3d6 ⇒ (2, 5, 5) = 12 hit
to hit: 1d20 ⇒ 18 fire damage: 3d6 ⇒ (3, 5, 4) = 12 hit
to hit: 1d20 ⇒ 6 fire damage: 3d6 ⇒ (2, 6, 3) = 11 miss

PCs are up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Seeing Invisible eh...

Bo moves up 20' and fires once at #1..

Attack: 1d20 + 15 ⇒ (6) + 15 = 21 adamantine..
Dam: 1d8 + 14 ⇒ (8) + 14 = 22


Hit.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Double move up to 2. Hopefully I survive and I can bring the pain!


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander burns a ki point for more movement then does a double move

1d20 + 30 ⇒ (15) + 30 = 45 acro if needed at the end


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi spends 1 grit to use the Targeting Deed, aiming for #1's arm to make him drop his bow.

Riffle shot: 1d20 + 20 ⇒ (15) + 20 = 35 (seeking, adamantine)

damage: 1d10 + 1 ⇒ (10) + 1 = 11

Targeting:
Arms: On a hit, the target takes no damage from the hit but drops one carried item of the gunslinger's choice, even if the item is wielded with two hands. Items held in a locked gauntlet are not dropped on a hit.


You hit, but the bow is part of the statue, so does not fall (as the bow is not listed as equipment, it is inherent to the creature).


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Boooooo!!!


They continue to fire.

1 shoots at Bo some more
to hit: 1d20 ⇒ 19 electric damage: 3d6 ⇒ (5, 6, 5) = 16 hit
to hit: 1d20 ⇒ 4 electric damage: 3d6 ⇒ (6, 2, 2) = 10 hit
to hit: 1d20 ⇒ 4 electric damage: 3d6 ⇒ (5, 4, 1) = 10 miss
to hit: 1d20 ⇒ 15 electric damage: 3d6 ⇒ (5, 3, 5) = 13 hit

2 shoots at Jan (after stepping back 5')
to hit: 1d20 ⇒ 12 electric damage: 3d6 ⇒ (1, 5, 3) = 9 hit
to hit: 1d20 ⇒ 3 electric damage: 3d6 ⇒ (4, 5, 2) = 11 hit
to hit: 1d20 ⇒ 9 electric damage: 3d6 ⇒ (3, 1, 6) = 10 hit
to hit: 1d20 ⇒ 15 electric damage: 3d6 ⇒ (5, 6, 1) = 12 hit

PCs are up.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi Shoots #2

riffle #1: 1d20 + 16 ⇒ (6) + 16 = 22 (deadly aim, adamantium, seeking, clustered shots)
riffle #2: 1d20 + 11 ⇒ (17) + 11 = 28
riffle #3: 1d20 + 6 ⇒ (14) + 6 = 20

damage #1: 1d10 + 9 ⇒ (1) + 9 = 10
damage #2: 1d10 + 9 ⇒ (9) + 9 = 18
damage #3: 1d10 + 9 ⇒ (6) + 9 = 15


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap flies over to the middle and channel heals, excluding the statues..

Channel: 8d6 ⇒ (6, 1, 6, 4, 4, 3, 5, 2) = 31


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo 5' steps closer and fires 4 times at #1.. Swift for Bane, grit used as well..

Attack 1: 1d20 + 19 ⇒ (6) + 19 = 25 adamantine
Attack 2: 1d20 + 19 ⇒ (2) + 19 = 21
Attack 3: 1d20 + 14 ⇒ (14) + 14 = 28
Attack 4: 1d20 + 9 ⇒ (13) + 9 = 22

Dam 1: 1d8 + 21 + 2d6 ⇒ (2) + 21 + (1, 3) = 27
Dam 2: 1d8 + 21 + 2d6 ⇒ (8) + 21 + (3, 2) = 34
Dam 3: 1d8 + 21 + 2d6 ⇒ (1) + 21 + (1, 3) = 26
Dam 4: 1d8 + 21 + 2d6 ⇒ (4) + 21 + (4, 6) = 35


1 is looking rather the worse for wear with lots of chunks broken off. However it is still up.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Ow.

