RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


6,451 to 6,500 of 9,270 << first < prev | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | next > last >>

Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Keep a sharp eye out for more mummy clowns"


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Mummy Clowns? I sure hope not.."


You head through the north door (which does not ping the TRAPDAR)

The bookshelf-lined walls of this room contain a large collection of dog-eared tomes, manuals, and scrolls, as well as jars of fluid in which float humanoid organs and bits of flesh. A dissected human torso sits atop the room’s stone table.

There is a figure standing over the corpse with a scalpel in its hand. It looks at your hungrily as you come in. It's mouth is dripping blood, and it is still chewing on something.

init: 1d20 + 8 ⇒ (2) + 8 = 10 bah


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

initiative: 1d20 + 5 ⇒ (4) + 5 = 9 Obi decides to give the drooler a sporting chance to go first.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Init: 1d20 + 10 ⇒ (4) + 10 = 14

Yap Init: 1d20 + 8 ⇒ (15) + 8 = 23

Any Knowledge Checks?


that old time religion


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Know Religion: 1d20 + 14 ⇒ (5) + 14 = 19
Yap Religion: 1d20 + 14 ⇒ (14) + 14 = 28


Robert thinks it is some kind of zombie.

Yap realizes that is it a ravenous dread zombie and knows funky stuff about it.

Fast healing. can eat brains, is deadly to humans, can sprint fast on a charge


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

A squeaky voice relays the information..

Bo frowns.. "Well that will not do at all.."

He uses smite evil and burns a grit before firing 4 times at the critter..

Attack 1: 1d20 + 19 ⇒ (5) + 19 = 24 vs FF, steel..
Attack 2: 1d20 + 19 ⇒ (3) + 19 = 22
Attack 3: 1d20 + 14 ⇒ (16) + 14 = 30
Attack 4: 1d20 + 9 ⇒ (8) + 9 = 17

Dam 1: 1d8 + 29 ⇒ (5) + 29 = 34 First hit +10 damage
Dam 2: 1d8 + 29 ⇒ (5) + 29 = 34
Dam 3: 1d8 + 29 ⇒ (5) + 29 = 34
Dam 4: 1d8 + 29 ⇒ (8) + 29 = 37

Yap holds his action..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 8 ⇒ (1) + 8 = 9 init


The zombie thingy rushes up to Bo and tries to grab him.

grapple: 1d20 ⇒ 19 success

PCs are up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Yap moves to Bo anc casts Freedom of Movement on him.. Bo then 5' steps away, loads a round as a swift and fires 3 times..

I'll wait till everyone else takes there round 1 before firing..


Forgot to mention Bo hit him 3 out of 4 times in the first round.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi pumps three Named Bullet (undead) rounds into him.

Targeting touch AC because of Named Bullet

It gets SR (if any) to cancel the Named Bullet

Rifle Shot #1: 1d20 + 15 ⇒ (11) + 15 = 26
Rifle Shot #2: 1d20 + 10 ⇒ (18) + 10 = 28
Rifle Shot #3: 1d20 + 5 ⇒ (11) + 5 = 16

Auto Crit Threatens if they hit

Confirm Shot #1: 1d20 + 15 ⇒ (6) + 15 = 21
Confirm Shot #2: 1d20 + 10 ⇒ (16) + 10 = 26
Confirm Shot #3: 1d20 + 5 ⇒ (7) + 5 = 12

Damage #1: 1d10 + 9 + 7 + 3d10 + 27 ⇒ (5) + 9 + 7 + (9, 3, 8) + 27 = 68
Damage #2: 1d10 + 9 + 7 + 3d10 + 27 ⇒ (1) + 9 + 7 + (3, 10, 3) + 27 = 60
Damage #3: 1d10 + 9 + 7 + 3d10 + 27 ⇒ (8) + 9 + 7 + (10, 3, 7) + 27 = 71


You miss (yes, monks suck).


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Initiative: 1d20 + 5 ⇒ (6) + 5 = 11

Jan will hold his action since he can't get to the monster per the map and doesn't have Point Blank Shot.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Fire 3 times..

Attack 1: 1d20 + 19 ⇒ (10) + 19 = 29 steel..
Attack 2: 1d20 + 19 ⇒ (8) + 19 = 27
Attack 3: 1d20 + 14 ⇒ (19) + 14 = 33

Confirm: 1d20 + 14 ⇒ (5) + 14 = 19..

Dam 1: 1d8 + 29 ⇒ (5) + 29 = 34 all damage bypasses via smite evil..
Dam 2: 1d8 + 29 ⇒ (5) + 29 = 34
Dam 3: 1d8 + 29 ⇒ (6) + 29 = 35

Dam Crit: 3d8 + 87 ⇒ (4, 6, 1) + 87 = 98


Hit once, don't confirm.


Waiting to see if Bander is going to try something.


Feeling queasy, Bander coughs up a bunch of mummy wrappings.

The baddie moves back out of the line of fire. Bo, carrying a ranged weapon gets no AOO.

PCs are up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo does have a shield bash you know! It doesn't matter as he would prob need a crit to hit..

Bo reloads as a move action and fires once at the thing..

Bang!: 1d20 + 21 ⇒ (12) + 21 = 33 steel..
Dam: 1d8 + 29 ⇒ (7) + 29 = 36 smite evil..


