Januarius ibn Fahlad |
Jan looks down in surprise at the sinkhole.
I don't know what's worse - the fact that we're going into a giant hole, or that I'm going to be fired for doing this.
Perception: 1d20 + 17 ⇒ (4) + 17 = 21
Tirion Took |
Tirion will leap down into the cavern, taking two points of damage (Boots of the Cat!) -- which will regenerate in a couple of hours (thanks to the cracked Pearly White Spindle dancing around his head)...
he wants to feel what it's like to be regenerating!
for his standard action, he'll activate the Disguise Self from the Western Star Ioun Stone: for the next two hours, he looks kinda like his brother (and his Ioun Stones are invisible)!
"Bandersnatch" McTwilliger |
Invisible bander leads the way down with his trapspotter and take 10 on stealth
"Bandersnatch" McTwilliger |
Well we all do our best. At least I'm quiet
Januarius ibn Fahlad |
Fortunately Jan has a big knife - which he'll use to cut his way through while allowing his sneaky comrades to bravely hide behind his semi-armored back.
"Bandersnatch" McTwilliger |
Can't wait to fight the spiders
Continuing on and cutting webs with snicker
Robert "Bo" Hardin |
Bo takes up the rear guard as they move forwards..
He will activate Illuminating touch on Jan, Tirion, Bander before the secret door is open.. +3 bonus to a single Will saving throw, Knowledge check, Perception check, or Sense Motive check. This ability lasts for 1 hour or until the creature chooses to apply the bonus to a roll.
"Bandersnatch" McTwilliger |
Once the light is there, Bander will attempts to open the door
1d20 + 24 ⇒ (14) + 24 = 38 DD
drbuzzard |
Opens easily enough.
The walls, floor, and even the arched ceiling of this place are covered with writing, the words spiraling and trailing in the ancient language of Thassilon. Some of the phrases are immense, with words nearly three feet high, while others are written in tiny, spidery script. The medium for the writing varies as well—sometimes dark ink, sometimes blood, sometimes carved into the stone itself. Passageways to the north and east lead into fog- filled tunnels, and a pair of stone doors, their faces carved with an immense image of a three-eyed jackal’s head, stand to the south. To the west, light flickers in what appears to be an immense cathedral.
Robert "Bo" Hardin |
Bo pulls a comp lang scroll and uses it to try and decifer what the writing means..
Know Relgion on Jackal Head: 1d20 + 11 ⇒ (16) + 11 = 27
He also casts extended see invis on himself..
drbuzzard |
As you start to translate the scribblings on the walls (which appear to be mostly diatribes about the hold word of Lamashtu), a voice comes from the foggy corridor to the north.
"Ah, I have visitors. How nice. I so rarely have new people to talk to. Might we have a little chat and exchange information? I'd like to know more about the current world. "
Yap detects no undead in the area.
Januarius ibn Fahlad |
Well, fantastic. Someone's living in the creepy tomb.
Jan will look over at the others.
Via Message: So, who wants to talk to the...ghost? Or whatever.
Robert "Bo" Hardin |
Bo speaks up.. "I don't mind having a talk if you can be civilized.. My name is Bo Hardin, I am a paladin of Sarenrae so you know my there can be no falsehoods in my words.. Before we speak I need to know two things though. First off where are the soilders that ventured down here before us? What are the howling noises heard emanating from down here?"
Dip: 1d20 + 18 ⇒ (4) + 18 = 22 Well thats craptastic..
Robert "Bo" Hardin |
I missed the portion of this module where we talked with the Sage the knew everything about Thasselon so im not sure what knowledge Bo has other than it was destroyed before the Earthfall a long ass time ago..
"I am no scholar, but I do know the ancient civilization was destroyed many thousands of years ago and no one really knows why or how.. Thasselon has been no more for quite some time now. Now what are these creatures?"
"Bandersnatch" McTwilliger |
Bander sneaks forward a bit to try to see who is talking
Robert "Bo" Hardin |
Knowledge of Hounds of Lamashtu? Planes?
Know Religion Lamashtu: 1d20 + 9 ⇒ (4) + 9 = 13 ...
"As far as I know there is no singular ruler. There are many independant nations with their own sovereign rulers now."
"Who are you? Would you mind showing yourself to ease some concerns?"
Robert "Bo" Hardin |
Do I know the local rulers name? Take 10 Know Local is a 24..
"Why do you wish to know all this? With pets of an Evil Diety roaming around and you seemingly stuck here forever how am I to know if I am helping someone evil or not.. If you wish to talk more you will show yourself, so that we will know what kind of person we are talking too.. I will promise you no aggression will be taken towards you as long as you dont offer any first."
drbuzzard |
The local political situation in the area is sort of complicated. Varisia is a competing set of city states which each control some surrounding territory.
I'll assume you give the ruler of Magnimar, which I don't feel like looking up either
"Poor choice of question. I wish to understand the world I find myself in. I've already said I'm not willing to be seen. If that is not good enough, I will depart. You can continue looking around, though it likely will be at your peril. "
"Bandersnatch" McTwilliger |
Sense motive 1d20 + 10 ⇒ (5) + 10 = 15
Any knowledge for that name he gave us?
Robert "Bo" Hardin |
Fair enough..
Sense Motive on dodging being seen/motive behind questions: 1d20 + 18 ⇒ (9) + 18 = 27
Bo whispers to his crew.. "While its obvious there's more to this fellow that can be seen, I think it might be worth it to try and get some more infomation about what this place is and why he's here.. Thoughts?"
Robert "Bo" Hardin |
"Fine, you seem truthful enough. the ruler is this area is, insert rulers name, and he resides in Magnimar.. What is this place?"
Robert "Bo" Hardin |
"Well i guess he was tired of talking.. Be on your guard folks.."
Was there a knowledge roll on the Hounds of Lamashtu?
Robert "Bo" Hardin |
Yea i didnt know what to roll..
Know Planes: 1d20 + 13 ⇒ (10) + 13 = 23
Know Local on Xaliasa: 1d20 + 15 ⇒ (10) + 15 = 25
Robert "Bo" Hardin |
Just waiting on halfling scout mode to kick in..
Bo will cast Invisibility on Jan to help him be a bit more quite for now..
"Bandersnatch" McTwilliger |
Bander moves forward, taking 10 on stealth and percep
So stealth 57 and percep 34
drbuzzard |
Note, it is not particularly well lit down here.
You walk into the room :
Although portions of this cathedral have collapsed, leaving mounds of rubble on the floor and crumbling walls, the chamber retains its sense of menacing awe. Four black stone pillars support the arched roof forty feet above, and on the floor between them the image of a three-eyed jackal seems to glower from striations in the stone itself. This image glows with a soft rusty light that illuminates the entire room from below. Alcoves to the north and south contain statues of a jackal-headed pregnant woman. Each clutches a pair of kukris crossed over her chest, and a reptilian tail winds down around her taloned feet. To the west, what once might have been a stone pulpit featuring other statues seems to have been partially buried under an ancient collapse. The walls of this room are densely decorated with hundreds of scribblings and sprawling runes.
There are 2 huge critters in here. Four arms grace the torso of this towering monstrosity. The monster's eyes shine with a mix of intelligence and cruelty.
One of them watches you walk into the room. The other seems oblivious. Seems time for initiative.
Everyone make initiative checks.
init: 1d20 ⇒ 5
Don't think they go first.