"Bandersnatch" McTwilliger |
Bander wanders on in, still drooling slightly, apparently he kind of digs that
Januarius ibn Fahlad |
I expected more gloom, don't necromancers go for the whole bad-boy thing? I knew this one necromancer from Nex, he was always pointing out to serving girls that his arts were mysterious and forbidden. Worse a black robe, had a skull amulet in gold with ruby eyes, a goatee, you name it.
Jan taps the wall real dubiously.
Frankly I'm not even sure he went it for it because of the whole raising-the-dead thing. I think he was just trying to score points with barmaids.
Obidiah Gerheart |
"C'mon lads. Let's see what's behind that door." Obi says as he starts across the room.
"My money is another crazy mage who has been cooped up in here for a thousand years."
drbuzzard |
When I said ignore the secret doors, that doesn't mean you can't search the room and find them, just that I was too lazy to make tiny little black sections to obscure them. Moot point really as we get the encounter before you'd search anyway.
As you begin to move towards the door, ten figures shamble out of the mouths of the skulls along the walls, revealing them to have been secret doors.
as they enter the room, you are all struck with horror at their appearance (fear effect).
DC 19 will save (x10) or be paralyzed.
mummy init 1d20 + 6 ⇒ (3) + 6 = 9 bandages must get in the way
Obidiah Gerheart |
10 times huh?
initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Save: 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27
Save: 1d20 + 9 + 3 ⇒ (3) + 9 + 3 = 15
Save: 1d20 + 9 + 3 ⇒ (2) + 9 + 3 = 14
Save: 1d20 + 9 + 3 ⇒ (19) + 9 + 3 = 31
Save: 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27
Save: 1d20 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Save: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24
Save: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24
Save: 1d20 + 9 + 3 ⇒ (18) + 9 + 3 = 30
Save: 1d20 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Failed 4. Six of them aren't all that scary, but those other four.
Robert "Bo" Hardin |
Assuming the group follows Obi as he moves to the door, I know Bo and Yap would. If you are within 10' of Bo you get +4 bonus vs Fear. He is immune.. With that in mind Obi only fails 1 save..
Yap Will: 10d20 ⇒ (11, 19, 9, 5, 10, 12, 8, 5, 3, 11) = 93 no 1's so he passes..
Bo Init: 1d20 + 10 ⇒ (12) + 10 = 22
Yap Init: 1d20 + 8 ⇒ (18) + 8 = 26
Obidiah Gerheart |
Actually, Obi was using his own +3 morale bonus vs fear, so that doesn't help that much.
Januarius ibn Fahlad |
Oh dear, this'll go badly.
Initiative: 1d20 + 5 ⇒ (16) + 5 = 21
Will Save: 1d20 + 16 ⇒ (9) + 16 = 25
Will Save: 1d20 + 16 ⇒ (10) + 16 = 26
Will Save: 1d20 + 16 ⇒ (5) + 16 = 21
Will Save: 1d20 + 16 ⇒ (2) + 16 = 18
Will Save: 1d20 + 16 ⇒ (13) + 16 = 29
Will Save: 1d20 + 16 ⇒ (4) + 16 = 20
Will Save: 1d20 + 16 ⇒ (1) + 16 = 17
Will Save: 1d20 + 16 ⇒ (19) + 16 = 35
Will Save: 1d20 + 16 ⇒ (13) + 16 = 29
Will Save: 1d20 + 16 ⇒ (7) + 16 = 23
Jan looks at the mummies and starts freaking out.
That one's a mummy king! Or pharaoh! Whatever, super scary!
"Bandersnatch" McTwilliger |
1d20 + 13 ⇒ (17) + 13 = 30 +2 vs fear
1d20 + 13 ⇒ (12) + 13 = 25 +2 vs fear
1d20 + 13 ⇒ (9) + 13 = 22 +2 vs fear
1d20 + 13 ⇒ (15) + 13 = 28 +2 vs fear
1d20 + 13 ⇒ (11) + 13 = 24 +2 vs fear
1d20 + 13 ⇒ (20) + 13 = 33 +2 vs fear
1d20 + 13 ⇒ (20) + 13 = 33 +2 vs fear
1d20 + 13 ⇒ (6) + 13 = 19 +2 vs fear
1d20 + 13 ⇒ (15) + 13 = 28 +2 vs fear
1d20 + 13 ⇒ (2) + 13 = 15 +2 vs fear
Robert "Bo" Hardin |
Yap casts Freedom of Movement on Jan when we started the Silver Surfer lair.. It lasts 110 mins do you think it is still active? If so he's not paralyzed.. I'll wait for Yap till I know the answer on that..
