RotRL aka "The Heroes of Sandpoint"

Game Master Hunger

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!


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Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian growles and moves to wards the door to the house intent on more carnage.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"Be careful master Darlock, I noticed someone observing us from within.
They may lie in ambush, or have set up a trap."

"If someone could look into the barn to make sure it is clear, that would indeed be grand."


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek looks at Vidar and then at Kithian.

Let Cam check for traps, then I will open the door. If they are planning on surprising us, I am harder to hit than you.

With that, she grins at her hard hitting larger companion and also moves toward the door to the house.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Camillo looks between the wizard and the little warrior. ”I like her plan. Let us know what you see in the barn.”

With a wink, he heads for the surely-trapped door.

Perception vs. traps: 1d20 + 10 ⇒ (18) + 10 = 28


This moss-encrusted, decaying farmhouse slumps drunkenly at the edge of the damp forest clearing. Rickety steps crawl up to a porch covered by a huge eave held aloft by thick pillars of pine. These timbers are decorated with crude carvings of manticores impaling children with their tail spikes and women being ripped apart by wolves. The carvings look like a child’s work, but the subject matter grows more gruesome and depraved from one depiction to the next. An unsettlingly large rocking chair of lashed wood and bone sways erratically in the breeze at the far end of the porch under a vast menagerie of wind chimes composed of decidedly humanoid bones. The house’s windows have all been boarded up with thick timbers, although it’s unclear whether this was done to keep intruders out or imprison whatever things make their home within.

Camillo approaches the house, intent on searching the door. A moment before he places his foot upon the wooden planks of the porch, he freezes. Looking at the porch, he notices that there is little wear, and virtually no dirt. Boots have not trod across this porch in many, many years. As he looks, he notices the glint of metal coming from between the floor planks. Slowly, he bends down to get a better look, then whistles to himself. Beneath the floor are a half dozen large circular blades that are prepared to spring upward when somebody walks across the floor.

So Camillo has discovered a trap on the front porch. Do you want to try and disable it and then move up to the door, or do you want to look for another way inside?

DM Screen:

1d20 ⇒ 14


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Camillo doesn't want to waste time (and spell duration) with carefully disabling the trap. "Kithian! I need something or someone heavy over here! Throw it onto the porch!"

He's thinking to trigger the trap with a log or an ogrekin and move on to examine the door.

Perception vs traps: 1d20 + 10 ⇒ (19) + 10 = 29

Second attempt at this post. We'll see if it gets eaten, too. If it is, the next one will be even shorter.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian grabs a fallen monster and throws it on to the porch.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek shakes her head.
Vengeance shall be brought upon those who use use weakling traps rather than facing their foes face to face.

She then watches as Kithian dispatches with the traps by using the dead ogrekin's corpse.


Kithian reaches down with a massive hand, grabs an ogrekin by the neck, then hurls it through the air. The monster cartwheels with its arms and legs extended, over and over, finally landing on the porch. A second after the body hits the boards, a high-pitched mechanical whine erupts as four massive circular saw blades suddenly slice up through cracks in the boards, mutilating the body of the ogrekin. The blades continue their grisly work for several seconds, causing body parts and blood to fly about, covering most of the porch in gore and viscera.

A loud "thunk" noise echoes across the clearing and the mechanical whining noise stops. Slowly, the blades sink back below the surface of the porch.

Camillo:
I'm not going to make you roll a Fort or Ref save or anything, but wow, that was very disgusting, and I'm pretty sure you got some of it on you. I'll let you role-play that as desired.

Also, you find a spike trap on the door.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Camillo sees the body cartwheeling through the air and realizes what's about to happen, almost too late. Leaping back, he avoids the worst of the gore, but he definitely got ogrekin on his clothes. Sigh, unforunate, that.

"Blasted porch trap reset itself and I'm sure everyone in the house knows we are out here if they didn't before. This is not going to plan at all. On top of that, the door has another trap on it."

He takes a deep steadying breath. "OK, the corpse here pretty clearly shows where the blades are, so watch where you step when you come up here. But wait until I can disable the door."

Disable Device vs traps: 1d20 + 15 ⇒ (20) + 15 = 35


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"Why use the door at all? WE can after all give them a nasty surprise.
Master Darlock, think you could CREATE an opening perchance?"


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek chuckles:
True. Hard to trap a door that is not there yet.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"That's fine. I will continue to lead them to believe I'm coming through the obvious entrance. I will join you shortly."


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian puts away his sword and pulls a massive flail ant walks to a wall away from doors and windows.

Str? 1d20 + 6 ⇒ (13) + 6 = 19


Camillo:
You are certain you have disabled the traps on the door.

