RotRL Gestalt Anniversary Special

Game Master Spiral_Ninja

A gestalt AE Rise of the Runelords.Thistletop L1; Thistletop level 2, Thistletop level 3


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{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

I think he means the wooden one, up the stairs.

Also my attack should be -4 due to cover.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Yup. If not, I'll just cheer from the back.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

You can still attack through ally squares, just at -4 for cover. It's what I'm doing right now :) Though if you head up the ramp, I'll join ya.


DM Ninja/infinite

Round 1:
Alkaid: hits
Cilyanka: hits
Sparrow: hits
monsters x 4
Brindolfin: hits
Kaddoc

Alkaid=1, Brin=2, Cil=3, Kaddoc=4, Sparrow=5

The creatures move forward to attack with their ranseurs.

Spoiler:

AC 14, touch 12, flat-footed 12 (+1 Dex, +1 dodge, +2 natural)
hp 19 (3d8+6)
Fort +3, Ref +2, Will +4
Immune mind-affecting effects; SR 13
Melee 1: ranseur +3 (2d4+1/×3), bite –2 (1d6 plus sinful bite)
Melee 2: bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)
sinful bite: will DC 12 or sickened 1d6 rounds

m1: -11
m2: down
m3:
m4: -9


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Fair enough

Attack: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8

Kaddoc tries to attack through the line of his companions, but fails for strike his target.


DM Ninja/infinite

Round 2:
Alkaid
Cilyanka
Sparrow
monsters x 3
Brindolfin
Kaddoc

The monsters continue their attacks, concentrating on the individuals in front of them.

m1 vs Alkaid
ranseur: 1d20 + 3 ⇒ (20) + 3 = 23 poss crit ranseur: 1d20 + 3 ⇒ (16) + 3 = 19 no confirm
damage: 2d4 + 1 ⇒ (4, 3) + 1 = 8
bite: 1d20 - 2 ⇒ (6) - 2 = 4
damage: 1d6 ⇒ 5 plus will save DC 12 or be sickened 1d6 ⇒ 5 rounds

m2 vs Brin
ranseur: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 2d4 + 1 ⇒ (2, 3) + 1 = 6
bite: 1d20 - 2 ⇒ (10) - 2 = 8
damage: 1d6 ⇒ 1 plus will save DC 12 or be sickened 1d6 ⇒ 5 rounds

m3 vs Cilyanka
ranseur: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 2d4 + 1 ⇒ (3, 3) + 1 = 7
bite: 1d20 - 2 ⇒ (1) - 2 = -1
damage: 1d6 ⇒ 2 plus will save DC 12 or be sickened 1d6 ⇒ 2 rounds


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

The big man slips a nasty bite and tries to cleave through one of the creatures to another.
hit/cleave?: 1d20 + 7 ⇒ (3) + 7 = 101d20 + 7 ⇒ (5) + 7 = 12

Unfortunately he is distracted from the narrow miss and hits air.

-2 ac cleave +4 shield


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid attacks with a high of kick at the one east of her

attack1: 1d20 + 4 ⇒ (17) + 4 = 21

damage1: 1d6 + 2 ⇒ (5) + 2 = 7


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Attack: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10

Kaddoc slashes again at one of the wounded monsters and this time his blade finds its mark


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Round 2

Stats:

HP 20/29
AC 17 T17 FF14 CMD16
F/R/W 4/6/4
Prescience 5/7
Arcane Bond 1/1
Spells Remaining
0th - Detect Magic, Light, Prestidigitation, Ray of Frost, Mending
1st - Grease, Comprehend Languages, Burning Hands
Effects
Mage Armor

Prescienc: 1d20 ⇒ 13

Sparrow moves and attempts to shoot the creature Cilyanka is fighting.

5' shift north, standard to attack. Using prescience roll

Attack + PBS - Cover: 13 + 6 + 1 - 4 = 16
Damage + PBS: 1d8 + 1 ⇒ (4) + 1 = 5


DM Ninja/infinite

Round 2 actions:
Alkaid: hits
Cilyanka: ?
Sparrow: hits
monsters x 3
Brindolfin: misses
Kaddoc: hits m4 is down

m1 -18
m3 -5
m4 down


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Cilyanka presses her attack, swinging her rhoka in both hands.

m3, 2-handed, arcane strike

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Confirm: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 7 ⇒ (5) + 7 = 12


DM Ninja/infinite

And Cil's is down.