Bo will activate judgement of justice as a swift and fire at the closest mummy.. Free action for grit..
Attack 1: 1d20 + 17 ⇒ (9) + 17 = 26 steel
Attack 2: 1d20 + 17 ⇒ (2) + 17 = 19
Attack 3: 1d20 + 12 ⇒ (12) + 12 = 24
Attack 4: 1d20 + 7 ⇒ (13) + 7 = 20
Dam 1: 1d8 + 19 ⇒ (8) + 19 = 27 clustered shots..
Dam 2: 1d8 + 19 ⇒ (6) + 19 = 25
Dam 3: 1d8 + 19 ⇒ (6) + 19 = 25
Dam 4: 1d8 + 19 ⇒ (3) + 19 = 22
Robert "Bo" Hardin |
Yea I had to go back and find the post and it was right as we entered that lair.. I wasn't for sure how long the item charging thing in the pool lasted so..
Yap casts Freedom of Movement on Bander so he can get to work..
Robert "Bo" Hardin |
I assumed they were at the secret doors still as they lost initiative..
"Bandersnatch" McTwilliger |
paralyzed
ah i see now
sorry guys im working 100 hour weeks right now, so please do not wait for me. skip or bot as needed
apologies
"Bandersnatch" McTwilliger |
Bander disappears, takes a step and goes to town, I think I can get between two, start on one then swap if it drops
Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (17) + 23 + 2 - 4 = 38 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (4) + 3 + 1 + 8 + (1, 5, 1, 2, 4, 1, 3) = 33 and
Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (20) + 23 + 2 - 4 = 41 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (4) + 3 + 1 + 8 + (6, 6, 4, 2, 4, 1, 6) = 45
Snicker/PS: 1d20 + 18 + 2 - 4 ⇒ (10) + 18 + 2 - 4 = 26 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (2) + 3 + 1 + 8 + (4, 6, 3, 2, 5, 6, 1) = 41 and
Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (15) + 18 + 2 - 4 = 31 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (2, 6, 3, 4, 1, 1, 5) = 35
Snicker/PS: 1d20 + 13 + 2 - 4 ⇒ (2) + 13 + 2 - 4 = 13 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (5, 6, 5, 5, 6, 5, 2) = 49 and
Snack/PS: 1d20 + 13 + 2 - 4 ⇒ (4) + 13 + 2 - 4 = 15 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (2, 6, 3, 1, 4, 1, 3) = 33
to confirm Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (20) + 23 + 2 - 4 = 41 for 1d4 + 3 + 1 + 8 ⇒ (2) + 3 + 1 + 8 = 14 and
Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (9) + 23 + 2 - 4 = 30 for 1d4 + 3 + 1 + 8 ⇒ (2) + 3 + 1 + 8 = 14
Januarius ibn Fahlad |
Whoops, thought I did. Must have not posted.
Attack (Heavy Shield): 1d20 + 27 ⇒ (18) + 27 = 45
Attack (Kukri): 1d20 + 19 ⇒ (15) + 19 = 34
Attack (Heavy Shield): 1d20 + 22 ⇒ (10) + 22 = 32
Attack (Kukri): 1d20 + 14 ⇒ (17) + 14 = 31
Attack (Heavy Shield): 1d20 + 17 ⇒ (3) + 17 = 20
Damage (Heavy Shield): 2d6 + 15 ⇒ (5, 5) + 15 = 25
Damage (Kukri): 1d4 + 7 ⇒ (3) + 7 = 10
Damage (Heavy Shield): 2d6 + 15 ⇒ (2, 4) + 15 = 21
Damage (Kukri): 1d4 + 7 ⇒ (4) + 7 = 11
Damage (Heavy Shield): 2d6 + 15 ⇒ (2, 6) + 15 = 23
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (7) + 9 = 16
drbuzzard |
Bo: Blows his away, using 4 shots to do it
Bander: hit, hit, hit, drop, hit, hit, hit drop
Jan: hit, hit, hit, hit, miss 57 damage goes past DR, does not drop
Mummies attack.
