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RotRL Gestalt Anniversary Special
Game Master Spiral_Ninja

A gestalt AE Rise of the Runelords. working map



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Lantern Lodge

I present Chirinide, ( I have a profile by this name but it has another character in submission right now if I get selected for both I'll make a new one otherwise I'll use it for whatever game I get in to avoid an alias list of long length)

I assumed going with one class for the cost right now, can always adjust if need be.

Basics:

Name Chirinide the Half-Elf
Gender F
Race Half-Elf were-Tigress
Hair Red
Skin Middle
Eyes Blue-grey
Alignment LN
Religion None
Vision low light, scent
Languages Common, Elven, Draconic
Homeland Hadranian
EXP
LVL 9 (12)
HT 5' 11"
WT 145lbs
SIZ m
SPD 30

STR 14 2
DEX 15 2.5
CON 10 0
INT 13 1.5
WIS 10 0
CHA 14 2

Fort 2.5
Ref 2.8
Will 0.3

AC 14.5
TT 12.5
FF 12
CMB 3
CMD 15.5
SR -
DR -
INI 2.5

HP 20

BAB 1
MAB 3
GAB 3
RAB 3.5

Bennies 0


Skills:

Total Name ATT, Ranks Class Bonus
3.5 Acrobatics 2.5/ 1/ 0/ 0
3.5 Stealth 2.5/ 1/ 0/ 0
3 Perception 0/ 1/ 0/ 2
1 Survival 0/ 1/ 0/ 0


Feats:

Feats and Abilities
Achieved Name Notes
C Prof. Simple
C Prof. Martial
C Prof. All Armor
C Prof. Shields
BF TWF
1st Exotic Weapon


Gear:

Gear Load 48 130.7
WT Name Loca Cost
2 Exploerer's outfit 0
3 Starknife 24
2 Rapier 20
10 Double Blade 100
2 Pack 2
5 Silk Rope 10
4 Waterskin 1
3 Blanket 0.5
2 Net 10 sq ft 1.8
15 Leather Armor 10


Weapons:

Weapons
Name ATK Crit DMG
Ammo Type Special
Rapier 3 18/x2 1d6+2
n p
Double Blade 3 19/x2 1d8+2/1d8+2
n s double
Starknife 3 1d4 1d4+2
1 p 20ft rng


Were-tigress:

Were Tiger
{in these are abilities only available in hybrid or animal form}

were tigress Natural
{+5 nat armor}
{size large}
{DR 10/silver}
{2 claws, bite}
change shape(su) move action
curse of lycanthropy, on successful bite atk save fort DC 15 negate
{Empathy, communicate and empathize with tigers, can use diplomacy and gain+4 racial bonus in this case}
+2 wis/-2 cha
{+2 str/+2 con}
{use higher ability score}
low-light vision
scent
{pounce}
{rake}
{grab}
{animal only +4 vs trip}

Is template, add base creature for normal form, add base creature for animal/hybrid

edit;
You ninjad me GM! Ill continue to roam the forums.

All I can find is a reference to ECL(finally the return) however I must leave for work will be back tonight.


From another thread:
The RP breakdown per power level is the same as it was in the Playtest; 3-10 is Standard, 11-20 is Advanced, and 21+ is monstrous. This does lead to a hilarious situation where the dwarf is technically an advanced race while the deurgar (with only 8 rp) is an advanced race with the same amount of RP as the lowest standard race. There are traits that are associated with each category, but I have noticed that there are far fewer traits in the advanced and monstrous categories then there were in the playtest; the traits in these categories are usually significantly more powerful than Standard traits, which is good. Most of the natural attack traits are advanced, though.

RP=race points/character points

Core Race costs:
Dwarf: 11 RP
Elf: 10 RP
Gnome: 10 RP
Half-elf: 10 RP
Half-Orc: 8 RP
Halfling: 9 RP
Human: 9 RP

link to free playtest doc


I am going to have to state that this is closed to further submissions at this time.

I'll contact those I'm taking and I'm starting a discussion thread.


Hope I make it. Good luck all.


Hope I make it as well Biter.

Silver Crusade

Pathfinder Adventure Path, Card Game, Deluxe Comics Subscriber

Best fortunes all!

Lantern Lodge

The_Ninja_DM wrote:

From another thread:

The RP breakdown per power level is the same as it was in the Playtest; 3-10 is Standard, 11-20 is Advanced, and 21+ is monstrous. This does lead to a hilarious situation where the dwarf is technically an advanced race while the deurgar (with only 8 rp) is an advanced race with the same amount of RP as the lowest standard race. There are traits that are associated with each category, but I have noticed that there are far fewer traits in the advanced and monstrous categories then there were in the playtest; the traits in these categories are usually significantly more powerful than Standard traits, which is good. Most of the natural attack traits are advanced, though.

RP=race points/character points

Core Race costs:
Dwarf: 11 RP
Elf: 10 RP
Gnome: 10 RP
Half-elf: 10 RP
Half-Orc: 8 RP
Halfling: 9 RP
Human: 9 RP

link to free playtest doc

I caught that (thanks for the explanation though, too many GMs wouldn't take the time) however the part I am confused over is how these points relate to making a full character after the race has been chosen. How is an advanced race balanced vs a standard race, do I boggart class levels? Do I start with fewer ability points for my point buy? Etc.

Lantern Lodge

Good luck all!


Hitomi, the best way I can see, until I get my hardcopy of the race book, is to treat natural lycanthropy as a paragon class level. Take a look at this: Kirthfinder races as a guide.

Lantern Lodge

I see, My phone only displays part of a page for some reason but being based on 3.5 paragon levels I think I got where this is going(I have that book). Want it a single lvl or two?

Lantern Lodge

At home and reading the paper ( I would be interested to see what else he made) Will adjust character to what he has written. Unless I'm out of course.


Created character alias. Background and some details included, I create the actual character sheet using Mythweaver and will then link it there if that is okay with you.

PS:I hate that we can't choose our own avatar images, there is no image that resembles what I have in mind at all, I may just add an image to the sheet later on and not use one for the alias itself.

EDIT: I would like to pick the "Heart of the Streets" alternate racial trait, if allowed.


So ya for some reason, I thought oracles were WIS based. As they are actually CHA based, I tweaked my stats around a bit, so that the build actually makes sense now.....

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