Ow.

Attack (Heavy Shield, Power Attack): 1d20 + 25 ⇒ (14) + 25 = 39
Attack (Kukri, Power Attack): 1d20 + 16 ⇒ (16) + 16 = 32
Attack (Heavy Shield, Power Attack): 1d20 + 20 ⇒ (2) + 20 = 22
Attack (Kukri, Power Attack): 1d20 + 11 ⇒ (11) + 11 = 22
Attack (Heavy Shield, Power Attack): 1d20 + 15 ⇒ (10) + 15 = 25

Damage (Heavy Shield, Power Attack): 2d6 + 24 ⇒ (2, 5) + 24 = 31
Damage (Kukri, Power Attack): 1d4 + 15 ⇒ (2) + 15 = 17
Damage (Heavy Shield, Power Attack): 2d6 + 24 ⇒ (1, 4) + 24 = 29
Damage (Kukri, Power Attack): 1d4 + 15 ⇒ (4) + 15 = 19
Damage (Heavy Shield, Power Attack): 2d6 + 24 ⇒ (1, 2) + 24 = 27
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (8) + 9 = 17


Obi hits every time

Jan: hit, hit, miss, miss, miss and much of the force of each blow doesn't go through.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (12) + 23 + 2 - 4 = 33 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (2, 6, 2, 5, 6, 4, 3) = 43 and
Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (20) + 23 + 2 - 4 = 41 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (2) + 3 + 1 + 8 + (2, 1, 2, 6, 4, 4, 5) = 38
Snicker/PS: 1d20 + 18 + 2 - 4 ⇒ (18) + 18 + 2 - 4 = 34 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (3, 6, 2, 5, 2, 5, 2) = 38 and
Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (10) + 18 + 2 - 4 = 26 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (2) + 3 + 1 + 8 + (6, 3, 6, 3, 6, 4, 1) = 43
Snicker/PS: 1d20 + 13 + 2 - 4 ⇒ (14) + 13 + 2 - 4 = 25 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (5, 1, 4, 3, 1, 1, 2) = 30 and
Snack/PS: 1d20 + 13 + 2 - 4 ⇒ (19) + 13 + 2 - 4 = 30 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (6, 5, 4, 1, 2, 3, 4) = 38

to confirm Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (2) + 23 + 2 - 4 = 23 for 1d4 + 3 + 1 + 8 ⇒ (3) + 3 + 1 + 8 = 15

Bander shifts 5 feet and goes to invisible town


They see invisibility, so you do no damage as your base non sneak attacks don't get past DR. (except the crit).


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi shoots #2 with the last two rounds in his riffle

riffle #1: 1d20 + 16 ⇒ (11) + 16 = 27 (deadly aim, adamantium, seeking, clustered shots)
riffle #2: 1d20 + 11 ⇒ (9) + 11 = 20

damage #1: 1d10 + 9 ⇒ (5) + 9 = 14
damage #2: 1d10 + 9 ⇒ (10) + 9 = 19

"Time to reload!"


hit, hit


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Looks like Obi went again before the monsters took another turn..


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

My bad


1 returns fire on Bo.

1d20 ⇒ 13 cold damage: 3d6 ⇒ (5, 1, 5) = 11 hit
1d20 ⇒ 5 cold damage: 3d6 ⇒ (1, 4, 5) = 10 hit
1d20 ⇒ 18 cold damage: 3d6 ⇒ (1, 5, 6) = 12 hit
1d20 ⇒ 8 cold damage: 3d6 ⇒ (4, 4, 1) = 9 miss

2 slams at Jan with his shooting hand.
1d20 ⇒ 18 damage: 2d10 + 19 ⇒ (3, 9) + 19 = 31 hit
1d20 ⇒ 3 damage: 2d10 + 19 ⇒ (9, 4) + 19 = 32 miss

PCs are up, Obi lands 2 more shots on 2.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d4 + 4 ⇒ (3) + 4 = 7 bander activates images and moves into a flank for next round

1d20 + 30 ⇒ (13) + 30 = 43


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Jan! Step into position!