1 tries Bander's square
%: 1d100 ⇒ 55 to hit: 1d20 ⇒ 14 damage: 1d8 + 14 ⇒ (5) + 14 = 19 hit (hits your normal AC)- DC 19 fort save to avoid mummy rot
2 on Jan
to hit: 1d20 ⇒ 19 damage: 1d8 + 14 ⇒ (2) + 14 = 16 hit- DC 19 fort save to avoid mummy rot
to hit: 1d20 ⇒ 15 damage: 1d8 + 14 ⇒ (6) + 14 = 20 hit- DC 19 fort save to avoid mummy rot
2 on Bo
to hit: 1d20 ⇒ 16 damage: 1d8 + 14 ⇒ (6) + 14 = 20 hit
to hit: 1d20 ⇒ 20 damage: 1d8 + 14 ⇒ (8) + 14 = 22 hit
confirm: 1d20 ⇒ 16 damage: 1d8 + 14 ⇒ (8) + 14 = 22 hit
1 on Obi
to hit: 1d20 ⇒ 5 damage: 1d8 + 14 ⇒ (7) + 14 = 21 hit DC 19 fort save to avoid mummy rot
PCs are up.
Obidiah Gerheart |
don't try to cast spells on Obi to remove his paralysis unless you think you can beat his SR
Fort: 1d20 + 15 ⇒ (9) + 15 = 24
Robert "Bo" Hardin |
Yea I wasn't.. I think we can handle it without using the spell. So there were 10 to start and 3 died? I ask bc there are 8 showing not 7.
Bo reloads a round as a swift and fires at the one damaged by Jan..
Attack 1: 1d20 + 17 ⇒ (18) + 17 = 35 steel
Attack 2: 1d20 + 17 ⇒ (10) + 17 = 27
Attack 3: 1d20 + 12 ⇒ (12) + 12 = 24
Dam 1: 1d8 + 19 ⇒ (8) + 19 = 27 clustered shots.
Dam 2: 1d8 + 19 ⇒ (8) + 19 = 27
Dam 3: 1d8 + 19 ⇒ (7) + 19 = 26
Yap channels once and then casts a quick heal spell on Bo via combat healer..
Channel: 8d6 ⇒ (3, 3, 4, 4, 1, 1, 6, 1) = 23
Cure Mod: 2d8 + 11 ⇒ (6, 6) + 11 = 23
Januarius ibn Fahlad |
Tough damn mummy.
Fortitude: 1d20 + 14 ⇒ (15) + 14 = 29
Fortitude: 1d20 + 14 ⇒ (10) + 14 = 24
Attack (Heavy Shield, Power Attack): 1d20 + 23 ⇒ (14) + 23 = 37
Attack (Kukri, Power Attack): 1d20 + 15 ⇒ (9) + 15 = 24
Attack (Heavy Shield, Power Attack): 1d20 + 18 ⇒ (11) + 18 = 29
Attack (Kukri, Power Attack): 1d20 + 10 ⇒ (2) + 10 = 12
Attack (Heavy Shield, Power Attack): 1d20 + 13 ⇒ (2) + 13 = 15
Damage (Heavy Shield): 2d6 + 23 ⇒ (5, 3) + 23 = 31
Damage (Kukri): 1d4 + 15 ⇒ (2) + 15 = 17
Damage (Heavy Shield): 2d6 + 23 ⇒ (3, 1) + 23 = 27
Damage (Kukri): 1d4 + 15 ⇒ (2) + 15 = 17
Damage (Heavy Shield): 2d6 + 23 ⇒ (1, 3) + 23 = 27
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (8) + 9 = 17
"Bandersnatch" McTwilliger |
As soon as the mummy attempts to hit Bander he sticks snicker up, allowing the force of the mummy's arm to add momentum to his dodge, causing him to flip, but avoid damage attempting to use my halfling opportunist ability to aid myself for +4 AC, which would bump me to 40 that might make him miss assuming you allow that to work
Opportunist Aid: 1d20 + 22 ⇒ (13) + 22 = 35 vs CMD
if not 1d20 + 9 ⇒ (8) + 9 = 17
"Bandersnatch" McTwilliger |
Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (11) + 23 + 2 - 4 = 32 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (4) + 3 + 1 + 8 + (5, 5, 1, 2, 4, 6, 3) = 42 and
Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (7) + 23 + 2 - 4 = 28 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (2) + 3 + 1 + 8 + (5, 2, 3, 4, 5, 6, 4) = 43
Snicker/PS: 1d20 + 18 + 2 - 4 ⇒ (5) + 18 + 2 - 4 = 21 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (5, 4, 5, 3, 4, 3, 4) = 43 and
Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (2) + 18 + 2 - 4 = 18 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (4) + 3 + 1 + 8 + (1, 1, 5, 4, 6, 3, 4) = 40
Snicker/PS: 1d20 + 13 + 2 - 4 ⇒ (18) + 13 + 2 - 4 = 29 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (3, 3, 3, 4, 2, 2, 5) = 37 and
Snack/PS: 1d20 + 13 + 2 - 4 ⇒ (1) + 13 + 2 - 4 = 12 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (6, 1, 5, 6, 5, 6, 6) = 50
to confirm Snicker/PS: 1d20 + 13 + 2 - 4 ⇒ (9) + 13 + 2 - 4 = 20 for 1d4 + 3 + 1 + 8 ⇒ (3) + 3 + 1 + 8 = 15
drbuzzard |
Going invisible is your swift action, which leaves you with no immediate action to activate exploitive maneuver. You are hit. You fail the save.