Only the one on Alkaid is left and it doesn't look like it wants to retreat.

Round 2 actions:
Alkaid
Cilyanka
Sparrow
monster
Brindolfin
Kaddoc

m1 vs Alkaid
ranseur: 1d20 + 3 ⇒ (6) + 3 = 9
ranseur_damage: 2d4 + 1 ⇒ (1, 4) + 1 = 6
bite: 1d20 - 2 ⇒ (2) - 2 = 0
bite_damage: 1d6 ⇒ 5 plus will save DC 12 or be sickened 1d6 ⇒ 4 rounds


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

The giant retaliates quickly on the one on Alkaid. He flanks with the beautiful cleric and swings.
1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 153d6 + 9 ⇒ (4, 5, 2) + 9 = 20
Probably incur an AoO to pass the reach weapon.


DM Ninja/infinite

As Brindofin strikes, the creature swings feebly back with its last gasp before falling.

AoO vs Brin:
ranseur: 1d20 + 3 ⇒ (7) + 3 = 10
ranseur_damage: 2d4 + 1 ⇒ (4, 1) + 1 = 6


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid attacks with two punches at the last one

attack1: 1d20 + 4 ⇒ (19) + 4 = 23
damage1: 1d6 + 2 ⇒ (2) + 2 = 4

attack2: 1d20 + 4 ⇒ (8) + 4 = 12
damage2: 1d6 + 2 ⇒ (6) + 2 = 8


DM Ninja/infinite

And they're all down.

A search of the lower area reveals no exits, just cells. Looks like the only way in or out is the balcony you jumped off of or the wooden platform and walkway.

From there, you locate two exits; a door leading south (back the way you came) and a corridor to the east at the end of the wooden walkway.

Where to next?


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brindolfin leads everyone up the walkway and east.

"We made short work out of those abominations. Good job. Let us clear out more evil. I hope they would have more treasure."


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

"Onward then to the east."

Kaddoc climbs the walkway and heads out the eastern exit.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow follows behind, bow at the ready.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Cilyanka follows, walking beside Sparrow.


DM Ninja/infinite

After traversing a 20' long, darkened corridor, you enter into a 15x20 former torture chamber. The equipment is ancient, its function and style strange and archaic.

One corner holds a spherical cage with spikes protruding inward from its iron bars. In another stands what appears to be a star-shaped wooden frame, its surface studded with hooks. Finally, a long table covered with leather straps and a number of cranks that seem designed to rotate and swivel sits in the center of the room.

There are two doors leading out of this room, on in the center of the southern wall and one in the center of the eastern wall. Neither door is locked.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow quietly moves into the room, starting off searching for magical auras. If none are sighted, she examines each door, searching for traps or alarms.

Perception (East door): 1d20 + 8 ⇒ (12) + 8 = 20
Perception (South door): 1d20 + 8 ⇒ (20) + 8 = 28

I vote 1d2 ⇒ 2 South first


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Cilyanka whispers

Hear anything?


DM Ninja/infinite

There doesn't appear to be any threats in this room. In fact, the devices here are so old as to be not only non-functional, but probably not even repairable.

The door to the south is unlocked and untrapped. The odd-shaped room thus revealed is cluttered with the crumbling remains of several chairs and a long table. To the south of the room are three stone doors, each bearing a strange symbol resembling a seven-pointed star.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"I do not. But there are three strange stone doors down here. Not sure what it means though..."

First knowledge check on the symbol, if I know what it means that might change my actions. If I don't know, then Detect Magic followed by move in and perception each of them for traps and whatnot (with magical auras maybe changing again). Sorry if a lot of what-ifs, just not wanting to hold things up.

Knowledge: 1d20 + 8 ⇒ (18) + 8 = 26 Only Arcana, Dungeoneering, Geography, Local, Nature, Planes, Religion.

