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RotRL Gestalt Anniversary Special

Game Master Spiral_Ninja

A gestalt AE Rise of the Runelords.Thistletop L1; Thistletop level 2, Thistletop level 3


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Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9
The_Ninja_DM wrote:

:::Facepalm::: I apologize.

4711 AR: Ryu Kaijitsu arrives in Sandpoint seeking his family and is acknowledged by Lonjiku as his son.

Biter: How long have you been in Sandoint?

why? is he also Lonjiku's son?

ps: please reply my PM so I know what is good/bad on the racial changes


DM Ninja/infinite

Again apologies. I've been dealing with a minor cold that lead to a migraine.


DM Ninja/infinite
Ryu Kaijitsu wrote:
The_Ninja_DM wrote:

:::Facepalm::: I apologize.

4711 AR: Ryu Kaijitsu arrives in Sandpoint seeking his family and is acknowledged by Lonjiku as his son.

Biter: How long have you been in Sandoint?

why? is he also Lonjiku's son?

Rolf lmao. Ooo that's tempting. ;)


Brindolfin is done. He is going with a half stone giant build rather than half fire giant.


AC:16|16|14 - F:+4|R:+6|W:+5 - Per:+9 Init:+3

I just got a PDF of the ARG so I'm perusing my options for upgrading Straehan. I'll try to finish it quickly.


AC:16|16|14 - F:+4|R:+6|W:+5 - Per:+9 Init:+3

Spiral, would it be alright for Straehan - as a gnome pariah and 'outsider' to his native culture in many ways - to drop the race hatred of goblinoids and lizard types? I've already mentioned and blunted the 'hated' angle in reference to Biter and it just might be easier to dump it.

I'd like to take that 1 RP point and drop it into my bonus pile - to make it 6 RP (and/or build points). I'd be happy to ensure that it remains as an RP point instead of doing a 26 point buy, if you prefer. The odds are very good, I'll be spending at least a few points as RP not buy points.


DM Ninja/infinite

Fine by me. I dislike required hatreds and alignments anyway.


AC:16|16|14 - F:+4|R:+6|W:+5 - Per:+9 Init:+3

Yeah, it does shoehorn your RP options. :) So I'll figure out Strae with 6 RP points in mind.


Yay! I feel so less hated!


AC:16|16|14 - F:+4|R:+6|W:+5 - Per:+9 Init:+3

Personally, I still despise you... utterly... so don't feel too good. :p

As a comedian once said - "Racism is stupid... because there are so many good reasons to hate people on an individual basis."


Half-Orc, hp 55/61, DR 2/-, AC 18, (T12/FF16), Init +4, Perc +6. F+5/R+2/W+3
Tracking:
Rage: 10/10, 1st: 5/5

Though can you change a goblin's dietary preference from human and gnome flesh to something else ;)


Biter is truly unbiased when it comes to his diet. Human, gnome, wolf, dwarf, trash, crap... it's all good.


DM Ninja/infinite

I always liked "You've heard 'it's not the heat, it's the humidity? Well, it's not the hate, it's the stupidity"


AC:16|16|14 - F:+4|R:+6|W:+5 - Per:+9 Init:+3

Ha! Too true.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

No real reason to directly spend the points on stats when buying an advanced stat profile is cheaper.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

If you mean Advanced stats specifically, doesn't that require 20RP races or Monstrous Humanoid?


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

It requires an Advanced profile, but Advanced is classed as 11-20 RP.


DM Ninja/infinite

Just note: I will upgrade the opponents to match. So don't get too carried away.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

I am using the agreed upon modifications from now on in rolls and all, the actual char sheet is still not updated however. I will do that in a day. Just a headsup.


DM Ninja/infinite

OK, just make sure the updates are showing before the first combat.

Everyone.


AC:16|16|14 - F:+4|R:+6|W:+5 - Per:+9 Init:+3

Since Spiral kicked this thing off with a 20 point buy and I'm calling Strae a gnome despite his half-whatever bloodline, I'm going to try to keep him pretty Gnome-like... so I'm shy of boosting his racial stat bonuses too much. It just seems a stretch to me.


Male Human Gestalt HP:24 | AC:17 T:13 FF:14 CMD:15 | F:5 R:7 W:6 | Init: +3 | Per: +9

before Cilyanka mentioned the advanced profile here I already agreed with GM about that for Ryu, Ryu is supposed to be draconic/half-draconic and this heritage will become more obvious as he grows in power/level, this is a core part to the concept, so I made changes based on that, and added Kitsune as additional flavor to the idea (adopted from GM suggestion)

so, a gnome can still look as a gnome if you want, my char will also stay human looking and his race or type doesn't change either, Biter also got traits from advanced list with no issues and you can essentially overlook required creature type as long it makes sense for the concept

be careful of the costs though, as example a +2 natural armor would cost 3 points, I dropped this idea after I considered that other, cheaper traits also fit the concept and help to flesh out the idea better


AC:16|16|14 - F:+4|R:+6|W:+5 - Per:+9 Init:+3

Strae is updated.


DM Ninja/infinite

Still waiting on Alkaid, but other than that I think we're good to go. As the weekend is family time and RL gaming, I may not update til Monday, but once I do you will all head out to Chopper's Isle for a bit of - fun. Yes, that's it, fun.

Evil DM grin


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

I've been offline for the past two days due to regional power outage. Will try to post once I get everything caught up in RL.


Spiral, you gotten your hard-copy of the Anniversary edition yet? Im kind of wanting to know how awesome the art and what-not is.


