The giant retaliates quickly on the one on Alkaid. He flanks with the beautiful cleric and swings.
1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 153d6 + 9 ⇒ (4, 5, 2) + 9 = 20 Probably incur an AoO to pass the reach weapon.
A search of the lower area reveals no exits, just cells. Looks like the only way in or out is the balcony you jumped off of or the wooden platform and walkway.
From there, you locate two exits; a door leading south (back the way you came) and a corridor to the east at the end of the wooden walkway.
After traversing a 20' long, darkened corridor, you enter into a 15x20 former torture chamber. The equipment is ancient, its function and style strange and archaic.
One corner holds a spherical cage with spikes protruding inward from its iron bars. In another stands what appears to be a star-shaped wooden frame, its surface studded with hooks. Finally, a long table covered with leather straps and a number of cranks that seem designed to rotate and swivel sits in the center of the room.
There are two doors leading out of this room, on in the center of the southern wall and one in the center of the eastern wall. Neither door is locked.
Sparrow quietly moves into the room, starting off searching for magical auras. If none are sighted, she examines each door, searching for traps or alarms.
There doesn't appear to be any threats in this room. In fact, the devices here are so old as to be not only non-functional, but probably not even repairable.
The door to the south is unlocked and untrapped. The odd-shaped room thus revealed is cluttered with the crumbling remains of several chairs and a long table. To the south of the room are three stone doors, each bearing a strange symbol resembling a seven-pointed star.
"I do not. But there are three strange stone doors down here. Not sure what it means though..."
First knowledge check on the symbol, if I know what it means that might change my actions. If I don't know, then Detect Magic followed by move in and perception each of them for traps and whatnot (with magical auras maybe changing again). Sorry if a lot of what-ifs, just not wanting to hold things up.
You have seen that symbol before. It was on the walls in the complex below the Chopper's Cabin. None of the doors are magical, however you find a scroll under a broken chair in the odd-shaped room. None of the doors are locked, either.
The doors would be left, center, right.
Examining the doors:
Spoiler:
Behind each of the doors is an old, deformed humanoid skeleton. One has three brittle arms, the second an enormous, misshapen skull, and the third has a rib cage that goes all the way down to a pelvis with stunted leg bones strewn below it's strangely flat girth.
Sparrow takes a moment attempting to decipher the scroll before continuing on to the other doorway. "There's some strange skeletons down there, one with three brittle arms, a second with a strange misshapen skull, and the third has a rather long rib cage and a strange lower half. Something to look at after we're done here, I think."
Sparrow begins examining the other door out of the previous room before continuing.
The ceiling of this strangely cold chamber arches to a vaulted height of 20 feet. The floor contains eleven wooden lids haphazardly strewn over eleven 5 foot wide pits, from whose dark depths strange shuffling sounds and the occasional low moan echo upwards.
However, of more immediate concern is the twisted, three-armed goblin wielding a longsword, a dagger and a handaxe.
he is standing in the square to the south of the entry door and as soon as three of you enter he breathes on you, spewing a 20 foot long line of foul-smelling acidic blood. [surprise round]
Looks like Brin and Sparrow, who else enters behind them?
Brin, Sparrow and the third person; give me a DC 13 Reflex save for half or take 2d4 ⇒ (2, 1) = 3 acid damage. Then give me a second save; DC 13 fort or be nauseated for 1 round.
Brin takes a slight amount of acid damage, and manages to avoid being sick by using the lessons of the hobbit hero Chaldira to overcome the worst of the sickness.
Opening the door, Sparrow is more than a little creeped out at the sight of the three-armed goblin. Enough that she has trouble avoiding the spray of blood it spews forth. "GAWDDAMN little runt!!"
