RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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No, not exactly. You need to check the value of your stuff, if it is less than 140K, get it to 140K.

I don't recall if you created at 13th or not, I think you might have in which case you don't change.


dude halfling

I note the delta between Sniper Goggles and Greater Sniper Goggles is 30,000gp: perhaps Tirion will take his goggles to where he purchased them, and get an upgrade!


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Since we're ot on a time table im gonna get some stuff upgraded. Ill get a list later today, but currently im in the hospital with my wife..


No rush, take your time.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Upgrade Pistol with Seeking enchant = 6k
Upgrade Headband to Perfection +2 = 12k

Swap Ioun Stone +8k

22k left..

Pearl of Power 1st x3 = 3k
Lesser Extend Rod = 3k

Silver Smite Bracelet = 16k


dude halfling

good tip, Bo -- Seeking on pistol is a much more cost-effective upgrade than Sniper Goggles to Greater Sniper Goggles! Tirion will have that upgrade added to his +1 Silenced Pistol!! (does the Silenced property count as a +1, so adding Seeking costs delta to +3 equivalent?)


As it is a detachable item, it does not contribute to the weapon bonus. It is a fixed cost. There was a price that Bo figured out a couple pages back (can't find Silenced as a weapon property on PFSRD).


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Silencers work out to be 12k..

Bo has 950 left he'll donate to scrolls..


dude halfling

during Tirion's shopping spree in Magnimar, he spends the following on the following:

6,000gp to add SEEKING to +1 pistol
3,400gp to get a <*cracked* Pearly White Spindle Ioun Stone> EMBEDDED on his right arm
12,000gp to get a <*flawed* Pale Orange Rhomboid Ioun Stone> EMBEDDED on his left arm

1,650gp for a scroll of ANTI-MAGIC SHELL
1,650gp for a scroll of HEAL
2,800gp for a scroll with FOUR castings of Dimension Door (700 each)
750gp for a scroll with TWO castings of Clairvoyance on it (375 each)
300gp for a scroll with TWO castings of Eagle's Splendor on it (150 each)
300gp for a scroll with TWO castings of Summon Monster II on it (150 each)

2,250gp for THREE potions of remove Blind/Deaf (750 each)

TOTAL: 31,100gp

that leaves 900gp to throw into the party pool -- with Bo's 950, party pool is at least 1,850gp. Assuming others throw at least 400gp into the Party pool, the party can spend 2,250gp for a scroll with two castings of Teleport (1,125 each)


Sorry, this is not PFS, embedding a ioun stone is not a trivial matter.

As per the rules:

Implanted Ioun Stones

Not all the secrets of the ioun stones lie with the Ancients. While the First Humans mastered the intrinsic powers of the stones, uncovering new attributes and binding them to devices, the Second Empire explored the interaction of ioun stones and the mind and body, and in time devised a means of implanting an ioun stone within the flesh. This process, originally believed to be irreversible, protected the ioun stone from harm and theft while still providing its full powers to the owner.

Binding a stone to a single owner is a lengthy process. To begin the ritual, the owner meditates with but a single stone in orbit around him. The body must be cleansed by fasting for a period of at least 3 days. If the fast is broken or interrupted, the process must begin anew. At the end of the fast, the owner makes a DC 20 Charisma check; taking 10 is not permitted on this check. Success indicates the stone has bonded with the owner, and may be implanted. Extending the fasting increases the chance of bonding with the stone, but the character may suffer the effects of starvation and thirst if he persists after several failures; the character gains a +1 circumstance bonus to the Charisma check for each full day past the third spent in fasting, to a maximum of +5. Failing the check means the owner must start over.

Once the owner establishes this bond with the stone, he can have it implanted in his body, which takes 1 hour. This requires a DC 25 Heal check (with a –5 penalty if the owner is the one performing the surgery) and a DC 25 Knowledge (arcana) check to succeed. Failure inflicts 1d6 points of Constitution damage and means the implantation process must start again. Success binds the stone on the surface of the owner’s skin in a location of his choice (usually the head, arm, or hand), where it becomes one with the owner’s flesh, deals him 1d2 points of Constitution damage (which he can heal naturally or with magic), and gives him the full benefits of the ioun stone. Once implanted, an ioun stone may not be sundered or targeted by effects and cannot be removed without the owner’s consent while he is alive (barring complete removal of the implanted body part).

I suppose you can find a person with high heal and knowledge arcana to perform the surgery, but it would mean checking on what kind of NPCs are available in a city of that size.


dude halfling

doh!

OK, then nix the Anti-Magic Shell and Heal scrolls (saves 3,300gp), and reduce the scroll with 4 castings of D-Door to 3 castings (saves 700gp) -- then use the 4,000gp to buy a <Western Star Ioun Stone>...


Honestly I was fairly shocked when I saw that PFS allowed embedded ioun stones as a handwave. Considering how hard they are to embed, it's fairly ridiculous.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Currently Yapp wears no armor and with his dex small Celestil Armor would be best if he could find that..

If not could he swing +5 mithril chian shirt instead? Or perhaps +3 version and a +3 small mithril buckler?

How much bonus can I up the cloak too? Presently its +2 but as stated before he's 100k behind us so theres room to mak it out if you want to allow it..