DM Ninja/infinite

Not yet. I'm planning on grabbing the PDF though. [Not a subscriber.]


okay, Alkaid, I have to ask. Do you have a mechanical reason why you'd be able to drink 24 of what I assume are bottles of hard alcohol? I don't see any racial or class abilities (or even archetypes) that make you especially immune or even resistant to alcoholic beverages. Your fort save is a +4… which is about equivalent to those of some of the other members of the party.

I mean… 24 bottles? Heck, 24 shots of any real alcohol is enough to level most people… if not possibly put them in the hospital.

I'm all for interesting character quirks, but I'm failing to see why this girl would be able to drink the goblin, the half-orc, or the half-giant under the table in this manner. Just curious, I guess.


Actually, it doesn't look like Alkaid's stats have been updated to this game's new creation guidelines...


HP: 31/31 Saves: +6,+6,+6, Cleric(theologian) + Monk(martial artist) 4

I've been busy, as I'm getting ready for a move.


Cool. Is there anything I/we can do to help. I know DM_Ninja had requested that we all have the characters updated by combat time, and I'm thinking (hoping) that's coming quickly.

Just want us all in the same place when things really get going.


HP: 31/31 Saves: +6,+6,+6, Cleric(theologian) + Monk(martial artist) 4

The DM has seen the final version of the race build,
I just need the time to undo the first racial stats and features and add in the new ones, and wrap up a few features I'd like to have as racial feats.


DM Ninja/infinite

I've reviewed Alkaid's updated version via PM and approved it. The stats are much more in line with the rest of the group, though personally, I'd have given a cleric a slightly higher wisdom. Still, that's an RP decision on Alkaid's part.

And yes, once you get through the stone slab, things will get...interesting. ;)

I hope you folks aren't going to be too mean to my monsters.


DM Ninja/infinite

And while RPing a grand binge is fun, don't force me to pull up Skull and Shackle's drinking rules. Alcohol is a poison, after all.


Oh, then I apologize to both of you for being nosy and/or pushy. I'm flawed. :)


DM Ninja/infinite

Hey, that's what this thread is for. If you have an issue, let me or the player know. Better to complain and get it resolved than let it fester.


HP: 31/31 Saves: +6,+6,+6, Cleric(theologian) + Monk(martial artist) 4
The_Ninja_DM wrote:
And while RPing a grand binge is fun, don't force me to pull up Skull and Shackle's drinking rules. Alcohol is a poison, after all.

"I don't hink I'll be drinking for a goo while"


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Well, at least now we know how our first combat will go. Lots and lots of 1s.


AC:16|16|14 - F:+4|R:+6|W:+5 - Per:+9 Init:+3

Yeah, we are using a lot of great rolls to... move a rock. :|


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

I've been toying with Sparrow's eventual build abit, and figured I'd ask for opinions. As of right now, I'm thinking

Level 2 Ranger bonus feat - Rapid Shot
Level 3 feat - Precise Shot
Level 5 feat - Deadly Aim
Level 5 Wizard bonus feat - Craft Magic Arms & Armor or Craft Wondrous Item

Only thought that far so far. I might swap out Precise and Rapid (since both on the Ranger list), it would save on arrows, though going by the numbers two attacks would be a bigger bonus than one with Precise. Of course that assumes full attacks every round.


AC:16|16|14 - F:+4|R:+6|W:+5 - Per:+9 Init:+3

I'm a big fan of Precise Shot, that -4 firing into combat penalty is a brute.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Actually, yea Precise at 2. I think maybe Deadly Aim at 3 then, and wait for Rapid until 5? One good attack is usually worth more than 2 imo.

I forgot Rapid Shot has a -2 as well, which threw off my numbers.


DM Ninja/infinite

I prefer to take precise as soon as possible as well.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Yea, at first I was thinking I'd hit more frequently with two attacks at -4 than one at no penalty, but forgot the Rapid Shot, so it'd be two at -6. It'd be something like I need an 8 or better just to break even on that, and I'd be wasting two arrows to do it. Precise Shot at level 2 (just wish it didn't have point blank as a pre-req, otherwise I'd have it now).

~~~~~~~~~~~~~~~~~~~

So should we consider establishing a marching order in OOC just to get it taken care of?


AC:16|16|14 - F:+4|R:+6|W:+5 - Per:+9 Init:+3

Yeah, my basic theory is the damage from an extra shot, or even your main shot, doesn't mean much if you fail to hit. :)

I think kicking out a marching order makes sense - for both 10' wide and 5' wide corridors.

Here's a quick idea to start the ball rolling... Feel free to fire off your own amendments if you've got a better idea.

10' wide

Biter / Strae <-- Sneaky Scouts w/ good vision, magical backup

Brin / Kaddoc <-- Front Liners, variable spell and psi use
Alkaid / Sparrow <-- Healer (centralized), ranged attacker + magic
Cilyanka / Ryu <-- Rear guard - strong combat, spells, flanking, and awareness

I could see Brin, Kaddoc, and Cilyanka alternating in the front-line or rear guard positions.

5' wide

Biter
Strae

Brin
Kaddoc
Alkaid
Sparrow
Ryu
Cilyanka


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

I'm perfectly fine hanging out in the back 8P


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Looks like a decent setup to me.


Looks like a good marching order to me. (both versions)


Half-Orc, hp 55/61, DR 2/-, AC 18, (T12/FF16), Init +4, Perc +6. F+5/R+2/W+3
Tracking:
Rage: 10/10, 1st: 5/5

Marching order looks good. I guess Biter will be the main scout when we're working in the dark, kind of hard to be sneaky carrying a torch;)


Good call. For some reason I always think gnomes have darkvision...

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