Cast Detect Magic

Spellcraft, if necessary: 1d20 + 8 ⇒ (3) + 8 = 11

Perception West Door: 1d20 + 8 ⇒ (12) + 8 = 20
Perception South Door: 1d20 + 8 ⇒ (16) + 8 = 24
Perception East Door: 1d20 + 8 ⇒ (13) + 8 = 21


DM Ninja/infinite

@Sparrow:

You have seen that symbol before. It was on the walls in the complex below the Chopper's Cabin. None of the doors are magical, however you find a scroll under a broken chair in the odd-shaped room. None of the doors are locked, either.

The doors would be left, center, right.

Examining the doors:

Spoiler:
Behind each of the doors is an old, deformed humanoid skeleton. One has three brittle arms, the second an enormous, misshapen skull, and the third has a rib cage that goes all the way down to a pelvis with stunted leg bones strewn below it's strangely flat girth.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow takes a moment attempting to decipher the scroll before continuing on to the other doorway. "There's some strange skeletons down there, one with three brittle arms, a second with a strange misshapen skull, and the third has a rather long rib cage and a strange lower half. Something to look at after we're done here, I think."

Sparrow begins examining the other door out of the previous room before continuing.

Spellcraft (Decipher scroll): 1d20 + 8 ⇒ (1) + 8 = 9 Nope!
Perception: 1d20 + 8 ⇒ (7) + 8 = 15


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

upon seeing the skeletons
"Holy crap, what the heck went on here?
Could this place of been a prison and a lab?"


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"Lead on Sparrow! I got your back."


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

I've got a funny feeling this place is not what we were expecting guys.

Cilyanka continues to follow Sparrow.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

"Dark deeds were done in this place. Let's press on and be finished with it."


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"Agreed, this place is giving me the creeps."


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

If I see nothing on this door, I'll creep down to the rooms with the boxes on the map.


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin follows, but not so quietly.


Female Human Retired Military

Unexpected access issues. New fight Friday.


DM Ninja/infinite

The ceiling of this strangely cold chamber arches to a vaulted height of 20 feet. The floor contains eleven wooden lids haphazardly strewn over eleven 5 foot wide pits, from whose dark depths strange shuffling sounds and the occasional low moan echo upwards.

However, of more immediate concern is the twisted, three-armed goblin wielding a longsword, a dagger and a handaxe.

he is standing in the square to the south of the entry door and as soon as three of you enter he breathes on you, spewing a 20 foot long line of foul-smelling acidic blood. [surprise round]

Looks like Brin and Sparrow, who else enters behind them?

Brin, Sparrow and the third person; give me a DC 13 Reflex save for half or take 2d4 ⇒ (2, 1) = 3 acid damage. Then give me a second save; DC 13 fort or be nauseated for 1 round.


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Reflex/Fort1/Fort2: 1d20 + 3 ⇒ (19) + 3 = 221d20 + 4 ⇒ (8) + 4 = 121d20 + 4 ⇒ (18) + 4 = 22

Brin takes a slight amount of acid damage, and manages to avoid being sick by using the lessons of the hobbit hero Chaldira to overcome the worst of the sickness.

Lessons of Chaldira expended


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Opening the door, Sparrow is more than a little creeped out at the sight of the three-armed goblin. Enough that she has trouble avoiding the spray of blood it spews forth. "GAWDDAMN little runt!!"

Reflex: 1d20 + 6 ⇒ (6) + 6 = 12
Fort: 1d20 + 4 ⇒ (12) + 4 = 16


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Fort: 1d20 + 5 ⇒ (3) + 5 = 8

Alkaid dodges the stuff but feels nauseous apon seeing the creature.

"What the heck is it,
I feel like I'm going to throw up."


DM Ninja/infinite

Init:
Alkaid Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Brindolfin Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Cilyanka Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Kaddoc Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Sparrow Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
monster of the day Initiative: 1d20 + 6 ⇒ (19) + 6 = 25

Note: this goblin is also medium-sized.

Spoiler:

Koruvus
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 26 (2d10+11); fast healing 1
Fort +6, Ref +2, Will -1
Immune acid, mind-affecting effects, paralysis, poison
Melee +1 longsword +3 (1d8+5/19–20), mwk handaxe +3 (1d6+2/×3), silver dagger +2 (1d4+1/19–20)
Special Attacks breath weapon: Once every 1d4 rounds as a standard action, Koruvus can spew a 20-foot line of foul-smelling and acidic blood from his mouth, dealing 2d4 points of acid damage to all creatures struck (Reflex DC 13 halves). A creature that takes damage from the foul-smelling acid must also make a DC 13 Fortitude save or be nauseated for 1 round. The save DCs are Constitution-based.