Kithian rushes forward about twenty feet away from Camillo with his flail spinning around his head. He brings it down on the wall with all of his might, shattering the wood. The sound is deafening as the flail crashes through the rotting roof and wall, leaving a gaping (10') hole in the side of the house.

This musty chamber smells of blood and week-old meat, and is thick with clouds of fat, greasy flies. Thumb-sized cockroaches dance along the walls, floor, and ceiling. A thick butcher’s block sits under three cruel-looking cleavers that hang on a rack above. Bloodstained smocks of thick leather, one still dripping fresh gore, hang on bone-spur hooks by the door. A crockery platter of severed fingers and toes sits on a rickety old table next to a dried sinew basket overflowing with hacked-off hands and feet, all sporting stubs of congealed blood where their digits once were. A family of lucky rats gorges itself on the red stumps.

Kithian has discovered the kitchen. There is a door in the far wall leading out of the kitchen.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian frowns as he stoops and enters the gorey kitchen. The barbarian switches weapons drawing hus sword as he advances on the door.


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Pinocchio enters behind Kithian and gasps, Whoa! What an incredible smell you've discovered!


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

There are times when subtlety is a pointless affectation. Some users of the arcane do not appreciate how effective a touch of direct force can be if properly applied.

Meanwhile, Vidar slowly begins to creep into the barn like structure, intent on having just a cursory glance.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Camillo pauses, letting the barbarian’s new door creation method draw any occupants within away from the door. Delaying tactically. Have I determined whether the door is locked?


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek moves in directly behind her much larger companion, intending to be in the way of harm before any of her more easily injured friends.

Sayniek's goal is to be the first to be swung at and will try to be directly in front of Kithian.


Sayniek, Kithian, Pinocchio:
This simple room is strewn with “toys,” some of carved wood or bone, while others appear to be little more than partial animal carcasses. Old bloodstains mark the walls; some resemble crude, childlike paintings and feature images of dismembered horses, a ridiculous grinning horned devil tossing children off a cliff, and a big lake with a black reptilian monster sprouting tentacles from its back. Bookshelves rest against the wall, but instead of tomes they hold skulls of all shapes and sizes.

There are also two ogerkin inside this room. One looks almost human, though his arms have extra joints. The other is pale and bloated, sitting on a bed. His legs are short and stubby, and appear to be woefully insufficient to carry his bulk.

The human-looking one stares at you all with a slack jaw - it's clear he is both awed and terrified of seeing your group bash down the wall and come into his bedroom.

There is a door leading out of this room to the east.

Camillo:
Yes, the door is unlocked.

You hear heavy footsteps moving away from the front door.

Vidar:
The barn houses several mounds of molding hay, grain stores, and even a large but crude still. Two catwalks rise up along the walls, leading to doors near the ceiling in the east wall. On the ground level, a pair of massive doors allows ground access to another room. Several dingy kennels are built into the walls under the catwalks. The kennels are currently empty.

There is a set of keys hanging on a rusty nail near the doors to the other room.

Depending on Vidar's experience with alcohol, there is a good chance he quickly identifies the smell he encounters as the still. And wow, that is some powerful hooch - but not in a good way.


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Pinicchio face-palms. There just had to be Kids!


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Hmmm, this would be where the canines were kept then...
Should I hold my place? There is a fair chance that no other foe remains here...
Ah, my blood calls for action, I cannot sit still!
And yet...ah, my magical mastery allows me to hand out significant punishment to anyone standing against me, but sadly I am not quite as capable of taking to myself.
Grr...


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Are thes children or adults?


For our purposes - i.e. can you kill them - then they are absolutely 100% adults.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Yay!!

Kithian raises his massive sword into a ready poistion and points it at the 2 ogrekin. "Get on the floor and put your hands behind your backs or fill your hands with steel! Dying time is here!"


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek looks back to Vidar behind then:
Amazing, that is the longest and most coherent statement he has made in months.

She then turns back the the small vile creatures before her.


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Not children? OH! Ok then. Time to play, freaks!


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Guess i should throw an intimidate in there...not sure on if i have any modifiers..

Intimidate:1d20 + 11 ⇒ (9) + 11 = 20


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Well, you are REALLY big, and a drunken Ulfen. I think it is the size modifier is like +1, not sure about the alcoholic northman modifier.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Hah! Thats where you are wrong little friend! I am NOT a drunkin Ulfen!!!I am Shoanti!!!


Both of the ogrekin cower back, stunned at the sight of the massive half-orc who has literally broken through the wall of their house and come into their bedroom threatening them. One begins whimpering while the other simply falls down and awkwardly tries to put his hands behind his back.