Hit, hit, miss, miss, hit, miss, miss, no confirm
you do drop the mummy though.
As Yap is in the way of a mummy, I can't move into his square unless he clears out. By virtue of being there, he does indicate to the mummy that someone is present and will be swung at. Of course the normal 100% concealment will apply.
%: 1d100 ⇒ 42 miss
1 on Jan
to hit: 1d20 ⇒ 17 damage: 1d8 + 14 ⇒ (6) + 14 = 20 hit
2 on Bo
to hit: 1d20 ⇒ 19 damage: 1d8 + 14 ⇒ (7) + 14 = 21 hit
to hit: 1d20 ⇒ 10 damage: 1d8 + 14 ⇒ (4) + 14 = 18 miss
1 on Obi
to hit: 1d20 ⇒ 1 damage: 1d8 + 14 ⇒ (6) + 14 = 20 miss
PCs are up.
Januarius ibn Fahlad |
Attack (Heavy Shield, Power Attack): 1d20 + 23 ⇒ (16) + 23 = 39
Attack (Kukri, Power Attack): 1d20 + 15 ⇒ (15) + 15 = 30
Attack (Heavy Shield, Power Attack): 1d20 + 18 ⇒ (20) + 18 = 38
Attack (Heavy Shield, Power Attack, Confirm Critical): 1d20 + 22 ⇒ (8) + 22 = 30
Attack (Kukri, Power Attack): 1d20 + 10 ⇒ (7) + 10 = 17
Attack (Heavy Shield, Power Attack): 1d20 + 13 ⇒ (12) + 13 = 25
Damage (Heavy Shield, Power Attack): 2d6 + 23 ⇒ (3, 3) + 23 = 29
Damage (Kukri, Power Attack): 1d4 + 15 ⇒ (3) + 15 = 18
Damage (Heavy Shield, Power Attack): 2d6 + 23 ⇒ (4, 4) + 23 = 31
Damage (Heavy Shield, Power Attack, Possible Critical Damage): 2d6 + 23 ⇒ (6, 1) + 23 = 30
Damage (Kukri, Power Attack): 1d4 + 15 ⇒ (2) + 15 = 17
Damage (Heavy Shield, Power Attack): 2d6 + 23 ⇒ (3, 5) + 23 = 31
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (1) + 9 = 10
Robert "Bo" Hardin |
S!~+ my bad..
Bo reloads as a move action, fires once at Jan's target if it doesn't fall. He then reloads that round as a swift..
Attack 1: 1d20 + 19 ⇒ (12) + 19 = 31
Dam: 1d8 + 19 ⇒ (7) + 19 = 26
Yap channels..
Heals for all: 8d6 ⇒ (6, 2, 6, 6, 3, 4, 6, 3) = 36
drbuzzard |
In the interest of keeping things moving, I will lazybot Bander. He kills a mummy.