Round 1:
goblin rounds: 1d4 ⇒ 3
Kaddoc
Sparrow
Cilyanka
Brin
Alkaid

Alkaid=1, Brin=2, Cil=3, Kaddoc=4, Sparrow=5

goblin vs 1d5 ⇒ 2 Brin; the 'giant' goblin goes after the half-giant!
melee_longsword: 1d20 + 3 ⇒ (15) + 3 = 18
damage_longsword: 1d8 + 5 ⇒ (5) + 5 = 10


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"They grow goblins big where you come from!!"

Brin salutes the goblin with this sword before retaliating. The experienced goblin jumps out of the way of the hasty blow as the two opponents size each other up.
PA hit/damage: 1d20 + 7 ⇒ (6) + 7 = 133d6 + 9 ⇒ (3, 1, 4) + 9 = 17


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Round 1

Stats:

HP 20/29
AC 17 T17 FF14 CMD16
F/R/W 4/6/4
Prescience 5/7
Arcane Bond 1/1
Spells Remaining
0th - Detect Magic, Light, Prestidigitation, Ray of Frost, Mending
1st - Grease, Comprehend Languages, Burning Hands
Effects
Mage Armor

Sparrow moves to get a clear shot of the creature and fires an arrow

Bow: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Seeing his allies attacked by the horrific monstrousity, Kaddoc let's his battle fury wash over him and hurls himself into the fray.

Rage on: 4/8 remain

Attack: 1d20 + 10 ⇒ (18) + 10 = 28

Damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid moves in to attack, even if she looks a little green.

Con Check: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3

When she's within 10 feet of it, she quickly goes out the room.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Her path forward blocked, Cilyanka silently watches the conflict, rhoka held at the ready.


DM Ninja/infinite

Round 1:
goblin [rounds: 1d4 ⇒ 3-1=2]: attack
Kaddoc: attacks; hits
Sparrow: attack, misses
Cilyanka: holds
Brin: attacks, misses
Alkaid: retreat

goblin: -15(K), +1; -14

goblin vs 1d5 ⇒ 2

The strange goblin sticks to attacking Brindolfin.
melee_longsword: 1d20 + 3 ⇒ (14) + 3 = 17
damage_longsword: 1d8 + 5 ⇒ (6) + 5 = 11


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Rage on: 3/8 remain

Kaddoc snarls viciously and attacks again.

Attack: 1d20 + 10 ⇒ (11) + 10 = 21

Damage: 2d4 + 9 ⇒ (3, 3) + 9 = 15


DM Ninja/infinite

Kaddoc's blow drops the creature.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Okay, now we've got giant three armed goblins spitting acid? Whatever in the hells is going on here, we better stop it." Sparrow does take a moment to check for magical auras before continuing to the southern passage.

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DM Ninja/infinite

OK, here's the discussion thread.


Check-check-checkin in!


DM Ninja/infinite

For those who've been following the threads, here are our PCs:

Alkaid: half-succubus Cleric (theologian)/Monk (martial artist)

Biter/Tekhegaan: Goblin Barbarian/Rogue

Brindolfin Cloudcap: half-giant Psychic Warrior/Soulknife

Cilyanka Caumlo :Human Synthesist Summoner/Bladebound Kensai

Kaddoc the Grey: Half-orc Barbarian (invulnerable rager)/Oracle (battle: dual-cursed)

Ryu Kaijitsu Rogue/Battle Sorc

Sparrow Seacutter Elf Ranger/Wizard (foreteller)

Straehan: Gnome Sorcerer (Elemental-fire)/Monk (Master of the Four Winds)


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Greetings fellow adventurer's to be. A pleasure.


DM Ninja/infinite

I'll get the opening set up for tomorrow, you all will be meeting (traditionally, of course) in the Rusty Dragon.

If you want to start chatting together, go right ahead.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Checking in.

Man, do we have an eclectic bunch of adventurers. We're going to make for quite the colourful crew.