Need actions from Bo and Jan.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Super busy at work, sorry..

Bo reloads and fires once at the one he's been firing at..

Attack: 1d20 + 16 ⇒ (5) + 16 = 21
Dam: 1d8 + 15 ⇒ (4) + 15 = 19 adamantine


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap channels again, healing his allies..

Channel: 8d6 ⇒ (6, 2, 6, 6, 6, 3, 5, 4) = 38


#1 breaks into shards of iron.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

More of the same!

Attack (Heavy Shield, Power Attack): 1d20 + 25 ⇒ (16) + 25 = 41
Attack (Kukri, Power Attack): 1d20 + 16 ⇒ (7) + 16 = 23
Attack (Heavy Shield, Power Attack): 1d20 + 20 ⇒ (18) + 20 = 38
Attack (Kukri, Power Attack): 1d20 + 11 ⇒ (15) + 11 = 26
Attack (Heavy Shield, Power Attack): 1d20 + 15 ⇒ (4) + 15 = 19

Damage (Heavy Shield, Power Attack): 2d6 + 24 ⇒ (4, 2) + 24 = 30
Damage (Kukri, Power Attack): 1d4 + 15 ⇒ (1) + 15 = 16
Damage (Heavy Shield, Power Attack): 2d6 + 24 ⇒ (3, 5) + 24 = 32
Damage (Kukri, Power Attack): 1d4 + 15 ⇒ (2) + 15 = 17
Damage (Heavy Shield, Power Attack): 2d6 + 24 ⇒ (4, 2) + 24 = 30
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (6) + 9 = 15


hit, miss, hit, miss, miss

The second one is looking pretty rickety, but still stands.

It again tries to slam Jan.

to hit: 1d20 ⇒ 12 damage: 2d10 + 19 ⇒ (5, 8) + 19 = 32 hit
to hit: 1d20 ⇒ 18 damage: 2d10 + 19 ⇒ (7, 3) + 19 = 29 hit


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi shoots #2 with his riffle

riffle #1: 1d20 + 16 ⇒ (19) + 16 = 35 (deadly aim, adamantium, seeking, clustered shots)
riffle #2: 1d20 + 11 ⇒ (12) + 11 = 23
riffle #3: 1d20 + 6 ⇒ (4) + 6 = 10

damage #1: 1d10 + 9 ⇒ (6) + 9 = 15
damage #2: 1d10 + 9 ⇒ (2) + 9 = 11
damage #3: 1d10 + 9 ⇒ (1) + 9 = 10


2 hits, and you break it down, no more combat.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Yap channels again..

Channel: 8d6 ⇒ (5, 3, 3, 4, 1, 6, 6, 4) = 32

He then pulls a wand.. Bo does too..

Not sure how much people are still injured.. Get me some numbers please..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

I am exhausted. I do not think I could turn invisible if I needed to at this point!

take 10 percep


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

With the healing from Yap, and assuming that I still have the ability damage, I'm down to 49 hp out of 109.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

How does a 15th level fight have 109 hps? Your profile says 139..


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Ability damage we can't heal. Or such was my understanding at the time, that we'd have to go back to town first.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Well Yap has the Heal Spell now.. Not much it won't remove.

Yap casts Heal on Jan, taking hism to full hp and hopefully removing his aliment..

Everyone elses stat lines indicate they are at full hp so I'm good to continue.

"Mind checking the next room out Bander?"


Heal doesn't remove it. It was mummy rot, you need cure disease preceded by a remove curse.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Ah.. CURSE!!! CURSE!!!


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander nods and moves to the next room taking 10 on stealth and perception, well all 7 banders do...

ill move myself on the mpa shortly

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