Koruvus
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 26 (2d10+11); fast healing 1
Fort +6, Ref +2, Will -1
Immune acid, mind-affecting effects, paralysis, poison
Melee +1 longsword +3 (1d8+5/19–20), mwk handaxe +3 (1d6+2/×3), silver dagger +2 (1d4+1/19–20)
Special Attacks breath weapon: Once every 1d4 rounds as a standard action, Koruvus can spew a 20-foot line of foul-smelling and acidic blood from his mouth, dealing 2d4 points of acid damage to all creatures struck (Reflex DC 13 halves). A creature that takes damage from the foul-smelling acid must also make a DC 13 Fortitude save or be nauseated for 1 round. The save DCs are Constitution-based.
Brin salutes the goblin with this sword before retaliating. The experienced goblin jumps out of the way of the hasty blow as the two opponents size each other up.
PA hit/damage:1d20 + 7 ⇒ (6) + 7 = 133d6 + 9 ⇒ (3, 1, 4) + 9 = 17
"Okay, now we've got giant three armed goblins spitting acid? Whatever in the hells is going on here, we better stop it." Sparrow does take a moment to check for magical auras before continuing to the southern passage.
M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11
Checking in.
Man, do we have an eclectic bunch of adventurers. We're going to make for quite the colourful crew.
Out of curiosity, are any of you arcane caster types planning on going the craft magical items route? My build is a little stat intensive and I see a number of stat boosting items in my future. Hopefully at only half price, wink, wink, nudge, nudge ;)
Considering every single one of us (except Biter) could conceivably take a craft item feat, it wouldn't hurt for each of us to take at least one. I do get Scribe Scroll for free for what it's worth, and I'm not yet sure what my build will be (I tend to level based on what I do with only a small bit of planning).
Hmm, downtime. That's a good point Biter. And I doubt anyone would expect you to contribute two feats for it. Though I could be proven wrong.
I'm actually looking over my build now. I'm planning on focusing on ranged combat, using the wizard stuff for utility/buffs (with the occasional damage spell for annoying things, like swarms). So spending the wizard feats shouldn't be a big deal, if allowed.
Checking in... Let's definitely hear from Spiral on the pacing of the game, our access to magic items and her feelings on Item Creation before we get too far down the planning path.
M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11
I guess it also depends on how easy it will be to buy magic items. Craft wand kind of sucks as a feat, but low level wands are amazing, so if we can't buy them, then it might be worth the investment. Normally, the only really useful one in craft wondrous items, but it really just comes down to availability.
I don't think anyone absolutely has to take crafting feats, I was just curious to see if anyone was going to.
On that note, what is everyone's character combat role?
Kaddoc's built for melee damage. He uses a polearm and has combat reflexes so he can provide some battlefield control. He should be able to provide some battle heals in an emergency, but wont be that great at it until 5th level when he can pop in and out of rage without suffering fatigue.
Strae is designed to be a close-in tactical combatant and spell-slinger. So he uses his monk abilities to deal a bit of damage and get him into position to put his spells and bloodline abilities to best effect. With the 'Pyromaniac' gnome trait - he is quite good with fire spells. I'll be going with a balanced mix of offensive, defensive, and solid utilitarian spells.
So I'm shooting for a highly mobile front-liner with spells that make life hell for anyone crossing us. :)
It's probably obvious, but Biter is a scout, tracker (if not our best), and tiny little wrecking ball. But most of all, he's a 3-foot tall Conan in green skin.
I really just have a lot of fun with him, though. :D
I'm fairly open on magic items. If you have the 3.5 magic item compendium you can use items form that (cough - healing belt - cough).
I like it if you can post fairly often. I try for once a day myself. If something comes up that you can't post let me know here in discussion so I can make arrangements.
For combat once initiatives are set I'll post the order. You don't have to post in order, just give several options per round in case your target is taken out before you act.
Other game notes; I believe this AP does have downtime that can be used for item creation. I'll let the party decide how to handle that, up to and including the often acrimonious issue of tipping the crafter.
Character creation and leveling: I do allow rebuilds free up to the first time you level. After that, it depends on the situation. For example: only two gestalt classes does not necessarily mean no prestige class, just only 2 at any one time. This does make it easier to rebuild a character as you could change out one part of the gestalt for something else that qualifies.