Out of curiosity, are any of you arcane caster types planning on going the craft magical items route? My build is a little stat intensive and I see a number of stat boosting items in my future. Hopefully at only half price, wink, wink, nudge, nudge ;)


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Considering every single one of us (except Biter) could conceivably take a craft item feat, it wouldn't hurt for each of us to take at least one. I do get Scribe Scroll for free for what it's worth, and I'm not yet sure what my build will be (I tend to level based on what I do with only a small bit of planning).


If you'd like Biter to contribute, he could take Master Craftsman, though I think that's a double feat investment.

... or I could just promise to kick large amounts of ass in exchange for magic items. :)

Though all this could be moot if the AP doesn't allow the necessary downtime.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Hmm, downtime. That's a good point Biter. And I doubt anyone would expect you to contribute two feats for it. Though I could be proven wrong.

I'm actually looking over my build now. I'm planning on focusing on ranged combat, using the wizard stuff for utility/buffs (with the occasional damage spell for annoying things, like swarms). So spending the wizard feats shouldn't be a big deal, if allowed.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Checking in... Let's definitely hear from Spiral on the pacing of the game, our access to magic items and her feelings on Item Creation before we get too far down the planning path.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

I guess it also depends on how easy it will be to buy magic items. Craft wand kind of sucks as a feat, but low level wands are amazing, so if we can't buy them, then it might be worth the investment. Normally, the only really useful one in craft wondrous items, but it really just comes down to availability.

I don't think anyone absolutely has to take crafting feats, I was just curious to see if anyone was going to.

On that note, what is everyone's character combat role?

Kaddoc's built for melee damage. He uses a polearm and has combat reflexes so he can provide some battlefield control. He should be able to provide some battle heals in an emergency, but wont be that great at it until 5th level when he can pop in and out of rage without suffering fatigue.

money roll:3d6 ⇒ (5, 2, 5) = 12


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Strae is designed to be a close-in tactical combatant and spell-slinger. So he uses his monk abilities to deal a bit of damage and get him into position to put his spells and bloodline abilities to best effect. With the 'Pyromaniac' gnome trait - he is quite good with fire spells. I'll be going with a balanced mix of offensive, defensive, and solid utilitarian spells.

So I'm shooting for a highly mobile front-liner with spells that make life hell for anyone crossing us. :)


It's probably obvious, but Biter is a scout, tracker (if not our best), and tiny little wrecking ball. But most of all, he's a 3-foot tall Conan in green skin.

I really just have a lot of fun with him, though. :D


DM Ninja/infinite

I'm fairly open on magic items. If you have the 3.5 magic item compendium you can use items form that (cough - healing belt - cough).

I like it if you can post fairly often. I try for once a day myself. If something comes up that you can't post let me know here in discussion so I can make arrangements.

For combat once initiatives are set I'll post the order. You don't have to post in order, just give several options per round in case your target is taken out before you act.


DM Ninja/infinite

Here's a standard format for combat info (from a character of mine):

Defense:
AC: 14, Touch: 11, Flat-footed: 13
CMD: 13
Fort: +3, Ref: +1, Will: +5

Offense:
Glaive (2-hand) +1 19-20 x3 / 1d10+0
Lt Crossbow +1 19-20 x2 / 1d8
Battle Aspergillum +1 19-20 x2 / 1d6+0+ special (5 charges holy water)
CMB +1

Status:
HP: 14/14 AC: 14
Conditions: None Duration: (if applicable) x out of x rounds)
Spells: 0th: 4/4; 1st: domain: 1/1; standard: 3/3


DM Ninja/infinite

Other game notes; I believe this AP does have downtime that can be used for item creation. I'll let the party decide how to handle that, up to and including the often acrimonious issue of tipping the crafter.

Character creation and leveling: I do allow rebuilds free up to the first time you level. After that, it depends on the situation. For example: only two gestalt classes does not necessarily mean no prestige class, just only 2 at any one time. This does make it easier to rebuild a character as you could change out one part of the gestalt for something else that qualifies.

Group interactions: think of it as family; you may not like Cousin Bob, but he's family and that opponent isn't. Roleplaying is good. Same with really liking someone, PC or NPC. Just keep it consensual and, well, pg. ;)

Magic items: I'm fairly open, we use the Healing Belt from the 3.5 Magic Item Compendium a lot. Ask me first.

