RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan will work the lever to pop out the steel bullets and slam in some cold iron instead, twirling the rifle when he finishes.

You know, Captain Andorian never had to deal with this. Even when he died and when was replaced by Abe Joeson.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

After loading the 5 named bullet rounds, Obi loads in 5 Bane-Evil Outsider rounds to fill up the magazine of his rifle.

"Let's go say hello to the ladies." he quips to his comrades.


OK, give me a marching order into the room.

The demonesses merely taunt you when you enter, so you get the first move. There are 6 of them flying about, as you enter they congregate in the air above the entrance, ranseurs in hand.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo takes up the rear as normal..

"All yall absolutely sure you can't just head on back to where ever is it you came from? We've already killed a half dozen or so of your kind today. Probably best for both of us if you just move along.."

When that doesn't work he opens fire at the nearest one.. Bane as a swift, grit as a free..

Attack 1: 1d20 + 20 ⇒ (12) + 20 = 32 vs FF
Attack 2: 1d20 + 20 ⇒ (7) + 20 = 27
Attack 3: 1d20 + 15 ⇒ (7) + 15 = 22
Attack 4: 1d20 + 10 ⇒ (13) + 10 = 23

Dam 1: 1d8 + 25 + 2d6 ⇒ (2) + 25 + (3, 5) = 35 Dam is +3 cold iron with clustered shots..
Dam 2: 1d8 + 25 + 2d6 ⇒ (1) + 25 + (3, 1) = 30
Dam 3: 1d8 + 25 + 2d6 ⇒ (5) + 25 + (6, 5) = 41
Dam 4: 1d8 + 25 + 2d6 ⇒ (6) + 25 + (1, 3) = 35

I assume they gave intiative up to us then?

Yap readies a disple magic to counterspell one of them casting..

Caster Level Check: 1d20 + 10 ⇒ (9) + 10 = 19 only caster level 8th..


More like a surprise round, but something like that.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Order = Bander, Jan, Obi, Bo?

When we enter, are we within 30 feet of the bad girls?


Well you could all roll initiative.

No they are not in 30', the room is 90' high, and they are 50' up.

They aren't the sharpest tools in the shed, but they aren't morons.

demoness init: 1d20 + 5 ⇒ (9) + 5 = 14


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

initiative: 1d20 + 5 ⇒ (3) + 5 = 8


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 8 ⇒ (14) + 8 = 22


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Initiative: 1d20 + 5 ⇒ (11) + 5 = 16


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Attack (Not-a-Winchester Rifle): 1d20 + 19 ⇒ (15) + 19 = 34
Attack (Not-a-Winchester Rifle): 1d20 + 14 ⇒ (11) + 14 = 25
Attack (Not-a-Winchester Rifle): 1d20 + 9 ⇒ (2) + 9 = 11

Damage (Not-a-Winchester Rifle): 1d10 ⇒ 5
Damage (Not-a-Winchester Rifle): 1d10 ⇒ 5
Damage (Not-a-Winchester Rifle): 1d10 ⇒ 3


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Init: 1d20 + 10 ⇒ (13) + 10 = 23


Bo gets the drop on the flying 'ladies'. He peppers one with shots putting in a lot of holes, but not quite dropping her.

Jan also unleashes rifle fire landing two shots which do some damage.

Bander goes before the critters.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

I just move a bit and go full defense, I can't hurt them since they are out of Sneak range


Ah, OK.

They all volley cast a spell. It however has no effect on anyone due to your preps.

Back to you folks.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Banger pops a shield on himself


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obidiah activates the flight ability of his armor and flies 20' forward and 20' upwards.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo reloads one round as a free and continues firing at the same one..
Bane and Grit..

Attack 1: 1d20 + 20 ⇒ (16) + 20 = 36
Attack 2: 1d20 + 20 ⇒ (19) + 20 = 39
Attack 3: 1d20 + 15 ⇒ (18) + 15 = 33

Confirm 2: 1d20 + 20 ⇒ (17) + 20 = 37

Switch target after the one dies.. Hopefully the first shot kills the one so the second be get the crit lol..