Group interactions: think of it as family; you may not like Cousin Bob, but he's family and that opponent isn't. Roleplaying is good. Same with really liking someone, PC or NPC. Just keep it consensual and, well, pg. ;)
Magic items: I'm fairly open, we use the Healing Belt from the 3.5 Magic Item Compendium a lot. Ask me first.
Hope no one minds me trying to get us all together at a table. Not sure what the hook is going to be, but figure if I can get a bunch of us drinking, it'll help.
Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9
hi all, got accepted, tried to join the "flow" as natural as possible, and now I finish up the sheet on mythweaver which once done I link into the alias page :)
Status:
HP: 14/14 AC: 14
Conditions: None Duration: (if applicable) x out of x rounds)
Spells: 0th: 4/4; 1st: domain: 1/1; standard: 3/3
OK, I get you wanting a Status spoiler during combat rounds in the IC thread. Regarding your Offense/Defense notes - is that just your preferred format to make the character sheets quick to read or do you want that posted elsewhere as well? Do you want an abridged version of HP, AC, Saves, Init, and Perception in the Class/Level/Gender fields? i.e. something like Sparrow's entry.
Here's a quick Sandpoint timeline that those of you who are local would know.
Timeline as Known:
4665 AR: Sandpoint is founded by four families; the Deverins (farmers and brewers), the Kaijitsus (glassmakers and jewlers), the Scarnettis (loggers and millers), and the Valdemars (shipbuilders and carpenters).
4675 AR: Shuichi Kaijitsu dies. Ownership of Glassworks passes to Rokuro Kaijitsu.
4677 AR: Casp Avertin is appointed Sheriff of Sandpoint.
4680 AR: Birth of Amaya Kaijitsu, illegitimate daughter of Lonjiku by a Chelish/Tian woman.
4686 AR: Atsuii Kaijitsu, wife of Lonjiku, gives birth to a half-elven son, to be named Tsuto. She never identifies his biological father and he is raised separately from the family at the Turandarok Academy.
4687 AR: A great storm sweeps the west coast of Avistan, stretching over 1000 miles from Kalsgard to Magnimar. Many lives are lost at sea and through the destruction brought about by the storm surge. During the storm, Brinewall is completely destroyed by unknown forces. Everyone in town vanishes, including Rokuro Kaijitsu. His fleet, carrying his sons, sinks in the storm. Rokuro's wife, believing her entire family dead, commits suicide. Lonjiku survives however, and the ownership of the Glassworks passes to him. Jervis Stoot settles in Sandpoint.
4689 AR: Ameiko Kaijitsu, the first of Lonjiku’s legitimate children, is born to Lonjiku and Atsuii.
4701 AR: After a disastrous attempt to reconcile the bad blood between her half-brother Tsuto and her father results in her brother striking her, Ameiko Kaijitsu runs away from home, joining her mother's family in Magnimar.
4702 AR: The events of the “Late Unpleasantness” begin, bringing multiple tragedies to Sandpoint. Atsuii Kaijitsu dies a mysterious fall from the sea cliff near her home. A serial killer known as The Chopper murders 25 victims, including Sheriff Casp Avertin, before being identified as local eccentric artist Jervis Stoot. A great fire sweeps through the town, claiming several lives and destroying much of the northern part of town, including the Sandpoint Chapel. Among the deaths are Father Ezakien Tobyn and his adopted aasimar daughter Nualia. Word of her mother’s death causes Ameiko to return home, but she finds home as unpleasant as ever. After accusing Lonjiku of murdering Atsuii, Tsuto walks out on the family at the funeral, leaving Ameiko alone with her bitter father.
4705 AR: The now 16 year old Ameiko Kaijitsu leaves home for the second time to take up life as an adventurer with several like-minded youths. Her adventuring career lasts just over a year.
4706 AR: Rich from her adventuring success, Ameiko returns to Sandpoint to purchase an old tavern, “The Rusty Dragon,” and scandalizes her father by becoming a bartender and tavern keeper. Lonjiku begins searching for his illegitimate children.