Given his movements, you all realize he may not know what his "back" actually is, or where it's located.

DM Screen:

1d20 ⇒ 5
1d20 ⇒ 3


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

I best not stay too long here, what would the others say without my brilliant mind to help guide them?


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Tall people all look the same.


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

from my perspective just about everyone is a talking butt.

I wonder what Vidar would say right now. Probably something to dispel the enlargement of that big guy's head.

Pinocchio takes out some rope and starts tying.


Vidar:
You hear something moving around behind the doors, then the distinct sound of voices speaking in hushed tones. Unfortunately, the door is too thick to hear them clearly.

The ogrekin allow themselves to be tied up. But as Pinocchio is finishing, loud footsteps can be heard approaching from outside the doorway.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian moves towards the door, leaving room for the boy in the tin can, and sets up to block anyone from entering.

I am trying to use the door way to limit entry to the room. As in have them have to fight in the door way or eat AoOs from me and our heavily armored friend.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Did Vidar get the keys?

Well, best not to linger here, the others will need to know that we have yet more potential enemies in the barn!

Vidar turns around and beats feet.


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek moves over to the doorway and stands, waiting for the visitor to arrive, and providing her slightly larger non-Ulfen companion to be ready to behead whatever may arrive.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

DM Hunger:
Readying his rapier, Camillo quietly opens the door in hopes that he can follow the heavy footsteps toward the others and catch their owner in a flank.

Stealth: 1d20 + 12 ⇒ (16) + 12 = 28


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Pinocchio stands in the middle of the room and waits.


Camillo:
You open the door to see two massive ogrekin standing in front of another door across the room. Both of them are facing away from you. Neither one seems to have heard you. As you watch, both of them stab hooked spears through the door, attempting to hit whoever is on the other side.

Two spears come thrusting through the door punching large holes through the wood. The spears come straight at Kithian's chest, but both of them get caught on the door just short of impaling him. Noting the twisted hooks and barbs, it's certainly a good thing that he wasn't skewered.

Two massive ogrekin stand on the other side of the door. Both of them are hideously deformed, but each one is almost the size of a full-grown ogre. They don't speak as such, but their gutteral cries and shouts leave you little doubt of their intentions.

Your turn. The holes in the door are large enough to attack through, and for line-of-sight/effect, but any attack rolls suffer a -2 penalty.

Vidar, yes, you got them. (Sorry I missed that confirmation earlier)

DM Screen:
1d20 ⇒ 10
1d20 ⇒ 8
1d100 ⇒ 95
1d100 ⇒ 57


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Glad that the ogres missed her slightly larger companion, Sayniek opens the now damaged door forward to engage the ogrekins.

Total Defense - AC33

Time to return the swings big boy.


AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Kill the right one! Pinocchio calls as he casts something on the left one.
Casting Murderous command via shadow enchantment. 20%failure: 1d100 ⇒ 65 - pass. DC 19 will negates. If failed, the target attacks it's nearest ally to the best of it's ability for one round.
The arcane words are insidious, yet they feel deeply insulting. The magic worms its way forward toward the left ogrekin.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian rages and swings away

Power attack: 1d20 + 14 + 2 - 2 ⇒ (8) + 14 + 2 - 2 = 22

Damage 2d6 + 11 + 6 ⇒ (1, 1) + 11 + 6 = 19


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Oh wonderful, I leave them alone for a moment and...


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

DM Hunger:
Well, shoot, hadn't counted on two at once. How far away am I? Am I in the building or still standing in the doorway? I might have paused my forward rush when I saw two playmates rather than one.


Kithian's swing slams into the ogrekin like a load of bricks, and the huge monster staggers under the attack.

The ogrekin on the left stares at Pinocchio for a second, then turns and tries to jam his spear into his comrades thigh. The blow is ill-timed, however, and he misses. Failed the save, but failed his attack roll worse!

The ogrekin on the right barely notices the attack from his friend, and attempts to stab Sayniek in the face. His aim is much better than his comrade's, but Sayniek's decision to focus on defense saves her from getting hit as the spear glances off her armor.

Camillo:
You are 20 feet away, in the hallway, but able to look into the room where the ogrekin are standing. You can also see everything that just happened. They are completely focused on your comrades.

GM Screen:

1d20 ⇒ 10
1d20 ⇒ 4
1d8 ⇒ 4
1d20 ⇒ 9
1d20 ⇒ 16


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian continues to attack

Power attack: 1d20 + 14 + 2 - 2 ⇒ (3) + 14 + 2 - 2 = 17
Damage 2d6 + 11 + 6 ⇒ (1, 2) + 11 + 6 = 20

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