Dam 1: 1d8 + 25 + 2d6 ⇒ (3) + 25 + (4, 5) = 37
Dam 2: 1d8 + 25 + 2d6 ⇒ (6) + 25 + (6, 5) = 42
Dam 3: 1d8 + 25 + 2d6 ⇒ (4) + 25 + (1, 2) = 32

Crit 2 Dam: 3d8 + 75 ⇒ (7, 1, 2) + 75 = 85


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

(after flying 20' up, is Obidiah within 30' of the demons?)


Two down for Bo.

Obi will need some lateral movement to be within 30' (they are not hovering directly over the entrance. ) Call it 10'.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan will keep targeting the same succubus, unless Bo killed it, and fire again.

Attack (Not-A-Winchester, Cold Iron): 1d20 + 19 ⇒ (6) + 19 = 25
Attack (Not-A-Winchester, Cold Iron): 1d20 + 14 ⇒ (12) + 14 = 26

Damage (Not-A-Winchester): 1d10 ⇒ 1
Damage (Not-A-Winchester): 1d10 ⇒ 2

He'll drop the rifle and pull out his Kukri and Shield as a move action.


Jan peppers his target some more, but by his calculations, at his rate of damage from a rifle, death by old age is more likely.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi waiting on Bander and demons to go


Demons decide they don't like being a shooting gallery and close to melee.

2 on Bo,1 each on Obi, Bander, and Jan.

Bo claw: 1d20 ⇒ 14 damage: 1d6 + 6 ⇒ (5) + 6 = 11 hit
Obi claw: 1d20 ⇒ 4 damage: 1d6 + 6 ⇒ (4) + 6 = 10 miss
Bo claw: 1d20 ⇒ 7 damage: 1d6 + 6 ⇒ (6) + 6 = 12 miss
Jan claw: 1d20 ⇒ 13 damage: 1d6 + 6 ⇒ (3) + 6 = 9 hit

PCs are up.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi tries to slow to a 5' step away from the demon girl to avoid her claws Fly: 1d20 + 5 ⇒ (1) + 5 = 6

He drops like a rock to the floor, but his Ring of Feather Falling prevents any harm.

"Whahooo!" he calls out as he descends from the air.

(It's unclear to me if he still has any actions after his 5' "step" turns into a 20' drop)


He still has a standard.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Here ya' go sweetcakes!" he yells at the demoness who just missed him

(single steel round, deadly aim, touch attack and auto-crit threat from named bullet)

Rifle Shot: 1d20 + 15 ⇒ (20) + 15 = 35

(typical....)

Rifle Shot Confirm: 1d20 + 15 ⇒ (14) + 15 = 29

damage: 4d10 + 36 + 7 ⇒ (5, 1, 1, 3) + 36 + 7 = 53


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander steps into one and snicker snacks

Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (16) + 23 + 2 - 4 = 37 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (2, 4, 2, 1, 2, 4, 2) = 32 and
Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (15) + 23 + 2 - 4 = 36 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (3, 6, 3, 1, 3, 5, 2) = 36
Snicker/PS: 1d20 + 18 + 2 - 4 ⇒ (20) + 18 + 2 - 4 = 36 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (1) + 3 + 1 + 8 + (4, 2, 1, 2, 6, 3, 5) = 36 and
Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (20) + 18 + 2 - 4 = 36 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (4) + 3 + 1 + 8 + (1, 4, 5, 4, 4, 1, 3) = 38
Snicker/PS: 1d20 + 13 + 2 - 4 ⇒ (15) + 13 + 2 - 4 = 26 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (2) + 3 + 1 + 8 + (2, 1, 5, 4, 4, 6, 6) = 42 and
Snack/PS: 1d20 + 13 + 2 - 4 ⇒ (19) + 13 + 2 - 4 = 30 for 1d4 + 3 + 1 + 8 + 7d6 ⇒ (3) + 3 + 1 + 8 + (3, 6, 5, 5, 3, 3, 5) = 45

confirm Snicker/PS: 1d20 + 18 + 2 - 4 ⇒ (18) + 18 + 2 - 4 = 34 for 1d4 + 3 + 1 + 8 ⇒ (4) + 3 + 1 + 8 = 16 and
Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (19) + 18 + 2 - 4 = 35 for 1d4 + 3 + 1 + 8 ⇒ (4) + 3 + 1 + 8 = 16


But I'm reasonably sure snicker bars have let to be invented to snack upon.

hit
hit
hit
miss
hit
confirm
hit

dead


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan laughs.