On 3PP stuff; PF version supersedes.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Hope no one minds me trying to get us all together at a table. Not sure what the hook is going to be, but figure if I can get a bunch of us drinking, it'll help.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"I'm Checking in"


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

hi all, got accepted, tried to join the "flow" as natural as possible, and now I finish up the sheet on mythweaver which once done I link into the alias page :)


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)
The_Ninja_DM wrote:

Here's a standard format for combat info (from a character of mine):

Defense:
AC: 14, Touch: 11, Flat-footed: 13
CMD: 13
Fort: +3, Ref: +1, Will: +5

Offense:
Glaive (2-hand) +1 19-20 x3 / 1d10+0
Lt Crossbow +1 19-20 x2 / 1d8
Battle Aspergillum +1 19-20 x2 / 1d6+0+ special (5 charges holy water)
CMB +1

Status:
HP: 14/14 AC: 14
Conditions: None Duration: (if applicable) x out of x rounds)
Spells: 0th: 4/4; 1st: domain: 1/1; standard: 3/3

OK, I get you wanting a Status spoiler during combat rounds in the IC thread. Regarding your Offense/Defense notes - is that just your preferred format to make the character sheets quick to read or do you want that posted elsewhere as well? Do you want an abridged version of HP, AC, Saves, Init, and Perception in the Class/Level/Gender fields? i.e. something like Sparrow's entry.


DM Ninja/infinite

I just want a quick way to see if my monsters hit without checking each character sheet. I'm not wedded to any specific format.

Sparrow's entry works just fine.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

Cilyanka: if the reason for you working at the inn is unknown just say so, then I edit the RP comment


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

FYI - Biter and Mrs. Biter just had a baby girl yesterday so his posting may be a bit erratic for awhile.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

oh o.O

congrats for baby Biter then!


DM Ninja/infinite

Ditto.

Girl, then. Nice. My 'baby' girl is 18.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"Are we All here? as I think we are missing a person or two."

"And Congratulations to Biter"


DM Ninja/infinite

Here's a quick Sandpoint timeline that those of you who are local would know.

Timeline as Known:
4665 AR: Sandpoint is founded by four families; the Deverins (farmers and brewers), the Kaijitsus (glassmakers and jewlers), the Scarnettis (loggers and millers), and the Valdemars (shipbuilders and carpenters).

4675 AR: Shuichi Kaijitsu dies. Ownership of Glassworks passes to Rokuro Kaijitsu.

4677 AR: Casp Avertin is appointed Sheriff of Sandpoint.

4680 AR: Birth of Amaya Kaijitsu, illegitimate daughter of Lonjiku by a Chelish/Tian woman.

4686 AR: Atsuii Kaijitsu, wife of Lonjiku, gives birth to a half-elven son, to be named Tsuto. She never identifies his biological father and he is raised separately from the family at the Turandarok Academy.

4687 AR: A great storm sweeps the west coast of Avistan, stretching over 1000 miles from Kalsgard to Magnimar. Many lives are lost at sea and through the destruction brought about by the storm surge. During the storm, Brinewall is completely destroyed by unknown forces. Everyone in town vanishes, including Rokuro Kaijitsu. His fleet, carrying his sons, sinks in the storm. Rokuro's wife, believing her entire family dead, commits suicide. Lonjiku survives however, and the ownership of the Glassworks passes to him. Jervis Stoot settles in Sandpoint.

4689 AR: Ameiko Kaijitsu, the first of Lonjiku’s legitimate children, is born to Lonjiku and Atsuii.

4701 AR: After a disastrous attempt to reconcile the bad blood between her half-brother Tsuto and her father results in her brother striking her, Ameiko Kaijitsu runs away from home, joining her mother's family in Magnimar.

4702 AR: The events of the “Late Unpleasantness” begin, bringing multiple tragedies to Sandpoint. Atsuii Kaijitsu dies a mysterious fall from the sea cliff near her home. A serial killer known as The Chopper murders 25 victims, including Sheriff Casp Avertin, before being identified as local eccentric artist Jervis Stoot. A great fire sweeps through the town, claiming several lives and destroying much of the northern part of town, including the Sandpoint Chapel. Among the deaths are Father Ezakien Tobyn and his adopted aasimar daughter Nualia. Word of her mother’s death causes Ameiko to return home, but she finds home as unpleasant as ever. After accusing Lonjiku of murdering Atsuii, Tsuto walks out on the family at the funeral, leaving Ameiko alone with her bitter father.