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Coward is hiding around that corner. I say we either send Bander in first to see if it can see invisible enemies, or send Jan in to bash it with his shield."


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Totally missed the part about him moving..

Bo reloads and then moves 20' down the hall..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

alright finally evening are free again!


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

bander double moves to get in range.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan moves up behind Bo and goes into full defense.


I am sorely tempted to note that Bander is not actually invisible at this time, and thus I can grapple him with ease. But since he didn't do anything last round, I'll be nice and say he did vanishing trick.

The baddie launches a punch at Bo (knowing he is immune to grapple).

to hit: 1d20 ⇒ 12 miss

PCs are up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo fires 4 times at the undead monk.. Burning a grit..

Attack 1: 1d20 + 19 ⇒ (18) + 19 = 37 steel
Attack 2: 1d20 + 19 ⇒ (11) + 19 = 30
Attack 3: 1d20 + 14 ⇒ (14) + 14 = 28
Attack 4: 1d20 + 9 ⇒ (9) + 9 = 18

Dam 1: 1d8 + 29 ⇒ (3) + 29 = 32 smite evil
Dam 2: 1d8 + 29 ⇒ (7) + 29 = 36
Dam 3: 1d8 + 29 ⇒ (8) + 29 = 37
Dam 4: 1d8 + 29 ⇒ (5) + 29 = 34


Hit once.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

>AC 40 is tough lol..


AC isn't > 40. From the above, the touch AC has to beat 30.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I didnt think guns shot at touch AC in this campaign.. I thought that bullets, depending on what material they are, subtracted armor or natural armor bonuses.. Steel subtracting 10, adamantine 20.. At least thats how I thought it had been working this whole time lol.


You are correct, however if the touch AC is 30, and you can't really guess how much non touch type AC is present (not much on this guy), the touch is dominant. I already said it was a monk.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Oh I see.. He just doesn't have much AC from armor or natural armor so its just a straight roll vs his AC pretty much..


Yes, more or less, there's a little natural armor since he is a zombie, just a really weird zombie type.


Unnamed

that would have been alright. I'm just about back to normal work weeks so t would have been my fault. I'll get my attack up this morning!


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander tumbles through his foe into a flanking position...maybe

1d20 + 29 ⇒ (20) + 29 = 49

Then he slice with Snicker

Snicker/PS: 1d20 + 25 + 2 - 4 ⇒ (18) + 25 + 2 - 4 = 41 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (1, 6, 2, 4, 3, 1, 5) = 35
to confirm Snicker/PS: 1d20 + 25 + 2 - 4 ⇒ (13) + 25 + 2 - 4 = 36 for 1d4 + 3 + 1 + 8 ⇒ (2) + 3 + 1 + 8 = 14


success.


That is not to say he dropped, but you did hit him rather hard.


Need actions from Jan and Obi this round.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan steps around Bo to try and slam his shield into the undead.

Stay in the damn ground!

Attack (Heavy Shield, Flanking): 1d20 + 31 ⇒ (1) + 31 = 32
Damage (Heavy Shield, Flanking): 2d6 + 16 ⇒ (1, 6) + 16 = 23

Well, that went poorly. At least Bander gets +4 to flanking for the next round.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi watches the rear.


The critter turns and grabs Jan.

grapple: 1d20 ⇒ 8 grappled

grapple: 1d20 ⇒ 14 damage: 1d4 + 11 ⇒ (1) + 11 = 12

PCs are up


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Not sure if it's still active but Yap cast Freedom of Movement on Jan right before he got turned to a fish if that helps. Bander also got a dose when he got paralyzed by the mummies.. It's last 110 min so please make a note so I don't have to keep going back and find out when buffs we cast..

Bo reloads a round as a swift action and fires 3 times.. Using a grit..

Attack 1: 1d20 + 19 ⇒ (20) + 19 = 39 steel
Attack 2: 1d20 + 19 ⇒ (19) + 19 = 38
Attack 3: 1d20 + 14 ⇒ (10) + 14 = 24

Confirm 1: 1d20 + 19 ⇒ (4) + 19 = 23
Confirm 2: 1d20 + 19 ⇒ (7) + 19 = 26 bummer..

Dam 1: 1d8 + 29 ⇒ (8) + 29 = 37 smite evil bypasses all DR..
Dam 2: 1d8 + 29 ⇒ (1) + 29 = 30


I just noticed that I have an ability where I can grapple people who have Freedom of Movement. You'd still be grappled if I had noticed it earlier. Moot now

After all the pounding, the figure finally goes down.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

How come we can never run into someone that just wants us to eat pie with them or something?

Bander says as he moves around the room checking for traps with Trapdar


No traps.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo cast detect magic and has a look..

"Well we are not in what you call pie country Bander.."


Considering the likely ingredients of the pie...

The body has a cloak, headband and ring which glow.

Not sure if I gave the room description before:

The bookshelf-lined walls of this room contain a large collection of dog-eared tomes, manuals, and scrolls, as well as jars of fluid in which float humanoid organs and bits of flesh. A dissected human torso sits atop the room’s stone table.

There is some sort of contraption built around the table for examination involving a bunch of lenses, which look valuable.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"I like what he did with the place...." Obi drawls.

6,451 to 6,500 of 9,270 << first < prev | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The threat. All Messageboards

Want to post a reply? Sign in.