YES! FINALLY SOMETHING TO HIT RIGHT AWAY!

Attack (Heavy Shield): 1d20 + 27 ⇒ (7) + 27 = 34
Attack (Kukri): 1d20 + 19 ⇒ (10) + 19 = 29
Attack (Heavy Shield): 1d20 + 22 ⇒ (1) + 22 = 23
Attack (Kukri): 1d20 + 14 ⇒ (4) + 14 = 18
Attack (Heavy Shield): 1d20 + 17 ⇒ (5) + 17 = 22

Damage (Heavy Shield): 2d6 + 15 ⇒ (6, 3) + 15 = 24
Damage (Kukri): 1d4 + 7 ⇒ (1) + 7 = 8
Damage (Heavy Shield): 2d6 + 15 ⇒ (5, 2) + 15 = 22
Damage (Kukri): 1d4 + 7 ⇒ (2) + 7 = 9
Damage (Heavy Shield): 2d6 + 15 ⇒ (6, 1) + 15 = 22

Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (4) + 9 = 13

Well those rolls were crap.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo steps back 5' and fully reloads..


Obi hit and critted of course.

Jan:
ht
hit
miss
miss
miss
Target still up.


The remaining critters all step back from melee and disappear.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi scans the room with his Detect Invisibility Sight.

"Where'd they go?" he says aloud.


No invisible foes present. Just a peck.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Take 10 on Spellcraft for a 30. Greater Teleport?


You cannot take 10 on spellcraft in this sort of situation.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

SC: 1d20 + 20 ⇒ (2) + 20 = 22 level 7 spells..


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

I think my dice have infected Bo.


It was teleport.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"They've probably retreated to heal themselves and prepare an ambush." Obiu says as he shifts his cigar from one side of his mouth to the other.

"Bander, is there another way out of here? Maybe a passage to a lair that the demonesses could have retreated to?"


There is a large pavillion in the middle of the room which you have not investigated.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander rushes over to the pavilion

I hope it's a circus!. Trapdar on


Just as a reminder, there's also a bunch of cages around the edge of the room.

I've got the map up now. (squares are 10')

Pavillion:
This huge pavilion is made of silk sheets of various colors—crimson, lavender, ochre, cobalt blue, and purple. The sides ripple softly, as if a breeze were gently caressing the fabric. The entire structure looks unabashedly glamorous and out of place, yet here and there, splashes of what can only be blood mar its beauty.

Inside:
Numerous thick rugs, cushions, and tasseled pillows cover the floor of this decadent chamber. Strange, exotic scents are in the air, likely coming from several smoldering braziers and censers balanced on elegant silver stands in the corners of the room.

There are six large humanoids in here, dressed in armor and wielding hammers.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

While Bander checks the pavilion, Obi marches over to the cage with the not-completely dead occupant to see if he deserves help.


The guy is barely moving, is stark naked, and seems totally incoherent.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan will crouch down.

So, I don't suppose you haven't been driven mad?

He looks at Obi.

We need a cleric.


The man just groans.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"He needs a cleric and I need a stiff drink. Maybe we can pry him out of there after we deal with whatever Bander finds over there in the Circus."


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Assuming we don't go directly into combat with the hammer giants Bo will reach in and lay on hands the naked man.. The tough cures fatigue and disease as well.. If he's diseased let me know and ill roll..

Heal as well: 3d6 ⇒ (3, 5, 5) = 13

Can you understand me sir?

Yap takes a look as well..

Heal check: 1d20 + 17 ⇒ (1) + 17 = 18

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