4705 AR: The now 16 year old Ameiko Kaijitsu leaves home for the second time to take up life as an adventurer with several like-minded youths. Her adventuring career lasts just over a year.

4706 AR: Rich from her adventuring success, Ameiko returns to Sandpoint to purchase an old tavern, “The Rusty Dragon,” and scandalizes her father by becoming a bartender and tavern keeper. Lonjiku begins searching for his illegitimate children.

4710 AR: After the events in Westcrown, Amaya Kaijitsu travels to Varisia and Sandpoint, bringing with her twin daughters. She joins her father at the glassworks. She and Ameiko become friends, but Tsuto is furious. Arrival of Ryu Kaijitsu as well.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"Well, I'm not a local.
But a history lesson is always good."


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8
Ryu Kaijitsu wrote:
Cilyanka: if the reason for you working at the inn is unknown just say so, then I edit the RP comment

What happened to my family would be fairly common knowledge. So would the fact that I am generally moody and tend towards the melancholy.

My newly found capabilities, not so much. Not that I'll be hiding what I am, it's just that I've only found my blade in the past day or so and have not shown it to anybody yet.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"I would, if she knows Mai Sagara?"


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"I think it'll be wise to start A game as I don't see much posting in here and you could be dropping more players than you think."

You could start an RP tavern or start the game in a Tavern to get everyone posting and getting things moving.


DM Ninja/infinite

Right. I was hoping to give Biter a chance to post, I hope he stays.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Wow, it's been active, I did not notice that the gameplay thread has live for the past few days.

And if you wish to label Mai as a NPC in the game you can go to the campaign tab, click edit, then at the lower right is a set of double check boxes, one for active(as in playing the game), the other is NPC, when NPC is checked it'll register Mai as an NPC in the player and character tabs.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3
Alkaid wrote:
Wow, it's been active, I did not notice that the gameplay thread has live for the past few days.

Shhh, it's a secret ;p


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)
The_Ninja_DM wrote:
Right. I was hoping to give Biter a chance to post, I hope he stays.

I know Biter's player quite well. He is VERY into this game and playing Biter. The birth of his daughter, etc. has been the stumbling block to him sleeping and posting unfortunately.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

Hey Ryu, I noted your little dice rolling question. Not to step on the DM's toes here...

The formula you want to use the dice roller here is:

[*dice]1d20+7[*/dice]

NOTE: If you delete the two * it will work perfectly, like so...

1d20 + 7 ⇒ (1) + 7 = 8

There is an online cheatsheet as well. Look below the box where you enter text and you'll see a button next to a sign saying "How to format your text".


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

A quick PBP standards and forum codes cheat sheet for the new comers

"Speech is bolded"
[b?]"Speech is bolded"[/b]

Thoughts are italized
[i?]Thoughts are italized[/i]

Out of Character talk is purple
[ooc?]Out of Character talk is purple[/ooc]

[dice=DieRoll]1d20+1
[?dice=DieRoll]1d20+1

Title:
hiddenText

[?spoiler=Title]hiddenText[/spoiler]

The above samples have the code used below it, just remove the '?' from the first tag in each example.

And try it out.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Cilyanka Caumlo wrote:
As Cilyanka walks by carrying a round of drinks for another table she mutters, "An asset certain people are displaying way to much of.

"was that a shot at Me or Mai."


DM Ninja/infinite

Sandpoint Map

Key:

1. Cathedral [will be officially dedicated 1 Rova 4712 during the Swallowtail Festival]
2. Boneyard
3. The White Deer (inn)
4. The Way North (map shop)
5. Jeweler
6. Junker’s Edge
7. Gorvi’s Shack
8. Sage
9. Locksmith
10. Sandpoint Garrison
11. Sandpoint Town Hall
12. Savah’s Armory
13. Risa’s Place (tavern)
14. Rovanky Tannery
15. Red Dog Smithy
16. The Pillbug’s Pantry
17. Bottled Solutions (apothecary)
18. Cracktooth’s Tavern
19. House of Blue Stones (shrine)
20. Sandpoint Glassworks
21. Sandpoint Savories
22. The Curious Goblin (bookshop)
23. Sandpoint Theater
24. Carpenter’s Guild
25. Sandpoint Lumber Mill
26. General Store
27. Turandarok Academy (school)
28. Madame Mvashti’s House
29. Grocer’s Hall (market)
30. Vernah’s Fine Clothing
31. Wheen’s Wagons
32. Scarnetti Mill
33. The Hagfish (tavern)
34. Valdemar Fishmarket
35. Sandpoint Market
36. Sandpoint Meat Market
37. The Rusty Dragon (inn)
38. Goblin Squash Stables
39. Two Knight Brewery
40. Sandpoint Mercantile League
41. Sandpoint Boutique
42. Fatman’s Feedbag (tavern)
43. The Pixie’s Kitten (bordello)
44. The Feathered Serpent
45. Hannah’s (midwife)
46. Sandpoint Shipyard
47. Valdemar Manor
48. Scarnetti Manor
49. Kaijitsu Manor
50. Deverin Manor


Okay, I really apologize to Spiral and everybody. For some context, my baby girl wasn't supposed to be born until July 8th, so I thought I had nearly a month after acceptance to get the game going before interruptions. As is always the case, it didn't go according to plan. She was born on Sunday, after a weekend in the hospital because my wife had been running a high fever, and we spent until Wednesday at the hospital.

The short version is that I still want to play, and will try to get a post up at least once a day until my schedule normalizes. I'll understand if people would rather move on more quickly. Let me know, and if you're all fine, I'll work to get an intro post put together. 


Okay, I'm just now catching up, and I'm a little confused? Does Azure Zero have a pc and an npc? And one with an identical avatar as one of the other players, to boot?


"The only area you'll find me is the Rusty dragon and maybe around town, but that's it.
And I was made months ago for another campaign, that's still running."


Female Human Retired Military
Biter wrote:

Okay, I really apologize to Spiral and everybody. For some context, my baby girl wasn't supposed to be born until July 8th, so I thought I had nearly a month after acceptance to get the game going before interruptions. As is always the case, it didn't go according to plan. She was born on Sunday, after a weekend in the hospital because my wife had been running a high fever, and we spent until Wednesday at the hospital.

The short version is that I still want to play, and will try to get a post up at least once a day until my schedule normalizes. I'll understand if people would rather move on more quickly. Let me know, and if you're all fine, I'll work to get an intro post put together. 

You have all my sympathy. My daughter was 6 weeks early as well, due to my developing preeclampsia.

I hope they're both OK. As a high of reassurance she's 18 now and doing fine.

As for Azure's situation, if it causes an issue I'll have him drop her.

I will also allow anyone else who wants a 'minion' to make one as well, however NONE of them will be allowed to assist in combat. Period.


"I figured that would be the case, and it would be interesting to see what other townsfolk others come up with,
but it might result in less player to player interaction"


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)
Spiral_Ninja wrote:
I will also allow anyone else who wants a 'minion' to make one as well...

Thanks but I'll stick with playing my PC. I don't need any help getting into trouble.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

I've got mine. It's my drinkin' buddy that always gets me in trouble. Problem is, he don't show up until I'm good and wasted, and then he just convinces me to do stupid things. Of course he always disappears when the town guard shows up. What a jerk, but hey, he's my drinkin' buddy.


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

LOL! Strae will be your drinking buddy. I'll take some liberties with a trait I don't have - 'Dangerously Curious' - and assume that describes his attitude in general...

"Hey Sparrow, what say we start loudly complaining about why Humans are an inferior race?! Don't that sound like fun?"


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Well, I was thinking we didn't need to say it, but if you think it's better to make sure they know, I've got a few elven songs that got me into trouble when I was a kid, 80 years ago."


HP:146 | AC:32 ; T:27 ; FF:26 (Mage Armor) ; CMD:33/27 | Fort:+7 ; Ref:+13 ; Will:+9 | Init:+9 ; PER:+14 (Low Light)

:claps hands: "Outstanding! But you have to sing'em in the Common Tongue otherwise they can't appreciate them."


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"But they sound so droll in such a droll language. How about we alternate verses, and make sure to point out they only understand the really bad insults?"

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