Could he purchase a wand or 2? Some scrolls?

I guess perhaps the easiest way is to give me a number to work with spending wise..


Get him to his WBL.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Ok bought +3 mithril chain shirt, +3 buckler, scroll of heal, and scroll of plane shift.. Puts him within 200 gold of wbl..


I suspect we have lost Tirion because he didn't like my call that fog obscures things for both parties. Not sure if we recruit or just have someone run him,.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Its possible his campaign tab hasn't updated either.. I've played with Duhwoo for quite some time now and I've never seen him get to upset over rulings.. Perhaps send him a message?


We were in messages and I put my foot down when he kept arguing (as in I said, I make the call on rules as GM). He then never replied. He could correct me if he's not done.


Got a new player coming to replace Tirion. He's reliable.


Unnamed

reliable is good.

whats he gonna make


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

If its open some sort of arcane caster would best best imo.. I realize the whole no magic at start thing but maybe a multiclass thing with wizard? Fighter/Wizard/EK would fight nicely.. Or something similiar..


I would prefer not since it pretty much defeats the purpose of this exercise. If we start staffing up that way, we might as well have just run a vanilla version of RotRL. While I could do that, I sure as hell would not be handing out 25 point buys and free feats.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Im fine with whatever..


Hey all, I'm working on a Spellscar Drifter Cavalier - keeping with the Alkenstar theme.

Trying to get it done as soon as possible, traveling to Dallas for BGG.CON this weekend so it might be Monday before it is all together.


Unnamed

hello, welcome.

I have never heard of that class, so that will be fun!


Called Dune Drifter on d20pfsrd.

Cavalier with Gun and SR but without charge and tactician.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Nice. Welcome!


Can anyone give me a brief run-down on the special firearm and ammunition rules?


Instead of hitting touch AC, you subtract the hardness of your bullets from the target's AC (natural armor and armor values but not others).

You have access to revolvers and lever action rifles (the latter have 15 round magazines).

I also give out grenades from time to time as they are shipped in from home.


Unnamed

And they make a distinct pew pew sound


Almost got the character together.

Just need to work through ammunition and consumables.

What are the costs/hardness of different cartridge types?


I normal bullets were said to be harndness 6 (or 8, I'll have to look), steel, which is issued by the Alkenstar folks) is hardness 10 (can't buy it locally), and adamantine is 20.

You can assume you have 200 steel cartridges.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Here's his alias for review.


You'll have to explain where Land's Challenge comes from. I can't find it anywhere. You also need to show how you get to +22 on a challenge. I see the banner, which plus your level gets you +16.

I am also rather dubious on the chain challenge feat since it pretty much removes practical limitations on uses per day of challenge. Granted, you only have a +1 charisma at present, so it's not too bad, but there is a lot of room for abuse there.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Dwarf favored class bonus. "Order of the land" - challenge = morale bonus to hit on ranged attacks.

Could have put the +2 from the headband into cha to kill one more enemy per fight, but i thought that +1 to my will save was a better idea.

It's an impressive damage bonus, but it only works 4 fights a day against 2 opponents per fight.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Might wanna invest in a silencer man.. 12k for silent shots is an easy decision.. Its a custom item that i highly recommend it since we like to stealth a bit..


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

10 vials of oil of silence. Not a perfect solution, but it's something.


How many fights a day do you actually expect? Um, I think no go on that feat. Whoever gave it a go ahead at Paizo was not thinking.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Your call, I replaced Chain Challenge with Target of Opportunity.

I don't know that I agree with you on Chain Challenge, the Order of the Flame "Glorious Challenge" ability is pretty equivalent. (Unlimited new challenges within 15'as immediate actions with a scaling damage bonus and scaling AC penalty)

It's not a big deal though because I think Obidiah will have plenty to do besides max damage challenge attacks.

Still got about 1000 gold to spend on something.


Well PFS also decided to deep six it as well, so I'm not alone in the opinion.

Though keep in mind order of the flame is a bit different:
A) The cavalier himself has to drop the target to be able to do the switch (how I read it, and how I would run it) and
B) you don't get a different order bonus at the same time like you were doing


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

But you don't have to spend a feat to get it either.

Like I said, your call.

Let me buy a potion or something and I'll be ready to go.


ok. We're just going to drop you into the action. You are assigned to follow them and arrived right now on site.


Given the time of year, I'm just going to allow things to move slowly. People can post when able.

I won't really expect a normal pace again till the new year.


Holiday over, let's get back on track, decide your questions so you can get to administering the beat down on Tirion's killer and get to the next part.


Starting a new game here in case people are interested.


Unnamed

That's pretty interesting. I do like that ap

Maybe a bloodrager/rogue. Would make him more of an enforcer type.

Pending the question I posted in the recruitment I think I would make a bloodrager (spell eater OR untouchable)/rogue. Basically I like the bloodrager but am less interested in the spell casting part. I know it's called barbarian but the bloodlines are kind of cool


Unnamed

hey buzz, what book are we in right now? Are we still in 4?


You are in book 5. You just started it (finished the small first section).


It appears you have plenty of interest in ur new game so ill bow.. I can barely keep up with my current ones..


Of course then I get some flaky poster who blows off in 2 weeks instead of you.

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