One mommy moves to attack Jan.
to hit: 1d20 ⇒ 17 damage: 1d8 + 14 ⇒ (5) + 14 = 19 hit
One attacks Bo
to hit: 1d20 ⇒ 14 damage: 1d8 + 14 ⇒ (1) + 14 = 15 hit
One attacks mr scardypants
to hit: 1d20 ⇒ 13 damage: 1d8 + 14 ⇒ (1) + 14 = 15 hit
PCs are up.
Robert "Bo" Hardin |
Bo burns a use of bane this round.. Grit as well.
Attack 1: 1d20 + 19 ⇒ (9) + 19 = 28 steel
Attack 2: 1d20 + 19 ⇒ (10) + 19 = 29
Attack 3: 1d20 + 14 ⇒ (3) + 14 = 17
Attack 4: 1d20 + 9 ⇒ (13) + 9 = 22
Dam 1: 1d8 + 21 + 2d6 ⇒ (2) + 21 + (6, 5) = 34
Dam 2: 1d8 + 21 + 2d6 ⇒ (2) + 21 + (1, 5) = 29
Dam 3: 1d8 + 21 + 2d6 ⇒ (3) + 21 + (4, 4) = 32
Dam 4: 1d8 + 21 + 2d6 ⇒ (7) + 21 + (4, 4) = 36
clustered shots.. Switch targets if one dies..
Yap holds his action..
Januarius ibn Fahlad |
Attack (Heavy Shield): 1d20 + 23 ⇒ (14) + 23 = 37
Attack (Kukri): 1d20 + 15 ⇒ (2) + 15 = 17
Attack (Heavy Shield): 1d20 + 18 ⇒ (12) + 18 = 30
Attack (Kukri): 1d20 + 10 ⇒ (14) + 10 = 24
Attack (Heavy Shield): 1d20 + 13 ⇒ (13) + 13 = 26
Damage (Heavy Shield): 2d6 + 23 ⇒ (1, 5) + 23 = 29
Damage (Kukri): 1d4 + 15 ⇒ (4) + 15 = 19
Damage (Heavy Shield): 2d6 + 23 ⇒ (6, 4) + 23 = 33
Damage (Kukri): 1d4 + 15 ⇒ (2) + 15 = 17
Damage (Heavy Shield): 2d6 + 23 ⇒ (5, 5) + 23 = 33
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (4) + 9 = 13
Robert "Bo" Hardin |
Reload a round as a swift and fire 3 times at the remaining one.. No bane..
Attack 1: 1d20 + 17 ⇒ (3) + 17 = 20 stee
Attack 2: 1d20 + 17 ⇒ (7) + 17 = 24
Attack 3: 1d20 + 12 ⇒ (3) + 12 = 15
Dam 1: 1d8 + 19 ⇒ (6) + 19 = 25 clustered shots
Dam 2: 1d8 + 19 ⇒ (6) + 19 = 25
Dam 3: 1d8 + 19 ⇒ (8) + 19 = 27
Januarius ibn Fahlad |
Dammit, take the dang post!
Attack (Heavy Shield, Power Attack): 1d20 + 23 ⇒ (17) + 23 = 40
Attack (Kukri, Power Attack): 1d20 + 15 ⇒ (12) + 15 = 27
Attack (Heavy Shield, Power Attack): 1d20 + 18 ⇒ (16) + 18 = 34
Attack (Kukri, Power Attack): 1d20 + 10 ⇒ (14) + 10 = 24
Attack (Heavy Shield, Power Attack): 1d20 + 13 ⇒ (16) + 13 = 29
Damage (Heavy Shield, Power Attack): 2d6 + 23 ⇒ (5, 3) + 23 = 31
Damage (Kukri, Power Attack): 1d4 + 15 ⇒ (2) + 15 = 17
Damage (Heavy Shield, Power Attack): 2d6 + 23 ⇒ (5, 6) + 23 = 34
Damage (Kukri, Power Attack): 1d4 + 15 ⇒ (1) + 15 = 16
Damage (Heavy Shield, Power Attack): 2d6 + 23 ⇒ (3, 3) + 23 = 29
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (1) + 9 = 10
Robert "Bo" Hardin |
"This is the Hall of Gluttony, which compares most with Necromancy.. Bander, care to scout ahead a bit?"
Bo reloads and heals everyone with the cure mod wand..
Not sure how much you all are down so roll your own charges.. 2d8+3 each..
Bo Heals: 4d8 + 6 ⇒ (3, 1, 8, 1) + 6 = 19 good..