4710 AR: After the events in Westcrown, Amaya Kaijitsu travels to Varisia and Sandpoint, bringing with her twin daughters. She joins her father at the glassworks. She and Ameiko become friends, but Tsuto is furious. Arrival of Ryu Kaijitsu as well.
Cilyanka: if the reason for you working at the inn is unknown just say so, then I edit the RP comment
What happened to my family would be fairly common knowledge. So would the fact that I am generally moody and tend towards the melancholy.
My newly found capabilities, not so much. Not that I'll be hiding what I am, it's just that I've only found my blade in the past day or so and have not shown it to anybody yet.
Wow, it's been active, I did not notice that the gameplay thread has live for the past few days.
And if you wish to label Mai as a NPC in the game you can go to the campaign tab, click edit, then at the lower right is a set of double check boxes, one for active(as in playing the game), the other is NPC, when NPC is checked it'll register Mai as an NPC in the player and character tabs.
Right. I was hoping to give Biter a chance to post, I hope he stays.
I know Biter's player quite well. He is VERY into this game and playing Biter. The birth of his daughter, etc. has been the stumbling block to him sleeping and posting unfortunately.
Hey Ryu, I noted your little dice rolling question. Not to step on the DM's toes here...
The formula you want to use the dice roller here is:
[*dice]1d20+7[*/dice]
NOTE: If you delete the two * it will work perfectly, like so...
1d20 + 7 ⇒ (1) + 7 = 8
There is an online cheatsheet as well. Look below the box where you enter text and you'll see a button next to a sign saying "How to format your text".
Okay, I really apologize to Spiral and everybody. For some context, my baby girl wasn't supposed to be born until July 8th, so I thought I had nearly a month after acceptance to get the game going before interruptions. As is always the case, it didn't go according to plan. She was born on Sunday, after a weekend in the hospital because my wife had been running a high fever, and we spent until Wednesday at the hospital.
The short version is that I still want to play, and will try to get a post up at least once a day until my schedule normalizes. I'll understand if people would rather move on more quickly. Let me know, and if you're all fine, I'll work to get an intro post put together.
Okay, I'm just now catching up, and I'm a little confused? Does Azure Zero have a pc and an npc? And one with an identical avatar as one of the other players, to boot?
"The only area you'll find me is the Rusty dragon and maybe around town, but that's it.
And I was made months ago for another campaign, that's still running."
Okay, I really apologize to Spiral and everybody. For some context, my baby girl wasn't supposed to be born until July 8th, so I thought I had nearly a month after acceptance to get the game going before interruptions. As is always the case, it didn't go according to plan. She was born on Sunday, after a weekend in the hospital because my wife had been running a high fever, and we spent until Wednesday at the hospital.
The short version is that I still want to play, and will try to get a post up at least once a day until my schedule normalizes. I'll understand if people would rather move on more quickly. Let me know, and if you're all fine, I'll work to get an intro post put together.
You have all my sympathy. My daughter was 6 weeks early as well, due to my developing preeclampsia.
I hope they're both OK. As a high of reassurance she's 18 now and doing fine.
As for Azure's situation, if it causes an issue I'll have him drop her.
I will also allow anyone else who wants a 'minion' to make one as well, however NONE of them will be allowed to assist in combat. Period.
"I figured that would be the case, and it would be interesting to see what other townsfolk others come up with,
but it might result in less player to player interaction"
I've got mine. It's my drinkin' buddy that always gets me in trouble. Problem is, he don't show up until I'm good and wasted, and then he just convinces me to do stupid things. Of course he always disappears when the town guard shows up. What a jerk, but hey, he's my drinkin' buddy.
LOL! Strae will be your drinking buddy. I'll take some liberties with a trait I don't have - 'Dangerously Curious' - and assume that describes his attitude in general...
"Hey Sparrow, what say we start loudly complaining about why Humans are an inferior race?! Don't that sound like fun?"
"Well, I was thinking we didn't need to say it, but if you think it's better to make sure they know, I've got a few elven songs that got me into trouble when I was a kid, 80 years ago."
"But they sound so droll in such a droll language. How about we alternate verses, and make sure to point out they only understand the really bad insults?"